PikaRom Strikes Back — Looking at the First American Regional

[cardimg name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ align=”right” c=”none”][/cardimg]

I played [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] for Atlantic City Regionals. Azul Garcia Griego and I wanted to play the deck we knew and liked after a bunch of local events so we ran with it and the same sixty. We actually played one another and intentionally tied in the seventh round, too. Here’s how all my rounds went:

  • Round One versus Mewtwo and Mew-GX WW 1/0/0
  • Round Two versus [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] Toolbox WW 2/0/0
  • Round Three versus Mewtwo and Mew-GX WW 3/0/0
  • Round Four versus Mewtwo and Mew-GX LL 3/1/0
  • Round Five versus [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] WW 4/1/0
  • Round Six versus Welder Toolbox LWL 4/2/0
  • Round Seven versus Intentional Draw T 4/2/1
  • Round Eight versus [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card] LWL 4/3/1
  • Round Nine versus Gardevoir and Sylveon-GX LL 4/4/1

This was a big disappointment. My fourth and sixth rounds were good games, close, especially the sixth, and then things went awry. The Gardevoir and Sylveon-GX matchup is terrible for Mewtwo and Mew-GX decks, but even worse without [card name=”Muk and Alolan Muk-GX” set=”Unbroken Bonds” no=”61″ c=”name”][/card] and [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card]. I’m glad I could live vicariously through Azul though, he took the whole thing home after our tie on a 10/0/0 run.

Results by the Numbers

In all, there were seventy-five decks on day two. Perhaps the most surprising was the resurgence of [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card] decks, something that was even advertised by most as a poor choice going into the weekend. I personally think most of the lists for the deck weren’t polished enough either, but we’ll get into that later. Let’s start with the results of the Top 32 here:

  • 13 Pikachu and Zekrom-GX
  • 6 Mewtwo and Mew-GX
  • 2 [card name=”Pidgeotto” set=”Team Up” no=”123″ c=”name”][/card] Control
  • 2 [card name=”Naganadel” set=”Lost Thunder” no=”108″ c=”name”][/card] / [card name=”Quagsire” set=”Dragon Majesty” no=”26″ c=”name”][/card]
  • 2 [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] / [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”name”][/card]
  • 2 Gardevoir and Sylveon-GX
  • 2 Blacephalon-GX / Naganadel
  • 1 Welder Toolbox
  • 1 Restored Pokemon Toolbox
  • 1 Reshiram and Charizard-GX / [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”name”][/card]

Now for the big picture of the entire Top 75:

  • 21 Pikachu and Zekrom-GX
  • 12 Mewtwo and Mew-GX
  • 10 Welder Toolbox
  • 8 Blacephalon-GX / Naganadel
  • 6 Malamar / Giratina
  • 5 Reshiram and Charizard-GX / Green’s Exploration
  • 5 Pidgeotto Control
  • 3 Gardevoir and Sylveon-GX
  • 2 Naganadel / Quagsire
  • 1 Restored Pokemon Toolbox
  • 1 [card name=”Naganadel-GX” set=”Unified Minds” no=”160″ c=”name”][/card] Control
  • 1 Malamar / [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card]

Something is off here — where’s the Fire!? Fire-type decks underperformed at this event, big time. There were only two in the Top 32, but more in Day 2 overall. Why is this? I believe it’s mainly because fewer people played the deck than expected and everything was prepared for it. Pikachu and Zekrom-GX overperformed, it was way under the radar and truly showed up. However, it didn’t win big and was completely eliminated in three instances from Top 8 immediately which is somewhat concerning. More surprises like Pidgeotto Control popped up — more on that in a bit. Here are the quarterfinals standings:

  1. Mewtwo and Mew-GX
  2. Pidgeotto Control
  3. Mewtwo and Mew-GX
  4. Mewtwo and Mew-GX
  5. Pikachu and Zekrom-GX
  6. Malamar / Giratina
  7. Pikachu and Zekrom-GX
  8. Pikachu and Zekrom-GX

[cardimg name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ align=”right” c=”none”][/cardimg]

