A Storm is Brewin’ — A New Deck From Celestial Storm

What’s up PokeBeach readers? Today I’ll be dropping some information on new deck concepts from our August set, Celestial Storm! You heard that right: I want to make sure that all of you reading this article are able to start testing as soon as possible for the Nashville Open and the 2018 World Championships. In this article I will be going over the metagame changes that come from Celestial Storm, as well as discussing my [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / Banette-GX list and how that deck is positioned in the new meta.

What Did Celestial Storm Change?

There are a few cards in the set that stand out from the rest. Namely, these are Shiftry-GX, Banette-GX, Rayquaza-GX, Articuno-GX, Stakataka-GX, Scizor-GX, Deoxys (Attack), Magcargo, Dunsparce, and Celesteela. I believe most of the Trainer cards in the set are playable; reprints from past years, including Copycat and TV Reporter, are the cream of the crop.

[cardimg name=”Zoroark-GX” set=”Shining Legends” no=”77″ align=”right” c=”none”][/cardimg]

Looking at these new cards, I don’t think too many new archetypes will appear at Worlds, but current decks will evolve considerably with this set. If you were to ask me what decks we may see at Worlds this year, this would be my tentative list based on what I know right now:

  • [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] / [card name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card]
  • Buzzwole-GX / [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card]
  • Zoroark-GX / Magcargo / [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card]
  • Zoroark-GX / [card name=”Garbodor” set=”Guardians Rising” no=”51″ c=”name”][/card] / [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card]
  • Zoroark-GX /[card name=”Golisopod-GX” set=”Sun and Moon Black Star Promos” no=”SM62″ c=”name”][/card]
  • Zoroark-GX / Lycanroc-GX
  • Zoroark-GX / Banette-GX
  • Zoroark-GX / Shiftry-GX
  • [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card] / [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card]
  • Rayquaza-GX / [card name=”Garbodor” set=”Dragons Exalted” no=”54″ c=”name”][/card]
  • Turbo Rayquaza-GX
  • [card name=”Naganadel-GX” set=”Forbidden Light” no=”56″ c=”name”][/card] / Stakataka-GX

Buzzwole decks will always rise to the top when the meta is full of Zoroark-GX decks. [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] based decks seem to have fallen somewhat out of favor because they are unable to compete with the flood Zoroark-GX variants, but they are a potentially strong under-the-radar play. The other decks in the list are new concepts that need to be proven in testing before the masses are willing to bring them to Worlds. One new deck that particularly struck me as interesting, due mostly to its combination of Pokemon types, is Zoroark-GX / Banette-GX. This deck has, at least on paper, a good matchup against both Malamar decks and and Buzzwole decks! Let’s check out my current list, and then I’ll explain the strategy of the deck.

Zoroark-GX / Banette-GX

[decklist name=”Zoroark-GX / Banette-GX” amt=”60″ caption=”” cname=”Zoroark-GX” set=”Shining Legends” no=”53″][pokemon amt=”17″]4x [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”deck2″ amt=”4″][/card]4x [card name=”Zorua” set=”Shining Legends” no=”52″ c=”deck2″ amt=”4″][/card]2x Banette-GX (Celestial Storm)3x Shuppet (Celestial Storm)2x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”deck2″ amt=”1″][/card]1x Deoxys (Celestial Storm)[/pokemon][trainers amt=”36″]3x [card name=”Brigette” set=”BREAKthrough” no=”134″ c=”deck2″ amt=”3″][/card]3x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ amt=”3″][/card]3x [card name=”N” set=”Noble Victories” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”deck2″ amt=”2″][/card]1x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”1″][/card]1x TV Reporter (Celestial Storm)1x [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”deck2″ amt=”1″][/card]1x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Puzzle of Time” set=”BREAKpoint” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”deck2″ amt=”4″][/card]2x [card name=”Evosoda” set=”Generations” no=”62″ c=”deck2″ amt=”2″][/card]2x [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”deck2″ amt=”2″][/card]2x [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”deck2″ amt=”2″][/card]2x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”2″][/card]1x [card name=”Enhanced Hammer” set=”Guardians Rising” no=”124″ c=”deck2″ amt=”1″][/card]1x [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”deck2″ amt=”3″][/card][/trainers][energy amt=”7″]4x [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”deck2″ amt=”4″][/card]3x [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”deck2″ amt=”3″][/card][/energy][/decklist] 

Deck Explanation

The strategy of [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] decks should be familiar to every experienced player at this point, but for any newer players reading this article, let me go over the basic concepts. These decks revolve around heavy draw power from Zoroark-GX’s Ability, Trade. With Trade, you want to either discard cards that you don’t need in a particular game, or discard cards that you may want to retrieve with [card name=”Puzzle of Time” set=”BREAKpoint” no=”109″ c=”name”][/card] later in the game. Zoroark-GX is a strong attacker as well: Riotous Beating does 120 damage when you have a full Bench, and this damage can be further increased with [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] and [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”name”][/card].

