Mewtwo, Mew, and Shedinja — Mewtwo & Mew-GX Revamped

[cardimg name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ align=”right” c=”none”][/cardimg]

I dislike the original “M3″ name given to [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] decks by many following Worlds. However, with the addition of [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] you get to give your opponent three of them as attackers; so the name is much more fitting now!

Shedinja was introduced by Tord Reklev in his Mewtwo and Mew-GX deck at Cologne Regionals. Shedinja is a great idea because it automatically gives you an edge in almost every matchup by allowing you to attack with three Mewtwo and Mew-GX without your opponent winning the game. This new look at the deck is interesting and I expect it to compete with the rest of the metagame moving forward.

In this article you can expect to learn all about this new variation of the popular Mewtwo and Mew-GX archetype and some other information on the slightly modified, more traditional Mewtwo and Mew-GX deck that Azul Garcia Griego and I played for Atlantic City Regionals! Mewtwo and Mew-GX is my favorite deck despite my first poor performance with it at a Regionals; it’s so strong and has more options than anything else.

Tord Reklev’s List

[decklist name=”.” amt=”60″ caption=”” cname=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″][pokemon amt=”22″]4x [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”deck2″ amt=”4″][/card]4x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”4″][/card]2x [card name=”Solgaleo-GX” set=”Sun and Moon Black Star Promos” no=”SM104″ c=”deck2″ amt=”2″][/card]2x [card name=”Nincada” set=”Lost Thunder” no=”29″ c=”deck2″ amt=”2″][/card]2x [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”deck2″ amt=”2″][/card]1x [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Naganadel-GX” set=”Unified Minds” no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Marshadow” set=”Unbroken Bonds” no=”81″ c=”deck2″ amt=”1″][/card]1x [card name=”Magcargo-GX” set=”Lost Thunder” no=”44″ c=”deck2″ amt=”1″][/card]1x [card name=”Latios-GX” set=”Unified Minds” no=”78″ c=”deck2″ amt=”1″][/card]1x [card name=”Greninja-GX” set=”Sun and Moon Black Star Promos” no=”SM197″ c=”deck2″ amt=”1″][/card]1x [card name=”Espeon and Deoxys-GX” set=”Unified Minds” no=”72″ c=”deck2″ amt=”1″][/card]1x [card name=”Charizard-GX” set=”Hidden Fates” no=”9″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”24″]4x [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”deck2″ amt=”4″][/card]2x [card name=”Red’s Challenge” set=”Unbroken Bonds” no=”184″ c=”deck2″ amt=”2″][/card]2x [card name=”Hapu” set=”Unified Minds” no=”200″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”4″][/card]4x [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”deck2″ amt=”4″][/card]2x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ amt=”2″][/card]1x [card name=”Switch” set=”Celestial Storm” no=”147″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Giant Hearth” set=”Unified Minds” no=”197″ c=”deck2″ amt=”3″][/card]2x [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”deck2″ amt=”2″][/card][/trainers][energy amt=”14″]8x [card name=”Fire Energy” set=”Evolutions” no=”92″ c=”deck2″ amt=”8″][/card]3x [card name=”Weakness Guard Energy” set=”Unified Minds” no=”213″ c=”deck2″ amt=”3″][/card]2x [card name=”Psychic Energy” set=”Evolutions” no=”95″ c=”deck2″ amt=”2″][/card]1x [card name=”Water Energy” set=”Evolutions” no=”93″ c=”deck2″ amt=”1″][/card][/energy][/decklist] 

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Two Nincada and Two Shedinja

The new centerpiece of this deck, Shedinja’s Vessel of Life Ability allows you to give up three Mewtwo and Mew-GX Knock Outs. Now, that doesn’t mean your opponent will willingly do that, it gives you the chance and that alone is worth it. What if your opponent targets Shedinja? Then they’re only taking a single Prize, effectively doing the same thing as taking one less Prize when taking out a Mewtwo and Mew-GX. For this reason, you can leave your Shedinja unused until your opponent starts honing in on a Mewtwo and Mew-GX Knock Out. Granted, you’ll have to accurately predict that there’s no one-hit Knock Out threat, but if you can do this successfully you’ll get more value out of your Shedinja. I can’t hype these up more than I already have. Trust me, Shedinja is amazing!

