Lightning Strikes Twice – A Look At M Manectric-EX

Hello Pokemon community! I want to quickly thank all of you for your readership and your interest in my previous pieces. It has been a privilege to contribute to the game and the community that has taught me so many great things. It is exciting to bring you another article about one of my favorite decks, I hope it serves you well!

For today, I am going to analyze one of the longest-standing and most flexible decks in the format: [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card]. Through constant metagame shifts and rotations, Manectric decks have always had a strong presence in tournament play. With its versatile nature and consistent strategy, there’s a lot to go over with this one card. I will cover the fundamentals of the Pokemon, provide and explain different deck lists for both the Expanded and Standard formats, and give an overview of the deck’s notable matchups.

Top Dog

Mega Manectric Fanart PB
Credit to bukin on DeviantArt

What makes a card good? High damage potential? Sure. High HP? Absolutely. An added perk, like attaching two basic Energy from your discard to a Benched Pokemon? Check! [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”name”]Manectric-EX[/card] stands out from other Pokemon-EX that have a companion Mega Evolved form. The majority of Mega Evolved Pokemon evolve from weaker, significantly less playable Pokemon-EX. Manectric-EX has the unique benefit of being a viable standalone card that has an increasingly competitive Mega Evolved form to accommodate it. Manectric-EX and [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] are very straightforward, low Energy attackers. Manectric-EX’s Overrun isn’t much, but in the right situation 20 damage to a Benched Pokemon can be just enough. It has the added benefit of being able to take multiple Prizes off of weaker Pokemon like Combee or [card name=”Joltik” set=”Phantom Forces” no=”26″ c=”name”][/card] if they the opponent is having a slow start. The aptly named “Assault Laser” carries a bit more weight. The 120 damage that Manectric-EX can deliver is more than enough to Knock Out any Lightning-weak Pokemon-EX that the opponent carelessly attached a Tool card to.

M Manectric-EX is the real show stopper here, because it has the versatility and longevity to win games. Aside from a reasonable 110 damage, it has the added effect of attaching two basic Energy from the discard pile onto a Benched Pokemon, establishing a Turbo Bolt for repeated turns. As soon as the cycle of repeated Turbo Bolts begins, it is nearly impossible to stop an attack from happening at any point throughout the game.

Old Dog, New Tricks

[card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”name”][/card] had a significant showing at the Lancaster, Pennsylvania Regional Championship on the weekend of October 10th. The Top 8 was dominated by Manectric decks, taking fifth, sixth, and eighth. All three decks utilized [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card] in their list, but what was most unique about the Manectric decks that succeeded in Lancaster was the introduction of [card name=”Trubbish” set=”Plasma Storm” no=”65″ c=”name”][/card] with the Tool Drop attack. Including Trubbish and Psychic Energy into the deck grants you the opportunity to attack with a Pokemon that only gives one Prize upon a Knock Out. With [card name=”Tool Scrapper” set=”Dragons Exalted” no=”116″ c=”name”][/card] and [card name=”Startling Megaphone” set=”Flashfire” no=”97″ c=”name”][/card] seeing a recent drop in play, Trubbish had the opportunity to dominate, completely unchecked.[cardimg name=”Garbodor” set=”Legendary Treasures” no=”68″ align=”right” height=”200″ c=”none”][/cardimg]

The second noteworthy card to appear in two of the Top 8 lists was [card name=”Wobbuffet” set=”Phantom Forces” no=”36″ c=”name”][/card]. Although not a stranger to the current meta, it is a very rare occurrence in a Manectric-EX build. In the current Expanded metagame where [card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”]Archeops[/card] can severely cripple Mega Evolved Pokemon on the first turn, Wobbuffet evens the score by allowing the player to evolve their Manectric-EX as long as it is in the Active position. What surprised me personally about the two decks that included Wobbuffet is that both decks included four copies of the card. Initially this seems like overkill, but considering that the deck includes Psychic Energy, Wobbuffet can also serve as a decent attacker. Psychic Assault does 10 damage plus 10 more for every damage counter currently on the Defending Pokemon, making it a great followup to a Turbo Bolt.

Garbodor’s Garbotoxin Ability has immense stopping power. Combined with Bide Barricade, this [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] variant possesses one of the hardest Ability locks in the current format. There are very few decks that can successfully disable an opponent’s Abilities from the first turn and maintain the lock for the duration of the game.

