Too Much Pokemon — Looking Back at Origins and Ahead to NAIC
[cardimg name=”Spiritomb” set=”Unbroken Bonds” no=”112″ align=”right” c=”none”][/cardimg]
Hey everyone! This is Grant Manley here. I am writing this in the short interim period between Origins and the North American Internationals. I had a great time at Origins and have a few ideas as far as what to play for NAIC. I don’t know if there is a broken play right now because it seems like every deck has a lot of problems.
At Origins last weekend I played in three League Cups and the Special Event. One League Cup was Expanded, so it isn’t very relevant right now. I did get second with [card name=”Vespiquen” set=”Ancient Origins” no=”10″ c=”name”][/card] though. At the Special Event, I played an interesting [card name=”Spiritomb” set=”Unbroken Bonds” no=”112″ c=”name”][/card] / [card name=”Umbreon” set=”Lost Thunder” no=”120″ c=”name”][/card] / [card name=”Honchkrow-GX” set=”Unbroken Bonds” no=”109″ c=”name”][/card] deck and made Top 4. At the two Standard Cups, I played [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card] / Beasts and baby [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”name”][/card]. My Cup with Zapdos went terribly wrong, but I got second with Blacephalon. Naturally, I am liking the decks I did well with.
Last weekend, I played straight Psychic [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] deck and got first and second at my two League Cups. Currently, I am favoring the Ultra Necrozma version due to its much better Zapdos matchup. I honestly think that Ultra Necrozma, baby Blacephalon, and Spiritomb are three of the best potential plays for NAIC. [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] also might be the play, but I most likely will not play it because it is extremely draining and difficult (among other reasons). These decks may be off-meta, but their matchups are great.
Spiritomb
[decklist name=”tomb guy” amt=”60″ caption=”” cname=”Ditto Prism Star” set=”Lost Thunder” no=”154″][pokemon amt=”19″]4x [card name=”Spiritomb” set=”Unbroken Bonds” no=”112″ c=”deck2″ amt=”4″][/card]4x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”4″][/card]2x [card name=”Umbreon” set=”Lost Thunder” no=”120″ c=”deck2″ amt=”2″][/card]2x [card name=”Eevee” set=”Sun and Moon” no=”101″ c=”deck2″ amt=”2″][/card]2x [card name=”Honchkrow-GX” set=”Unbroken Bonds” no=”109″ c=”deck2″ amt=”2″][/card]2x [card name=”Murkrow” set=”Ultra Prism” no=”71″ c=”deck2″ amt=”2″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card]1x [card name=”Oranguru” set=”Sun and Moon” no=”113″ c=”deck2″ amt=”1″][/card]1x [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]4x [card name=”Professor Elm’s Lecture” set=”Lost Thunder” no=”188″ c=”deck2″ amt=”4″][/card]4x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ amt=”4″][/card]4x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ divide=”yes” amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]3x [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”deck2″ amt=”3″][/card]3x [card name=”Hustle Belt” set=”Celestial Storm” no=”134″ c=”deck2″ amt=”3″][/card]2x [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”deck2″ amt=”2″][/card]2x [card name=”Ultra Ball” set=”Fates Collide” no=”113″ c=”deck2″ amt=”2″][/card]1x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”1″][/card]1x [card name=”Adventure Bag” set=”Lost Thunder” no=”167″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”deck2″ amt=”2″][/card]1x [card name=”Black Market Prism Star” set=”Team Up” no=”134″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”9″]5x [card name=”Darkness Energy” set=”Black and White” no=”111″ c=”deck2″ amt=”5″][/card]4x [card name=”Rainbow Energy” set=”EX Legend Maker” no=”81″ c=”deck2″ amt=”4″][/card][/energy][/decklist]
Ty Starr, a local player in my area, made this deck and beat me in the finals of a League Cup when I was playing the aforementioned straight Malamar deck. I didn’t see his entire list, so I made my own. I’m sure this list is very similar to his though.
