Giratina VSTAR Has No Weaknesses… So Play It!

[card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] was the Lost Origin format’s most popular deck by a landslide and had decent to middling results during that time. As the online Silver Tempest meta develops, Giratina VSTAR finds itself solidly within the four archetypes that comprise Tier 1, though it is forced to tech for [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] to stay afloat. Giratina VSTAR is the most well-rounded deck in recent memory; it has speed, consistency, power, some room for customization, and most annoyingly, no exploitable weaknesses. Because of how fundamentally strong and well-rounded the deck is, it can never be seen as a bad pick, and it has at least a fighting chance in any matchup.

The Silver Tempest Meta

[cardimg name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ align=”right” c=”none”][/cardimg]

Recently I’ve written about two of Silver Tempest‘s top decks – Lugia VSTAR and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card]. I’m going to round things out by covering Giratina VSTAR. I consider Tier 1 to be comprised of Lugia VSTAR, Mew VMAX, Giratina VSTAR, and [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] Lost Box variants. At this point in my testing, Lugia VSTAR doesn’t feel great to play, as you have little control over your game. Lugia VSTAR feels a bit less consistent than the other top contenders — it is still undoubtedly a considerably strong deck though. Most recently, I’ve been working on Giratina VSTAR, so that’s why I’m writing about it today.

Oftentimes, I find myself trying to innovate and counter the meta, however, in the past year, there has always been one top-tier deck that has proven itself nearly impossible to counter, at least, not without sacrificing something huge, such as all of your other matchups. That deck used to be [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card]. Arceus VSTAR / Inteleon was the top dog for some time, as it was well-rounded and had no glaring weaknesses to exploit. This resulted in me playing that deck at two major events, doing fairly well at both of them. [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card] then became the most popular deck, being both well-rounded and difficult to counter — I played that deck at a Regional, though I low-rolled and didn’t do too well. I find myself seeing a similar pattern with Giratina VSTAR; it’s hard to find fault with these types of decks, though the mirror matches can be a bit of a snooze-fest.

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My Giratina VSTAR List

My current list doesn’t have anything too interesting, but not everything can be spicy, unfortunately.

[decklist name=”tina” amt=”60″ caption=”” cname=”Radiant Greninja” set=”Astral Radiance” no=”46″][pokemon amt=”17″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]3x [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”deck2″ amt=”3″][/card]3x [card name=”Giratina V” set=”Lost Origin” no=”130″ c=”deck2″ amt=”3″][/card]2x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”2″][/card]1x [card name=”Sableye” set=”Lost Origin” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”1″][/card]1x [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”deck2″ amt=”1″][/card]1x [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”29″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]2x [card name=”Serena” set=”Silver Tempest” no=”164″ c=”deck2″ amt=”2″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Battle VIP Pass” set=”Fusion Strike” no=”225″ c=”deck2″ amt=”4″][/card]4x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”4″][/card]2x [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”deck2″ amt=”2″][/card]2x [card name=”Switch” set=”Sword and Shield” no=”183″ c=”deck2″ amt=”2″][/card]2x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”2″][/card]1x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”1″][/card]1x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”14″]4x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”4″][/card]4x [card name=”Psychic Energy” set=”XY” no=”136″ c=”deck2″ amt=”4″][/card]3x [card name=”Grass Energy” set=”XY” no=”132″ c=”deck2″ amt=”3″][/card]3x [card name=”Water Energy” set=”XY” no=”134″ c=”deck2″ amt=”3″][/card][/energy][/decklist]I’m sure we are all familiar with how the deck works and why it’s good, so I’ll talk about some of the intricacies of the list, and why I believe the card counts are correct.

Deck List Breakdown

Two Cramorant

I tried cutting the second [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card], as many players have chosen to do lately. The reason being that you rarely ever need the second Cramorant, and you can still reuse the one copy with [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card]. Most games do require the use of Cramorant in the early game, however, as it is the only thing you can realistically attack with before you activate [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card]. Due to how universally important it is, you get severely punished whenever you prize the sole copy of it. Furthermore, the second copy is often helpful, even though it isn’t entirely necessary when neither is prized. Basically, Cramorant is simply a great card and you can’t afford to prize it when playing only one.

Galarian Zigzagoon

[cardimg name=”Galarian Zigzagoon” set=”Shining Fates” no=”SV078″ align=”right” c=”none”][/cardimg]

[card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] isn’t seen in many lists, but I am a huge fan of this card as it makes the deck a lot more dynamic and versatile. It can add relevant snipe damage (along with [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card]) against other decks with [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card], as well as increase [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card]’s damage cap.

