Spoiler Alert — Making the Most of Cups

In most of my articles, I talk about specific archetypes or meta discussions for upcoming Regionals. But today, I want to take a step back and discuss League Cups. I use them for two main purposes: refining a list for an upcoming Regional and to lock in some easy Championship Points. And I tend to put a lot of time in thought into said League Cups, both in time preparing a list and time reflecting on results. Sometimes it feels like overkill, but the results definitely show for themselves. Ever since I started playing Pokemon TCG, I attended 13 local League Cups in total, and managed to earn points at all 13. And I can attribute all of my top Regionals finishes to lists I refined exclusively at two League Cups rather than through friends or competitive testing circles. So whether you just want to earn CP a bit more consistently at cups or want to top a big event, I think it pays to take your League Cups seriously. And this article discusses exactly that with my personal strategies and thought processes.

Motivation

[cardimg name=”Ace Trainer” set=”Ancient Origins” no=”69″ align=”right” c=”none”][/cardimg]

Why exactly do I recommend League Cups for playtesting? Wouldn’t coaching or an elite testing group offer better results? If you asked me a year ago, I’d probably give you a different answer. But after much reflection, I started to appreciate League Cup testing more and more.

In my personal experience, my best results always seem to come when I refine decks on my own, testing almost exclusively at league cups. Both of my Top 8 regionals came from such scenarios, specifically Hartford and Philadelphia. These two regionals happened at the start of their respective seasons for me, and I found myself generally performing worse towards the end of each season. I eventually decided to reflect on why this happened, in hopes of improving my level of play in time for Worlds, and I came to the following conclusions:

  • Testing alone lets you keep your list a secret and under the radar. Nobody really expected my [card name=”Clefairy” set=”Evolutions” no=”63″ c=”name”][/card] tech at Hartford in 2017. And nobody expected Psychic [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] to perform well at Philadelphia. This presented a softer opposition at the respective Regionals, with few people preparing tech cards or knowing how to counter my deck optimally.
  • While testing groups offer stronger opposition than League Cups, I think they bring their own bag of issues. First, they tend to focus too much on “spotlight archetypes”. Nobody really wants to test against some weird jank that hasn’t proven itself yet. And in turn this can skew your results. You might over tech for specific matchups just because your personal testing group likes that more than the general community. You might also load your deck with additional “juice” cards to beat the good players you constantly run into, rather than general consistency cards that perform better against a wide field.
  • I eventually started relying on lists from friends towards the end of the season, rather than lists I played at League Cups. This meant I went into events with less playtesting than usual. I also found I bricked games at Regionals a lot more towards the end of the season, which I attributed to lack of time spent refining said lists at League Cups than in the past.

For the near future, I intend to redouble my efforts on building simple and strong lists through lots and lots of playtesting, particularly playtesting at League Cups. This kind of methodology definitely takes a lot more time, effort, and thought than borrowing a list from a friend, but given my past track record, it seems I need exactly that to perform well.

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Methodology

Speaking of methodology, what exactly should one do and aim to accomplish at a given cup?

Objective #1 – Test Tech Cards

I typically test one to three tech cards per tournament, reserving the remainder of the deck for core engine cards and consistency cards.

At the start of the season, I usually only test one tech card at a given cup. Sometimes two if I like the power level of the tech cards. I want to earn as much CP at the start of the season as reasonable, so minimizing tech cards helps me earn CP more consistently.

Later in the season, I usually secured my invite. At this point, I start testing two to three tech cards at each given League Cup. This lowers my consistency and risks losing me more games, but by then I can afford greater risks in order to test cards faster.

As a rule of thumb, I want a tech card to win me at least one game out of every 10 I play. This means I usually bring a tech card to two League Cups before whether I decide to keep it or not. When I say a card needs to win me a game, I specifically mean it needs to swing a game from a loss to a win. If the tech helps me win a game but I feel like I could have won regardless, I do not count the that game. Sometimes I choose to ditch a tech card after just around five games of play if I strongly dislike it.

Objective #2 – Add Flexible Cards

Flexible either gets you access to a variety of cards or perform multiple roles itself. A card like [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card], for example, offers you any Supporter card. Whereas including a draw Supporter card does not improve your deck’s flexibility at all.

I often see players make the mistake of simply filling their deck with “good cards”. Honestly, I make this mistake a lot myself and often find myself relearning this exact lesson over and over. The problem with “good cards” is that many good cards are bad cards if you draw them in the wrong order. Flexible cards on the other hand, are good cards in a larger variety of scenarios.

