Move Over “BrokenVoir” — Decidueye-GX / Zoroark-GX in Standard

[card name=”Decidueye-GX” set=”Sun and Moon Black Star Promos” no=”SM37″ c=”name”][/card] is a captivating card. Feather Arrow is unprecedented when paired with a powerful Pokemon that can crank out OHKOs like [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card]. Supplemental damage is always amazing against evolution decks as well since it allows you to set up Knock Outs with Espeon-EX much more easily. Recently I played in a weekend of League Cups, the first event didn’t go so well for me. For the second, I wanted to find a deck that I thought would be fun, and obviously strong. I saw Daniel Altavilla post a video on YouTube with his deck list for the deck, so I put it together at the last second and let it ride.

Tournament Report

12/3/2017
Oshkosh, Wisconsin

[card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] / [card name=”Espeon-EX” set=”BREAKpoint” no=”52″ c=”name”][/card] / [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card] / [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] (Standard)

  • Round 1 versus [card name=”Golisopod-GX” set=”Burning Shadows” no=”17″ c=”name”][/card]  / [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Zoroark” set=”BREAKthrough” no=”91″ c=”name”][/card] / Zoroark-GX 1/0/0
  • Round 2 versus [card name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] / [card name=”Octillery” set=”BREAKthrough” no=”33″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] 2/0/0
  • Round 3 versus [card name=”Tapu Bulu-GX” set=”Sun and Moon Black Star Promos” no=”SM32″ c=”name”][/card] / [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Vikavolt” set=”Sun and Moon” no=”52″ c=”name”][/card] / Zoroark-GX 3/0/0
  • Round 4 versus [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card]  / [card name=”Starmie” set=”Evolutions” no=”31″ c=”name”][/card] / [card name=”Tapu Fini-GX” set=”Burning Shadows” no=”39″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] 4/0/0
  • Round 5 Intentional Draw 4/0/1
  • Round 6 versus [card name=”Ho-Oh-GX” set=”Burning Shadows” no=”21″ c=”name”][/card] / [card name=”Salazzle-GX” set=”Burning Shadows” no=”25″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Volcanion” set=”XY Black Star Promos” no=”XY145″ c=”name”][/card] / [card name=”Volcanion-EX” set=”XY Black Star Promos” no=”XY173″ c=”name”][/card] 5/0/1
  • Top 8 versus [card name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Zoroark BREAK” set=”BREAKthrough” no=”92″ c=”name”][/card] / [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] 2/1; 6/0/1
  • Top 4 versus [card name=”Tapu Bulu-GX” set=”Sun and Moon Black Star Promos” no=”SM32″ c=”name”][/card] / [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] / [card name=”Vikavolt” set=”Sun and Moon” no=”52″ c=”name”][/card] / [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] 2/0; 7/0/1
  • Top 2 versus [card name=”Alolan Vulpix” set=”Guardians Rising” no=”21″ c=”name”][/card]  / [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card]  / [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card] / [card name=”Octillery” set=”BREAKthrough” no=”33″ c=”name”][/card] / [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] 2/0; 8/0/1

8/0/1

1st Place

I ended up blitzing through my swiss rounds in dominant fashion and even through top cut. While a League Cup isn’t something to write home about, playing the deck felt awesome for so many reasons. I think just about everyone wrote off Decidueye-GX decks when [card name=”Forest of Giant Plants” set=”Ancient Origins” no=”74″ c=”name”][/card] was ushered out of the Standard format (the Expanded format, too) and were reluctant to try the deck with a [card name=”Rare Candy” set=”Sun and Moon” no=”129″ c=”name”][/card]-focus. While I may have caved in this event to play a deck that I’d barely used, I am extremely happy that I did.

Going into Memphis, Tennessee Regionals, this deck is my top choice. Zoroark-GX in the Expanded format can be tamed with [card name=”Sudowoodo” set=”Guardians Rising” no=”66″ c=”name”][/card] and its Roadblock, but Decidueye-GX is almost unstoppable. Feather Arrow sets up Knock Outs against higher-HP Pokemon and against the most popular deck right now, [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card], you have a great matchup. The sky’s the limit for this deck, so it’s a perfect time for me to let the owl loose again… Decidueye-GX, I choose you!