Two Solgaleo-GX

[cardimg name=”Solgaleo-GX” set=”Sun and Moon Black Star Promos” no=”SM104″ align=”right” c=”none”][/cardimg]

This list is built all-in around Turbo Strike. Finding your one-of [card name=”Solgaleo-GX” set=”Sun and Moon Black Star Promos” no=”SM104″ c=”name”][/card] in the Prizes ruins that so two are included to make sure that happens very rarely. While I’m uncertain about the card, [card name=”Hapu” set=”Unified Minds” no=”200″ c=”name”][/card] pairs well with Turbo Strike, “recklessly” burning through your deck to find key cards and getting Pokemon and basic Energy into the discard pile. With Water Energy in this list, having two Solgaleo-GX ensures you’re able to make use of [card name=”Greninja-GX” set=”Sun and Moon Black Star Promos” no=”SM197″ c=”name”][/card] in matchups where it counts by recovering the Water Energy if needed.

Four Dedenne-GX

This is something we borrowed ourselves in our own list. Playing a higher count of [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] means you won’t have to use [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”name”][/card] as often to find it and you can instead use them to thin the deck of your attackers and get them into the discard pile eventually.

One Reshiram and Charizard-GX

I think [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card] will be going back in my own list. Even though I’d sworn it off previously, I want it as an option after taking two [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card] losses in New Jersey. Tord was definitely swinging for the fences with techs to beat any matchup and including a natural way to one-shot Gardevoir and Sylveon-GX. In general, this is a solid matchup, and potentially moreso with Shedinja because Outrage becomes more powerful.

One Greninja-GX

Tord didn’t cut any corners in searching for ways to beat anything and Greninja-GX’s Mist Slash is the answer to [card name=”Keldeo-GX” set=”Unified Minds” no=”47″ c=”name”][/card] and other Pokemon that cannot be damaged by Pokemon-GX. This abstract list is able to make it work with a single Water Energy! I like the option of being able to beat pretty much anything, it’s an amazing feeling to be confident in both your play and lack of poor matchups when investing energy, money, and time into a major event. I wouldn’t condone this so much for local events like League Cups because it will rarely be useful, but if you expect a bunch of Keldeo-GX, do it—you make the call!

Two Red’s Challenge

With a more methodical approach to the deck as [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] “slows things down”, giving you more time to win, you can afford to play “slower” Supporters like [card name=”Red’s Challenge” set=”Unbroken Bonds” no=”184″ c=”name”][/card]. Finding a one-of in this list like [card name=”Switch” set=”Evolutions” no=”88″ c=”name”][/card], Water Energy, or a late game [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] is strong. The discarding effect is nice to get more Pokemon-GX attacking options into the discard pile as well. If you get crafty, you can play Red’s Challenge so Greninja-GX is the only card in your hand, then place it onto your Bench with Elusive Master and draw yourself three cards while creating a bulky two-Prize attacker.

Two Hapu

Using Hapu, you go a little deeper into your deck to find what you want at the cost of your Supporter for the turn. With four Dedenne-GX, this is more permissible since you can draw more cards if you need to. I am at odds with Hapu and Red’s Challenge. I’m not sure if I’d replace them with [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card], for instance; but I can see their value.

Four Pokemon Communication

Instead of [card name=”Mysterious Treasure” set=”Forbidden Light” no=”113″ c=”name”][/card], this list plays [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card] so you have a way to find [card name=”Nincada” set=”Lost Thunder” no=”29″ c=”name”][/card]. Pokemon Communication is an alternative out to Dedenne-GX and keep things running consistently.

Two Reset Stamp

Almost every successful deck this weekend, at the American and the European Regional Championships, was playing Reset Stamp. Two, specifically, was in each of the winning lists. It’s good in Tag Team Pokemon-GX decks, making it super hard for your opponent to finish the second game-winning Knock Out. It’s stronger in this list because you can leave your opponent with one Prize, giving up a three Prize [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] then a two Prize Mewtwo and Mew-GX with Shedinja attached (or vice versa). When your opponent has only one Prize, play the Reset Stamp for the greatest possible effect.

