Super Mewtwo Galaxy — The Miraculous Duo’s La(te)st Incarnation

As we gradually leave the era of GX Pokémon and enter the world of V and VMAX Pokémon, it stands to reason that cards that relate specifically to GX Pokémon, whether to help them or counter them ([card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”name”][/card], [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card], etc.) will get less powerful. In particular, [card name=”Mewtwo and Mew-GX” set=”Sun and Moon Black Star Promos” no=”SM191″ c=”name”][/card], whose strength lies in copying the attacks of many other GX Pokémon, has stopped getting new cards it can use, and will generally get outpaced by new, more powerful archetypes. Especially as many GX Pokémon will rotate out of Standard in August. This is not a new concept, it’s been discussed by many players, including myself.

And yet, despite this, some people are still finding new ways to play Mewtwo and Mew-GX. By some people, I mean of course Henry Brand, the current World Champion, who spent most of the season playing the Miraculous Duo in various ways. You may remember that Henry innovated Ultimate Mewtwo and Mew-GX in the Sword and Shield format, a deck that used the new Aurora Energy which, combined with [card name=”Rainbow Energy” set=”EX Ruby and Sapphire” no=”95″ c=”name”][/card], gave Mewtwo and Mew-GX a way to reliably use [card name=”Solgaleo-GX” set=”Sun and Moon Black Star Promos” no=”SM16″ c=”name”][/card]’s Sol Burst GX on turn 1, and then it could use any number of powerful attacks. I wrote about Rainbow Mewtwo and Mew-GX, a similar deck that was based on the same idea, except it used [card name=”Quagsire” set=”Dragon Majesty” no=”26″ c=”name”][/card] to move Energy around. Henry and I tested Mewtwo and Mew-GX decks extensively before the Oceania International Championships. I preferred Rainbow Mewtwo and Mew-GX, but he thought Ultimate Mewtwo and Mew-GX was better. I ended up switching decks for [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] / [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card], while he stuck to his idea. He didn’t make day 2 at OCIC, but he won Perth Regionals some time later.

[cardimg name=”Horror P Energy” set=”Rebel Clash” no=”172″ align=”right” c=”none”][/cardimg]

Recently, Henry started popularizing a new take on the deck, which he dubbed Galaxy Mewtwo and Mew-GX, on his stream. If Ultimate Mewtwo and Mew-GX was enabled by [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”name”][/card], Galaxy Mewtwo and Mew-GX can only exist thanks to [card name=”Horror P Energy” set=”Rebel Clash” no=”172″ c=”name”][/card]. Unlike every other Mewtwo and Mew-GX deck before it, this one doesn’t use any dedicated form of Energy acceleration — neither [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card], [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card], nor Sol Burst GX (although it can use [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”name”][/card]’s Star Search), and focuses on attacks with low Energy costs instead, including [card name=”Yveltal-GX” set=”Forbidden Light” no=”79″ c=”name”][/card]’s Doom Count GX. It’s a strange deck by many aspects, and I would call it experimental, but Henry was the one who thought about using [card name=”Naganadel-GX” set=”Forbidden Light” no=”56″ c=”name”][/card] in [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / [card name=”Dewgong” set=”Unbroken Bonds” no=”45″ c=”name”][/card] last season, so I’ll always give his ideas a try. Galaxy Mewtwo and Mew-GX has its issues and bad matchups, but it’s a very viable rogue deck. Players have already found success with it in online tournaments, and it’s a lot of fun to play because of all the options there are. If that piques your curiosity, then read on as we explore how the deck is built, how it plays, and its strengths and weaknesses!

