A Mean Look at Arceus VSTAR/Umbreon VMAX

Hey everyone! This is Charlie and I’m super excited to be back with another article. I’ve been working pretty hard on my testing lately, but unfortunately haven’t come up with anything super fun that’s also good into this meta.

[cardimg name=”Umbreon VMAX” set=”Brilliant Stars” no=”TG23″ align=”right” c=”none”][/cardimg]

I’ve been playing [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] decks throughout some events in this new format, which got me enough locals finishes to polish off my invite, but with that done, I’d love to shift my focus to a more interesting deck at the moment: [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”name”][/card]. I’ve played against this deck a few times throughout my adventures at locals and also played against it a whopping 3 times during my Hartford run, and this deck has never failed to impress. It’s so simple, yet has so many different ways to threaten your opponent’s game plan. Furthermore, it doesn’t struggle much with time, which will be a huge asset heading into this new format where the slowest decks get even slower.

The is the list I played to 34th place in the main event and Ian Robb took all the way to the finals.

With that said, let’s get right into the list:

Arceus VSTAR/Umbreon VMAX Deck List

[decklist name=”Arceus/Umbreon” amt=”60″ caption=”” cname=”Spiritomb” set=”Paldea Evolved” no=”89″][pokemon amt=”18″]3x [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”deck2″ amt=”3″][/card]4x [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”deck2″ amt=”4″][/card]2x [card name=”Duraludon VMAX” set=”Crown Zenith” no=”104″ c=”deck2″ amt=”2″][/card]2x [card name=”Duraludon V” set=”Crown Zenith” no=”103″ c=”deck2″ amt=”2″][/card]2x [card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”deck2″ amt=”2″][/card]2x [card name=”Umbreon V” set=”Evolving Skies” no=”94″ c=”deck2″ amt=”2″][/card]1x [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”deck2″ amt=”1″][/card]1x [card name=”Spiritomb” set=”Paldea Evolved” no=”89″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”28″]4x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”4″][/card]1x [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”deck2″ amt=”1″][/card]1x [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”deck2″ amt=”4″][/card]3x [card name=”Boss’s Orders” set=”Shining Fates” no=”58″ c=”deck2″ amt=”3″][/card]2x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ amt=”2″][/card]2x [card name=”Adventurer’s Discovery” set=”Fusion Strike” no=”224″ c=”deck2″ amt=”2″][/card]1x [card name=”Judge” set=”Scarlet and Violet” no=”176″ c=”deck2″ amt=”1″][/card]1x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Lost City” set=”Lost Origin” no=”161″ c=”deck2″ amt=”3″][/card]1x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”14″]4x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”4″][/card]4x [card name=”Metal Energy” set=”HeartGold and SoulSilver” no=”122″ c=”deck2″ amt=”4″][/card]4x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”4″][/card]2x [card name=”Fighting Energy” set=”HeartGold and SoulSilver” no=”120″ c=”deck2″ amt=”2″][/card][/energy][/decklist] 

Deck List Breakdown

This list has a few interesting choices that I’m excited to talk about, so without further ado, let me get into why I made the card choices I did here and some other cards I’m considering:

Four Arceus V, Three Arceus VSTAR

[cardimg name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ align=”right” c=”none”][/cardimg]

The four-three Arceus line has been a staple in [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] variants since the card was released last year, and it fits perfectly in here as well. [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”name”][/card] is a great starter and you always want it on your board turn 1 with an Energy attached to it, so maxing out this count makes sense. In most games, you only ever expect to use two [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] at max, so playing three copies has always been a great number if this is your expectation.

Last year at NAIC, I played a deck with a four-two line, which I partially regret due to struggling to find Arceus VSTAR at important times. In this format, consistency is king, so the full four-three line makes sense.

Two Duraludon V, Two Duraludon VMAX

People seem to be forgetting that [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] won the last NA Regional, and from my testing, I can most certainly say this deck is still strong, however, they still fail to have a great answer to [card name=”Duraludon VMAX” set=”Crown Zenith” no=”104″ c=”name”][/card], so we continue to play the card in our Arceus VSTAR decks and take a highly favorable matchup. If you can KO the [card name=”Single Strike Urshifu V” set=”Battle Styles” no=”85″ c=”name”][/card] before the VMAX comes out and don’t have too many Prize cards worth of Pokemon on your board, you instantly win, which I think is a common enough occurrence to keep Duraludon VMAX in here. Also, Duraludon VMAX is a perfectly good attacker into decks like Lost Box and conveniently OHKOs [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card] at 220 HP, so it still feels like a good fit in this deck.