Zoroark-GX is typically played with a “partner” Pokemon, usually a secondary attacker. For this build of the deck, I included Banette-GX to add a Pokemon type that is helpful in the Buzzwole matchup (Zoroark-GX has Weakness to Buzzwole’s Fighting type). In any matchup, Banette-GX can do a decent amount of damage with its Shadow Chant attack; I included a heavy count of Supporters in this list to fuel Shadow Chant’s damage output.

Let’s look a little closer at some of the cards in the list.

Banette-GX

Shady Move is a strong Ability that can make use of the [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”name”][/card] included in the deck. Attaching a Rainbow Energy to one of our Pokemon basically lets us place a free damage counter on our opponent’s board. The Shadow Chant attack is really what makes Banette-GX so good: it can deal a maximum of 130 damage without modifiers, but a [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] and a Professor Kukui will boost that to 180, which will OHKO many Pokemon-EX and Pokemon-GX. Shady Move can effectively boost this to 190 damage, enough to OHKO Pokemon like [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card] or [card name=”Lapras-GX” set=”Sun and Moon” no=”35″ c=”name”][/card].

Oranguru

This card has found its way in and out of Zoroark-GX variants throughout the 2017 – 2018 season, but its inclusion is warranted now more than ever! This is because 2018 North American International finalist Tord Reklev played a Zoroark-GX deck that focused on using [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card] to recover resources from the discard pile. (Sound familiar? I wrote an article here about that concept months ago…) Considering the success of that deck, it is wise to include an Oranguru of our own in this list, to stand a chance against players using Tord’s deck and to boost our recovery options in other matchups.

Deoxys

What once was a [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card] is now a Deoxys! Both Mewtwo and Deoxys serve the same purpose in Zoroark-GX decks; Deoxys has 10 fewer HP, but it has a Retreat Cost of one instead of two. Whichever card you choose, its function is to prevent Buzzwole players from attaching a lot of Energy to a [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] or [card name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ c=”name”][/card] while you set up your board. I am debating using this slot for a different tech Pokemon, possibly a [card name=”Tapu Lele” set=”Ultra Prism” no=”94″ c=”name”][/card] to help out in the Rayquaza-GX matchup.

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Parallel City

[cardimg name=”Parallel City” set=”BREAKthrough” no=”145″ align=”right” c=”none”][/cardimg]

This card is a staple in [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] decks because limiting your opponent’s Bench size is a huge asset in the mirror match, and is generally useful in almost every matchup. Another way to use Parallel City is to limit the damage output of a [card name=”Golisopod-GX” set=”Sun and Moon Black Star Promos” no=”SM62″ c=”name”][/card] — just remember that of course, your own Bench will be limited if you do this.

TV Reporter

At first, this seems like a weird inclusion in a Zoroark-GX deck: TV Reporter has a very similar effect to Trade. That’s actually why it’s good: it’s effectively a bonus Trade, serving as a way to discard other Supporter cards to boost Shadow Chant’s damage. This slot could be given to another card that discards your cards (maybe [card name=”Sophocles” set=”Shining Legends” no=”65″ c=”name”][/card], but I think I prefer TV Reporter because it allows you to draw first before discarding).

Enhanced Hammer

With many decks in the current format running Special Energy cards, [card name=”Enhanced Hammer” set=”Guardians Rising” no=”124″ c=”name”][/card] is a no-brainer inclusion in Zoroark-GX decks. Cards such as [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”name”][/card], [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”name”][/card], [card name=”Strong Energy” set=”Fates Collide” no=”115″ c=”name”][/card], and [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”name”][/card] can all be removed from the opponent’s board with this card. Enhanced Hammer is particularly strong in a Zoroark-GX deck because Puzzle of Time and Oranguru are available to recycle it. I’m considering increasing the count of this card to help against other Zoroark-GX decks.

Counter Catcher

Whenever you are in a tough spot, you can rely on [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”name”][/card] to kickstart a comeback! You can often sacrifice a single-Prize Pokemon (usually Oranguru) to fulfill the card’s requirement that you be down on Prizes.

Potential Tech Cards

One of the things that has stuck with me since I started playing this game over a decade ago is: be true to yourself! Be willing to experiment and customize lists to your playstyle and your view of the metagame. With that in mind, I want to provide you readers with a few cards that aren’t in my above [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / Banette-GX list, but could theoretically be good in the deck and are cards I may be testing in the future.