One Switch

Every Bench-sitter in this deck is either an attacker itself or a one Retreat Cost Pokemon, with the exception of [card name=”Espeon and Deoxys-GX” set=”Unified Minds” no=”72″ c=”name”][/card] and Reshiram and Charizard-GX, both of which you’ll have to start to put in play (usually)—requiring one Switch to move things around. With a greater focus on Turbo Strike in this list you can afford to play a lower Switch count because you’ll have more ways to accelerate Energy and get large Pokemon out of harm’s way.

Two Lysandre Labs

Take no losses, [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”name”][/card] is a tech primarily for Gardevoir and Sylveon-GX. It can be useful against [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card], although less-so. Simply put, that’s all this card does and it’s useless in other situations because you have Shedinja. Don’t put it down when you have a Shedinja attached, that would be embarrassing!

Three Weakness Guard Energy

Three copies of [card name=”Weakness Guard Energy” set=”Unified Minds” no=”213″ c=”name”][/card] replaces [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”name”][/card] and saves Bench space. They’re not bad because you can use them to activate many of your attacks. Fire Energy was included in Mewtwo and Mew-GX decks because [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] was the primary Energy acceleration. Yes, many Fire type techs like [card name=”Magcargo-GX” set=”Lost Thunder” no=”44″ c=”name”][/card] and [card name=”Charizard-GX” set=”Hidden Fates” no=”9″ c=”name”][/card] followed, but if you choose, you could run [card name=”Dragonite-GX” set=”Unified Minds” no=”152″ c=”name”][/card] to fill that sort of void. In any case, these aren’t difference makers as far as Energy cost is concerned, but saving a Bench space from being taken up by Jirachi-GX is very nice and they are worth playing.

Two Psychic Energy and One Water Energy

These can be played in slightly lower counts because of Red’s Challenge being able to find them quickly and effeciently. Lower counts are permissible when they’re not as involved in your strategy. This deck uses Turbo Strike a whole lot and with the protection of Shedinja and its Vessel of Life, you can reliably do so and take two-hit Knock Outs instead of being committed to a one-shot focus. Water Energy is for Greninja-GX. While it is important, you only need one because you can get it back with Solgaleo-GX if the Pokemon it’s attached to is Knocked Out. Psychic Energy is more important and that’s why there’s a couple. Three in the Worlds list was more of a luxury so you can find it consistently, but in this list, Red’s Challenge is doing that job. With Lysandre Labs in the deck you’re not going to have a ton of room to play a different Stadium instead like [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”name”][/card], so all in all these counts are fine.

The Shedinja Strategy

[cardimg name=”Shedinja” set=”Lost Thunder” no=”95″ align=”right” c=”none”][/cardimg]

This deck is a little slower than the list I’ve grown fond of. I like borrowing some of the ideas here and changing my own list than using Tord’s list completely. The idea behind this unique list was to beat everything. No losses of any kind, provided luck goes your way; there are techs for everything you could think of and then some. The usage of [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] is included to maximize the power of Reset Stamp and give you an “extra” attacker. Those two things go hand in hand in improving the strength of a deck and the inclusion works wonders for this build overall. While this list is polished, I prefer a more speedy list—opting for more consistency than all the techs. I like the addition of [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card] in order to give yourself some chance against [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card] without specific techs.

Before continuing, I want to make a contrast between Shedinja and [card name=”Custom Catcher” set=”Lost Thunder” no=”171″ c=”name”][/card].

These seem like vastly different cards, but upon closer inspection they’re quite similar. While Custom Catcher goes out of your way to choose a Pokemon you’d rather target than the one you’re handed to as your opponent’s Active, Shedinja lets you wait until that Pokemon presents itself naturally. While this might not happen every time, the extra time you buy with Vessel of Life is as valuable, or moreso than a pair of Custom Catcher. You get to attack more times, use more attackers, everything is better about it; Shedinja is broken and you should be on board with it by now, hopefully. I can see Shedinja making its way into more Tag Team Pokemon-GX decks too, the synergy with Reset Stamp is filthy. The only way I can see this changing is if Lysandre Labs sees an uptick in play and ruins the Shedinja strategy. Against a deck that has Lysandre Labs, your opponent needs to hit it at the right time to get maximum value out of it.