You can easily play a few games, decide you whiffed a critical card, say Energy or a draw Supporter, then add an extra copy to compensate. But I find that kind of deckbuilding can lead you astray. Energy and draw Supporter cards do not offer flexibility. So for every few games where you draw too few Energy or draw Supporters, you might find yourself with a few games where you draw too many. In my experience, I find that adding inflexible cards, no matter the quality or “goodness” of the card, can only improve your deck’s consistency so much compared to adding flexible cards.

I’ll discuss this concept in further detail below, when I can discuss it with specific examples.

Objective #3 – Reflect on Gameplay

Finally, you should use the League Cup to polish your level of play. Even to this day, I can barely go through a Regional without making several misplays, even if they do not always cost me wins. And usually, I do not realize the exact misplays unless I spend a few hours sitting down and reflecting on the game and how I could have played it differently or whether any tech cards could swing the matchup for me. I cannot really define a clear guideline for this objective, but I can offer examples in the context section below.

Context

With all that in mind, let me finally offer some context by specifically discussing how I leveraged League Cup testing in the past.

First Two League Cups of 2017-2018 Season

First League Cup

[cardimg name=”Clefairy” set=”Evolutions” no=”63″ align=”right” c=”none”][/cardimg]

I took [card name=”Vikavolt” set=”Sun and Moon” no=”52″ c=”name”][/card] / [card name=”Tapu Bulu-GX” set=”Sun and Moon Black Star Promos” no=”SM32″ c=”name”][/card] to my first league cup. I ran a copy of [card name=”Clefairy” set=”Evolutions” no=”63″ c=”name”][/card] at this League Cup, to deal with [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card]. I encountered three Gardevoir-GX decks and two [card name=”Volcanion-EX” set=”XY Black Star Promos” no=”XY173″ c=”name”][/card] decks. The Clefairy helped me win two of the Gardevoir matchups and helped me take down a [card name=”Ho-Oh-GX” set=”Burning Shadows” no=”21″ c=”name”][/card] in the Volcanion-EX deck. In just a few games, Clefairy paid for itself several times over and made itself an auto-include in the deck.

I did still lose two games for consistency reasons, so I instead focused on the second objective of including more flexible cards. At this League Cup, I ran a third copy of [card name=”Brigette” set=”BREAKthrough” no=”134″ c=”name”][/card] over an third copy of Tapu Lele-GX. I did this partially to save some money, as Tapu Lele-GX cost around $60 at the time. But, I regretted this decision given my two losses and ultimately chose to replace the third copy of Brigette with a third copy of Tapu lele-GX to improve flexibility.

Second League Cup

I took my updated Vikavolt / Tapu Bulu-GX list to my second League Cup. The updated consistency with the third Tapu Lele-GX paid huge dividends. I ended up making Top Cut despite losing a single game to my own misplays (as opposed to losing due to consistency reasons). I would ultimately to [card name=”Metagross-GX” set=”Guardians Rising” no=”85″ c=”name”][/card] in Top Cut, an auto-loss for Vikavolt / Tapu Bulu-GX. In this case, I did not opt to tech against Metagross-GX, as I knew I could not successfully counter Metagross-GX for a single tech card, and you generally do not want to commit a full deck slot to countering a matchup.

In my loss in swiss to [card name=”Espeon-GX” set=”Sun and Moon” no=”61″ c=”name”][/card] / [card name=”Garbodor” set=”Guardians Rising” no=”51″ c=”name”][/card]. I misplayed by committing to a [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] play before realizing I did not possess Guzma in hand when I thought I did. Not much to learn from that kind of misplay aside from taking the game a bit more slowly, but I did opt to add a fourth [card name=”Skyla” set=”BREAKthrough” no=”148″ c=”name”][/card] to increase flexibility and effectively add an additional out to [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card].

Summary

I applied the “one win in 10 games” rule to the Clefairy tech card and chose to keep the tech card. This decision would pay off fabulously at Hartford when I encountered four Gardevoir-GX and 2 Ho-oh-GX decks on Day 1 alone.

I applied the card flexibility objective by tweaking my Supporter and Tapu Lele-GX counts and between the second League Cup and Hartford Regionals, and noticed a significant improvement in consistency.

First Two Cups of 2018-2019 Season

That actually wraps up my notable League Cup testing for the 2017 – 2018 season. Not long after, I joined a team and instead started focusing my attention on play testing with other members of the team. I then started taking League Cup testing less seriously, started relying on teammates for lists and counts, and tested less in total. My performances dipped dramatically as a result, something I attribute to my lack of effort.