Aside from disruption techniques, Manectric decks are capable of a seamless defensive play style. [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”name”][/card] in particular facilitates very defensive plays by offering consistent turn by turn healing capabilities. If a player can put multiple M Manectric-EX into play, it is highly plausible to keep those Pokemon in play longer by retreating into a new M Manectric-EX, and healing 30 from all of the M Manectric-EX over the course of several turns. This rotation forces an opponent to find a way to Knock Out a 210 HP M Manectric-EX in a single turn, often a very difficult task.

Manectric / Garbodor / Wobbuffet

This first list belongs to Steven Varesko, who earned fifth place at the Lancaster, Pennsylvania Regional Championships. This list is identical, card-for-card to Azul Garcia (it’s fitting that his name would be “Blue”) who earned sixth place in the same event.

[decklist]

[pokemon amt=”18″]

3x [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”deck2″][/card]

4x [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”deck2″][/card]

2x [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”deck2″][/card]

3x [card name=”Trubbish” set=”Plasma Storm” no=”65″ c=”deck2″][/card]

4x [card name=”Wobbuffet” set=”Phantom Forces” no=”36″ c=”deck2″][/card]

1x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″][/card]

1x Hoopa-EX (AOR #37)

[/pokemon]

[trainers amt=”32″]

4x [card name=”Professor Juniper” set=”Plasma Freeze” no=”116″ c=”deck2″][/card]

3x [card name=”N” set=”Noble Victories” no=”92″ c=”deck2″][/card]

1x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″][/card]

1x [card name=”Pokémon Center Lady” set=”Flashfire” no=”93″ c=”deck2″][/card]

 

4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″][/card]

4x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″][/card]

4x [card name=”Manectric Spirit Link” set=”Phantom Forces” no=”100″ c=”deck2″][/card]

4x [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”deck2″][/card]

3x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″][/card]

1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″][/card]

 

3x [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”deck2″][/card]

[/trainers]

[energy amt=”10″]

6x [card name=”Lightning Energy” set=”XY” no=”135″ c=”deck2″][/card]

4x [card name=”Psychic Energy” set=”XY” no=”136″ c=”deck2″][/card]

[/energy]

[/decklist]

 

This is a thinking man’s deck list. One has to know which Pokemon to attack with, when and how to start the Ability lock, and, most decisively, when not to play a card. Some decks aim to play dozens of cards in a single turn, lining the discard pile and thinning the deck. [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] is not that kind of deck. It is important to know when it is advantageous to simply attach and attack or pass, hanging onto critical cards in one’s hand, waiting for the opponent to reveal weaknesses to exploit. It pays to be patient with this deck, and to pay close attention to the opponent’s board.

Garbodor

[card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card], although not common, has been used alongside [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] before. Grant Manley used a M Manectric-EX / Garbodor list to earn fourth place at the 2015 U.S. National Championships. Because both [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”name”][/card] and M Manectric-EX do not have Abilities, the deck does not suffer from Garbotoxin. Nearly every function of the deck is Trainer cards or attacks, making Abilities nearly insignificant. Instead it prevents the opponent from maintaining a smooth game, shifting unfavorable matchups. Garbodor is not to be taken for granted.

Trubbish[cardimg name=”Trubbish” set=”Plasma Storm” no=”65″ align=”right” height=”200″ c=”none”][/cardimg]

[card name=”Trubbish” set=”Plasma Storm” no=”65″ c=”name”][/card] has more to offer in this deck than being a card to evolve into [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card]. Trubbish’s Tool Drop attack deals a significant amount of damage. With four copies of [card name=”Manectric Spirit Link” set=”Phantom Forces” no=”100″ c=”name”][/card] and [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”name”][/card] in the deck, and the addition of all of the opponent’s Tools, Trubbish is a perfect fit. Against decks that include [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”name”][/card] Trubbish can Tool Drop for a single Psychic Energy, a great counter to decks like Night March where maintaining an even Prize trade is difficult.

Wobbuffet

This awkward Pokemon can slow down any reasonable set up. Because players rely on several Abilities, like [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”custom”]Shaymin-EX’s[/card] Set Up Ability to draw and search for cards, opening [card name=”Wobbuffet” set=”Phantom Forces” no=”36″ c=”name”][/card] may actually prevent the opponent from preparing their board state. While under the lock, it may be enough to set up a [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] and prepare for a stream of Turbo Bolt attacks, gaining an early lead as a result.

Aside from offering quality disruption with the Bide Barricade Ability, like [card name=”Trubbish” set=”Plasma Storm” no=”65″ c=”name”][/card], Wobbuffet can also be a decent attacker. It is a great attack to follow up a Turbo Bolt, easily finishing even the bulkiest Pokemon-EX.