When Ultimate is Not Enough

Ultimate Mewtwo and Mew-GX was the cool new way to play Mewtwo and Mew-GX when Sun and Moon came out. The deck would try to use Sol Burst GX on turn 1 most games, and then use attacks depending on what was across from it. Mewtwo and Mew-GX could copy [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card]’s Flare Strike to OHKO Zacian V, [card name=”Vileplume-GX” set=”Cosmic Eclipse” no=”4″ c=”name”][/card]’s Massive Bloom on turn 2 if it went first (no Sol Burst GX), or [card name=”Blastoise-GX” set=”Unbroken Bonds” no=”35″ c=”name”][/card]’s Rocket Splash to OHKO anything if you had enough Energy in your deck. You could even include additional attackers beyond Mewtwo and Mew-GX: [card name=”Xerneas Prism Star” set=”Lost Thunder” no=”144″ c=”name”][/card] was a popular addition to deal with Arceus and Dialga and Palkia-GX. Basically, with all the multitype Energy cards in the deck, and a way to get a lot of them out of turn 1, you could include basically any attack.

Ultimate Mewtwo and Mew-GX also had a secondary plan of using Arceus and Dialga and Palkia-GX’s Altered Creation GX, especially against one-Prize decks. Beating [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card] is easy if you have Arceus and Dialga and Palkia-GX and [card name=”Greninja-GX” set=”Forbidden Light” no=”24″ c=”name”][/card], since you can easily OHKO Galarian Obstagoon for two Prizes.

Despite that, though, Ultimate Mewtwo and Mew-GX tends to be a bit linear in the early game. Basically, in most matchups, you need Sol Burst GX, and if you don’t get it on turn 1, you lose. Also, you can’t afford to whiff anything. Plenty of matchups end up being a race. If you miss an attack because you didn’t draw into the Energy on the right turn, then you get behind, and it’s almost impossible to come back because the deck doesn’t have space to play [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card], and with so many GX Pokémon on the Bench (including [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card]), opponents will have plenty of [card name=”Great Catcher” set=”Cosmic Eclipse” no=”192″ c=”name”][/card] targets to close out the game, so you can’t really stall it out.

In addition, [card name=”Dragapult VMAX” set=”Rebel Clash” no=”93″ c=”name”][/card], released in Rebel Clash, quickly became one of Mewtwo and Mew-GX’s worst problems. It hits it for Weakness, so it can OHKO it, and with 320 HP, it’s out of range of most damage options. You’d need six Energy to remove it with Rocket Splash, or to tech a Dark Pokémon such as [card name=”Mega Sableye and Tyranitar-GX” set=”Unified Minds” no=”126″ c=”name”][/card].

Galaxy Mewtwo and Mew-GX was made to overcome these problems. Instead of using Sol Burst GX to get a lot of Energy in play, it would use low Energy attacks! One such attack is Yveltal-GX’s Doom Count, which can OHKO Dragapult VMAX, or anything else. You just need four damage counters (exactly) on the opponent’s Pokémon. It just so happens that Mewtwo and Mew-GX just got Horror P Energy at its disposal, which already puts two damage counters! Other ways to put damage counters on the opponent’s Pokémon include [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] + [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] and various attacks: [card name=”Garchomp and Giratina-GX” set=”Sun and Moon Black Star Promos” no=”SM193″ c=”name”][/card]’s Linear Attack (Calamitous Slash is also a good attack to use in combination with Horror P Energy) and [card name=”Alolan Raticate-GX” set=”Celestial Storm” no=”85″ c=”name”][/card]’s Chuck Away can both deal exactly 40 damage.

Apart from Doom Count GX, it’s possible to use Reshiram and Charizard-GX’s Outrage or Vileplume-GX’s Massive Bloom (depending on whether Mewtwo and Mew-GX is damaged or not) to deal heavy damage for two Energy. There’s always a lot of options, though. Should you try to set up a Doom Count GX KO or just hit into your opponent to 2HKO it? Is Linear Attack the best choice on turn 1, or is it better to use Star Search to put one more Energy in play? It will always depend heavily on the exact situation.

