Slicing Through the New Meta — Zoroark Box for Paradox Rift
Hey everyone! It’s Charlie and I’m happy to be back with another article. I’ve been playing a lot of [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] this season, but after LAIC’s results, it feels bad to play a deck that’s unfavored into both of the Masters finalist decks and has a huge target on its back. While I think Gardy will be good again very soon, now is just not the time for it. That realization led me on a long search to find a new deck that can handle the big threats of [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card], [card name=”Iron Valiant ex” set=”Paradox Rift” no=”89″ c=”name”][/card], and [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card] reliably. I still don’t think this search is fully complete, but since I have the Gdansk Regional Championships coming up this weekend, I needed to find something good enough to counter all these top options. The deck that, in my opinion, handles this best is one that everyone always knew had potential, but never had all the right cards and matchups in the format to work perfectly: [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”name”][/card] Box!
Why Zoroark Now?
[cardimg name=”Zoroark” set=”Evolving Skies” no=”103″ align=”right” c=”none”][/cardimg]
Of all times to play Zoroark, why would it be immediately after cards like [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] became popular? Why would it be when single-Prize evolving Basic Pokemon are easy to pick off with [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card]? The answer stems back to single-Prize Pokemon’s true greatest enemy: [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card]. Lost Zone decks are at an all-time low in popularity, with pretty much nobody playing Turbo Lost Box and a few people still playing it with [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card]. The new decks are extremely hard for Lost Box to deal with, so its fallen out of favor and Iron Valiant decks have taken its place in trying to dominate evolving Basic Pokemon. Also, we just got [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] in Paradox Rift, which gives us a very strong answer to the few Lost Zone decks we do face! With a huge selection of Stage-1s to choose from in this very large format, Zoroark is finally poised to make the big run it’s been working towards for years.
Ever since Scarlet and Violet released, we’ve seen a lot of new “comeback” cards, including [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card], [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card], and [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] released and change the way Pokemon is played. Zoroark always thrived off the comeback since it has access to [card name=”Slowbro” set=”Pokemon GO” no=”20″ c=”name”][/card], a ridiculously powerful card that only works in decks designed to come from behind. This huge collection of comeback-focused cards gives Zoroark a ton of extra tools to work with in its quest to beat the top meta decks. Furthermore, a pair of its best Stage-1 attackers, [card name=”Scizor” set=”Obsidian Flames” no=”141″ c=”name”][/card] and [card name=”Kleavor” set=”Astral Radiance” no=”85″ c=”name”][/card], both evolve from the same Basic Pokemon: [card name=”Scyther” set=”151″ no=”123″ c=”name”][/card]! This gives you the opportunity to include an easier way to get some of your best attackers into play besides Phantom Transformation. All of these, combined with a few elite attackers that KO the biggest Pokemon ex in the game gives you a powerful deck that might finally have enough juice to succeed. Here’s my current 60 for Zoroark:
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[decklist name=”Zoroark Box” amt=”60″ caption=”” cname=”Manaphy” set=”Brilliant Stars” no=”41″][pokemon amt=”26″]4x [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”deck2″ amt=”4″][/card]4x [card name=”Zorua” set=”Evolving Skies” no=”102″ c=”deck2″ amt=”4″][/card]1x [card name=”Gallade” set=”Astral Radiance” no=”62″ c=”deck2″ amt=”1″][/card]3x [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”deck2″ amt=”3″][/card]3x [card name=”Ralts” set=”Astral Radiance” no=”60″ c=”deck2″ amt=”3″][/card]2x [card name=”Scizor” set=”Obsidian Flames” no=”141″ c=”deck2″ amt=”2″][/card]1x [card name=”Kleavor” set=”Astral Radiance” no=”85″ c=”deck2″ amt=”1″][/card]2x [card name=”Scyther” set=”151″ no=”123″ c=”deck2″ amt=”2″][/card]1x [card name=”Scovillain” set=”Scarlet