Again I submit that Pikachu and Zekrom-GX had so much success because many top players chose the deck. Now, I think that [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card]-based versions are the best way to play it, and frankly, it’s surprising that many of the lists that deck so well chose to exclude it altogether. The big deal here is that a Power Plant-focused list turns favorable against Mewtwo & Mew-GX decks. Lists without it, frankly, are easy to beat. For example; Azul played against multiple Pikachu and Zekrom-GX decks without Power Plant and comfortably beat them all, including a game where he had awful Prizes: [card name=”Charizard-GX” set=”Hidden Fates” no=”9″ c=”name”][/card], [card name=”Latios-GX” set=”Unified Minds” no=”78″ c=”name”][/card], and [card name=”Magcargo-GX” set=”Lost Thunder” no=”44″ c=”name”][/card]. Without Power Plant, they struggle immensely to take one-hit Knock Outs and you have a lot of time to get things under control.

Tier List Talk

Since I haven’t mentioned it for a while I want to skim over my opinion on the conceptualization of tier lists. In the past, I have liked them, then not, then back again. I currently am a big fan though. I’ve dabbled in some other games in the past few months and one of the most helpful tools in exploring those games was the tier lists. They give the average, or even starting player a good idea of what’s strong in a metagame, and starts to get the gears turning about how you can counter those decks on the top of the ladder. Furthermore, the more you know what’s strong, the better prepared you will be going into an event or matchup with the knowledge of what you should be vying to beat. Going into New Jersey Regionals I had the following tier list:

Tier One

  • Mewtwo and Mew-GX Toolbox
  • Welder Toolbox

Tier Two

  • Malamar / Giratina
  • Pikachu and Zekrom-GX
  • Reshiram and Charizard-GX / Green’s Exploration
  • Reshiram and Charizard-GX / [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card]

Tier Three

  • [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] / Naganadel
  • Gardevoir and Sylveon-GX
  • Pidgeotto Control
  • [card name=”Poipole” set=”Forbidden Light” no=”55″ c=”name”][/card] Control
  • [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] Control

Tier Four

  • Darkness Toolbox
  • Naganadel / Quagsire

Obviously Mewtwo and Mew-GX performed as expected, perhaps even better. It is still atop the list and I would move it into a category of its own at this point. Welder Toolbox is still good, but underperformed; it should be demoted a bit. I expect it to see less play in the future and perhaps shift around the list. We saw a lot of new choices like [card name=”Flareon-GX ” set=”Sun and Moon Black Star Promos” no=”SM171″ c=”name”][/card] with [card name=”Eevee-GX ” set=”Sun and Moon Black Star Promos” no=”SM174″ c=”name”][/card] to counter Malamar, but clearly these new changes weren’t enough to put the deck as solidly on the map as it wished. Malamar / Giratina did okay, cracking the Top 8. It had six total placements, and there was an Ultra Necrozma-GX build in the mix as well. I see Malamar decks as a consistently mediocre archetype at this point and I’m not really shocked about how it did. You can see that Pikachi and Zekrom-GX is the big mover from the weekend, comfortably putting itself in the top tier and silencing the haters. It should be pretty popular in the future, if it wasn’t already, as the deck has always been a fan favorite. Reshiram and Charizard-GX / Jirachi decks officially moved from the former to the “Welder Toolbox” variant, although Green’s Exploration versions still remain.

Blacephalon-GX / Naganadel looked promising going into Day 2, but choked and didn’t do particularly well. I see it more in the Malamar zone as far as tiers are concerned moving forward. It’s obviously a decent deck, but the lists might need some tweaking to improve. I would consider Power Plant and [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] in the deck to improve the matchup against Mewtwo and Mew-GX decks as well as those playing high [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] counts. Gardevoir and Sylveon-GX performed as expected for me. I knew it would be there, not extremely popular or anything, and make a few day two slots. Once in day two, it didn’t do amazingly well and likely got wreaked by Fire as well as Pikachu and Zekrom-GX lists playing multiple [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”name”][/card]. I, unfortunately, fell victim to the deck myself in the eighth and ninth rounds of Day 1, finishing off my own Day 2 chances. I think that’s how the deck makes Day 2s moving forward: hitting favorable matchups with no counter.

