The Best Deck to Beat Lugia VSTAR
Hello all PokéBeach readers! Here is Gabriel Semedo again with another Pokémon TCG article and this time I’m going to talk about one of the most successful decks in the matchup against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card]; [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] / [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card].
The Crown Zenith collection arrived and I thought things would change a bit, but according to the Orlando Regionals results, nothing has changed and Lugia VSTAR remains by far the best deck in the format. I was hoping that the Lost Box deck with [card name=”Raikou V” set=”Brilliant Stars” no=”48″ c=”name”][/card], [card name=”Zamazenta” set=”Crown Zenith” no=”97″ c=”name”][/card], and the new Tool [card name=”Sky Seal Stone” set=”Crown Zenith” no=”143″ c=”name”][/card] could finally stop Lugia VSTAR, but in the end, this deck didn’t even do a good job and the best Lost Box deck was the version focused on single-Prize Pokémon, with Amazing [card name=”Rayquaza” set=”Vivid Voltage” no=”138″ c=”name”][/card] and Amazing [card name=”Raikou” set=”Vivid Voltage” no=”50″ c=”name”][/card].
Beating the BDIF
Since things continue as they were before, I decided to go a little deeper into the decks focused on beating Lugia VSTAR and do some research on the most successful decks in the matchup against it. For this, I used the data provided by the Limitless sites that account for the results of face-to-face and online tournaments. After doing this analysis and identifying the decks with the highest win rates, I decided to test them to identify their strengths and weaknesses.
[cardimg name=”Yveltal” set=”Celebrations” no=”19″ align=”right” c=”none”][/cardimg]
Most would say the best deck in the format to beat Lugia VSTAR is [card name=”Yveltal” set=”Celebrations” no=”19″ c=”name”][/card] Control, but to the surprise of some, Yveltal Control decks are not the best, in fact, Lugia VSTAR is winning this matchup more and more — Yveltal Control is now a well-known deck with no surprise factor, and Lugia VSTAR players are learning how to play the matchup more and more.
According to the research I did with the Limitless results and then doing some test sessions, I was able to identify two decks that are off the radar of the metagame but that have positive results, specifically in the matchup against Lugia VSTAR. These decks are [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / Flying Pikachu VMAX / [card name=”Tapu Koko VMAX” set=”Battle Styles” no=”51″ c=”name”][/card] and Galarian Weezing / Flying Pikachu VMAX / [card name=”Aerodactyl VSTAR” set=”Lost Origin” no=”93″ c=”name”][/card]. The Limitless website provides some lists of these decks used by some players, some with potential and others which, in my opinion, are poorly assembled.
That’s when the idea for today’s article came up — what would be the result of taking these two decks and using my vision and knowledge about deckbuilding to prepare my versions of these decks, with the objective of beating Lugia VSTAR and playing at least toe-to-toe against the rest of the metagame, still tweaking all of that to get the consistency needed to use the deck competitively.
In this article, I will only focus on the Galarian Weezing / Flying Pikachu VMAX / Aerodactyl VSTAR roster, and I will do a card-by-card analysis as each piece of this deck deserves an explanation and plays an important role. If you want to know more about the Arceus VSTAR / Flying Pikachu VMAX / Tapu Koko VMAX deck, let me know in the comments and I’ll be back in the next article with a full analysis of that deck too!