My Mewtwo and Mew-GX List

Here’s the updated version of the list I used in Atlantic City:

[decklist name=”.” amt=”60″ caption=”” cname=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″][pokemon amt=”20″]4x [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”deck2″ amt=”4″][/card]4x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”4″][/card]1x [card name=”Solgaleo-GX” set=”Sun and Moon Black Star Promos” no=”SM104″ c=”deck2″ amt=”1″][/card]1x [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Nincada” set=”Lost Thunder” no=”29″ c=”deck2″ amt=”1″][/card]2x [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”deck2″ amt=”2″][/card]1x [card name=”Naganadel-GX” set=”Unified Minds” no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Magcargo-GX” set=”Lost Thunder” no=”44″ c=”deck2″ amt=”1″][/card]1x [card name=”Latios-GX” set=”Unified Minds” no=”78″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”deck2″ amt=”1″][/card]1x [card name=”Espeon and Deoxys-GX” set=”Unified Minds” no=”72″ c=”deck2″ amt=”1″][/card]1x [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”deck2″ amt=”1″][/card]1x [card name=”Charizard-GX” set=”Hidden Fates” no=”9″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”29″]4x [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”deck2″ divide=”yes” amt=”4″][/card]4x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]4x [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”deck2″ amt=”4″][/card]3x [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”deck2″ amt=”3″][/card]2x [card name=”Switch” set=”Celestial Storm” no=”147″ c=”deck2″ amt=”2″][/card]2x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ amt=”2″][/card]1x [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”deck2″ amt=”1″][/card]1x [card name=”Energy Recycle System” set=”Celestial Storm” no=”128″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Giant Hearth” set=”Unified Minds” no=”197″ c=”deck2″ amt=”3″][/card]1x [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”11″]8x [card name=”Fire Energy” set=”Evolutions” no=”92″ c=”deck2″ amt=”8″][/card]3x [card name=”Psychic Energy” set=”Evolutions” no=”95″ c=”deck2″ amt=”3″][/card][/energy][/decklist] 

For New Jersey, we made the following changes:

  • Minus One Reshiram and Charizard-GX
  • Minus One [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”name”][/card], One [card name=”Nincada” set=”Lost Thunder” no=”29″ c=”name”][/card], and Two Shedinja
  • Minus One [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”name”][/card]
  • Plus One [card name=”Wobbuffet” set=”Lost Thunder” no=”93″ c=”name”][/card]
  • Plus One [card name=”Mewtwo” set=”Unbroken Bonds” no=”75″ c=”name”][/card]
  • Plus Four Custom Catcher

One Ditto Prism Star

This is better than the second Nincada unless you’re up against a Wobbuffet. What it can do is evolve into a [card name=”Magcargo-GX” set=”Lost Thunder” no=”44″ c=”name”][/card] and come out of nowhere to one-shot a [card name=”Latios-GX” set=”Unified Minds” no=”78″ c=”name”][/card] or a Mewtwo and Mew-GX copying Tag Purge. That option is nice and I think it’s worth playing for that reason. If your opponent puts a Wobbuffet in the mirror match, they’ve lost a valuable Bench slot and it won’t do much else. I expect Wobbuffet counts to drop moving forward with Fire-type decks underperforming at the Regionals.

Three Acro Bike

Tord didn’t have these but they’re too good not to play. Being fast and consistent is part of what makes this deck so great and with [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card], you can keep up the Shedinja strategy and remain super fast, which will beat decks outright.

One Pal Pad

Having a way to defend yourself against bad Welder openings where you discard a bunch of them is a must. Mewtwo and Mew-GX is better when you’re not running Shedinja; but with it, you’re going to have a lot of Bench spots that will be full so skipping it with Pal Pad is better.