The (Altavilla) List

[decklist name=”aa” amt=”60″ caption=”aa” cname=”Espeon-EX” set=”BREAKpoint” no=”52″][pokemon amt=”22″]4x [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”deck2″ amt=”4″][/card]3x [card name=”Dartrix” set=”Sun and Moon” no=”10″ c=”deck2″ amt=”3″][/card]4x [card name=”Rowlet” set=”Sun and Moon” no=”9″ c=”deck2″ amt=”4″][/card]2x [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”deck2″ amt=”2″][/card]3x [card name=”Zorua” set=”Shining Legends” no=”52″ c=”deck2″ amt=”3″][/card]3x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”3″][/card]1x [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”deck2″ amt=”1″][/card]1x [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”deck2″ amt=”1″][/card]1x [card name=”Espeon-EX” set=”BREAKpoint” no=”52″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]4x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”4″][/card]2x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ amt=”2″][/card]2x [card name=”Brigette” set=”BREAKthrough” no=”134″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”deck2″ amt=”4″][/card]3x [card name=”Rare Candy” set=”Sun and Moon” no=”129″ c=”deck2″ amt=”3″][/card]3x [card name=”Evosoda” set=”Generations” no=”62″ c=”deck2″ amt=”3″][/card]2x [card name=”Max Potion” set=”Guardians Rising” no=”128″ c=”deck2″ amt=”2″][/card]2x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”2″][/card]2x [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”deck2″ amt=”2″][/card]2x [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”deck2″ amt=”2″][/card]1x [card name=”Special Charge” set=”Steam Siege” no=”105″ c=”deck2″ amt=”1″][/card]1x [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”6″]4x [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”deck2″ amt=”4″][/card]2x [card name=”Grass Energy” set=”Evolutions” no=”91″ c=”deck2″ amt=”2″][/card][/energy][/decklist] 

¿Qué?

Four Rowlet, Three Dartrix and Four Decidueye-GX

This count is perfect. Four [card name=”Rowlet” set=”Sun and Moon” no=”9″ c=”name”][/card] as a base is optimal so that prizing isn’t an issue and it gives you leeway if one is Knocked Out early or started with. This deck can be clunky; I am aware. With that, you want to mitigate that nuisance as much as possible. With three Dartrix, you won’t be relying on [card name=”Rare Candy” set=”Sun and Moon” no=”129″ c=”name”][/card] as much as you would in say, Gardevoir-GX, if you’re playing only two Kirlia. Decidueye-GX is a great attacker, but it’s not your main attacker. You don’t need to have an all-out focus on it. Speaking of Decidueye-GX, four is the way to go. With four Rowlet, you have the option to get all four out, however unlikely that may be. I have gotten three out at once and that remains my record to this day. I like having multiple copies to make them more expendable, like Rowlet, as well.

[cardimg name=”Zoroark-GX” set=”Shining Legends” no=”53″ align=”right” c=”none”][/cardimg]

Three Zorua and Two Zoroark-GX

This count seems thin, but it’s optimal. Three Zorua is a nice base to give you more Pokemon to fill your Bench up with for Riotous Beating and it gives you a slightly higher chance of starting with it or drawing into it early without having to use a [card name=”Brigette” set=”BREAKthrough” no=”134″ c=”name”][/card] to fetch multiples. Zoroark-GX is your main attacker, but I have never used more than two in a game, even with [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”name”][/card] and other recovery options. Riotous Beating is so dominant once you get it smacking for 150 damage with a Choice Band and along with Feather Arrow drops, you’ll be taking OHKOs quickly. Aside from that, there is a special healing card this deck plays to keep Zoroark-GX kicking for longer than it would otherwise.