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The Deck List
[decklist name=”Galarian Weezing / Flying Pikachu” amt=”60″ caption=”” cname=”Crobat VMAX” set=”Shining Fates” no=”45″][pokemon amt=”16″]3x [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”deck2″ amt=”3″][/card]4x [card name=”Koffing” set=”Shining Fates” no=”SV076″ c=”deck2″ amt=”4″][/card]2x [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”deck2″ amt=”2″][/card]2x [card name=”Flying Pikachu V” set=”Celebrations” no=”6″ c=”deck2″ amt=”2″][/card]1x [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”deck2″ amt=”1″][/card]2x [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”deck2″ amt=”2″][/card]1x [card name=”Aerodactyl V” set=”Lost Origin” no=”92″ c=”deck2″ amt=”1″][/card]1x [card name=”Aerodactyl VSTAR” set=”Lost Origin” no=”93″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]3x [card name=”Professor’s Research” set=”Sword and Shield” no=”201″ c=”deck2″ amt=”3″][/card]2x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”2″][/card]2x [card name=”Judge” set=”Lost Thunder” no=”209″ c=”deck2″ amt=”2″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”189″ c=”deck2″ amt=”2″][/card]1x [card name=”Serena” set=”Silver Tempest” no=”164″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ amt=”4″][/card]2x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”2″][/card]2x [card name=”Switch” set=”Black and White” no=”104″ c=”deck2″ amt=”2″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”deck2″ amt=”2″][/card]2x [card name=”Dark Patch” set=”Astral Radiance” no=”139″ c=”deck2″ amt=”2″][/card]1x [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ amt=”3″][/card][/trainers][energy amt=”11″]4x [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”deck2″ amt=”4″][/card]3x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”3″][/card]4x [card name=”Darkness Energy” set=”Call of Legends” no=”94″ c=”deck2″ amt=”4″][/card][/energy][/decklist]
Deck List Breakdown
Start Your Game With Neutralizing Gas
Four Koffing, Three Galarian Weezing
[cardimg name=”Galarian Weezing” set=”Shining Fates” no=”SV077″ align=”right” c=”none”][/cardimg]
I’ve probably said this a few times here on PokéBeach, but it’s worth remembering; [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] has one of the strongest Abilities in the game. The problem is that this Pokémon is relatively fragile, and you can only lock the opponent for a certain amount of time, but the idea in this deck is precisely that. Galarian Weezing’s job is to buy you enough time to set up the right attacker for the matchup you’re facing.
You can win some games with just the Neutralizing Gas Ability, as the opponent may have a bad hand and they will not have access to the powerful Abilities of the format, leaving them without a strong play and thus will slowly take damage from the Severe Poison attack. In most games, however, you need to know when to stop attacking with Galarian Weezing in order to go in with your real attackers.
The biggest challenge when using Galarian Weezing is knowing when to stop using it in the game. A common mistake players make when using this deck is to insist on using Galarian Weezing non-stop, thinking they will be able to maintain control of the game for many turns. It’s easy to lose control of the match with Galarian Weezing because, by the time the opponent manages to get a solid attacker on the field, Galarian Weezing will no longer be effective. The opponent will Knock Out a Galarian Weezing per turn, while you continue to deal little damage and with the illusion that you are controlling the game.
It needs to be clear that Galarian Weezing primarily has the function of buying time and not taking Prizes.
Pikachu Functions in at Least Three of the Meta’s Major Matchups
Two Flying Pikachu V, Two Flying Pikachu VMAX
[card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] is the most anti-meta Pokémon that exists in the format. With a line of 2-2, you can get good answers against Lost Box and [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card], as they are decks that only use Basic Pokémon, and as a bonus, it hits [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] and [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card] for Weakness. In addition, it works in several other important matchups in the format, protecting you from [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card], [card name=”Vikavolt V” set=”Darkness Ablaze” no=”60″ c=”name”][/card], and [card name=”Raikou V” set=”Brilliant Stars” no=”48″ c=”name”][/card].
I enjoy playing with Flying Pikachu VMAX decks because it’s an easy Pokémon to fit into different builds, as it only takes one Lightning Energy and two Colorless to do great damage in the metagame. [card name=”Flying Pikachu V” set=”Celebrations” no=”6″ c=”name”][/card]’s free Retreat Cost is also something wonderful that should be mentioned, especially in this build that aims to use [card name=”Koffing” set=”Shining Fates” no=”41″ c=”name”][/card]’s Ascension attack on the first turn to evolve into Galarian Weezing and get Neutralizing Gas online.
A Heavy Counter for Lugia VSTAR
One Aerodactyl V, One Aerodactyl VSTAR
[cardimg name=”Aerodactyl VSTAR” set=”Lost Origin” no=”93″ align=”right” c=”none”][/cardimg]
Due to the ultimate power of Lugia VSTAR, players have found themselves in situations using the most effective counters possible, even if these responses are not as effective or consistent otherwise — [card name=”Aerodactyl VSTAR” set=”Lost Origin” no=”93″ c=”name”][/card] is a good example of this.