Buzzwole

[cardimg name=”Buzzwole” set=”Forbidden Light” no=”77″ align=”right” c=”none”][/cardimg]

This card is meant to be the saviour to this deck having a rough [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] match-up because Sledgehammer can Knock Out a Zoroark-GX for a single [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”name”][/card]. Well, it will do that if they are at four Prize Cards, but that is easier said than done. We need to worry about players who might predict a [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] tech in the deck and try to play around the side effects from Sledgehammer. They might try to Knock Out a [card name=”Zorua” set=”Shining Legends” no=”52″ c=”name”][/card] first and then Knock Out a Banette-GX to avoid getting to four Prize Cards or perhaps they will willingly accept the Knock Out. Regardless of the case, Buzzwole lights a fire underneath every Zoroark-GX player because it is a strong card against their deck. This is a card that I would try to play at least one of if you expect any amount of Zoroark-GX, but you can potentially include more copies to further improve that match-up.

Tapu Lele

Similar to how Buzzwole is meant to beat Zoroark-GX, [card name=”Tapu Lele” set=”Ultra Prism” no=”94″ c=”name”][/card] is meant to beat Rayquaza-GX. Basically the idea of this card is that Psywave and a [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] can easily Knock Out a Rayquaza-GX in one hit due to Weakness. Don’t believe me? Let’s look at the math! Rayquaza-GX needs a minimum of three Energy to attack which means that Psywave is doing a minimum of 120 damage (60 x 2) before adding a Choice Band for an additional 60 damage (30 x 2). Adding that all together equals to (60 + 30) x 2 = 180. If the opposing Rayquaza-GX deck is using a variant of that deck that plays Fighting Fury Belt, you will also need to come up with a [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card] or a [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”name”][/card] to get the OHKO. This is a card that I would try to play at least one of if you expect any amount of Rayquaza-GX, but you can potentially include more copies to further improve that matchup.

Copycat

This card is solid when you are playing against other [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] decks. Trade tends to inflate hand sizes pretty quickly, so Copycat can end up drawing you a lot of cards. I think I might cut a copy of [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] for a Copycat, but I am unsure as of right now.

Mysterious Treasure

[card name=”Mysterious Treasure” set=”Forbidden Light” no=”113″ c=”name”][/card] seems like a must-play card in this Psychic Pokemon-heavy deck — until you realize that you more often want to play [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”name”][/card] to discard additional Supporter cards! I still want to have a copy in the list, but I am on the fence regarding what to cut. My gut feeling is to cut either the Deoxys or the [card name=”Evosoda” set=”Generations” no=”62″ c=”name”][/card], but both of those cuts would need to be heavily tested before I commit.

Matchups

Let’s examine how [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / Banette-GX stacks up against the top decks in the expected Worlds format.

Buzzwole Variants – Slightly Favorable

[cardimg name=”Buzzwole-GX” set=”Crimson Invasion” no=”115″ align=”right” c=”none”][/cardimg]

One of the best thing about Zoroark-GX decks is their flexibility. This allows one to change the way the deck is played entirely in order to combat certain matchups. When I play against [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] variants, my goal is often to forego Zoroark-GX entirely and set up a field of Banette-GX alongside Deoxys. In some games, I am forced to play down a Zoroark-GX or two in order to draw into the cards I need. Overall, just try to consistently discard Supporters and keep Banette-GX present on your board, and the matchup will not be bad at all.

Malamar Variants – Very Favorable

This is arguably the best matchup for any [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] deck, because [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] variants have a hard time OHKOing Banette-GX and [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card]. This is due to their limited damage output if they don’t play down [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card][card name=”Marshadow-GX” set=”Sun and Moon Black Star Promos” no=”SM59″ c=”name”][/card], or [card name=”Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM58″ c=”name”][/card]. The latter two of those have Weakness to Psychic and can thus be easily Knocked Out by Banette-GX. Ultra Necrozma-GX is the most difficult to Knock Out, but Banette-GX can use Shadow Chant with ten Supporter cards in the discard pile, a [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card], and a [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”name”][/card]in addition to using Shady Move, to achieve the KO. Once you Knock Out an Ultra Necrozma-GX, the Malamar player is often forced to two-shot your Banette-GX. 

Zoroark-GX Variants – Unfavorable to Even

This our toughest high-profile matchup because Banette-GX actually has Weakness to Zoroark-GX. In this matchup, you need to set aside Banette-GX and focus on attacking with Zoroark-GX and [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card]. Oranguru is great at recycling your resources, such as [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”name”][/card], [card name=”Enhanced Hammer” set=”Guardians Rising” no=”124″ c=”name”][/card], [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”name”][/card], [card name=”Acerola” set=”Burning Shadows” no=”112″ c=”name”][/card], and [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card], to slow down the opponent. I have been able to win a fair amount of games by using Parallel City to limit the opponent’s Bench (and therefore their damage output), using [card name=”Puzzle of Time” set=”BREAKpoint” no=”109″ c=”name”][/card] to recover Acerola, and using Enhanced Hammer to take away [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”name”][/card]. The [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] variant is the toughest Zoroark-GX variant for this deck to play against.