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Three Tapu Lele-GX

I’ve become obsessed with statistics in the past month. A member of my team built a program through Python coding to find percentages on a few things. The biggest inquiry for any deck these days is “Will I start with Brigette?” and to a lesser extent, “Will I have a ‘draw’ Supporter after the Brigette?” Both questions are addressed in the code and for this deck with all the outs you have, you have an almost 60% chance of meeting both of those requirements. I can back this up with my gameplay, as I never had significant consistency problems. [card name=”Evosoda” set=”Generations” no=”62″ c=”name”][/card] (which will be discussed in a second) dramatically increases your percentages as it provides you with another out to get Zoroark-GX and with it, more cards via Trade. That figure may be higher, but putting Evosoda into context is very hard to define with variables without some guesswork. Having three Tapu Lele-GX helps you fit both of those bills and I don’t want to part with either of them for the sake of consistency and setup.

One Tapu Koko, One Mewtwo and One Espeon-EX

These are your techs, and each is important to the deck. Tapu Koko uses Flying Flip in almost every matchup, especially against Gardevoir-GX. By using it, you immediately set up math for Espeon-EX to Devolve your opponent’s Pokemon and get you in a commanding position. It’s also nice to use against bigger Pokemon that are difficult to take down in a single attack (accompanied by a few Feather Arrow) like Buzzwole-GX and other high-HP Basic Pokemon. [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card] is specifically for combating [card name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ c=”name”][/card], as its Weakness to Psychic can dramatically turn the tides for you. Psychic does 80 damage to a Buzzwole with a single Energy without any other modifiers, so a [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] alone will get you into 2HKO range. If your opponent overextends and puts too many Energy on a Buzzwole-GX, then things will get messy with Mewtwo taking easy Knock Outs. Espeon-EX is crucial to beating opposing Evolution decks, specifically Gardevoir-GX. Even if it was just for Gardevoir-GX, I would still play it since it is so important. Each of these techs has their place and I wouldn’t look to cut any of them.

Four Professor Sycamore and Four N

For a deck that can have consistency issues, maxed out copies of each of these is necessary. I’m not changing this. I have used all of them, or at least discarded all of them at some point, in nearly every one of the games I’ve played with the deck. I love these counts.

Two Guzma and Two Brigette

[card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] isn’t as important to this deck as it is to quicker decks. [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] comes from behind in most of its games, so playing [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] is prioritized more often than playing down a Guzma is. If you need to damage things your opponent has sheltered on his or her Bench, then I suggest using Hollow Hunt GX at an opportune time to recycle some discarded Guzma. Since you’re playing N so often as well, you often don’t discard Guzma unless you really have to with something like an [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”name”][/card]. Two Brigette brings me back to consistency and statistics, if you take just one out then you drop about five percentage points on our original model. This is minimal — but you then add in the prizing factor. I am a big believer in two or more Brigette in nearly every deck right now, and the card is essential to this deck as you rely on a big Bench with many different Pokemon.

Four Ultra Ball

Decidueye-GX wants to set up. Decidueye-GX wants you to play four Ultra Ball to make that happen. Decidueye-GX will be happy. Play four Ultra Ball!

Three Rare Candy and Three Evosoda

As mentioned earlier, this deck isn’t that explosive. You need to sit back and set up a lot of the time. With that, a lower count of Rare Candy is acceptable and Evosoda becomes a whole lot better, especially since it can get Zoroark-GX. I’m in love with Evosoda to be frank; it helps a ton with smoothing out draws and has saved me oodles of times in games. For instance, I recall distinctly two games in recent memory where I only had a Brigette, but I had an Evosoda which I used to get a Zoroark-GX on my next turn. With my Trade for the turn I was bailed out both times, saving me from what could have been a loss.

Two Max Potion and Two Field Blower

I’d love another [card name=”Max Potion” set=”Guardians Rising” no=”128″ c=”name”][/card], but with Hollow Hunt GX, you can make due with just two copies. It is great to use in any matchup that doesn’t take you down in one hit, which is almost everything. It allows your Pokemon to keep attacking for longer. To the same regard, while a third Field Blower could be nice, two has been fine for me. Against a Garbodor deck if you had the misfortune of facing one, you can do the Hollow Hunt business again to just get back [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card] and other resources. Field Blower can be especially nice against decks with Fighting Fury Belt like Volcanion and it gives you an out to win that rougher matchup.