Pidgeotto Control did really well and it deserves a higher rating in the future. Many skilled players like our own Grant Manley proved their mettle with the deck and even — in my opinion — improved upon the original concept by adding Jirachi for extra consistency and outs to hand disruption in the late game. The best thing about Jirachi is that it gives you a “wall” to set up behind and find those combo pieces you need to eliminate your opponent’s hand. Poipole and Shedinja Control decks were non-existent, although I’m sure a few people played them, and I wouldn’t expect them moving forward unless a lone wolf or group of players feel extremely confident in the deck. While they’re certainly still strong, it looks like too many factors are playing against their favor like the popularity of [card name=”Ninetales” set=”Team Up” no=”16″ c=”name”][/card] in so many Fire-type decks to gust around the Prize-immune Pokemon.

[cardimg name=”Naganadel” set=”Lost Thunder” no=”108″ align=”right” c=”none”][/cardimg]

Finally, we have the public outcasts of the format; the ever-clunky Darkness Toolbox, and Naganadel / Quagsire. These two decks are potent when setting up consistently, but that’s a rarity. If anything, Naganadel / Quagsire did nab two Top 16 slots so there’s some hope for the deck. I think the paradigm the deck falls into is one of starkly contrasting variance. Some days it will do well, but on others, it will completely fall out and not even make Day 2 at all. In this case, I think that the two top-performing lists were as well built as they could get, ran well, and were played well. Moving forward I would still not consider Naganadel / Quagsire a strong deck and it is certainly not something I would be trying to play myself. Additionally, I assume more players will realize how strong Power Plant is in Pikachu and Zekrom-GX and the deck will get collateralized by [card name=”Keldeo-GX” set=”Unified Minds” no=”47″ c=”name”][/card] being useful no more. Here’s my updated tier list for the upcoming weeks:

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Tier S

  • [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card]

Tier A

  • [card name=”Pidgeotto” set=”Team Up” no=”123″ c=”name”][/card] Control
  • [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card]
  • [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] Toolbox

Tier B

  • [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] / [card name=”Naganadel” set=”Lost Thunder” no=”108″ c=”name”][/card]
  • [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] / [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”name”][/card]
  • [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card]  / [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”name”][/card]

Tier C

  • [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card]
  • Malamar / [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card]
  • Naganadel / [card name=”Quagsire” set=”Dragon Majesty” no=”26″ c=”name”][/card]
  • [card name=”Naganadel-GX” set=”Unified Minds” no=”160″ c=”name”][/card] Control
  • Restored Pokemon Toolbox

Quick Eye on Europe

It’s worth mentioning that Tord Reklev won Cologne Regionals with Mewtwo and Mew-GX himself. His list was drastically different than the one Azul played, though. [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] is a clever tech and something I’ll be writing more in detail about in my next article. However, for now, to preface that: Shedinja in TAG TEAM Pokemon-GX decks seems very strong. It allows you to use three TAG TEAM Pokemon-GX as attackers in a game and with their massive HP you’ll be nearly unstoppable. I can see Lysandre Labs becoming more popular in the future though, so look out for the concept’s viability because of that. Pidgeotto Control also performed very well across the pond. With players that have tested the deck and know how to play it fast and well, it’s a big threat and one that should control to be in events to come (what have we done…). I think since the results of the two events were pretty similar, we’ll see a defined metagame moving forward which should be useful in picking a deck.

A Pessimistic Pikachu and Zekrom-GX Spotlight

In the days before the event as I mentioned in my last piece, my testing partners and I dabbled with Pikachu and Zekrom-GX. The list they settled on — I say they because I [and Azul] did not play it — was unique compared to most of the rest of those in the field. I’ll use the following to explain some of the key card choices and qualify much of it in terms of why I didn’t want to play the deck myself; sticking with Mewtwo and Mew-GX is what I chose.

 