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Two Umbreon V, Two Umbreon VMAX

[card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”name”][/card] is the real reason why this deck goes from a mediocre hand disruption Arceus VSTAR deck to a scary threat in pretty much all phases of the game. Having [card name=”Boss’s Orders” set=”Shining Fates” no=”58″ c=”name”][/card] as an Ability is honestly broken, and being Darkness-type is extremely good in a meta filled with [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] players, so Umbreon VMAX feels like the perfect V to play alongside Arceus VSTAR right now. While simply having access to extra Boss’s Orders effects is good, the real strength comes when you can effectively gust and [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] or [card name=”Judge” set=”BREAKthrough” no=”143″ c=”name”][/card] in the same turn, which pretty much no other deck can do right now. That’s an insanely powerful effect and the fact that it’s so simple to do with this deck is a huge draw for me.

Furthermore, people like to sleep on the power of [card name=”Umbreon V” set=”Evolving Skies” no=”94″ c=”name”][/card], but it can do a ton of damage to big decks in its own right. The Gardevoir ex matchup is where it shines most; being able to Mean Look a [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] infinitely until you win the game is great in a metagame where many lists don’t have [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”name”][/card] right now. If your opponent does have Penny, you can instead gust up Gardevoir ex and use Mean Look on it, forcing them to do 190 damage to your Umbreon V. The next turn, you can attach a [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card] and KO the Gardevoir ex without ever needing to put [card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”name”][/card] into play. This option can help you set up a bunch of interesting plays where you can force them to put Gardevoir ex in play on back-to-back turns, allowing you to take back-to-back KOs with two different Umbreon V. Having all these options at your disposal in such a simple deck is exactly what I want in something I may have to play for 15 rounds, and when they’re so strong against the BDIF right now, it makes me even more excited to play Umbreon VMAX.

I may even consider going up to a three-two Umbreon line to defend against them being prized, but I may consider [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”name”][/card] instead for this same reason. Umbreon VMAX is good; do not sleep on it!

One Lumineon V

I’ve been back and forth on including [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card] in my deck, but for now, I think the card is too good to play without. Luminous Sign is as good as ever and honestly could be better in an Iono-based format where your hand gets disrupted all the time. Being able to search out Iono, Boss’s Orders, Judge, or even [card name=”Volo” set=”Lost Origin” no=”169″ c=”name”][/card] at the right time is strong, and with four [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”name”][/card] in the list to grab it, I’ll be keeping Lumineon V for the time being. Volo can also be used to discard the Lumineon V if you have an extra turn, so there are no huge downsides to playing the card (unless you start it…), leading me to keep one copy of it here.

Radiant Alakazam

[card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”name”][/card] has been extremely underrated ever since its release, and after seeing play in [card name=”Articuno” set=”Silver Tempest” no=”36″ c=”name”][/card] variants in the pre-rotation format, I’m happy to see it find another home in this deck. Alakazam can help you set up so many numbers you wouldn’t otherwise be able to hit, which is critical when your maximum damage output from a single attack without Weakness is 250 damage (Duraludon VMAX + [card name=”Choice Belt” set=”Paldea Evolved” no=”176″ c=”name”][/card]).

Alakazam can be used in the Gardevoir ex matchup to give you a direct win condition when you’re Mean Look locking Radiant Greninja; move the damage you deal every turn (reduced to 10 with a [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card]) to something on the Bench and enjoy a slow victory. Compared to alternatives like [card name=”Radiant Gardevoir” set=”Lost Origin” no=”69″ c=”name”][/card] which are shut off by [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] and only provide a boost in specific matchups, I think Radiant Alakazam makes a strong case as the best Radiant Pokemon to play here.

One Spiritomb

[card name=”Spiritomb” set=”Paldea Evolved” no=”89″ c=”name”][/card] is the latest edition of tailor-made [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] counters we’ve seen, and this one does a bit more than just put pressure on one deck. The Fettered in Misfortune Ability turns off all Basic Pokemon V Abilities when Spiritomb is in play, which hits [card name=”Genesect V” set=”Fusion Strike” no=”185″ c=”name”][/card] and [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card] the hardest. Spiritomb can act as a pseudo-[card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] when you put it in play near the end of the game, blocking some of the most important lifelines that decks like [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] and [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card] have. Mew VMAX does have a lot more counterplay against Spiritomb than it does against [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card]; [card name=”Fusion Strike Energy” set=”Fusion Strike” no=”244″ c=”name”][/card] can be attached to Genesect V and it can still use Fusion Strike System under Spiritomb. I don’t think, however, that’s enough for Mew VMAX to consistently win against a deck that has Darkness types with lots of HP.

An important thing to note in this matchup is that [card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”name”][/card] cannot bring up anything with Fusion Strike Energy on it. If you can keep the Fusion Strike Energy at bay for long enough and don’t get outpaced, the Mew VMAX matchup is pretty favorable and Spiritomb puts in a lot of work.

