It’s That Time Again – Decidueye Pre- and Post-Rotation

Hello everyone! This is Grant Manley back with you all today. By now, it seems as though the Chilling Reign format has begun to stabilize, and we now have a somewhat well-defined meta to look at. That gives us the opportunity to talk about [card name=”Decidueye” set=”Shining Fates” no=”8″ c=”name”][/card], a notoriously strong anti-meta card that’s been in and out of the spotlight since its release. This is because of the reactive nature of the card: it only works when the format is dominated by decks with two- and three-Prize Pokemon — and when those decks aren’t packing counters to it.

[cardimg name=”Decidueye” set=”Shining Fates” no=”8″ align=”right” c=”none”][/cardimg]

One unique thing about the current format is that several decks, including Decidueye itself, are packing [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] lines for consistency. This is an annoyance for Decidueye, but I wouldn’t go so far as to call it a problem. Although Inteleon is used for consistency in decks such as [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] and [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card], it can double as a single-Prize attacker if needed. This means that decks running Inteleon have a natural way to attack into Decidueye. However, it doesn’t mean that decks with Inteleon automatically beat Decidueye. Inteleon is still a subpar attacker, and Decidueye decks are built to attack with multiple Decidueye. Inteleon’s prevalence in the format simply creates a dynamic that Decidueye players must be aware of while playing and constructing their lists.

Another thing to consider is that cards like [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card] and [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] can give those VMAX decks easy and consistent access to [card name=”Phoebe” set=”Battle Styles” no=”130″ c=”name”][/card], which is a card that works very well against Decidueye. However, most lists aren’t playing Phoebe, and even if they are, that one card alone doesn’t win the matchup. Once again, Decidueye lists are built to set up and attack with multiple Decidueye. As most online events are open-list, as a Decidueye player you’ll get to know how many Phoebe your opponent has access to. It’s a hassle to reuse, and most decks aren’t capable of reusing it, so they don’t include the card at all. Therefore, Phoebe is largely a non-issue in the current meta.

The most popular version of Decidueye right now is the Inteleon version. This version definitely works well, but it’s not the only way to play the deck. Inteleon takes up a lot of space in the deck, and it also opens up potential targets on your Bench, which is counterintuitive to Decidueye’s main strategy in matchups like [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”custom”]ADP[/card]. The [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”name”][/card] version of Decidueye, though a bit older, also works very well in the current format. After all, most matchups come down to simply setting up Decidueye, so as long as your list can do that, you’re good to go. In this article, I’ll be going over both the Inteleon and the Tag Call versions of Decidueye, with my current lists for both.

With the rotation coming up next month, I also want to discuss Decidueye in the post-rotation format. Although some useful cards such as [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card] and Tag Call will rotate, so will several threats like [card name=”Mewtwo” set=”Unbroken Bonds” no=”75″ c=”name”][/card] (as a way to reuse Phoebe), [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card], [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card], [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”name”][/card], [card name=”Spiritomb” set=”Unbroken Bonds” no=”112″ c=”name”][/card], and more. Furthermore, Decidueye retains many of its favorable matchups post rotation, including all of the VMAX-based decks. I expect that Decidueye will be an incredibly strong deck in the post-rotation format, though its popularity will probably fluctuate as it’s done before.

Version 1 – Pre Rotation Decidueye/Inteleon

[decklist name=”deci intel” amt=”60″ caption=”” cname=”Mew” set=”Unbroken Bonds” no=”76″][pokemon amt=”21″]4x [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”deck2″ amt=”4″][/card]4x [card name=”Rowlet” set=”Cosmic Eclipse” no=”18″ c=”deck2″ amt=”4″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]2x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”2″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]1x [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”deck2″ amt=”1″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”30″]3x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”3″][/card]2x [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”deck2″ amt=”2″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”deck2″ amt=”1″][/card]1x [card name=”Cynthia and Caitlin” set=”Cosmic Eclipse” no=”189″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”4″][/card]3x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”3″][/card]2x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”2″][/card]2x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”2″][/card]1x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”1″][/card]1x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”1″][/card]1x [card name=”Energy Spinner” set=”Unbroken Bonds” no=”170″ c=”deck2″ amt=”1″][/card]1x [card name=”Tool Jammer” set=”Battle Styles” no=”136″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”9″]5x [card name=”Grass Energy” set=”XY” no=”132″ c=”deck2″ amt=”5″][/card]4x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”4″][/card][/energy][/decklist]This list is only two cards different from one that recently made Top 8 at a major online event. This deck takes full advantage of situational Trainer cards, with Drizzile ensuring that you have what you need at the right time. Many decks cannot deal with one or two Decidueye, but against decks that can, you must set up multiple attacking Decidueye to have a chance. Either way, Drizzile boosts consistency to maximize your ability to set up as many Decidueye as possible. In open-list formats, you’ll see what your opponent has access to and adjust your game plan accordingly.