Aerodactyl VSTAR is a Pokémon that is being put into several builds with the sole objective of using its VSTAR Power to prevent Lugia VSTAR from bringing [card name=”Archeops” set=”Silver Tempest” no=”147″ c=”name”][/card] into the field. It is possible to even see Aerodactyl VSTAR in [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] lists, where the Pokémon has zero synergy with the rest of the deck.
The problem is that Aerodactyl VSTAR only works against Lugia VSTAR if you go first because you can attack with Aerodactyl VSTAR before the opponent uses Lugia’s VSTAR Power, but if you go second, the opponent has the opportunity to use VSTAR Power before you.
Even if you do go first, there is still the possibility for the Lugia VSTAR player to use [card name=”Canceling Cologne” set=”Astral Radiance” no=”136″ c=”name”][/card] to disable Aerodactyl VSTAR’s Ability and bring Archeops to the field anyway.
In short, Aerodactyl VSTAR is far from being the perfect counter to Lugia VSTAR, but it’s still one of the best answers out there in the format to try and beat this insane deck.
It is thinking about all these difficulties that the list presents so many cards aimed at defeating Lugia VSTAR, as it is clear that Aerodactyl VSTAR is not enough on its own. The entire deck is dedicated to having multiple responses and Aerodactyl VSTAR is just one of them.
It is worth remembering that Aerodactyl VSTAR is a great attacker and the Pokémon that can do the most damage in the deck. Its Lost Dive attack does 240 damage and is capable of KOing just about any Pokémon V, as well as doing a lot of damage to stop Pokémon that it aims to tank hits like [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card] and [card name=”Duraludon VMAX” set=”Crown Zenith” no=”104″ c=”name”][/card].
Crobat V for Consistency, Crobat VMAX for Mew VMAX
Two Crobat V, One Crobat VMAX
Regardless of if you are using [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”name”][/card] or not, I see it as necessary to use two copies of [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card]. The deck already has a bit of a consistency problem and that’s why you need Crobat V’s draw power, mainly to find Special Energy on the turn that it’s needed.
This is a Pokémon that I didn’t see present in any list related to this deck, but for me, it makes perfect sense to use Crobat VMAX and not use [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card]. All players who have used [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] / [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] and achieved a good result, either in face-to-face or online tournaments, prefer to use Drapion V instead of Crobat VMAX, but for me, this is a big mistake and a waste.
[cardimg name=”Drapion V” set=”Crown Zenith GG” no=”GG49″ align=”right” c=”none”][/cardimg]
Drapion V is the Pokémon every Mew VMAX player must deal with — if you are a Mew VMAX player and you lose to Drapion V, regardless of the deck you are facing, then the best suggestion is that you switch decks. Current Mew VMAX rosters use [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] and [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card], both Stadiums affect Drapion V — one disables the Ability so Drapion V can’t attack and the other sends that Pokémon to the Lost Zone so they can’t use it twice. The reason Mew VMAX still wins Regionals or makes the Top 8 is precisely because players think they can beat good Mew VMAX players with a simple Drapion V, and unfortunately that’s not how it works. There are several builds where the only solution is to use Drapion V, such as Lost Box, but this list has all the elements to use a stronger and more effective attacker.
The advantage of using Crobat VMAX to beat Mew VMAX is being able to use this Pokémon even with Path to the Peak on the field, in addition to having 300HP and forcing the opponent to have to use four [card name=”Power Tablet” set=”Fusion Strike” no=”236″ c=”name”][/card], or three Power Tablet and a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card] to get the KO. It’s simply another level of difficulty for the opponent.
In addition to Mew VMAX, Crobat VMAX has a natural synergy with Galarian Weezing, as the Stealth Poison attack allows it to deal damage and go back to the Bench, re-promoting Weezing to the Active Spot. It’s a good combo to deal with low-HP Pokémon like [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card] or [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card].