In fact, most of your decisions will be very situational. More than any deck I’ve played (this season at least), it’s hard to provide a guiding map to every matchup. In each case, you’ll have to decide depending on the board and, especially, the cards in your hand, what you want to do. Understand when your opponent can KO you and when they can’t, whether they have healing available or not, and play in consequence. If your hand is filled with Scoop Up Net and you can [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card] for a Galarian Zigzagoon, maybe go for a big Doom Count GX play. If your opponent has a slow start, try spreading damage so you can get big KOs in quick succession (Doom Count GX and Calamitous Slash, maybe) when they start attacking.

Building the Deck

I’ll start with the decklist that Henry Brand recommends right now, although many changes are possible. I’ll discuss some other options below as well.

[premium]

[decklist name=”Galaxy Mewtwo” amt=”60″ caption=”” cname=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″][pokemon amt=”18″]3x [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”deck2″ amt=”3″][/card]3x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”3″][/card]2x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”2″][/card]1x [card name=”Yveltal-GX” set=”Forbidden Light” no=”79″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”1″][/card]1x [card name=”Eldegoss V” set=”Rebel Clash” no=”19″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”deck2″ amt=”1″][/card]1x [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Vileplume-GX” set=”Cosmic Eclipse” no=”4″ c=”deck2″ amt=”1″][/card]1x [card name=”Garchomp and Giratina-GX” set=”Unified Minds” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Alolan Raticate-GX” set=”Celestial Storm” no=”85″ c=”deck2″ amt=”1″][/card]1x [card name=”Xerneas-GX” set=”Forbidden Light” no=”90″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]4x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ amt=”4″][/card]3x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”3″][/card]1x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”1″][/card]1x [card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”deck2″ amt=”1″][/card]1x [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Shining Legends” no=”67″ c=”deck2″ amt=”4″][/card]2x [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”deck2″ amt=”2″][/card]2x [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”deck2″ divide=”yes” amt=”2″][/card]2x [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”10″]4x [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”deck2″ amt=”4″][/card]3x [card name=”Horror P Energy” set=”Rebel Clash” no=”172″ c=”deck2″ amt=”3″][/card]2x [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”deck2″ amt=”2″][/card]1x [card name=”Unit Energy GFW” set=”Ultra Prism” no=”137″ c=”deck2″ amt=”1″][/card][/energy][/decklist] 

Let’s explain stuff.

Three Mewtwo and Mew-GX, Three Dedenne-GX

This is a [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] deck, so of course it plays Dedenne-GX, which works very well with [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”name”][/card] and can be used to discard other GX Pokémon. The fact that the deck only plays 3 Mewtwo and Mew-GX is one of many concessions that must be made. Basically, you can’t fit everything, and there are more important cards than the fourth Mewtwo and Mew-GX.

Four Scoop Up Net:, Two Galarian Zigzagoon, and One Yveltal-GX

In many ways, Doom Count GX is the key attack of the deck. It provides a powerful way to deal with high HP Pokémon, one that only gets valuable as new VMAX Pokémon get introduced. (Unfortunately, [card name=”Yveltal-GX” set=”Forbidden Light” no=”79″ c=”name”][/card] rotates out next season.) This is why a large portion of the deck is dedicated to putting damage counters in play. Note that you can use copy Doom Count GX with Mewtwo and Mew-GX or use it with Yveltal-GX itself. This can be better since Yveltal-GX only gives up two Prizes, but on the other hand, it’s useless once in play, whereas Mewtwo and Mew-GX can use its Energy for more attacks afterwards.

One Jirachi

This is where, if you’re a disciple of Tord Reklev and follow his teachings about consistency, you should get the urge to scream. “One [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card]?!” Of course, Jirachi is not used as a starter here, it’s simply one more Pokémon that can use Scoop Up Net (the only one apart from Galarian Zigzagoon), and it adds some consistency. Do you need to draw more cards? Switch to Jirachi and try to find a Supporter or a Cherish Ball!