Four Ultra Ball, Four Nest Ball

[card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”name”][/card] is as good as ever in this deck; being able to find any Pokemon is extremely powerful when you have so many high-HP Pokemon V that you need to search out. Ultra Ball effectively acts as a Boss’s Orders when you have [card name=”Umbreon V” set=”Evolving Skies” no=”94″ c=”name”][/card] in play, which is pretty amazing, so I don’t see a world where this count goes lower than four. Similarly, [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”name”][/card] helps you get all your Basics out early and can always provide you with more attackers to Trinity Nova onto, so I think four copies is correct here as well. Consistency is king!

One Switch, One Escape Rope

The two-card combo of [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”name”][/card] and [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] is definitely the best way to play switching cards in [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card]. Both Switch and Escape Rope are good in different situations, so playing one of each is nice when you can always use either one to fulfill the purpose of moving a [card name=”Duraludon V” set=”Crown Zenith” no=”103″ c=”name”][/card] out of the Active Spot for free, plus, you don’t play the Energy to attack with [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card] or [card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”name”][/card], so the switch cards can get you out of a [card name=”Mawile” set=”Lost Origin” no=”71″ c=”name”][/card] lock if your opponent tries to do that. If you’re conservative with your switch cards, I wouldn’t worry about needing a third, but having access to none in the late game can be a problem so I strongly encourage you to hang onto them for as long as possible. I think this count is solid for sure.

One Choice Belt

[card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card] is an amazing tech card to play. While the most common use is to KO [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”name”][/card] in the mirror, it comes up in a lot of matchups where you need to hit a bit more damage. This is critical against [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card] and sometimes useful against [card name=”Zacian V” set=”Celebrations” no=”16″ c=”name”][/card] too, and the ability to find it with Starbirth makes it a strong inclusion. I would almost consider playing a second, but the inability to boost damage on Pokemon ex is a huge downside that makes playing two feel like an over-commitment. Choice Belt is solid though and I wouldn’t take it out for any reason.

Four Iono

[cardimg name=”Iono” set=”Paldea Evolved” no=”269″ align=”right” c=”none”][/cardimg]

Welcome to the format [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card]!

Having such strong hand disruption back in the game is amazing for simple decks that don’t need a lot of cards like Arceus VSTAR. A full four copies may be too many, but I want to keep the deck consistent and it’s almost never bad to play an Iono. This makes the Lost Box and [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] matchups much better because they struggle so much to play with fewer cards in their hand. I would consider cutting to three if you were to add other consistency cards, but the full four has felt amazing and I am hesitant to take it out.

Three Boss’s Orders

[card name=”Boss’s Orders” set=”Shining Fates” no=”58″ c=”name”][/card] is good. Boss’s Orders is so good that I want to play four copies even with [card name=”Umbreon VMAX” set=”Evolving Skies” no=”95″ c=”name”][/card] in my deck. Especially in combination with [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card], you can win against Gardevoir ex by removing as many Ralts and Kirlia from play as you can; they struggle to do much when they have a small hand so you can overwhelm them with big attackers before they set up. With Umbreon VMAX, you don’t need to play all of your Boss’s Orders early, so three copies will definitely suffice, but you use this card so much and Iono protection is important so I wouldn’t be surprised if I add a fourth to this deck.

Two Professor’s Research

[card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card] is such a powerful card that I need to play two copies even when so many other good Supporters are in format. I think Professor’s Research takes the cake over [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”name”][/card] in this format when building big hands is way harder due to Iono, so I’m much happier having an option I can play to get a fresh seven instead of adding to a hand that will get disrupted the next turn. I could consider going down to only one, but I use Professor’s Research for more than bailing out of small hands, so two feels like it’s still the right call.

Two Adventurer’s Discovery

[card name=”Adventurer’s Discovery” set=”Fusion Strike” no=”224″ c=”name”][/card] is incredibly powerful in the early game, but still provides utility later on since you almost always need to find more Pokemon V. Being able to pull three V’s out of your deck is pretty broken when you have two different VMAX attackers on top of Arceus VSTAR.  It’s an extra out to a Boss effect since it can find Umbreon VMAX, and it can also find a Lumineon V at the same time to prepare you for next turn.  This card is amazing and I’m really happy it ended up in the final list; one copy might be enough but the two copies have felt too strong for me to want to cut any.

One Judge

Post NAIC: I only played one Judge in the final list, which was good enough since you only really wanted to play it in combination with Path to the Peak on turn 2 in the mirror.  Adventurer’s Discovery was the card I added in its place and I think it was much better.