These Pokémon Only Work With Marnie, Judge, or Roxanne
Two Marnie, Two Judge, One Roxanne
Galarian Weezing is cool, and so is Flying Pikachu VMAX, but none of them would make the impact they do on the opponent without [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] or [card name=”Judge” set=”Fusion Strike” no=”235″ c=”name”][/card]. All decks in the format have answers to deal with Galarian Weezing and Flying Pikachu VMAX, but the opponent needs to find these cards in their decks to do so. For example, a Lost Box player wants to KO their Flying Pikachu VMAX using a combination of [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] plus [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card] plus a Lightning attacker — it’s a difficult combination to achieve all at once because to prepare the attacker you still need [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card] and have the necessary Energy in your deck and hand. If you don’t use Marnie, this combo ends up being accessible to them, since one of the characteristics of Lost Box is to accumulate high amounts of cards in hand due to [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”name”][/card] and Comfey’s Flower Selecting. The same example can serve for [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] or [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] as well. All decks have answers, but you need to take them out of your opponent’s hand.
This is why a Lost Box / Flying Pikachu VMAX deck is bad — instead of using Marnie to stop the opponent’s combo or Boss’s Orders to eliminate the Pokémon that can KO your Flying Pikachu VMAX, you are forced to use Colress Experiment to get set up and put cards in Lost Zone to use Mirage Gate.
If you want to use Flying Pikachu VMAX, you need to use Marnie and Roxanne. Without Marnie, this Pokémon is not as effective.
Draw Power is Also a Priority
Three Professor’s Research
[cardimg name=”Professor’s Research” set=”Pokemon GO” no=”78″ align=”right” c=”none”][/cardimg]
A complex setup deck that uses [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card] as its draw power also needs access to the strongest draw Supporter in the game. The ideal would be to only play Marnie and Judge, but unfortunately, this is not always possible. If you try to do this, you are likely to brick more times than your opponent.
Get set up first and try to apply your strategy later. We are talking about a card game, and because of that nothing is exact. You never know what you can draw from only four or five cards, but you do know that the list isn’t consistent enough to rely on that and that drawing seven cards from a Professor’s Research is almost twice as effective as the four cards from a Judge.
Respect the limitations of the deck, as the build was already taking into account all the strengths and weaknesses of the lists.
Gust Effects Are a Luxury, But Always Broken
Two Boss’s Order, One Serena
Before developing my own version of [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] / [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] I analyzed several lists that had results in both face-to-face and online tournaments, and during that research, I noticed that some lists of this deck did not use any Boss’s Orders or [card name=”Serena” set=”Silver Tempest” no=”164″ c=”name”][/card]. Even though I’m totally against it, not least because this is a deck where your main attackers need two attacks to KO a VSTAR or VMAX Pokémon, I still see some sense in playing without any gust effect. By removing Boss’s Orders and Serena you gain three slots in the deck, but I don’t see how those three slots can bring more benefits than an effect as strong and important as Boss’s Orders.
Another VSTAR Power Option
Forest Seal Stone
If you’re not up against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”name”][/card]’s VSTAR Power will always be a better option than Aerodactyl VSTAR’s.
Ten Pokémon Search Items and it’s Still Not Enough
Four Quick Ball, Four Ultra Ball, Two Evolution Incense
It may not look like it, but this deck has four Stage One Pokémon. Galarian Weezing, Flying Pikachu VMAX, Aerodactyl VSTAR, and [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”name”][/card]. Of course, you don’t need to use all four in every game, but even then you need consistency and speed to evolve at least one or two Galarian Weezings in addition to your big attacker.
Four Switching Cards
Two Switch, Two Air Balloon
These cards are essential in the first turn if you don’t start [card name=”Flying Pikachu V” set=”Celebrations” no=”6″ c=”name”][/card] or [card name=”Koffing” set=”Shining Fates” no=”41″ c=”name”][/card]. Throughout the game, you may need some switching cards to bring mobility between your attackers, mainly because Galarian Weezing has a Retreat Cost of three.