The basic strategy is to use [card name=”Professor Elm’s Lecture” set=”Lost Thunder” no=”188″ c=”name”][/card] to fire up the whole deck, and use Spiritomb to dish out a ton of damage and Prize trade well against everything. [card name=”Umbreon” set=”Lost Thunder” no=”120″ c=”name”][/card] can respond to early pressure while Spiritomb is building up damage. The [card name=”Honchkrow-GX” set=”Unbroken Bonds” no=”109″ c=”name”][/card] line is only teched in for [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] and [card name=”Weezing” set=”Unbroken Bonds” no=”74″ c=”name”][/card].
This deck is very low maintenance. All it needs is an Elm to get going. Low-maintenance decks are the best right now. This deck also has solid matchups. For the Origins Special Event, I was not expecting or respecting Zapdos. This deck is unfavored against Zapdos but strong against nearly everything else.
Four Spiritomb
Spiritomb is the main attacker in the deck. When you Elm for multiple Spiritomb, it takes a few turns before Spiritomb starts doing heavy damage. Umbreon picks up the slack in the meantime, and [card name=”Hustle Belt” set=”Celestial Storm” no=”134″ c=”name”][/card] and [card name=”Rainbow Energy” set=”Celestial Storm” no=”151″ c=”name”][/card] increase damage output faster.
Four Jirachi with Three Escape Board
[cardimg name=”Jirachi” set=”Team Up” no=”99″ align=”right” c=”none”][/cardimg]
Four [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] seems a little funky in a deck that doesn’t run [card name=”Switch” set=”Celestial Storm” no=”147″ c=”name”][/card], but it’s great as a pivot and to increase consistency; you don’t need Switch to get value out of Jirachi. You usually want to have two in play even though you only use both Stellar Wishes on [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] turns. This deck relies on Jirachi quite heavily even though it doesn’t look that important. There is very little draw power in the list otherwise, so you have to play a lot of Jirachi to make up for it. And as with any deck, starting with it is amazing and it makes turn one Elm happen more often.
2-2 Umbreon
Spiritomb is stronger in the mid to late game. Early game is where Umbreon is most useful, or against anything with 120 HP or less so you can preserve Spiritomb. You also need Umbreon against [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] decks to KO [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card].
2-2 Honchkrow-GX, One Ditto Prism Star
Without [card name=”Honchkrow-GX” set=”Unbroken Bonds” no=”109″ c=”name”][/card], this deck loses hard to both [card name=”Weezing” set=”Unbroken Bonds” no=”74″ c=”name”][/card] and [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] due to Alolan Muk. With Honchkrow, you win both of those matchups by simply getting it out. There is no Murkrow with 60 HP, so you get use out of [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”name”][/card] because you can essentially Elm for a Murkrow. I also use Ditto as a worse Eevee from time to time.
I do think the Honchkrow line is worth playing just for those matchups despite being useless against everything else. You occasionally use it in other matchups, but only out of desperation. Honchkrow also auto-wins [card name=”Nidoqueen” set=”Team Up” no=”56″ c=”name”][/card], which Jit Min Lim is probably going to play.
The Mean Look [card name=”Murkrow” set=”Ultra Prism” no=”71″ c=”name”][/card] is neat in a Jirachi format, and is definitely the optimal Murkrow.
One Mew
[card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] is an obvious inclusion when Spiritomb loses to anything that can spread damage. Psypower usually isn’t used unless it’s turn one.
One Oranguru
There isn’t much to say about [card name=”Oranguru” set=”Sun and Moon” no=”113″ c=”name”][/card] besides that the extra draw is often useful. This card is just good in general and good in this deck.
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Four Professor Elm’s Lecture
Elm is insane in this deck, and it is the core part of the engine. One Elm on turn one singlehandedly sets up three functional attackers. This makes the deck low maintenance and fires it up quickly.
If I start Jirachi or Spiritomb with no other Basics, I usually go for [card name=”Eevee” set=”Sun and Moon” no=”101″ c=”name”][/card] and two more Spiritomb. If I already have Eevee, go for three Spiritomb. There are always exceptions to this of course.
Four Cynthia
There isn’t room for a lot of draw Supporters, and since Elm is preferred turn one, there isn’t much use for [card name=”Lillie” set=”Ultra Prism” no=”125″ c=”name”][/card]. Sometimes you do want to draw cards and are unable to, but the deck still works with just the four [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”name”][/card] because it’s so low maintenance.