[card name=”Judge” set=”Scarlet and Violet” no=”176″ c=”name”][/card] is like Iono but it’s disruptive as early as turn one! Using Judge to disrupt opponents after only their first turn and then take an important KO with Trinity Nova is game-winning against lots of these setup-oriented decks. It’s also crazy to have six supporters in my deck that disrupt the opponent’s hand, so Lost Box and Gardevoir ex players will always have to work with smaller hands than their used to. I think Judge is underrated and the one copy is great.

One Raihan

After some debate, I eventually decided that [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”name”][/card] would be a very strong inclusion in this list, and after playing with it at NAIC, I’m confident I made the right decision.  Raihan allows you to get back into the game if an Arceus V with a Basic Energy is KO’d before you can evolve, which is absolutely huge in matchups that can hit that early KO consistently.  It is also the only method of Energy recovery in the deck; this is sometimes relevant when you don’t have enough of a specific Energy type in your deck.  Imagine a turn one where you have to attach a Fighting Energy to your Arceus, but then realize the other Fighting is prized.  You can now use Raihan to attach that Fighting to your Duraludon when your Arceus inevitably goes down.  Overall, I think this card is a must-have and I can’t believe I tested the deck for so long without it.

Three Lost City

[card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card] is probably the most underrated card in the game right now. In a format where [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”name”][/card] became the main recovery card overnight and decks decided to play more recovery than the Pokemon themselves, Lost City is now a direct counter that punishes players for planning on recovery cards saving them. Gardevoir ex lists only run one [card name=”Zacian V” set=”Celebrations” no=”16″ c=”name”][/card] now, which can quickly find itself in the Lost Zone after only taking one KO, and if you’re either even or behind in Prize cards, Gardevoir ex has no other good ways to respond to your VMAX attackers. Similarly, you can try to remove lots of Ralts and Kirlia with Lost City in play and win by them having an unstable board. With options to KO a Gardevoir ex whenever you want over two turns, Lost City becomes a key piece in crippling your opponent’s setup and I’d certainly keep at least three in the list (maybe even add one more).

One Path to the Peak

[card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] is still as good as ever, and when you have six hand-disruption Supporters, I would feel bad if I didn’t have any Path to the Peak in my deck. While much weaker here than in other [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] variants, a late-game Path to the Pead can still cripple decks like [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] when they have to burn their Stadium removal on the Lost City you play down earlier. I’m not sure if this will stay here or I’ll add a fourth Lost City, but Path to the Peak has felt strong in certain situations so I’d like to keep it.

Four Double Turbo Energy

I cannot believe some Arceus VSTAR lists play three of these; they’re the best Energy in your deck and I want it in my hand almost at all times. Please play four and don’t even try cutting one :)

Four Metal Energy, Three Darkness Energy, Two Fighting Energy

Four-four-two for Energy feels solid.  Ten total Basic Energy has felt like enough; I would always like more, but any more Energy would make the deck 25% Energy. For this set of attackers, I think this is the correct Energy split; adjust accordingly based on what attackers you play.  The third Fighting is never really necessary; I’d consider adding [card name=”Luminous Energy” set=”Paldea Evolved” no=”191″ c=”name”][/card] before it.

Other Options

[cardimg name=”Slaking V” set=”Pokemon GO” no=”58″ align=”right” c=”none”][/cardimg]

One card I’m considering is [card name=”Slaking V” set=”Pokemon GO” no=”58″ c=”name”][/card], mostly because its detrimental Ability is turned off by Spiritomb. Slaking hits for 260 which is a good number and is bulky enough to survive opposing Arceus VSTAR and even Duraludon VMAX, which is good in the mirror.

Lastly, I’m thinking about other VMAX/VSTAR Pokemon to play as Umbreon VMAX’s partner, the leading candidate of which is [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card]. ‘Flychu’ is ~80% as good into [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] as Duraludon VMAX is, so if I feel confident in that matchup with Flychu, I may cut the Duraludon VMAX to play it instead. It’s also much better into [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card], which is one of your worst matchups with the way the deck is built right now. (Post NAIC Note: We saw Michael Catron take a very similar concept to this all the way to Top 8; the deck cut the Duraludon line for Flying Pikachu and a few other tech cards like [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card].  This is another great way to play this concept as it allows [card name=”V Guard Energy” set=”Silver Tempest” no=”169″ c=”name”][/card] to fit seamlessly into the deck.)

Summing Up

Overall, I think this is a great core for an [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card] deck that doesn’t play [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”name”][/card]. You can mix and match the attackers as you’d like and the deck will play pretty similar. I think this is well positioned; hand disruption and playing [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card] all the time is always strong and you can punish opponents with greedy lists super hard.

As always, feel free to ask me any questions in the Subscriber’s Hideout or reach out to me on Twitter (@C4_TCG). Thank you for reading!

-Charlie

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