With a [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] or two, Galarian Zigzagoon can help Giratina VSTAR’s Lost Impact KO through defensive cards such as [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card] or [card name=”Radiant Gardevoir” set=”Lost Origin” no=”69″ c=”name”][/card]. Whenever I am against Giratina VSTAR in an open-list online event, I always check for Galarian Zigzagoon, as I feel it is usually a big threat. Giratina VSTAR is a little bit easier to play around for some decks if it doesn’t have the Galarian Zigzagoon.

Drapion V

[card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card] is standard in Giratina VSTAR decks because of how much it swings the [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] matchup. With Mew VMAX being as popular as it is right now, Drapion V is well worth its spot in the deck. If you run into any fringe Darkness-weak Pokemon, such as [card name=”Mewtwo V-UNION” set=”Sword and Shield Black Star Promos” no=”SWSH159 ” c=”name”][/card], Drapion V absolutely clobbers them.

No Oranguru

I don’t currently run [card name=”Oranguru” set=”Sword and Shield” no=”148″ c=”name”][/card]. Oranguru is great against [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card], but the meta isn’t too heavy on Marnie at the moment. Mew VMAX seems to be favoring [card name=”Meloetta” set=”Fusion Strike” no=”124″ c=”name”][/card] and [card name=”Elesa’s Sparkle” set=”Fusion Strike” no=”233″ c=”name”][/card], but the Marnie version is such a good matchup that you don’t even need Oranguru. Other decks may use Marnie once, if at all, so Oranguru isn’t worth it. Oranguru would add several percentage points to the [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] matchup, but that matchup is fine now that this deck runs two [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card].

No Manaphy

There are no [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] in the deck because it’s easy to play around [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card]’s Moonlight Shuriken attack by leaving only one low-HP Pokemon in play.

Sableye

[card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] is being cut from some lists, but it is too helpful against single-Prize Pokemon. At best, Sableye can take out two Pokemon at once; it can easily take out most single-Prize Pokemon, which is great for closing games out if you are on odd Prizes. Sableye also reduces the chances of getting punished for playing [card name=”Serena” set=”Silver Tempest” no=”164″ c=”name”][/card] over [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card], since it can easily snipe the Bench.

Serena

Serena is so much better than Boss’s Orders in my opinion. Previously, so many decks would brick with Boss’s Orders in hand, but Serena can save you from those sticky situations. Boss’s Orders was used to take out multi-Prize Pokemon anyway, so switching to Serena increases consistency.

Some decks, such as Mew VMAX, can get more value from Boss’s Orders, but [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] is not a deck that needs to use Boss’s Orders on single-Prize Pokemon. If you find yourself needing to, Sableye can get the job done.

Roxanne

[card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] makes for a powerful combo along with [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] against Special Energy decks, such as [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] and Regigigas. Roxanne is also needed to win against single-Prize Lost Zone decks, although that matchup is still not great. You usually only have the opportunity to use Roxanne once, and it can be searched with [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card]. Temple of Sinnoh is necessary to deal with Lugia STAR, and it makes that matchup quite competitive — without Temple, the Lugia VSTAR matchup is terrible. Regigigas is collateral damage as well, but unfortunately, Temple of Sinnoh isn’t as helpful in other matchups outside of bumping [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card].

Ordinary Rod

I play the second [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] over [card name=”Energy Recycler” set=”Battle Styles” no=”124″ c=”name”][/card]. Getting back a few extra Energy is nice, but you don’t usually need them. At worst, you sometimes need to be careful with your Energy, but you usually have plenty to win the game. Getting the Pokemon back has a lot of value, especially because you often have to Lost Zone Giratina VSTAR pieces (and Ordinary Rod back the ones you do have). Ordinary Rod also allows you to play around [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”name”][/card] more easily.

Energy Lineup

The Energy lineup is somewhat normal, and multiple [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card] are necessary for the deck to function. Water Energy opens up [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] or Lumineon V plays, both of which can be game-changing, though quite situational. The last thing I’ll mention is the lack of [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”name”][/card]; I found it to be quite underwhelming, and I think [card name=”Switch” set=”Sword and Shield” no=”183″ c=”name”][/card] is better to allow for multiple [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card] uses. Since this deck requires many cards in the Lost Zone quickly and then it’s good to go, there’s not much of a need for a recurring Comfey pivot. Sometimes it can be good against an opposing Roxanne, but you can use any Energy card for that purpose before or after the Roxanne.