One Garchomp and Giratina-GX

Both Linear Attack and Calamitous Slash work very well in the deck’s strategy. Linear Attack can set up KOs, especially with Doom Count GX. Calamitous Slash can benefit from previously placed damage and KO even Tag Team Pokémon.

One Alolan Raticate-GX

Galaxy Mewtwo and Mew-GX uses low Energy attacks, and Chuck Away is perfect since it requires no Energy at all! You can use Chuck Away while attaching to a Benched Mewtwo and Mew-GX to prepare an attack that requires more Energy.

One Reshiram and Charizard-GX and One Vileplume-GX

As mentioned above, these two Pokémon are key two-Energy attackers. Outrage is especially strong after being hit with [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card]’s Brave Blade or [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card]’s Full Blitz. Against Dragapult VMAX, you can survive Max Phantom if you attach a Stealthy Hood in order to avoid getting extra damage counters from Galarian Zigzagoon, and retaliate with a 290 damage Outrage.

One Xerneas-GX

Sanctuary GX is a great GX attack, especially against Pokémon that can’t OHKO a Mewtwo and Mew-GX, such as Zacian V. While it requires three Energy, your Mewtwo and Mew-GX will be healed afterwards, so you can keep attacking. You can even attach a fourth Energy and KO the next Zacian V with Flare Strike. [card name=”Xerneas-GX” set=”Forbidden Light” no=”90″ c=”name”][/card]’s Overrun is also a pretty decent attack to copy on turn 1, especially if you have a Horror Energy attached. Put 20 damage on two attackers, and if either of them hits Mewtwo and Mew-GX, they’ll be OHKO’d with Doom Count GX.

One Arceus and Dialga and Palkia-GX

Altered Creation GX is still an option against non-GX decks. It makes the [card name=”Spiritomb” set=”Shining Legends” no=”47″ c=”name”][/card] matchup easier, although thanks to its high HP and ways to spread damage, Mewtwo and Mew-GX and Mew-GX already has a good matchup against it anyway. [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] is also useful against Mill and Control decks: it means you only need to bypass [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] three times instead of six. Even if your opponent discards your Energy, Chuck Away will OHKO [card name=”Cinccino” set=”Sword and Shield” no=”147″ c=”name”][/card], Jirachi, and [card name=”Magcargo” set=”Celestial Storm” no=”24″ c=”name”][/card] after Altered Creation GX.

One Jirachi-GX

[card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”name”][/card] will remove Mewtwo and Mew-GX’s Weakness, which is important against [card name=”Dragapult VMAX” set=”Rebel Clash” no=”93″ c=”name”][/card]. Star Search is also the only form of Energy acceleration in the deck: it’s not huge, but it can be good on turn 1.

Four Professor’s Research, Three Boss’s Orders, One Marnie, One Eldegoss V

While I would definitely love to play more draw Supporters, again, the deck suffers from a lack of space, so corners have to be cut. While Ultimate Mewtwo and Mew-GX would often play [card name=”Venusaur and Snivy-GX” set=”Sun and Moon Black Star Promos” no=”SM229″ c=”name”][/card] as a reusable gust effect, it’s not viable in Galaxy Mewtwo and Mew-GX because the deck plays less Grass Energy and doesn’t have [card name=”Zeraora-GX” set=”Lost Thunder” no=”86″ c=”name”][/card] to switch easily between Pokémon. Plus, it’s just simpler to use [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] now.

Four Cherish Ball and Four Quick Ball

It’s a Mewtwo and Mew-GX deck.

Two Tag Call, One Guzma and Hala, and One Mallow and Lana

In this deck, [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”name”][/card] has a lot of targets, so including it makes sense, and also lets us play [card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”name”][/card] to help against Dragapult VMAX and Pikachu and Zekrom-GX. Note that having a card that gets two cards from the deck can be useful in some situations. Sometimes, between Quick Ball, [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”name”][/card], and Chuck Away, you need cards to discard; Tag Call can increase your hand size by one and therefore let you avoid discarding one of the cards you want to keep.