Zero Specific Techs

I skip out on [card name=”Greninja-GX” set=”Sun and Moon Black Star Promos” no=”SM197″ c=”name”][/card] and [card name=”Lysandre Labs” set=”Forbidden Light” no=”111″ c=”name”][/card] for extra consistency in the Acro Bike count, as well as [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card] and the luxurious, but strong, [card name=”Energy Recycle System” set=”Celestial Storm” no=”128″ c=”name”][/card] and [card name=”Viridian Forest” set=”Team Up” no=”156″ c=”name”][/card]. It’s worth noting that Azul Garcia Griego and Tord Reklev’s lists are so different, there must be a middle ground—what I have above is the best of both worlds! Without consistency cards for speed in a Mewtwo and Mew-GX deck, I’m afraid you miss out on a lot of what makes the deck stronger than others. With Shedinja and that package, the sky is the limit and so far I am impressed with this deck. Clearly, there are more ways than one that you can take this deck but I am in the camp of belief that a mix of each is the best.

Updated Matchups

Breezing over things that have changed with the updated list. Refer to my other article on this deck or Stephane’s for more!

Mewtwo and Mew-GX Mirror

First, consistency and speed is important in the [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] matchup. In the past, most lists were built similarly in this fashion. With the introduction of Tord’s list, it will be interesting to see what the average player does with it—will they blend the speed and [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card] lists? Will they choose one or the other? In a head-to-head of a lists with Shedinja and without, the Shedinja list wins. The Prize advantage is too much to overcome. However, a tech-based list can be inconsistent, since you might not setup as well in a speed-based mirror match. The blended list that I’ve shared (the one I’m testing right now) is best prepared for each of these situations, bringing the same techs of importance, bringing a Prize advantage option and being consistent. This matchup will take some getting used to, some assumptions to be made, and of course some optimal draws. I’ll be keeping an eye on what’s popular in public lists and make some decisions based on that. Right now I think the blended list of Shedinja and speed is best.

Pikachu and Zekrom-GX

[cardimg name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ align=”right” c=”none”][/cardimg]

Lists without [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card] are favorable naturally, but will be moreso now with Shedinja. Opposing [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card] decks with Power Plant are unfavorable, but you have a better chance now with Shedinja. It effectively gives you a small chance to stumble (not having a counter to Power Plant) since you’ve giving up less Prizes. This won’t be as big of a difference maker as it is in the mirror match, but it’s something.

Welder Toolbox

The [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] Toolbox matchup gets better because you’re allowed another attacker with Shedinja. Before, your opponent would target two Mewtwo and Mew-GX to win the game, but now that changes and they’ll have to take out three Pokemon (since almost everything is a Pokemon-GX, not necessarily three Mewtwo and Mew-GX). Granted, this list doesn’t have Wobbuffet anymore, but with Shedinja, you’re kind of doing the same thing: giving yourself more time to attack and level the Prize trade in your favor.

Other Notes

  • [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] is not affected because of Burst GX, unless you can play two Shedinja Vessel of Life.
  • [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card] isn’t really affected because [card name=”Fairy Charm P” set=”Lost Thunder” no=”175″ c=”name”][/card] is the name of the game there.
    • You have to hard tech like Tord did with his list to win the matchup, for me I don’t see that being worth it.
  • Generic attacking decks like [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card] are made more favorable because you’re better positioned in a Prize trade.

Conclusion

Hopefully this piece cleared some things up for you about the crazy [card name=”Shedinja” set=”Lost Thunder” no=”95″ c=”name”][/card]-based list that Tord Reklev shocked us all with over in Germany. I think [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] is the best deck in the format, it’s truly in a category of its own! This weekend I’ve got some League Cup events and I’ll probably be playing a list like the blended one or a hard counter deck like Gardevoir and Sylveon-GX. Then I’ve got Knoxville Regionals the following week; I’ll be back one more time before then with some last-minute thoughts similar to this one. Let me know if you’ve got any feedback, anything I could potentially add or expand upon in the future as I plan on doing these journal-esque entries before each major event this season—followed by my usual review of said event.

Shedinja is truly an eye-opening game changer in this format and shakes things up for sure. The utilization of [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] was already gaining traction as a better-than-advertised card, but the addition of Shedinja’s Vessel of Life improves the overall strength and quality of whatever Tag Team Pokemon-GX deck you’re running.

Alright folks enough talk, I’m outta here. Take care, thanks for reading, hit me up in the Subscriber’s Hideout if you’ve got anything you want to talk about.

Peace,

–Caleb

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