Matchups

Lugia VSTAR — Even

[cardimg name=”Temple of Sinnoh” set=”Astral Radiance” no=”214″ align=”right” c=”none”][/cardimg]

[card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] attacking on Turn 2 is a lot of pressure, and it’s capable of easily OHKO’ing even [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card]. Furthermore, [card name=”Raikou” set=”Vivid Voltage” no=”50″ c=”name”][/card] or [card name=”Stoutland V” set=”Battle Styles” no=”117″ c=”name”][/card] can be troublesome in specific situations. That said, Giratina VSTAR has answers; [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] is highly impactful in this matchup because it shuts off [card name=”V Guard Energy” set=”Silver Tempest” no=”169″ c=”name”][/card], which then allows Lost Impact to OHKO Lugia VSTAR. Star Requiem is another free two Prizes, which leaves you with two to find elsewhere. If Giratina VSTAR draws well, it can realistically beat Lugia VSTAR in a Prize trade.

Furthermore, the opponent is forced to find a counter to Temple of Sinnoh if they wish to pull off a meaningful attack on the next turn. [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”name”][/card] is the most accessible Stadium counter — if they ever attack with [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card], Radiant Greninja can respond for a double KO on it and Pumpkaboo. This is highly situational though, as Radiant Charizard is usually the end-game attacker. Usually, it is best to save Temple of Sinnoh for the turns where it can be used proactively, or when combined with [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card]. There are only two Temple of Sinnoh in the deck, so use them wisely.

Another fun tactic in this matchup is to use Radiant Greninja’s attack right after they use Summoning Star to get two [card name=”Archeops” set=”Silver Tempest” no=”147″ c=”name”][/card] into play. Greninja hits them each for 90, and this is followed up with [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card]’s attack to take out both Archeops. Again, this is situational, but it can be a strong play, cutting off their access to Archeops for the rest of the game. Even if you can set this up, it is sometimes better to KO the Lugia VSTAR in front of you if that is an option. Everything depends on the situation.

Mew VMAX — Favorable

This matchup is great thanks to [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card]. Between Drapion V and Star Requiem, you will always have an easy way to take out [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] in one shot. Even if they manage to take one or two Prizes with [card name=”Meloetta” set=”Fusion Strike” no=”124″ c=”name”][/card], it can be easily dispatched with a noncommittal attack from [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card]. Sometimes you want to delay taking your third Prize — if Mew VMAX uses Roxanne and KO’s Drapion V before you have ten cards in the Lost Zone for Star Requiem, it opens the door for them to run away with the game. This can happen a lot more often than you might expect and isn’t simply some fringe situation. The idea is to checkmate them with Drapion V and Giratina VSTAR’s Star Requiem on the board when you go down to two or three Prizes remaining. Since both threats can OHKO Mew VMAX, the opponent won’t have a way to avoid defeat, even with a lucky Roxanne.

Sableye — Unfavorable

This matchup is tough but winnable. [card name=”Giratina V” set=”Lost Origin” no=”130″ c=”name”][/card] is the ideal early-game attacker because they can’t take advantage of it at that point. Radiant Charizard is a problem in the late game, but so you want value from Giratina V in the early game because they have difficulty KO’ing it. If they damage the Giratina V, you can evolve it out of KO range and attack another time for free. Sometimes you will attack with Cramorant in the early game if you do not have [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card] online.

[cardimg name=”Sableye” set=”Lost Origin” no=”70″ align=”right” c=”none”][/cardimg]

If they do not get [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] down fast enough, punish with [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] for two Prizes. If you have to use [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card] for a Supporter, try and save it with Aqua Return while taking a KO. Your power plays in this matchup come from [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] and Roxanne. Galarian Zigzagoon with [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] can allow [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] to take out two [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card]. Usually, this is what you’ll go for, but there is also the option to use two Scoop up Net with Galarian Zigzagoon to KO Sableye and Comfey. Unfortunately, they can also use Roxanne against you, and there’s no good way to play around it besides thinning as much as possible without sacrificing important resources.

This matchup is bad because they have more and better options to take Prize cards, such as more Sableye, and the fact that [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card] can easily take out Giratina V to close out the game. If you have the opportunity, you may be able to trade one-for-one on Prizes throughout the entire game and avoid putting Giratina V in play, however, this is hard to pull off, and difficult to sustain throughout the game. If you are trying to avoid using Giratina V, the only ways to take out Radiant Charizard are with Radiant Greninja or Lumineon V, so you need to keep those plays open.