Four Guzma
Guzma is your entire game against Tag Teams because you can’t OHKO them. Four Guzma is completely necessary.
Four Pokegear 3.0
[card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card] with Stellar Wish makes the deck run consistently. It helps you find turn one Elm and gets Guzma and Cynthia at any other time. Pokegear is just part of this somewhat unique engine and improves consistency by a lot.
Three Hustle Belt, One Adventure Bag
I would like to add a fourth [card name=”Hustle Belt” set=”Celestial Storm” no=”134″ c=”name”][/card], but I think everything else in the deck is necessary. [card name=”Adventure Bag” set=”Lost Thunder” no=”167″ c=”name”][/card] is sort of the fourth Hustle Belt, and it helps with consistently getting [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”name”][/card] as well.
Two Ultra Ball, One Pokemon Communication, One Nest Ball
This search engine is bizarre, as the deck focuses on Elm. I would probably not run Ball search if not for Honchkrow, but you need these cards to help find Murkrow and Honchkrow against Weezing and Zoroark. I considered bad cards like [card name=”Dusk Stone” set=”Unbroken Bonds” no=”167″ c=”name”][/card] and [card name=”Friend Ball” set=”Celestial Storm” no=”131″ c=”name”][/card], but the universal search cards are good at all times. You could mess around with the counts of these cards, but this is my favorite split so far.
One Black Market
[card name=”Black Market Prism Star” set=”Team Up” no=”134″ c=”name”][/card] is a cheesy broken card that forces Jirachi / Reshiram & Charizard-GX and Pikachu & Zekrom-GX to find their one-of Stadium or lose on the spot. The strategy doesn’t revolve around this card at all, it just happens to fit into the deck and has a broken effect.
Two Viridian Forest
This deck needs an attachment every turn to keep attacking, so [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”name”][/card] makes that happen in the absence of draw power. It also bumps opposing Stadiums and if your opponent bumps it, it increases your likelihood of sticking Black Market. Viridian being searchable Energy via Stellar Wish is very useful.
Matchups
Reshiram & Charizard-GX — Favorable
[cardimg name=”Miltank” set=”Crimson Invasion” no=”78″ align=”right” c=”none”][/cardimg]
The Reshiram & Charizard-GX matchups against both versions of the deck are favored for Spiritomb. Against the version with [card name=”Miltank” set=”Crimson Invasion” no=”78″ c=”name”][/card], it’s often the best play to KO it as soon as possible. You go about your setup as normal. Umbreon responds to their first attacker, be it a [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card] or a Tag Team. Spiritomb finishes off any weakened Tag Teams, and it can OHKO a stray [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] or [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card]. When you hit into a Tag Team, you want to do as much damage as possible to mitigate the healing effects of [card name=”Miltank” set=”Crimson Invasion” no=”78″ c=”name”][/card] or [card name=”Mixed Herbs” set=”Lost Thunder” no=”184″ c=”name”][/card].
This matchup is easy to play, as your attackers trade very well against their entire deck, and Guzma cleans everything up. This Dark deck also doesn’t mind Let Loose that much if Jirachi is around, which is part of the appeal of the deck.
Pikachu & Zekrom-GX — Favorable
This is basically the exact same as the Reshiram & Charizard-GX matchup, but it’s even easier because they don’t typically play healing cards. You don’t need to get [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] out immediately, but if Tag Bolt GX ever looks like an upcoming threat, you definitely want to find Mew. Set up normally and win because of an absurdly favorable Prize trade.
Zapdos — Unfavorable
This matchup is really bad. I played Spiritomb at the Special Event because I wasn’t expecting [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card], but I was wrong (and didn’t get punished anyway). This is Spiritomb’s only relevant bad matchup.
The idea is to trade one for one and try to stick Black Market, but that can be difficult depending on how many Stadiums they run. They usually take the first KO and they also have [card name=”Pheromosa and Buzzwole-GX” set=”Unbroken Bonds” no=”1″ c=”name”][/card] to close games. Sometimes you can sneak in a Honchcrow-GX Unfair GX play with Black Market in play, but that’s a long shot. It’s always cool if you can KO a Jirachi turn one with Spiritomb, and you also want to get Mew out at some point to prevent Pheromosa & Buzzwole-GX from KO’ing two Spiritomb at a time with Jet Punch.