Other Decks – Variable

It is difficult to know exactly what decks are going to be played at Worlds and the Nashville Open. We might see some Rayquaza-GX variants, and there is some talk of a revival of [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card] The best thing that you can do when you are playing against an unfamiliar deck is to isolate that deck’s weak point and then attempt to exploit it. For example, if you face a Rayquaza-GX deck, consider Rayquaza-GX’s relatively low HP, and attack with Banette-GX and some damage modifiers to score an OHKO.

Why This Variant? Is This Deck Viable for Worlds?

This variant of a [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] deck is tempting because it has the option to run multiple tech cards to assist in any situation. With the way that the format is growing, we don’t particularly know if we will see huge waves of Rayquaza-GX / [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card] at Worlds or if we will be seeing plenty of Zoroark-GX / [card name=”Magcargo” set=”EX Deoxys” no=”20″ c=”name”][/card] / [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card] decks. The comfort for being able to tech against any deck is a huge asset that shouldn’t be underestimated. If you are wondering how the deck can fit these techs, it is because it runs three copies of [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”name”][/card]. The techs available range from running [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] to [card name=”Tapu Lele” set=”Ultra Prism” no=”94″ c=”name”][/card] all the way to running anything you could ever dream of. Beyond Worlds and the Nashville Open, This also means that you can properly counter your local meta game at League Challenges and League Cups. Whatever way that you want to play this deck, you are able to by just switching around a card or two to boost your chances against the perceived meta game. With that being said, we also need to realize that a tech card will not necessarily turn a bad match-up into a fantastic matchup. After reading this article, you need to make a decision on whether this is your golden choice heading into the Worlds and the Nashville Open. Well, my answer is a giant maybe! I hate to leave you in the dark when it comes to making a decision or not including my full opinion, but it is difficult to predict a meta game that is fuzzy at best.

[cardimg name=”Rainbow Energy” set=”Sun and Moon” no=”137″ align=”right” c=”none”][/cardimg]

If you look at the information that we have right now, we know that Celestial Storm will be released before Worlds, we just found out the proper English set list (RIP ‘Fire Starter’ [card name=”Blaziken” set=”EX Ruby and Sapphire” no=”3″ c=”name”][/card]), and our journey towards building decks in this format has just begun. There are no major events that will be in this format besides Worlds so we have no information beyond our own testing. It is going to be hard to determine how such a prestigious event is going to be played because if I could do that, I would have a much higher chance of winning Worlds than most! I don’t want to lose you here, so let me bring this all back together in a full circle to get my point across. The goal of this article is to share a potential deck choice for Worlds and the Nashville Open that can potentially do well based on how the meta game shifts. If the metagame shifts towards [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / Shiftry-GX, Zoroark-GX / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card], Zoroark-GX / [card name=”Golisopod-GX” set=”Sun and Moon Black Star Promos” no=”SM62″ c=”name”][/card], and Zoroark-GX / [card name=”Magcargo” set=”EX Deoxys” no=”20″ c=”name”][/card] / [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card] it is not a great idea to play this deck due to its rough matchup against Zoroark-GX decks. If the meta game switches to a slightly different format that is based around Buzzwole / Lycanroc-GX, [card name=”Dawn Wings Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM101″ c=”name”][/card] / [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card], and Rayquaza-GX / Garbodor then I would say that this deck is a fantastic pick!

Ultimately, we are talking about the World Championships and the first North American major event of the season so don’t be surprised if the metagame is seemingly a bit fuzzy. In order for you to make an accurate prediction on the metagame, this is a deck that would recommend testing as we approach Worlds and really wait and see how the meta game shapes up. You can almost feel that a certain deck is going to be played in higher numbers similar to how I wrote about Zoroark-GX / Golisopod-GX before the NAIC in Columbus where it was a heavily played deck. You can also make an informed decision after watching the meta game at Worlds day one to either pick this deck for Worlds day two or for the Nashville Open if you were eliminated from the tournament. That being said, I think this deck has a chance to be great, it’s more of a waiting game to see if the meta game accepts it or not!

Nashville Bound

Well, that’s a wrap, readers! I hope that you have enjoyed reading this article and that you have learned some valuable information heading into the Nashville Open or the 2018 World Championships! As for me, if you haven’t heard already, I was able to earn a Top 16 finish in North America for this season after my placement at the 2018 North American International Championships. With that placement, I was able to secure a day two invite to Worlds, along with stipends to assist me on the journey! I appreciate all of you readers for your ongoing support, as well as PokeBeach for allowing me to voice my opinions in a professional way. My goal is to make a deep run at Worlds this year. If you are interested in tagging along on my journey as a professional Pokémon player, check out my Twitter @ zlesage_pokemon.

~Zach

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