By Worlds, I started to realize my mistake and redoubled efforts. Specifically I started taking League events seriously and began trusting my own deck building instincts again over relying on teammates.

First League Challenge

I attended a League Challenge prior to my first two League Cups. I brought Psychic [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] and took an unfortunate loss to [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card] / Malamar at the League Challenge. Upon reflection, I realized that happened because I could not use [card name=”Dawn Wings Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM101″ c=”name”][/card]’s Moons Eclipse-GX on an Ultra Necrozma-GX for an OHKO. I could resolve this with a number of tech cards, such as [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card]. But I ultimately chose to use [card name=”Mimikyu” set=”Guardians Rising” no=”58″ c=”name”][/card] for reasons of flexibility. While neither Mimikyu nor Choice Band search out other cards for you, you can search for Mimikyu with search cards, effectively increasing the flexibility of other cards in your deck. Whereas Choice Band provides no impact on your deck’s flexibility.

First League Cup

I would lose two out of six rounds in my first League Cup with Psychic Malamar, once again only earning 20 points. I lost my first game to [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card]. My opponent went first, found [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”name”][/card] and turn one [card name=”Judge” set=”Forbidden Light” no=”108″ c=”name”][/card], leaving me with a weak board state. To counter this, I bought a copy of [card name=”Diancie Prism Star” set=”Forbidden Light” no=”74″ c=”name”][/card] to give myself the option to Moons Eclipse-GX a Lycanroc-GX for knock out with [card name=”Marshadow-GX” set=”Burning Shadows” no=”80″ c=”name”][/card]. Meanwhile I kept the Mimikyu tech from the previous League Challenge as it performed well. I would lose the other game when I failed to set up. I would resolve the latter issue by my total Pokemon search count from nine to 10.

Second League Cup

I decided to test Diancie Prism Star at the subsequent League Cup. Diancie Prism Star saw zero utility in all the games I played, so I cut it prior to Philadelphia for more consistency cards. The list itself ran consistently. I would not drop a single game until Top 4, winning five rounds in Swiss after a downpair in the fifth round. I eventually lost in Top 4 after Prizing three Malamar in my final game. Regardless, I felt quite happy with my list and ended up performing quite well at Philadelphia later that quarter.

Summary

Once again, I applied the “one win for 10 games” rule to my tech cards. In this case, I did not actually play out 10 full games with Diancie Prism Star, but I cut it abruptly, seeing the writing on the wall. Mimikyu barely made the cut, helping on a few occasions but not decisively winning any games explicitly. But I would not regret the inclusion given the number of Buzzwole / Garbodor / [card name=”Shrine of Punishment” set=”Celestial Storm” no=”143″ c=”name”][/card] decks at Philadelphia.

In hindsight, I wish I took the Buzzwole / Lycanroc-GX loss more seriously. It would make no notable impact for me at Philadelphia, but I would lose to two Buzzwole / Lycanroc-GX at Memphis under similar scenarios. I usually only add one tech card per League Cup, so I never got around to trying things like [card name=”Lunala Prism Star” set=”Ultra Prism” no=”62″ c=”name”][/card]. I saw Gustavo Wada run it at Memphis and immediately knew I should have given the card more thought.

I wonder if I just spent the extra effort to attend a few more League Cups and test out a few more cards prior to Memphis, maybe I might have got around to trying out Lunala Prism Star. Either way, I recommend you learn from my mistake appreciate that you can always put in a few extra days of effort into a deck, no matter how good you think you built it.

Recent Cups (Team Up Format)

First League Challenge

In response to the [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card] hype from OCIC, I brought a heavily teched Ultra Necrozma-GX / Malamar list to a League Challenge. I ran two [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] and a single [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”name”][/card] to counter the Zapdos matchup. I would ultimately pair against Zapdos in the first round and win, but lose the next two rounds to consistency issues. Notably, in the second round, I went second and my opponent played a T1 Let  Loose. After a few turns of dead draw, I would eventually draw my own Marshadow. I came close to winning that game, but not quite. In reflection, I decided if that my Marshadow was a [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card], I probably would have won the match. Both because it would offer my opponent one less Prize off their Ultra Necrozma-GX’s Sky Scorching Light-GX but also because I would set up more consistently. Either way, losing two games in three to consistency issues felt unacceptable, and I immediately removed all semblance of Zapdos counters from my Malamar list in favor of better consistency. If I cannot beat a deck with a single deck slot tech card, then I should not tech for it. I reasoned this rule applies to even a deck as popular as Zapdos, ultimately to much success.