[cardimg name=”Max Potion” set=”Guardians Rising” no=”128″ align=”right” c=”none”][/cardimg]

Two Float Stone and Two Choice Band

I like two of each relevant Tool in this deck and don’t plan to change it. [card name=”Dashing Pouch” set=”Crimson Invasion” no=”92″ c=”name”][/card] is something to think about just a tad, though, as you can incorporate the Max Potion strategy a little better with it. You can retreat between attackers, returning the Energy discarded to your hand and then playing a Max Potion down to heal the Pokemon that you sent back to your Bench. A third [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] would be cute, but space is very limited.

One Special Charge and One Rescue Stretcher

[card name=”Special Charge” set=”Steam Siege” no=”105″ c=”name”][/card] is probably the most expendable card in this list. It’s almost a luxury I feel sometimes, but I still really like it as a crutch to unfortunate discards. It also allows you to use your Hollow Hunt GX for more important cards, and makes Max Potion more abusable and powerful since you can recover discarded Energy and put them back into your deck, after healing and whatnot. [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”name”][/card] is similar, but I think it’s more important. There are many openings where you want to just get back a single Pokemon and I love that it can get you the one piece of a Decidueye-GX line that you’re looking for or a third Zoroark-GX. It even becomes a consistency card when you have a [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] in your discard (a pretty common thing) which is nice.

Four Double Colorless Energy and Two Grass Energy

This is the perfect Energy count. I’ve thought about going down to a single Grass Energy, even, but you want two for the [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card] matchup. Decidueye-GX is still a strong attacker, so drawing into a Grass Energy on turns where you get to put an Energy on something that’s not Zoroark-GX is nice. Three Energy could be a consideration if the meta shifts to a place where Decidueye-GX is an even more amazing attacker or if you’re having problems with the frogs of the format.

The Playbook

How Many Owls?

It’s challenging to know how many Decidueye-GX to put out sometimes. In a matchup like [card name=”Gardevoir-GX” set=”Burning Shadows” no=”93″ c=”name”][/card], you don’t want to put out too many things because then [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card] can come out of nowhere and punish you. On the other hand, you might need two Decidueye-GX out to take a OHKO on an opposing 180 HP Pokemon. Depending on the matchup, this number is going to change. Against decks where you can realistically take OHKOs, I aim to set up as many Decidueye-GX as it takes so that my Feather Arrow damage gets me to the OHKO range with Riotous Beating. Obviously, you need to leave yourself space for other attackers as well. If you’re in doubt, aim to get two Decidueye-GX out as soon as possible. From there, you can gauge whether you need another one.

Opening Brigette

This one depends a lot on the rest of the contents of your hand. Say you have limited draw power outside of Zoroark-GX, then you’re likely going to want to get two Zorua so that one doesn’t get Knocked Out somehow before you can draw out of your lull. If you already opened with a Zorua, then it’s acceptable to get two Rowlet and another Zorua so that you have a defense if the other one gets Knocked Out, as well. Sometimes you’ll get lucky and open with even more Basics than that, like two Zorua right off the bat and then you can just fire off a Brigette for three Rowlet in many cases! Against certain matchups, as discussed earlier in the techs section, a certain Pokemon like [card name=”Tapu Koko” set=”Sun and Moon Black Star Promos” no=”SM30″ c=”name”][/card] or Mewtwo might be valuable to have on your Bench just in case. Also remember that you can’t get three Pokemon with Brigette if you get [card name=”Espeon-EX” set=”BREAKpoint” no=”52″ c=”name”][/card]!

Playing Down Zoroark-GX

Do you want to play a Fighting-weak Pokemon-EX/GX down against something that can easily take it down? In many cases the answer is no. What I like to do against Gardevoir-GX decks, for example, is leave my Zorua unevolved until I need the extra draw or want to attack with it. Against Buzzwole-GX decks, the same thing applies, as you don’t want to give your opponent “free” Prizes. Trade is super important to your strategy, so sometimes you need to let it ride to get the extra draw. Just be cautious is all I’m trying to promote in this nugget of thought.

Against the Field

This deck is super well-rounded overall. I’m going to highlight some of the tips I have for specific matchups. Some decks won’t be highlighted as strategies against them are a bit more straightforward, well-known, or the decks aren’t that popular.