and Violet” no=”29″ c=”deck2″ amt=”1″][/card]1x [card name=”Mightyena” set=”Astral Radiance” no=”96″ c=”deck2″ amt=”1″][/card]1x [card name=”Slowbro” set=”Pokemon GO” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Hisuian Basculin” set=”Astral Radiance” no=”43″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”deck2″ amt=”1″][/card]1x [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”25″]4x [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”deck2″ amt=”4″][/card]2x [card name=”Arezu” set=”Lost Origin” no=”153″ c=”deck2″ amt=”2″][/card]1x [card name=”Zinnia’s Resolve” set=”Evolving Skies” no=”164″ c=”deck2″ amt=”1″][/card]1x [card name=”Miriam” set=”Scarlet and Violet” no=”179″ c=”deck2″ amt=”1″][/card]1x [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″ amt=”4″][/card]2x [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”deck2″ amt=”2″][/card]1x [card name=”Earthen Vessel” set=”Paradox Rift” no=”163″ c=”deck2″ amt=”1″][/card]1x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”1″][/card]1x [card name=”Rescue Carrier” set=”Evolving Skies” no=”154″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ amt=”3″][/card][/trainers][energy amt=”9″]4x [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”deck2″ amt=”4″][/card]3x [card name=”Metal Energy” set=”HeartGold and SoulSilver” no=”122″ c=”deck2″ amt=”3″][/card]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card][/energy][/decklist]This list was inspired by the deck Hector Sebastian Almyeda Sierra took to 82nd place at LAIC this past weekend; I made some changes after playing with his 60 and I really like how this runs. Here’s why I made the card choices I did:
Four Zorua and Four Zoroark
In a deck that constantly has to discard [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”name”][/card] with its Phantom Transformation, a 4-4 line is a no-brainer. You always need to find both [card name=”Zorua” set=”Evolving Skies” no=”102″ c=”name”][/card] and Zoroark throughout the game, so including any less would be a huge blow to consistency. Remember that Zoroark can always be used to recover [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”name”][/card] if you need to draw, so if your opponent thinks targeting down Kirlia is a winning strategy, you can always put it right back in play. Keep this as a 4-4.
Three Ralts, Three Kirlia, and One Gallade
I tried a 3-2-1 line here, but I much prefer the 3-3-1 as finding Kirlia is extremely important. You need a way to discard all the Stage-1s you plan to attack with, so having Refinement helps a lot with your setup and builds your hand. [card name=”Gallade” set=”Astral Radiance” no=”62″ c=”name”][/card] is also a huge addition as it’s amazing insurance in the late game. You can use it to find whatever Supporter you need to win the game even after an [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card]; usually it’s [card name=”Zinnia’s Resolve” set=”Evolving Skies” no=”164″ c=”name”][/card] or [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card]. Having Galllade adds another dimension to the way the deck plays and makes it really hard for your opponent to find a win condition.
Two Scyther
I feel like [card name=”Scyther” set=”151″ no=”123″ c=”name”][/card] deserves its own section here because its inclusion is a big part in why I think this variant is better than old ones. Scyther has free Retreat, 70 HP, and evolves into two of your attackers – both [card name=”Scizor” set=”Obsidian Flames” no=”141″ c=”name”][/card] and [card name=”Kleavor” set=”Astral Radiance” no=”85″ c=”name”][/card]. Coincidentally, these are the least niche attackers in your deck and have broad appeal in multiple matchups, so you’re going to end up using Scyther in most games. While most lists are playing one copy, I find two to be very strong since it increases your odds of opening it (helps with [card name=”Hisuian Basculin” set=”Astral Radiance” no=”43″ c=”name”][/card] a lot) and decreases your odds of it being stuck in your Prizes. You usually put at least one onto the Bench in every game and use it for your first or second Scizor or Kleavor, then pivot into Zoroark. Having two also gives you one more Basic Pokemon to find in the early game against [card name=”Iron Valiant ex” set=”Paradox Rift” no=”89″ c=”name”][/card], which is scary only when they dismantle your board early. Scyther is a huge boost that gives you just a little more consistency in attacking early, which can be game-altering in a faster format like this one.