Zoroark-GX — Favorable
Set up [card name=”Honchkrow-GX” set=”Unbroken Bonds” no=”109″ c=”name”][/card] and no other Pokemon. Guzma up anything without Energy and do nothing until they deck out. If they run [card name=”Tate and Liza” set=”Celestial Storm” no=”148″ c=”name”][/card] and [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”name”][/card], and if you somehow miss both of those off Unfair GX, then you have to set up another Honchkrow-GX and keep using Guzma to drag something up. You can’t go an attacking route against this deck because [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] and [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] just win every time.
Blacephalon-GX / Naganadel — Slightly Favorable
This matchup is only close because of Alolan Muk. If they stick Alolan Muk, you lose. If they don’t, you win because of a favorable Prize trade. Your goal is to always eliminate Ditto, [card name=”Alolan Grimer” set=”Sun and Moon” no=”57″ c=”name”][/card], and Alolan Muk as aggressively as possible. Turn one Energy Evolution is great before Alolan Muk comes into play, and that way all you need is Guzma to finish off the combo to take out Alolan Muk.
Baby Blacephalon
[decklist name=”blowns” amt=”60″ caption=”” cname=”Blacephalon” set=”Unbroken Bonds” no=”32″][pokemon amt=”5″]4x [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”deck2″ amt=”4″][/card]1x [card name=”Victini Prism Star” set=”Dragon Majesty” no=”7″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”41″]4x [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”deck2″ amt=”4″][/card]4x [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”deck2″ amt=”4″][/card]2x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ amt=”2″][/card]1x [card name=”Lusamine Prism Star” set=”Lost Thunder” no=”182″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Fiery Flint” set=”Dragon Majesty” no=”60″ c=”deck2″ amt=”4″][/card]4x [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]4x [card name=”Wishful Baton” set=”Burning Shadows” no=”128″ c=”deck2″ amt=”4″][/card]3x [card name=”Acro Bike” set=”Primal Clash” no=”122″ c=”deck2″ amt=”3″][/card]3x [card name=”Energy Retrieval” set=”Black and White” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”deck2″ divide=”yes” amt=”2″][/card]1x [card name=”Ultra Space” set=”Forbidden Light” no=”115″ c=”deck2″ amt=”1″][/card]1x [card name=”Heat Factory Prism Star” set=”Lost Thunder” no=”178″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”14″]14x [card name=”Fire Energy” set=”EX Ruby and Sapphire” no=”108″ c=”deck2″ amt=”14″][/card][/energy][/decklist][cardimg name=”Blacephalon” set=”Unbroken Bonds” no=”32″ align=”right” c=”none”][/cardimg]
And here I am, back on Baby [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”name”][/card] again. This is similar to the list that my friend Nathaniel Kaplan played to get Top 8 at the Special Event.
I am convinced this version is better than the [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] version now. I like Jirachi because it was a little better at recovering from Let Loose, but the idea here is to just thin your deck so that [card name=”Judge” set=”Forbidden Light” no=”108″ c=”name”][/card] and Let Loose don’t bother you. Of course, there’s always the annoyance of the turn one Let Loose. I run two Cynthia to give a few more outs to dead drawing off Let Loose, and it also makes Pokegear better as well. Four [card name=”Wishful Baton” set=”Burning Shadows” no=”128″ c=”name”][/card] is broken. [card name=”Lusamine Prism Star” set=”Lost Thunder” no=”182″ c=”name”][/card] is broken.
This deck is straightforward: you just one shot everything with Baby Blacephalon.
Matchups
Reshiram & Charizard-GX — Very Favorable
This matchup is so free. If you’re playing against the version with multiple Let Loose, you can just [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”name”][/card] for a [card name=”Heat Factory Prism Star” set=”Lost Thunder” no=”178″ c=”name”][/card] early on to give yourself more draw power to recover from Let Loose. They generally can’t, or don’t want to, get rid of Heat Factory.