4-0-4 Decidueye

With [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card], Drizzile, and Inteleon, this deck can access [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”name”][/card] consistently, and therefore there’s no real need to include [card name=”Dartrix” set=”Shining Fates” no=”SV002″ c=”name”][/card]. However, this means that you can only set up a maximum of four Decidueye each game, since there’s four Rare Candy and no way to get them back. You won’t be using Rare Candy on Inteleon since you always want to evolve through Drizzile.

[cardimg name=”Inteleon” set=”Chilling Reign” no=”43″ align=”right” c=”none”][/cardimg]

4-4-2/1 Inteleon

This deck uses Drizzile to set up, and also includes one copy of the Shady Dealings Inteleon. The other two Inteleon help Decidueye against all single-Prize attackers, and they can also eliminate opposing [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] off the Bench. Sobble’s attack is also an excellent option for the early-game, especially if you start with it going second.

1 Snorlax

[card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”name”][/card] provides this deck with some draw power off a Turn 1 [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card], since every other Pokemon in the deck can use the Capture Energy to retreat into it. Snorlax is a fantastic Pokemon to set up behind.

1 Mallow and Lana

[card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”name”][/card] is particularly helpful against other decks with Inteleon and/or Decidueye, specifically [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card]. It’s is a powerful option to always have available via Shady Dealings.

1 Cynthia and Caitlin

[card name=”Cynthia and Caitlin” set=”Cosmic Eclipse” no=”189″ c=”name”][/card] is an excellent wild-card Supporter with unmatched utility. It’s a bit situational and only becomes useful later on, which is why the deck only plays one copy. You’ll often use it for [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] or Mallow and Lana.

2 Rosa

[card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card] is a key card for Decidueye decks, as it ensures that you set up at least one Decidueye as soon as your opponent takes their first Knock Out. Without Rosa, this deck may be slower to set up Decidueye and could get overrun. The option to search Grass Energy is incredibly valuable too, as there are only five and they’re relatively difficult to find otherwise.

2 Professor’s Research, 3 Marnie

[card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] is the preferred draw Supporter for this deck because of all the situational cards like Rare Candy and Stage 2’s. More often than not, you’d rather preserve your hand with Marnie than throw it away with Research.

2 Scoop Up Net

[card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] is usually used to either switch Snorlax from the Active or reset the Shady Dealings Inteleon line. Using it on Decidueye usually isn’t worth it because of the finite number of Rare Candy. It has the most value when used on Shady Dealings Inteleon, but can be used as a switch when needed.

1 Energy Spinner

[card name=”Energy Spinner” set=”Unbroken Bonds” no=”170″ c=”name”][/card] is simply a way to grab Grass Energy via Shady Dealings.

1 Tool Jammer

[card name=”Tool Jammer” set=”Battle Styles” no=”136″ c=”name”][/card] is an excellent tech for this deck because it’s an automatic win condition against [card name=”Lucario and Melmetal-GX” set=”Sun and Moon Black Star Promos” no=”SM192″ c=”name”][/card]. They can’t hit Decidueye and Tool Jammer locks their [card name=”Metal Goggles” set=”Team Up” no=”148″ c=”name”][/card], allowing Decidueye to do damage. Unfortunately, this tech is useless if they play [card name=”Tool Scrapper” set=”Rebel Clash” no=”168″ c=”name”][/card].