Two Scizor
Scizor is your main attacker and will deal lots of damage in almost any matchup. Attacking for a single Metal Energy is really good when you can hit such big numbers and also hit [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card] and [card name=”Iron Valiant ex” set=”Paradox Rift” no=”89″ c=”name”][/card] for Weakness. Scizor will always KO a Chien-Pao if they have [card name=”Baxcalibur” set=”Paldea Evolved” no=”60″ c=”name”][/card] in play, and KO an Iron Valiant if they have a second copy in play, which is really good since both of those decks can’t operate without multiple Abilities. The best part, however, is its 140 HP, keeping it out of range of [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card]. If it can survive an attack from Hands and dish out a lot of damage in return, it’s a pretty good card in my mind. Scizor will end up doing most of the damage in the early and mid game unless you’re playing against a matchup like [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] where you destroy them with a different Stage 1; then you can pivot to your techs in the late game.
One Kleavor
[cardimg name=”Kleavor” set=”Astral Radiance” no=”85″ align=”right” c=”none”][/cardimg]
Kleavor might not be as scary as Scizor at first sight, but trust me, it can be even more devastating in the right matchups. When you’re facing [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card] decks like the one that just won LAIC, Kleavor carries you through most of the matchup. If they have a full Bench, you can KO Iron Hands ex with a [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] using Rout, and if not, you can use Rocky Tackle for the same effect. Kleavor also has 140 HP, so it’s out of range of Iron Hands before using Rocky Tackle and hitting yourself (hopefully you can just use Rout instead). Basically, if you can get Kleavor up and running on turn 2, you’re favored to win the matchup. Kleavor is a super strong attacker and I even considered a second copy, but currently feel like space is too limited to include it.
One Scovillain
This is your direct answer to both [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] and [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card]. With a [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card], [card name=”Scovillain” set=”Scarlet and Violet” no=”29″ c=”name”][/card]’s Super Spicy Breath takes out both big attackers in one blow, giving you a very solid chance to win. Scovillain also has other niche uses, like being used to KO [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] or [card name=”Mew V” set=”Fusion Strike” no=”113″ c=”name”][/card] in a pinch when your other attackers are unavailable. I would consider two copies since [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card] has been in Charizard decks before, but it seems to be falling out of favor and I think we can come up with other ways to win if you lose Scovillain after one use. I’m excited that this deck provides an opportunity for such a cool card to shine!
One Mightyena
Similar to Scovillain, [card name=”Mightyena” set=”Astral Radiance” no=”96″ c=”name”][/card] is another direct answer, this time to [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card]. With a Reversal Energy, you OHKO Gardevoir, and you can OHKO Mew VMAX with no Energy because of Hustle Bark. Similarly to Scovillain, Lost City is a worry since Mew decks have included it before, but it’s very likely they’ll have to spam Psychic Leap to avoid a 2HKO from your other attackers. This gives you a chance to use Scovillain to take down the Mew V, then Mightyena to KO Mew VMAX (or preferably another Mew V), and [card name=”Slowbro” set=”Pokemon GO” no=”20″ c=”name”][/card] to win the game! Mightyena is a really strong card that fits well here as an answer to multiple decks.
One Slowbro
This is the pièce de résistance of Zoroark Box – the card that brings you back from being behind at the last possible moment, the card that gives you a win in even the unlikeliest of circumstances. Your entire deck is built on capitalizing off Slowbro’s ability to swing a 1-for-1 Prize trade in your favor. You force every deck down to a single Prize, set up Slowbro, and win the game! There are so many unique plays that Slowbro enables, including using [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] to try and stall something for a turn when they’re at 1 Prize and use Slowbro to draw 2. This gives them a single turn to find game or else you’ll Slowbro again! Slowbro is such a ridiculous card and the reason why this deck works as well as it does. It’s important enough to warrant a second copy, but since you usually draw 4 Prize cards before you use it, I’ll have to take the risk that it’s not in the top two Prizes at the end of the game.
One Hisuian Basculin
This Pokemon is here for exactly what its attack name says – to gather the crew! Going second (which you sometimes want to do with this deck), you can use [card name=”Hisuian Basculin” set=”Astral Radiance” no=”43″ c=”name”][/card]’s Gather the Crew to find two Basic Pokemon and hit the ground running. This free attack is really strong and also leaves a pretty useless Basic Pokemon in the Active Spot at the end of your turn, giving them something much better to KO for us than a Zorua, Ralts, or Scyther. I considered playing without this card, but it’s proven its worth too many times to count and earned a spot in the deck.