Two Stealthy Hood and Two Chaotic Swell

These are the cards that you don’t really want to play, but need to in order to counter some common cards. [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card] is seeing play in many Dragapult VMAX lists, so you need [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”name”][/card] to deal with it. [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card] is strong against [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] and [card name=”Giratina” set=”Unified Minds” no=”86″ c=”name”][/card], which would otherwise be very dangerous to such a Special Energy-heavy deck. (This is not only true of the Dragapult VMAX matchup: Arceus and Dialga and Palkia-GX / Zacian V could use Galarian Zigzagoon as well to turn Brave Blade into an OHKO after Altered Creation GX, although recent lists usually don’t play it.)

Four Aurora Energy, Three Horror P Energy, Two Rainbow Energy, One Unit Energy LPM

Finally, the Energy base is a bit strange. It would make sense to max out on Rainbow Energy and Aurora Energy, but Rainbow Energy’s damage counter can be very dangerous. As mentioned, Max Phantom deals 260 damage including Weakness, so if Mewtwo and Mew-GX already has a damage counter, it will be OHKO’d. This is why one Rainbow Energy was replaced by a Unit Energy, which doesn’t work with Star Search or Doom Count GX but can be used for Massive Bloom and Outrage.

Other Options

Again, the list is tight, but if you find space (Arceus and Dialga and Palkia-GX is probably the most cuttable card), here are some other cards that can be played.

[cardimg name=”Big Charm” set=”Sword and Shield” no=”158″ align=”right” c=”none”][/cardimg]

Big Charm

Instead of Stealthy Hood, [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card] could also be used to keep Mewtwo and Mew-GX outside of OHKO range (in all likelihood) in the Dragapult VMAX matchup. Do this only if you don’t expect Giratina to be played, otherwise your opponent will use their [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] to remove all your Energy from play.

Mimikyu-GX

This attacker can be used to deal heavy damage after you put some damage counters in play, which is the theme of the deck. If you dealt 40 damage with Linear Attack and the opponent’s Active Pokémon took 2 more damage counters from Horror P Energy, Let’s Snuggle and Fall deals 190 damage. If you add one counter from Galarian Zigzagoon, [card name=”Mimikyu-GX” set=”Lost Thunder” no=”149″ c=”name”][/card] deals 220 damage, in addition to the 7 already on board, which OHKOs everything except Dragapult VMAX. Mimikyu-GX could also be used to attack directly, hitting Arceus and Dialga and Palkia-GX for Weakness for an easy OHKO if it has four damage counters in play.

Sableye V

Keeping, once again, the theme of benefitting from damage in play, [card name=”Sableye V” set=”Sword and Shield” no=”120″ c=”name”][/card] can be added to the deck. Unlike other attackers, it has to attack by itself, Mewtwo and Mew-GX can’t copy its attack. The good news is that it’s what Sableye V is here anyway, since it hits Dragapult VMAX for Weakness. Its Energy requirement is a bit hard to achieve so it might be necessary to add more Rainbow Energy to the deck if you play it.

Greninja-GX

Right now, the main reason to play [card name=”Greninja-GX” set=”Forbidden Light” no=”24″ c=”name”][/card] would be if you’re scared of [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card]. As mentioned above, after Altered Creation GX, Mist Slash deals 160 damage and goes through Obstruct, so it wins the matchup pretty easily.