First League Cup

After reverting to a more consistent Malamar list, I found myself winning every round at my next League Cup until losing in Top 8. Still committed to testing tech cards, I brought a [card name=”Gengar and Mimikyu-GX” set=”Team Up” no=”53″ c=”name”][/card], [card name=”Latias” set=”Sun and Moon Black Star Promos” no=”SM87″ c=”name”][/card], and Dawn Wings Necrozma-GX to try out. Latias saw no effective use, so I cut it before seeing a full 10 games with it, due to its niche nature. I did not use Gengar & Mimikyu-GX effectively either, but committed to seeing a full 10 games with it. Dawn Wings Necrozma-GX did provide value in two games, so I kept the card in my list for all future events.

Second League Challenge

[cardimg name=”Alolan Meowth” set=”Lost Thunder” no=”118″ align=”right” c=”none”][/cardimg]

I would win four rounds and lose one at the subsequent league challenge. The loss came from a combination of a subtle misplay on my part against a [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] deck while simultaneously getting hit with Marshadow’s Let Loose T1 and T2 going second against it. Between this challenge and the first League Cup of the Quarter, I lost three games in total. After reflecting, I noticed that all my losses came from going second. At this point, I reasoned that I might benefit from including an [card name=”Alolan Meowth” set=”Lost Thunder” no=”118″ c=”name”][/card] to help me swing games where I went second.

My reasoning goes as such:

Typically, if Malamar wants to knock out a single-Prize Pokemon, they need to spend three Energy attachments to do so. Alolan Meowth, when going second, can knock out a [card name=”Zorua” set=”Shining Legends” no=”52″ c=”name”][/card], [card name=”Inkay” set=”Forbidden Light” no=”50″ c=”name”][/card], or [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] for zero Energy, effectively placing you ahead by three Energy and a full turn. A monumental advantage that, in hindsight, would have swung my three losses of the week heavily into my favor. It could also cheese wins against Zapdos players that choose to go first if I drew well enough.

I also ran a Gengar & Mimikyu-GX at this event too, but could not use it effectively. This rounded out 11 full games where I did not use Gengar Mimikyu-GX effectively, and I cut it from my list on the spot. Meanwhile [card name=”Dawn Wings Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM101″ c=”name”][/card] continued to help me win games, so I continued to run it.

Second League Cup

I committed to testing Alolan Meowth at my second cup. I also brought a [card name=”Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM58″ c=”name”][/card] to try out as well. I would win four out of five games in swiss before scooping to my friend in Top 8. My one loss of the day came, yet again, to going second. Alolan Meowth did benefit me in this game, knocking out a Jirachi, securing me card advantage, the Prize lead, and forcing a [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] from my opponent. Unfortunately, I did not find enough Inkay to set up this game and lost anyways. As of right now, I attribute this to variance as I played [card name=”Lillie” set=”Ultra Prism” no=”125″ c=”name”][/card] for seven cards, Then four [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card] for eight more cards on my first turn, but managed to draw only a single Inkay or way to search Inkay in those 15 cards. The Alolan Meowth did not matter the rest of the day because I would go first three of the remaining five games and my opponent started [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] in the remaining game where I went second.

Currently, this leaves Alolan Meowth technically at zero for five for swinging games. But I remain optimistic. The Alolan Meowth itself performed admirably in my one loss, and I only lost due to the consistency of my overall deck. I do not intend to play any more events in the Team Up Standard format, but I intend to continue my experimentation with Alolan Meowth going into the future.

As for the Necrozma-GX, it performed admirably. The inclusion improved the flexibility of my existing search cards, allowing me to choose between Necrozma-GX or [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card] depending on the availability of Psychic Energy or Metal Energy in my hand. The option to Black Ray GX also swung a game for me. I love the card and I intend to keep it going into the future.

Summary

I went into Team Up format events more committed to playtesting tech cards than earlier events. I only tested one tech card at a time around the time of Philadelphia Regionals, as I valued Championship Points highly. Now with my invite more or less under the belt, I began testing around two tech cards per event.

I leveraged my League Cup testing rules to great success, winning all games where I went first and about half of the games where I went second. You cannot ask for much more than that from any deck.

I also found my decision to take a loss to Zapdos paid great dividends. Generally speaking, committing multiple deck slots to cards like [card name=”Acerola” set=”Burning Shadows” no=”112″ c=”name”][/card] and Tapu Koko can devastate your deck’s consistency. After cutting them, I found my deck ran ridiculously well, only truly bricking one game to some insane scenario, namely  finding one Inkay off of a Lillie for seven cards and four Acro Bikes for eight cards.