One Jirachi
The latest piece of anti-[card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] tech, and while Sableye is a huge reason we play the card, it serves many more purposes than just that. One important thing [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] can do is stop [card name=”Cresselia” set=”Lost Origin” no=”74″ c=”name”][/card]’s Moonglow Reverse from targeting down attackers that aren’t in the Active Spot. This is important since one way you lose to Gardy is getting something stuck in the Active Spot on the last turn of the game, them going to one Prize with Moonglow Reverse, and you being unable to move your Slowbro to the Active Spot. This is somewhat niche now since you need to worry about [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card] just as much, but another critical feature of Jirachi is limiting [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card]’s Yoga Loop to your Active Spot Pokemon. One of the ways you can lose to Iron Valiant is just getting your board wiped very early, so I recommend going second in the matchup and looking to Gather the Crew for Jirachi and a few other Basic Pokemon. All you need to do is get off the ground and it’s very favored; Jirachi plays a big role in this.
One Manaphy
Our ol’ reliable when it comes to shutting down annoying cards like [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] from destroying your board, so of course [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] had to find its way into our deck. It also shuts down [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card] as well, which is really important because unlike Cresselia, Scream Tail can take down Zoroark and Gallade. Manaphy always warrants a spot in decks like these, and Zoroark is no exception for such a good card.
Four Ultra Ball and Four Level Ball
These Item cards are core of your engine. [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”name”][/card] helps you discard your Pokemon, and [card name=”Level Ball” set=”Ancient Origins” no=”76″ c=”name”][/card] finds every Basic Pokemon in the deck plus Kirlia, which makes it much better than [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”name”][/card]. I tried less than four of each of these and immediately boosted the count back to four; both are too good to ever slim down on.
Two Counter Catcher
The latest comeback-oriented tool in Zoroark’s bag of tricks, and [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] is extremely good for a deck that’s almost always behind. We can finally get away without playing [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] and it not be a problem! Having an Item-based gust card is insane since you can often combo it with Iono or another Supporter to help develop your board more. Counter Catcher is most often used to get you back into a game where you get very behind or to bring up something you can OHKO when your opponent’s Active Spot Pokemon is impossible to take down. It can also be used for the stall-into-Slowbro play that I mentioned earlier that can bring you back from an even worse game state. Overall, Counter Catcher is a huge addition and playing two copies feels broken.
One Earthen Vessel
Another new card from Paradox Rift, [card name=”Earthen Vessel” set=”Paradox Rift” no=”163″ c=”name”][/card] helps us find Energy in an Item card and also discard Pokemon at the same time. It’s been a solid tech card to include and while I’m not sure if it’ll be in the final list, a 10th out to a Metal Energy is really good, especially one that you can find in a pinch off something like [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”name”][/card]. I like this inclusion better than a 10th Energy card and the discard effect is really strong, so for now it’ll remain in the deck.
One Super Rod
This card is here to help us recover Zoroark (and anything else) in the late game to reuse. You oftentimes end up going through a lot of Zoroark in one game, sometimes using them to recover Kirlia instead of your attackers, so an Item like [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”name”][/card] is really good to have. It also lets you get back Metal Energy, which you otherwise have no way to recover. I had two for a while, but with two different recovery cards in the deck, one has felt like plenty if you manage your resources carefully.
One Rescue Carrier
Another very strong card in this deck as it gets you back everything you can find with Level Ball, including every Basic Pokemon and Kirlia. In a format with stuff like [card name=”Avery” set=”Chilling Reign” no=”130″ c=”name”][/card] appearing in multiple meta decks and Iron Valiant potentially picking off multiple Basics in one turn, [card name=”Rescue Carrier” set=”Evolving Skies” no=”154″ c=”name”][/card] has felt like an amazing way to re-establish a strong board presence of Basic Pokemon after you lose a few. I think it’s much better than the second Super Rod if you just try to use that to pick up two Zoroark instead.