Cryogonal

As it is, Galaxy Mewtwo and Mew-GX is very weak against [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”name”][/card], since it trades very unfavorably with it. One way to improve the matchup would be to add [card name=”Cryogonal” set=”Unified Minds” no=”46″ c=”name”][/card] in addition to Altered Creation GX, bringing back Arceus and Dialga and Palkia-GX / [card name=”Keldeo-GX” set=”Unified Minds” no=”47″ c=”name”][/card]’s old game plan from before Sword and Shield. Blacephalon has issues with Item lock since it needs to play cards like [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”name”][/card] and [card name=”Fiery Flint” set=”Dragon Majesty” no=”60″ c=”name”][/card] to get Energy, so Cryogonal is very effective against it, especially since they’ll have to discard six Energy to KO Mewtwo and Mew-GX (or Arceus and Dialga and Palkia-GX) before Cryogonal attacks. This strategy works better when it’s combined with hand disruption, so you should consider adding more Marnie to the deck (or a [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card]) as well. That’s a lot of work for one matchup that you can still lose (Cryogonal can be KO’d by another attacker like [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] or [card name=”Victini Prism Star” set=”Dragon Majesty” no=”7″ c=”name”][/card] for two Energy), but it’s an option if you don’t want to take an auto loss.

Strengths and Weaknesses

Is Galaxy Mewtwo and Mew-GX the deck to play at your next tournament? That depends what your goal is. It can be very effective against players who don’t know what the deck can do because all the options in the deck give you more chances to outplay them. Galaxy Mewtwo and Mew-GX can beat most decks in the format, and is especially good against Spiritomb. It’s also, again, very enjoyable to play, at least in my opinion.

Galaxy Mewtwo and Mew-GX issues is that it gets caught in the crossfire of a lot of techs that are being played right now. [card name=”Tool Scrapper” set=”Rebel Clash” no=”168″ c=”name”][/card] can remove Stealthy Hood and threaten Mewtwo and Mew-GX’s survival. Power Plant is played for other matchups, but it shuts down Mewtwo and Mew-GX very hard. Of course, that’s why Chaotic Swell is in the deck, but sometimes you don’t find it at the right time. Some Combo Zacian V lists play [card name=”Metal Goggles” set=”Team Up” no=”148″ c=”name”][/card] for the mirror match and the Dragapult VMAX matchup, but this also prevents Mewtwo and Mew-GX from getting an OHKO with Flare Strike, and the effect of Metal Goggles prevents Sanctuary GX from putting damage counters on them as well. (The damage will still be healed, but it will disappear instead of going on the opponent’s Active Pokémon.)
As you may expect, Energy denial is also an issue for this deck. [card name=”Crushing Hammer” set=”Emerging Powers” no=”92″ c=”name”][/card] is not as its most popular right now since Mill is not played too much and many Dragapult VMAX are moving away from it, but it’s still something to be aware of.

I don’t imagine that Galaxy Mewtwo and Mew-GX will survive rotation, since it loses several Pokémon, including Yveltal-GX, and there’s no real replacement for it. New VMAX Pokémon are also coming out in Darkness Ablaze, and it’s unclear if Mewtwo and Mew-GX will be able to deal with them. ( [card name=”Marshadow and Machamp-GX” set=”Unbroken Bonds” no=”82″ c=”name”][/card] could be an option to deal with Eternatus VMAX, and  [card name=”Mawile-GX” set=”Unified Minds” no=”141″ c=”name”][/card] can deal a lot of damage to a deck that will look to Bench 8 Pokémon, but is that enough, especially when Eternatus VMAX can OHKO Mewtwo and Mew-GX? And what about Centiscorch VMAX?) On the other hand, Dragapult VMAX is expected to see less play, so maybe not having to devote several cards to dealing with that matchup will leave Mewtwo and Mew-GX in a better spot overall, but I’m not very optimistic about it. This means that if you want to play Galaxy Mewtwo and Mew-GX, you should probably do it now!

If you pick up the deck, good luck and I hope you have a lot of fun with it. I’d like to thank Henry for teaching me some tips about this deck, which I tried to pass on to you.
I have written a lot about Rebel Clash, but next time, we’ll take a look at some of what Darkness Ablaze has in store. Thanks for reading!

-Stéphane

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