Blacephalon one shots everything and just destroys their deck, regardless of what version they play. The Green’s version is definitely more favorable for Blacephalon because they are slower and because Volcanion can’t do much to Blacephalon. They also don’t run Let Loose or [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”name”][/card]. The Jirachi version is still almost free though; their only chance is to get lucky with Let Loose.
Pikachu & Zekrom-GX — Favorable
Pikachu & Zekrom-GX would be free if it wasn’t for Let Loose. The matchup is very favorable if you set up and attack regularly because their attackers are Pokemon-GX. It is possible for them to Let Loose and Tag Bolt GX and win shortly thereafter, which is not good. Basically, this matchup is favorable and entirely comes down to Let Loose luck.
Zapdos — Favorable
This matchup is a one-to-one Prize trade the whole way, but it is much more difficult for Zapdos to take KO’s. You just do your thing, hopefully don’t dead draw off a turn one Let Loose, and Zapdos will likely miss a OHKO at some point. You also have the [card name=”Lusamine Prism Star” set=”Lost Thunder” no=”182″ c=”name”][/card] turn to swing the Prize trade if needed, and finding that card at the right time is surprisingly consistent.
Zoroark — Slightly Unfavorable
This matchup really depends on what version you are playing against. Double [card name=”Slowking” set=”Lost Thunder” no=”55″ c=”name”][/card] with [card name=”Persian-GX” set=”Unbroken Bonds” no=”149″ c=”name”][/card] is a little annoying because they have two non-GX attackers and can still force a seven-Prize game with Slash Back GX. [card name=”Dewgong” set=”Unbroken Bonds” no=”45″ c=”name”][/card] can also be a problem if they can pull off the two-Prize play with it. Finally, Judge with [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card] is tragic and can set you back a bit. I’m not sure exactly how favored this matchup is, but it seems slightly unfavorable despite a favorable Prize trade.
Blacephalon-GX / Naganadel — Favorable
Just like with Pikachu & Zekrom-GX, they can only win by cheesing with Let Loose. If they run Field Blower, and draw it on a Let Loose turn, that is also problematic. There honestly isn’t much strategy that goes into this deck’s specific matchups, it all just depends on how well you draw.
Ultra Necrozma-GX
I talked a lot about [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card] in my last article, and my list hasn’t really changed. I do like [card name=”Mewtwo” set=”Sun and Moon Black Star Promos” no=”SM77″ c=”name”][/card] because it’s a solid attacker that is great against [card name=”Weezing” set=”Unbroken Bonds” no=”74″ c=”name”][/card] and Zapdos. I also think there could be merit in going down to one Ultra Necrozma-GX and adding a second [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”name”][/card], but I’m not sure if that is correct. Starting with Ultra Necrozma is horrendous against the Tag Team decks, and those matchups are very good if you start with a non-GX and start attacking with Giratina quickly.
[card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] is strong right now because of its great matchups across the board, aside from an awful [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] matchup. Malamar is consistent overall and can handle lots of random stuff as well.
Conclusion
It’s so hard to pick a deck for NAIC. It feels like every deck is good and bad at the same time. Baby Blacephalon auto-wins Reshiram & Charizard-GX matchups and has strong matchups aside from a sketchy Zoroark matchup. It also can get cheesed by Let Loose. Ultra Malamar is much of the same. It does well against everything but Zoroark, but I’d say Malamar is more well-rounded to deal with random stuff. [card name=”Spiritomb” set=”Unbroken Bonds” no=”112″ c=”name”][/card] beats everything besides Zapdos.
I have no idea what I’m playing right now. It’s probably one of these three decks, but it could be something completely different.
I’m also keeping Reshiram & Charizard-GX in the back of my mind just because it’s too good to ignore. I don’t like the Greens version personally. I think Jirachi / Reshiram & Charizard-GX with a small kit of non-GX attackers can beat everything with sheer speed and power. My list would be nearly the same as DDG’s Madison list but with [card name=”Shining Lugia” set=”Sun and Moon Black Star Promos” no=”SM82″ c=”name”][/card] and [card name=”Turtonator” set=”Dragon Majesty” no=”50″ c=”name”][/card] instead of [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card]. I also would play a third [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”name”][/card].
This meta is wide open, so it will be interesting to see what happens.
Until next time!
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