Buzzwole-GX / Lycanroc-GX | Slightly Favorable

This matchup is tough. Start by keeping your composure and taking it slow. Set up your [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card], avoid playing down [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] unless you must and use [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card] and Tapu Koko when you can. Both are formidable attackers as they make Knock Outs easier in the late game and Mewtwo itself is a little monster that can take down Buzzwole-GX on its own. Attacking with Decidueye-GX is strong in this matchup so try to get a Grass on one at some point to have access to Razor Leaf. Absorption GX and Dangerous Rogue GX are both OHKO attacks that you’re going to have to worry about, so try to play around them or address those Pokemon before they can strike you for big damage.

[cardimg name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ align=”right” c=”none”][/cardimg]

Decidueye-GX / Zoroark-GX (Mirror) | Even

The mirror match is generally whoever draws better. In a drawn-out match, though, you’ll want to set up as many Decidueye-GX as you can and use your Tapu Koko to Flying Flip. [card name=”Espeon-EX” set=”BREAKpoint” no=”52″ c=”name”][/card] will be your mvp if you set up Knock Outs correctly with your own Feather Arrow drops and the damage from Flying Flip. Timing [card name=”Max Potion” set=”Guardians Rising” no=”128″ c=”name”][/card] drops to save your Pokemon is important as well. You can out-speed your opponent in some games too with an aggressive showing from [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card], so if he or she seems to have a rough start, I would go for that route.

Garbodor / Drampa-GX | Even

Garbodor / Golisopod-GX | Even

Gardevoir-GX / Max Potion | Favorable

Use Flying Flip, Miraculous Shine; rinse and repeat! Putting on the pressure with big attacks can be okay too. Don’t be afraid to tap a Gardevoir-GX for at least 80 damage with an Energy Drive from [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] to set up a Devolution Knock Out later with Espeon-EX. You usually win this matchup on a “boardwalk” with Espeon-EX, rather than on Prizes.

Gardevoir-GX / Sylveon-GX | Slightly Favorable

This matchup is trickier than the previous one, as [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card] and Sylveon-GX can be bothersome. Plea GX can mess up your attackers, so be ready for the worst. Decidueye-GX can be lifted to your hand, so have some [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] on tap to get a new hand and save those important pieces. Much of the same from the “Broken Deck” version of this matchup carries over. You just don’t have to worry about as much healing in this one from the spam that is Max Potion.

Greninja BREAK | Even

I think this matchup is fine, but many disagree with me. If you just get one Decidueye-GX powered up, you can realistically take three or more Prizes with it alone! Before that, though, you’re bound to take at least two with Zoroark-GX and just using Riotous Beating. If you don’t set up or [card name=”Enhanced Hammer” set=”Guardians Rising” no=”124″ c=”name”][/card] wreaks you, that’s how I can see you losing.

Silvally-GX / Metal | Slightly Favorable

Vikavolt / Tapu Bulu-GX | Even

Volcanion | Slightly Unfavorable

Hold onto your Decidueye-GX in your hand until you need them to set up Knock Outs in this matchup. The potential for OHKOs remains for your opponent just on your Zoroark-GX, but you can trade back and forth, and the hope is that you leave your opponent without a backup attacker at some point. Volcanion can be kind of annoying, but it’s an easy Knock Out and it gives you a turn to use a Guzma and get ahead on Prizes.

Zoroark-GX / Golisopod-GX | Slightly Favorable

This matchup is all about taking it slow and healing. Your opponent can never take a OHKO on anything you have unless he or she plays some [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”name”][/card] nonsense, but that’s not a popular option. Using your Hollow Hunt for two [card name=”Max Potion” set=”Guardians Rising” no=”128″ c=”name”][/card] will be important, as you want to outlast your opponent to the point where you can just spam OHKOs with Riotous Beating.

Outta Here

That’s all for today folks. This deck is amazing! I think it’s the best deck in the format right now if you draw well. Its matchups are all very well rounded and you can beat anything! As of right now I will be playing it for Memphis, Tennessee Regionals — it’s that good. Try it out for yourself, I’m sure you’ll like it. Who doesn’t like Decidueye-GX?! Take care all, good luck at upcoming events. See you a little later this month!

~Caleb

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