I don’t know for sure the optimal way to play this matchup. It seems like there is no determining factor that causes games to be won or lost on either side. Sableye wins more often because it has a better single-Prize game, and Radiant Charizard beats Giratina V. You want to manage your Bench to avoid giving them too many easy Prize cards, but you also need Pokemon in play to function, so it’s a tough situation. You want to use Scoop Up Nets to heal damage or reuse Galarian Zigzagoon, but you also need to use those just to function!

Regigigas — Slightly Favorable

Like against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], you want to pick your spots to use [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] since you only have two. I like to use Temple of Sinnoh to disable [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”name”][/card] when it looks like they will be needing it the most. After they had a weak turn, or have few cards in hand, you can use your Stadium plus a KO to limit their options. Sometimes they will be able to respond, but they must do so three times, as Star Requiem is essentially an extra Temple of Sinnoh when it comes to bypassing Gift Energy. Furthermore, a well-timed [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] combined with either Temple of Sinnoh or Star Requiem is extremely painful for [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] to deal with.

Shred is your best attack in this matchup, but sometimes you evolve for the extra HP, or to escape from [card name=”Regice” set=”Astral Radiance” no=”37″ c=”name”][/card]’s Blizzard Bind. Once you start attacking, try to limit the amount of Comfey you have in play. [card name=”Regieleki” set=”Evolving Skies” no=”60″ c=”name”][/card]’s Teraspark can pick them off easily, and you want to avoid feeding your opponent free Prizes. Usually, you only attack with Radiant Giratina, as Regigigas often gets one stray Prize at some point, so you simply throw multiple [card name=”Giratina V” set=”Lost Origin” no=”130″ c=”name”][/card] at them and try to win a Prize trade.

Origin Forme Palkia VSTAR — Even

[card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card] is a close matchup. It may be slightly favorable, though many Origin Forme Palkia VSTAR players will say otherwise. Origin Forme Palkia VSTAR isn’t as popular now as it used to be, but it is still played to some extent. As with most matchups, if they do not get a fast [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], you can punish with [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] for two Prizes. On the other hand, be sure to play around their Radiant Greninja by limiting the number of low-HP Pokemon you have in play at the end of your turn. They will probably never attack with Radiant Greninja if they cannot take two Prizes with it.

[card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] can easily OHKO Origin Forme Palkia VSTAR, so you can gain an edge by preventing it from OHKO’ing Giratina VSTAR. This can be done by limiting your Bench size, and it is important that you do so once you start attacking with Giratina VSTAR. They may have a [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card], which can be annoying. If possible, play so that you can use Star Requiem on the Origin Forme Palkia VSTAR with the Big Charm, otherwise, you’ll need to finish it off with three [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] pings. Try to keep [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] in your hand, so that when they inevitably snipe off a Giratina V, you can put it back into the deck immediately to play around [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”name”][/card].

Kyurem VMAX – Favorable

[card name=”Kyurem VMAX” set=”Lost Origin” no=”49″ c=”name”][/card] has a hard time keeping up with Giratina VSTAR. Star Requiem can easily delete a Kyurem VMAX in the mid-to-late game, so you only need to find three Prizes elsewhere. Lost Impact can get two on any Basic Pokemon V or Origin Forme Palkia VSTAR. [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] can take out [card name=”Oranguru” set=”Sword and Shield” no=”148″ c=”name”][/card] for one. You could also simply two-shot another VMAX. Be sure to hang on to [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card], as they may have [card name=”Wash Water Energy” set=”Vivid Voltage” no=”165″ c=”name”][/card] to try and defend against Star Requiem. There are some situations where you need to play around their Radiant Greninja, but sometimes you don’t need to worry about it. Even if they take two Prizes with it, it will require the use of Star Portal, which they won’t be able to use on Kyurem VMAX later. For the most part, you can win this matchup by playing the game normally and finding the most efficient KOs possible.

Summing Up

Overall, Giratina VSTAR is equally as strong as it was in the last format. Although the [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] matchup can be scary, it’s close and competitive, and I wouldn’t say it’s that bad. Giratina VSTAR has two broken attacks that are capable of dismantling any deck that uses multi-Prize Pokemon. It’s the most well-rounded deck in the format, though it requires a lot of practice and has a bit of a learning curve. I would recommend testing out Giratina VSTAR for any upcoming event, as it has no real weaknesses besides its unfavorable Sableye matchup.

That’s all I have for today. Thanks for reading!

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