League Cup List

For those curious, I leave my most recent [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] list below. The Alolan Meowth remains a card to test further, while the remaining 59 cards already made the cut. Meanwhile cards such as Jirachi, [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”name”][/card], Acerola, Tapu Koko, Gengar & Mimikyu-GX, and Latias all failed to make the cut after my testing.

My list, in contrast to conventional ones seen at recent tournaments, does not run Jirachi, Marshadow, or a third Metal Energy/[card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”name”][/card].

I did not mention why I cut Jirachi in my league playtesting so I will describe it now. Jirachi performed poorly in private testing. You never want to draw it over [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] in the late game. In the early game, I do not want to commit resources to find one if I did not start it active. Doing so requires minimum two cards: a way to get Jirachi and a switching effect. This costs two to four cards, all for the chance to maybe find one card you want. Sure, Jirachi could accrue value over time, but we live in a format where early advantage matters so much, that I could care less about gradual value over time. Furthermore, Jirachi gets shut off by [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] against [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] and gives up a free Prize in the Ultra Necrozma-GX / Malamar mirror. In short, I would not cut any other form of consistency card in my existing list in favor of a Jirachi.

I also did not cover my Energy counts. I run one less Metal/Beast Energy Prism Star than most lists I see. As mentioned earlier, I value flexibility and Basic Energy cards do not offer flexibility. I want to run as few as possible without compromising the deck. I found the 7-2 split sufficient. I never needed the third Metal Energy in any of the 21 games I played the past two weekends.

[decklist name=”Ultra Malamar” amt=”60″ caption=”” cname=”Malamar” set=”Forbidden Light” no=”51″][pokemon amt=”17″]4x [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”deck2″ amt=”4″][/card]4x [card name=”Inkay” set=”Forbidden Light” no=”50″ c=”deck2″ amt=”4″][/card]2x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”deck2″ amt=”1″][/card]1x [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Necrozma-GX” set=”Burning Shadows” no=”63″ c=”deck2″ amt=”1″][/card]1x [card name=”Dawn Wings Necrozma-GX” set=”Ultra Prism” no=”63″ c=”deck2″ amt=”1″][/card]1x [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”deck2″ amt=”1″][/card]1x [card name=”Marshadow-GX” set=”Burning Shadows” no=”80″ c=”deck2″ amt=”1″][/card]1x [card name=”Alolan Meowth” set=”Lost Thunder” no=”118″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”34″]4x [card name=”Lillie” set=”Ultra Prism” no=”151″ c=”deck2″ amt=”4″][/card]4x [card name=”Cynthia” set=”Ultra Prism” no=”148″ c=”deck2″ amt=”4″][/card]4x [card name=”Guzma” set=”Burning Shadows” no=”143″ c=”deck2″ divide=”yes” amt=”4″][/card]4x [card name=”Ultra Ball” set=”Sun and Moon” no=”161″ c=”deck2″ amt=”4″][/card]4x [card name=”Mysterious Treasure” set=”Forbidden Light” no=”145″ c=”deck2″ amt=”4″][/card]4x [card name=”Acro Bike” set=”Celestial Storm” no=”178″ c=”deck2″ amt=”4″][/card]2x [card name=”Nest Ball” set=”Sun and Moon” no=”158″ c=”deck2″ amt=”2″][/card]2x [card name=”Rescue Stretcher” set=”Burning Shadows” no=”165″ c=”deck2″ amt=”2″][/card]2x [card name=”Switch” set=”Sun and Moon” no=”160″ c=”deck2″ amt=”2″][/card]2x [card name=”Escape Board” set=”Ultra Prism” no=”167″ c=”deck2″ divide=”yes” amt=”2″][/card]2x [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”deck2″ amt=”2″][/card][/trainers][energy amt=”9″]7x [card name=”Psychic Energy” set=”Sun and Moon” no=”162″ c=”deck2″ amt=”7″][/card]2x [card name=”Metal Energy” set=”Sun and Moon” no=”163″ c=”deck2″ amt=”2″][/card][/energy][/decklist] 

Closing Thoughts

That about wraps up everything. I hope I convinced you all of the importance of League Cup testing. I personally learned to value it above all else, even above playtesting against top players in the game. I personally started a “Pokemon Fight Club” on Facebook in hopes of getting more of it without committing to the League Cup travel times. I hope that pans out. Either way if you have any other questions, feel free to ask them of me on the Subscribers’ Hideout.

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