[decklist name=”Pikachu and Zekrom-GX” amt=”60″ caption=”” cname=”Absol” set=”Team Up” no=”88″][pokemon amt=”13″]2x [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”deck2″ amt=”2″][/card]4x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”4″][/card]2x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”2″][/card]1x [card name=”Zeraora-GX” set=”Lost Thunder” no=”86″ c=”deck2″ amt=”1″][/card]1x [card name=”Zapdos” set=”Team Up” no=”40″ c=”deck2″ amt=”1″][/card]1x [card name=”Tapu Koko Prism Star” set=”Team Up” no=”51″ c=”deck2″ amt=”1″][/card]1x [card name=”Raichu and Alolan Raichu-GX” set=”Unified Minds” no=”54″ c=”deck2″ amt=”1″][/card]1x [card name=”Absol” set=”Team Up” no=”88″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]4x [card name=”Judge” set=”Forbidden Light” no=”108″ c=”deck2″ amt=”4″][/card]2x [card name=”Volkner” set=”Ultra Prism” no=”135″ c=”deck2″ amt=”2″][/card]2x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Electropower” set=”Lost Thunder” no=”172″ c=”deck2″ amt=”4″][/card]4x [card name=”Electromagnetic Radar” set=”Unbroken Bonds” no=”169″ c=”deck2″ amt=”4″][/card]4x [card name=”Custom Catcher” set=”Lost Thunder” no=”171″ c=”deck2″ amt=”4″][/card]3x [card name=”Switch” set=”Celestial Storm” no=”147″ c=”deck2″ amt=”3″][/card]2x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”2″][/card]2x [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”deck2″ amt=”2″][/card]2x [card name=”Energy Switch” set=”Celestial Storm” no=”129″ c=”deck2″ amt=”2″][/card]1x [card name=”Tag Switch” set=”Unified Minds” no=”209″ c=”deck2″ amt=”1″][/card]1x [card name=”Stadium Nav” set=”Unified Minds” no=”208″ c=”deck2″ amt=”1″][/card]1x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”deck2″ amt=”2″][/card]1x [card name=”Thunder Mountain Prism Star” set=”Lost Thunder” no=”191″ c=”deck2″ amt=”1″][/card]1x [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”11″]11x [card name=”Lightning Energy” set=”Evolutions” no=”94″ c=”deck2″ amt=”11″][/card][/energy][/decklist]

Four Jirachi

The heart of the list; the [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] are included to find combo pieces and hit a [card name=”Judge” set=”Forbidden Light” no=”108″ c=”name”][/card] as soon as possible to disrupt your opponent. One of the first reasons I didn’t enjoy this list as much as past creations is that Jirachi has felt very poor in TAG TEAM Pokemon-GX decks for me, giving up a “free” Prize very often and being frankly useless after the first or second turn. Since TAG TEAM Pokemon-GX have so many HP you’re going to be leaving your attacker up for quite a while, so having to use [card name=”Switch” set=”EX Dragon Frontiers” no=”83″ c=”name”][/card] to get into Jirachi to utilize it feels bad (it’s not being used as a “pivot” as often). I understand the merit, but I could see these spaces being [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card] or [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card] instead, much like in the Mewtwo and Mew-GX lists I’ve grown so fond of. A counter-argument can be made that you need Jirachi to defend yourself against your own Judge, which is fair.

Two Dedenne-GX

Three would be nice, but with [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card] being a big focus of this list it makes less sense. Additionally, while [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] is obviously good in any deck, especially in one running [card name=”Electromagnetic Radar” set=”Unbroken Bonds” no=”169″ c=”name”][/card] to find it, it’s awkward to discard many of the reactive pieces you play in this deck like [card name=”Custom Catcher” set=”Lost Thunder” no=”171″ c=”name”][/card] and [card name=”Electropower” set=”Lost Thunder” no=”172″ c=”name”][/card] cards you’re not always going to be immediately playing down.

One Absol

This was the tech that sold most of my friends on this deck. It’s to counter [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] Toolbox decks that rely on Jirachi themselves, hopefully buying you an extra turn or two to attack and get ahead on Prizes. It’s also useful against Malamar and in other random situations that can arise. It felt to me like it was a wishful thinking tech and with only two [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card] I was hesitant to run it myself. However, in the hands of our top-performing teammate, Daniel Altavilla, it was proven successful.

[cardimg name=”Judge” set=”Forbidden Light” no=”108″ align=”right” c=”none”][/cardimg]

Four Judge

Oh baby, here they are — the soul of this deck. When in doubt, Judge; hope your opponent gets a dead hand, and the uses go on and on… I don’t like the act of hoping for a high Wins Above Replacement (WAR) number off Judge with it being such a luck-based card.

Poke-Definition: Wins Above Replacement

Roughly the number of additional wins you’ll gain as a result playing a card or multiple copies of a card in your deck. In the case of Judge, it’s hard to determine; much of it hinges on luck. In fact, some games it will backfire and hurt you.