Block Amazing Yveltal with Big Parasol
Two Big Parasol
[cardimg name=”Big Parasol” set=”Darkness Ablaze” no=”199″ align=”right” c=”none”][/cardimg]
Amazing [card name=”Yveltal” set=”Shining Fates” no=”46″ c=”name”][/card] is so strong, but so strong, that every deck focused on VMAX and VSTAR Pokémon that dares to face Lugia VSTAR needs to use [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”name”][/card], otherwise your Pokémon will be KO’d, be it a 40HP or 400HP Pokémon.
Another good use for Big Parasol is to block [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card]’s attack effect. The idea here is to use both copies, one on the Active Pokémon and the other on a strong Pokémon on the Bench, because that way even if the opponent uses [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] to shift the Pokémon with Big Parasol, you can send up the other Pokémon that has Big Parasol instead.
Buy a Turn or Two of Energy Attachment
Two Dark Patch
This is another addition that I decided to invest in and that I didn’t see in the other lists I analyzed. The function of the [card name=”Dark Patch” set=”Astral Radiance” no=”139″ c=”name”][/card] is to be able to get Energy onto [card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] without needing to use your attachment for the turn — that way you can put Energy on your big attacker, be it a [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] or [card name=”Aerodactyl VSTAR” set=”Lost Origin” no=”93″ c=”name”][/card].
For the matchup against [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card], I see the Dark Patch as necessary for you to be able to power up Crobat VMAX in time, otherwise, you would need up to three turns to power up a Crobat VMAX with three Energy, something unfeasible for a matchup as aggressive as Mew VMAX.
Path to the Peak is Needed
Three Path to the Peak
This is a deck that uses a lot of Special Energy, so if the opponent uses [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] and you cannot remove this Stadium, you will only be able to attack with [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”name”][/card] or Galarian Weezing, therefore, you need to use cards that can bump the opponent’s Stadium. You can use [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”name”][/card] or [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card] for this and in the end, it’s fine, but you can also use a strong card in the game that matches the strategy of the deck… Even with Galarian Weezing and Aerodactyl VSTAR to disable the opponent’s Abilities, it never hurts to use one more resource to strengthen this strategy, because as mentioned above, Galarian Weezing and Aerodactyl VSTAR have their flaws and may not work as expected.
Eleven Energy
Four Aurora Energy, Three Double Turbo Energy, Four Dark Energy
The main attackers need between two and three Energy to attack and Galarian Weezing only needs one, but it also has Dark Patch to help with this count. In general, there is even Energy left, but it is of great importance that you manage to attach an Energy every turn. In this deck where your only Energy acceleration is the Dark Patch (which only works for Darkness-type Pokémon), you need to manually power up your Flying Pikachu VMAX or Aerodactyl VSTAR. With luck, your Flying Pikachu VMAX will be ready in only two turns, if you manage to find and attach a [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card] and an [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”name”][/card] consecutively.
Final Thoughts
[cardimg name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ align=”right” c=”none”][/cardimg]
[card name=”Galarian Weezing” set=”Rebel Clash” no=”113″ c=”name”][/card] / [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] is a deck that only exists because of the current metagame and if the metagame changes a bit, this deck will change to suit. Decks built simply to beat the current metagame are normal in the Pokémon TCG, especially in moments like this where one deck stands out much more than the others.
Unlike many anti-meta decks of the past, Galarian Weezing / Flying Pikachu VMAX is a decent deck to handle against any deck. It’s a deck I feel safe playing against Tier 2 or Tier 3 decks. If facing an [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Duraludon VMAX” set=”Crown Zenith” no=”104″ c=”name”][/card], the deck has the resources to win. The same goes for [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card], [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card], and control decks
You may ask “If the deck wins against them all, why isn’t it the BDIF (best deck in format)?” Because a deck is made of three main elements; strength, consistency, and its position in the metagame. As for strength, it’s a reasonable deck, not too strong and not too weak. As for consistency, it’s a fair consistency too, not as consistent as Mew VMAX and not as inconsistent as Arceus VSTAR / Duraludon VMAX. As for the metagame, this is where this deck stands out as it’s a union of the best techs in the format to beat the best decks in the metagame. In short, the biggest enemy of an anti-meta deck, most of the time, is itself.
That’s all for today guys, I hope you enjoyed it, and see you next time!
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