0 Big Parasol

The original list for this deck ran two [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”name”][/card], which is something that I don’t agree with. Big Parasol helps against [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card]’s Astral Barrage, but that isn’t too big of an issue since they can’t beat Decidueye when Decidueye is set up. Astral Barrage is a 3HKO on Decidueye, Decidueye has Mallow and Lana, and every Shadow Rider that they don’t evolve into a VMAX slows them down tremendously. Big Parasol also stops fringe GX attacks from the likes of [card name=”Trevenant and Dusknoir-GX” set=”Sun and Moon Black Star Promos” no=”SM217″ c=”name”][/card] and [card name=”Umbreon and Darkrai-GX” set=”Unified Minds” no=”125″ c=”name”][/card], but ultimately, I think it’s too niche to warrant inclusion. I added the fourth Drizzile and second Rosa in their spots. If anything, I’d recommend playing [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card] to stop opposing Inteleon from pinging damage.

[premium]

Version 2 – Pre Rotation Decidueye / Tag Call

[decklist name=”decitag” amt=”59″ caption=”” cname=”Mew” set=”Unbroken Bonds” no=”76″][pokemon amt=”13″]4x [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”deck2″ amt=”4″][/card]2x [card name=”Dartrix” set=”Darkness Ablaze” no=”12″ c=”deck2″ amt=”2″][/card]4x [card name=”Rowlet” set=”Cosmic Eclipse” no=”18″ c=”deck2″ amt=”4″][/card]2x [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”deck2″ amt=”2″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card]1x Aipom (PRSM #SM244)[/pokemon][trainers amt=”38″]4x [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”deck2″ amt=”4″][/card]2x [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ amt=”2″][/card]2x [card name=”Cynthia and Caitlin” set=”Cosmic Eclipse” no=”189″ c=”deck2″ amt=”2″][/card]2x [card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”deck2″ amt=”2″][/card]1x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”1″][/card]1x [card name=”Kabu” set=”Darkness Ablaze” no=”163″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”deck2″ amt=”4″][/card]4x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”4″][/card]2x [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”deck2″ amt=”2″][/card]2x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”2″][/card]1x [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”deck2″ amt=”1″][/card]1x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Turffield Stadium” set=”Rebel Clash” no=”170″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”8″]3x [card name=”Grass Energy” set=”XY” no=”132″ c=”deck2″ amt=”3″][/card]3x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”3″][/card]2x [card name=”Aromatic Grass Energy” set=”Vivid Voltage” no=”162″ c=”deck2″ amt=”2″][/card][/energy][/decklist]

This version of Decidueye takes full advantage of the Tag Call engine and the fact that [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”name”][/card] almost single-handedly sets up everything for the deck. Both versions of Decidueye have similar matchups, win conditions, and roles in the meta. Set up as many Decidueye as a given matchup requires, and remove all of the opponent’s threats and win conditions. Decidueye itself is a win condition when your opponent runs out of ways to beat it, or doesn’t have any to begin with.
[cardimg name=”Tag Call” set=”Cosmic Eclipse” no=”206″ align=”right” c=”none”][/cardimg]
Tag Call is useful because it can search out most of the cards in the deck. Through Guzma and Hala, Capture Energy, and [card name=”Turffield Stadium” set=”Rebel Clash” no=”170″ c=”name”][/card], you can search out any Pokemon. [card name=”Aromatic Grass Energy” set=”Vivid Voltage” no=”162″ c=”name”][/card]’s effect is nice and sometimes useful, but it’s primarily included because it’s a Grass Energy that can be searched out with Guzma and Hala. Only a few specific Trainer cards can’t be searched out by Tag Call, but this deck also plays four [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card] for that. Rosa functions the same as it does in the Inteleon version, but this list needs to play four copies for consistency because there’s no Drizzile to search it out.
Due to Guzma and Hala and Turffield Stadium, you often evolve Decidueye up through Dartrix. This makes it so that you’ll usually have a Decidueye out by Turn 3 regardless of what your opponent does. Running two copies of Dartrix in this list is mandatory, and even a third copy wouldn’t be out of the question.
Furthermore, this deck relies heavily on [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”name”][/card] to set up, and that’s fine because there are several ways to find it. Although Tag Call is extremely useful in the early-game because it helps with setting up, it’s also useful throughout the game. [card name=”Cynthia and Caitlin” set=”Cosmic Eclipse” no=”189″ c=”name”][/card], the wild-card Supporter, gets more and more useful as time goes on. I recommend using them sparingly, as I often find myself desperately needing them later on. Additionally, Mallow and Lana is both a switching and a healing option that can be fetched with Tag Call.