Judge “works” some games, pushing you into free-turn territory where you get some Prizes off of extra attacks because your opponent stumbled in their setup. This is the best deck to abuse Judge because it’s so simple. You really just need some Energy and a Judge and you’re set to go.

Three Switch and Two Pokemon Communication

These were two more controversial card counts that we couldn’t come to a consensus on. I wanted four Switch if I were to play the deck. This is to get the best value out of Jirachi and also help yourself out when under Power Plant yourself (poor [card name=”Zeraora-GX” set=”Lost Thunder” no=”86″ c=”name”][/card]). More Pokemon Communication would make the deck increasingly consistent at finding [card name=”Tapu Koko Prism Star” set=”Team Up” no=”51″ c=”name”][/card] and getting more use out of [card name=”Absol” set=”Team Up” no=”88″ c=”name”][/card]. All in all, I think these counts were passable, but perhaps not as refined as they could have been.

One Reset Stamp

I think this should have been a higher count because this deck makes some of the best use of Reset Stamp as well in the late game. You can very realistically set up Reset Stamp-to-one plays by sacrificing a Jirachi or two and/or something else like [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card]. However, space became quite limited after such a Judge-based focus so I can’t complain too much.

Two Power Plant, One Thunder Mountain Prism Star, and One Lysandre Labs

I would have loved to try a list with four Power Plant but we didn’t have enough time to test this once someone brought the idea up. The current list was working so why fix something that ain’t broke? Two Power Plant is obviously included to cheese wins early by stopping Dedenne-GX and to hurt [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] in the late game by preventing them from attacking if they don’t have a way to bump the Stadium from play. The [card name=”Thunder Mountain Prism Star” set=”Lost Thunder” no=”191″ c=”name”][/card] is ideally found in the early game, or later as a way to make a game-winning Tag Bolt GX play happen or something of the like. You ideally want to stick the Power Plant in play as much as possible. [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”name”][/card] was a last-ditch effort to get a better matchup against [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card], and it sounded like it worked in many cases for my testing mates.

Overall

I think I would have tried taking out the two [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”name”][/card] for another Switch for sure, and something else, probably one of the cards I’ve talked about in this article. Playing even one [card name=”Energy Switch” set=”Celestial Storm” no=”129″ c=”name”][/card] would likely have been enough, you really don’t use it that often anymore. I think taking out Lysandre Labs altogether would be fine because Gardevoir and Sylveon-GX can still beat you even with one and it’s not that popular. I’m mostly intrigued by the concept of four Power Plant and more Switch, just for consistency. Lastly, cutting an Electropower could be fine as this deck often two-shots and you find yourself discarding one or more very often in the early game with Dedechange. I think this deck is still strong moving forward!

Other Pikachu and Zekrom-GX Decks

There were a ton of other lists in the tournament, obviously. Of those available, on average lists played half a Power Plany. That’s alarming because of how good it is in the deck! The average list played two Lysandre Labs, which just feels backward because of how strong Mewtwo and Mew-GX was in this metagame and how much it was projected to be played. Lysandre Labs is almost exclusively a tech for Gardevoir and Sylveon-GX, although it can be nice against Malamar builds, which shouldn’t have been seen as super popular like this count infers. The other lists played for the tournament skipped out on Judge but I think Judge is the best way to play the deck right now. [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card] feels inferior to other decks because it lacks as many efficient attacking options (its attacks cost a lot of Energy!) and it needs a way to make up for that: Judge. Pikachu and Zekrom-GX can simply not handle Mewtwo and Mew-GX without a Power Plant focus and I’m surprised so many builds were able to be successful even without the obvious exclusion of one of the best cards.

Conclusion

Pikachu and Zekrom-GX is likely to be the most hyped deck in the format moving forward and I would make sure your deck is able to beat it. The same holds true to Mewtwo and Mew-GX, although I would expect less of it because of its relatively high skill ceiling with all the options! I still like Mewtwo and Mew-GX more than any deck in the format, my abysmal performance with it aside, and I’m excited to bring you some further developments on the archetype in my next article. [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] is sick in the deck! I also have some ideas for the inclusion of [card name=”Mismagius” set=”Unbroken Bonds” no=”78″ c=”name”][/card]… Stay tuned, thanks for reading, and take care!

Peace,

Caleb

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