Four Iono
In a deck that has to come from behind a lot, [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] is unsurprisingly the best primary draw Supporter to include. You can use it to draw cards yourself and simultaneously disrupt your opponent, which is huge when every turn matters so much. I tried three Iono at one point in favor of an extra [card name=”Zinnia’s Resolve” set=”Evolving Skies” no=”164″ c=”name”][/card], but Iono is too good in the early game and late game to slim down on it, so I’m sticking with four.
Two Arezu
[cardimg name=”Arezu” set=”Lost Origin” no=”189″ align=”right” c=”none”][/cardimg]
This Supporter card sees very little play, but fits very well in this deck. Finding three Evolution Pokemon is extremely good, even when you’re not gonna immediately evolve all of them since it can find the attackers you need to discard as well. I almost wish there was space for a third [card name=”Arezu” set=”Lost Origin” no=”153″ c=”name”][/card] or an easy way to search it out at the right time, but it makes a big impact in the early and mid game, so you have multiple turns to find one and use it to full effect. Such a strong card was just waiting for a good deck to use it well, and I think we’ve finally found it in Zoroark.
One Zinnia’s Resolve
This card is insane in this deck. A card that lets you discard two cards from your hand (the attackers you need in the discard pile) and draw one for each Pokemon in play? Count me in! [card name=”Zinnia’s Resolve” set=”Evolving Skies” no=”164″ c=”name”][/card] often draws you five or six cards and can help you dig for stuff like [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card]. I’d like a second copy and will look for the space, but Zinnia’s is definitely impactful whenever it’s played.
One Miriam
This Supporter card was universally removed from Gardevoir lists after the release of Super Rod, but I think it finds a new home here. Recovering up to five Pokemon is really good in a deck that needs so many, and the draw three afterwards is really nice to have. You can use [card name=”Miriam” set=”Scarlet and Violet” no=”179″ c=”name”][/card] to throw a bunch of Zorua and Zoroark back into the deck and then immediately draw into some of them. I tried [card name=”Klara” set=”Chilling Reign” no=”145″ c=”name”][/card] in this slot, but Miriam felt better in most situations because of the draw and mass recovery, so I’ll be keeping it here.
One Professor Turo’s Scenario
One of my favorite cards from the new set, and it gets a slot in this deck to prevent getting stalled out of your Slowbro. On the last turn, if your opponent plays a Boss’s Orders and finds a way to draw a Prize card without letting you bring up Zoroark, you need a way to win that turn. [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card] is the best way to do this, and it’s also searchable by Gallade. It also has the side effect of potentially healing damage that Iron Valiant might try to set up on your Pokemon, so it’s definitely earned its spot in the deck.
Three Artazon
This card just far and away the best Stadium for a deck like this. Since you always need to be putting more Zorua in play, [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”name”][/card] is amazing to just grab one every turn and also feels great in the early game. [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] is also seeing some more play now, so having three counters to it is important. I really like having three and even considered four at one point, but for now three copies seems like the sweet spot.
Four Reversal Energy, Three Metal Energy, and Two Double Turbo Energy
I chose this Energy count as I think it best balances all the needs of the deck. Since you usually only need to attack when you’re behind, four [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card] felt obvious when it’s the only Energy every attacker can use. Three Metal Energy felt good since you use Scizor way more than Kleavor, and two [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card] still felt important given that it’s useful for Kleavor, Slowbro, and retreating. I think this is the right Energy count; I tested a mix of four Reversal Energy /four Metal Energy /zero Double Turbo Energy in the T128 LAIC list and feel like Double Turbo Energy is too important.
Conclusion
This concludes my breakdown of [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”name”][/card] Box in the Paradox Rift meta! I think I’ll probably play this or something similar at Gdansk Regionals this weekend; it’s both a fun and extremely strong deck that can absolutely take down an event if played well. As always, feel free to hit me up on X (@C4_TCG) if you have any questions, and I hope to see some of you guys in Gdansk! Thank you so much for reading and I hope to see you in the next article.
-Charlie
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