1 Aipom, 1 Kabu

These cards are included to ensure that this deck never decks out before the opponent. This is relevant against decks that can’t take out Decidueye, as well as stalemate situations. [card name=”Kabu” set=”Darkness Ablaze” no=”163″ c=”name”][/card] is a one-sided shuffle-draw Supporter, and you can use it near the end of the game to shuffle a large hand back into the deck. If the opponent wants to do the same, they’ll be forced to rely on Marnie, which also helps you. Aipom ensures that this always plays out the way you want it to. It prevents the opponent from building a large hand size, so they can never avoid decking out. Even if the opponent knows about Aipom due to open lists, it’s still doing its job.
These cards are especially relevant against [card name=”Lucario and Melmetal-GX” set=”Unbroken Bonds” no=”120″ c=”name”][/card], which is a deck that often forces stalemate situations against Decidueye. Unlike Tool Jammer, Aipom is more reliable because it does not get countered by a single Tool Scrapper. However, this option is more susceptible to [card name=”Aegislash V” set=”Vivid Voltage” no=”126″ c=”name”][/card].

1 Boss’s Orders

One copy of [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] is enough for this deck. It isn’t always critical, and it can always be found with Rosa and recovered with Cynthia and Caitlin.

2 Big Charm

This deck already makes use of Guzma and Hala to set up, so it makes sense to play a Tool card that you’ll be able to grab as a bonus. [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card] is helpful against several decks that are capable of hitting Decidueye, namely Inteleon (especially in Ice Rider), other Decidueye, and [card name=”Rillaboom” set=”Sword and Shield” no=”14″ c=”name”][/card]. [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card] is another option that would make sense in this deck.

1 Lillie’s Poke Doll

[card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] can buy you a turn to set up and use Rosa, and it can be a pivot off Mallow and Lana. It can also buy you a few turns in a deckout war, but since nothing in this deck has free retreat, this isn’t too useful since you don’t have a way to make it infinite.

1 Scoop Up Net

[card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] offers a way to switch Snorlax as well as a way to remove liabilities off your Bench to prevent them being sniped. A second Scoop Up Net would a reasonable inclusion, but not a necessary one.

Matchups

ADP – Depends (Very Favorable or Auto-loss)

This matchup depends entirely on whether or not the [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”221″ c=”name”][/card] deck includes a tech [card name=”Aegislash V” set=”Vivid Voltage” no=”126″ c=”name”][/card]. Aegislash V combined with Altered Creation GX is impossible to beat. Aegislash V isn’t an extremely popular tech in ADP, but it’s not that rare either. If they don’t play Aegislash, your goal is to establish a lone Decidueye, since they won’t be able to beat it. To do this, you’ll need to get two Rowlet down as soon as possible, since it’s likely that one of them will get KO’d before you can set up Decidueye. Avoid benching any other Pokemon, unless you need Snorlax to set up. Keep [card name=”Mawile-GX” set=”Unified Minds” no=”141″ c=”name”][/card] in mind and play around it to the best of your ability. You may end up needing to use Rosa on the Scoop Up Net to clear something off the Bench. You also may end up needing to set up multiple Decidueye just so your opponent can’t take six Prizes off the Pokemon you have in play.

Shadow Rider Calyrex – Favorable

[card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] is a favorable matchup; you just need to watch out for Astral Barrage from the basic [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card]. However, thanks to the two copies of Mallow and Lana and Big Charm, this isn’t too big an issue. They also may use Trevenant and Dusknoir-GX, but that card is only an annoyance. Since they’ll be prioritizing Shadow Rider Calyrex V for Astral Barrage, they won’t be evolving as many of them into the VMAX, which slows down the deck.
Your goal is to set up and start attacking with Decidueye as fast as possible, as you have to win a Prize trade against the non-VMAX Shadow Rider. They can use Shadow Mist to slow you down as well, but if they’re doing that, they aren’t doing any damage. If you want this matchup to be an auto-win, a Big Parasol would do the trick.

Ice Rider Calyrex / Inteleon – Favorable (worse if they have Inteleon CRE)

This matchup can depend on how many Chilling Reign Inteleon the opponent’s list is playing, as that card presents a problem when combined with Shady Dealings Inteleon. Fortunately, most successful Ice Rider lists are playing only Shady Dealings Inteleon with no Chilling Reign Inteleon. This matchup will force you to win a Prize trade against their Inteleon. Make use of Mew’s Bench Barrier, Mallow and Lana (with Cynthia and Caitlin to reuse), and Big Charm, and you should be fine. They may have Scoop Up Net to heal Inteleon, but since that discards their Energy and Decidueye is 2HKOing, it’s not a deal breaker.

Lucario and Melmetal – Very Favorable

As long as you don’t prize Aipom or Kabu and they don’t play Aegislash V (most lists don’t), you will win for sure. Simply set up one Decidueye, which they can’t hit, and try not to burn through too many cards in your deck. When the opponent has a large hand size, drop Aipom with an Energy, Mallow and Lana into it, and wreck their hand. Kabu ensures that you won’t deck out from there. Don’t worry about attacking with Decidueye, since it won’t do damage against that deck, and go for a win via deck out.

Rapid Strike Urshifu VMAX – Favorable

[card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] is a favorable matchup. However, they now have Inteleon CRE to attack into Decidueye. Fortunately, even if they run the Shady Dealings Inteleon, they can’t attack with it. This means that this matchup is a Prize trade against Inteleon CRE, which only does 70 damage per attack in addition to its Ability’s snipe damage. Once again, Mallow and Lana and Big Charm are two key players in this matchup. They keep Decidueye alive so you can beat all of the Inteleon. They can use Scoop Up Net to heal, but that sacrifices their limited Energy, so it’s fine.
I recommend having Mew on the Bench during the early game so that G-Max Rapid Flow can’t disrupt you from setting up Decidueye. Later on, though, Mew is irrelevant, so it’s fine if it gets Knocked Out.

Version 3 – Post Rotation Decidueye

[decklist name=”deci po-ro” amt=”60″ caption=”” cname=”Snorlax” set=”Vivid Voltage” no=”131″][pokemon amt=”14″]4x [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”deck2″ amt=”4″][/card]2x [card name=”Dartrix” set=”Darkness Ablaze” no=”12″ c=”deck2″ amt=”2″][/card]4x [card name=”Rowlet” set=”Cosmic Eclipse” no=”18″ c=”deck2″ amt=”4″][/card]4x [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”deck2″ amt=”4″][/card][/pokemon][trainers amt=”36″]4x [card name=”Professor’s Research” set=”Champion’s Path” no=”62″ c=”deck2″ amt=”4″][/card]4x [card name=”Skyla” set=”Rebel Clash” no=”166″ c=”deck2″ amt=”4″][/card]4x [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”deck2″ amt=”4″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”4″][/card]2x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”2″][/card]2x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”2″][/card]2x [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Turffield Stadium” set=”Rebel Clash” no=”170″ c=”deck2″ divide=”yes” amt=”4″][/card][/trainers][energy amt=”10″]6x [card name=”Grass Energy” set=”XY” no=”132″ c=”deck2″ amt=”6″][/card]4x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”4″][/card][/energy][/decklist]This is my current post-rotation list for Decidueye. Without Rosa and Tag Call, we must heavily rely on Snorlax and [card name=”Skyla” set=”Rebel Clash” no=”166″ c=”name”][/card] to set up. This list is built for consistency, with four copies of every card that’s helpful for setting up. The rotation hits the setup engine quite hard, so building the deck like this is necessary for sure. You could feasibly run the Drizzile engine instead, but that takes up a lot of space as well. I included four copies of Snorlax because starting with it is extremely helpful — just be careful not to play too many Snorlax down. This list only plays two Scoop Up Net as means to move Snorlax from the Active Spot, and online opponents will have access to your list and surely be aware of stranding Snorlax as a win condition. Big Parasol makes its way into the deck because without healing in the form of Mallow and Lana, Shadow Rider’s Astral Barrage is a serious threat. However, thanks to Big Parasol, Shadow Rider is nearly a non-issue, and becomes an extremely favorable matchup. Unfortunately, without Mallow and Lana, matchups with Inteleon become more difficult. Stealthy Hood rotates too, so it’s no longer an option.

Conclusion

That’s all I have on Decidueye today — thanks for reading! If anti-meta is your style and you haven’t yet tried out Decidueye, or if you just like winning, definitely give these versions a spin before the rotation hits! Decidueye is incredibly strong right now, and only time will tell if that resilience will persist past rotation.

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