Pokemon Center Lady

In a deck that already has great recovery with [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”name”][/card], [card name=”Pokémon Center Lady” set=”Flashfire” no=”93″ c=”name”][/card] can be the card that offers just enough extra healing to keep a [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] in play for one more turn. Because it is a Supporter, [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”custom”]Seismitoad-EX’s[/card] Quaking Punch does not disrupt it from being played. Additionally, Pokemon Center Lady will remove all Special Conditions from the target. This can be important if M Manectric-EX is Asleep. One of the most damaging things to a Manectric player is being forced to pass a turn without an attack, while leaving a vulnerable Pokemon Active. In a format where [card name=”Hypnotoxic Laser” set=”Plasma Storm” no=”123″ c=”name”][/card] exists, a coin flip can end a game instantly.

Manectric / Regice

Regice is a new card, released in Ancient Origins. Resistance Blizzard, it’s second attack, serves as a barrier by giving it full immunity to damage and any additional effects from the opponent’s Pokemon-EX on the following turn. Because it requires one Water Energy and two additional Energy of any type, it was too costly for most decks. But, given that Turbo Bolt accelerates Energy onto the Bench, Regice becomes more realistic as a partner for [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card]. Regice adds an even deeper defensive play element to an already defensive archetype. The noteworthy downsides to Regice, however, are that it has a demanding Retreat Cost, and will force a player to use [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”name”][/card] or an Item card like [card name=”Switch” set=”Kalos Starter Set” no=”38″ c=”name”][/card] or [card name=”Escape Rope” set=”Plasma Storm” no=”120″ c=”name”][/card] to remove in certain situations. It is also completely useless against any deck that does not rely on Pokemon-EX to attack, like Vespiquen. These are important factors to consider when making the decision to include Regice in a Manectric deck.

[decklist]

[pokemon amt=”13″]

3x [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”deck2″][/card]

4x [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”deck2″][/card]

2x Regice (AOR #24)

2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”name”][/card]

1x [card name=”Keldeo-EX” set=”Boundaries Crossed” no=”49″ c=”deck2″][/card]

1x [card name=”Bunnelby” set=”Primal Clash” no=”121″ c=”deck2″][/card]

[/pokemon]

[trainers amt=”37″]

4x [card name=”Professor Juniper” set=”Plasma Freeze” no=”116″ c=”deck2″][/card]

3x [card name=”N” set=”Noble Victories” no=”92″ c=”deck2″][/card]

2x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″][/card]

2x [card name=”Xerosic” set=”Phantom Forces” no=”110″ c=”deck2″][/card]

1x [card name=”Colress” set=”Plasma Storm” no=”118″ c=”deck2″][/card]

1x Hex Maniac (AOR #75)

1x [card name=”Pokémon Center Lady” set=”Flashfire” no=”93″ c=”deck2″][/card]

 

4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″][/card]

4x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″][/card]

4x [card name=”Manectric Spirit Link” set=”Phantom Forces” no=”100″ c=”deck2″][/card]

2x [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”deck2″][/card]

2x [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”deck2″][/card]

1x [card name=”Escape Rope” set=”Plasma Storm” no=”120″ c=”deck2″][/card]

1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″][/card]

 

3x [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”deck2″][/card]

[/trainers]

[energy amt=”10″]

6x [card name=”Lightning Energy” set=”XY” no=”135″ c=”deck2″][/card]

4x [card name=”Water Energy” set=”XY” no=”134″ c=”deck2″][/card]

[/energy]

[/decklist]

Keldeo-EX

Regice is a bulky Pokemon with a costly retreat. In order to maintain flexibility, [card name=”Keldeo-EX” set=”Boundaries Crossed” no=”49″ c=”name”][/card] with a [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”name”][/card] offers free retreat for the entirety of the game. Although free retreat is an incredible incentive, Keldeo does have its downsides. Because [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] has no Retreat Cost, unless Regice is in play, Keldeo is unnecessary. Furthermore, it takes up much needed Bench space, and needs to remain in play for the entire duration of the game to offer the greatest impact.

Bunnelby[cardimg name=”Bunnelby” set=”Primal Clash” no=”121″ align=”right” height=”200″ c=”none”][/cardimg]

In some situations, an opponent will try to face a Regice lock by stalling the game until the [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] player decks out. [card name=”Bunnelby” set=”Primal Clash” no=”121″ c=”custom”]Bunnelby’s[/card] Burrow attack discards the top card of the opponent’s deck. Because Bunnelby possesses the Ω Barrage Ancient Trait, it can attack twice in one turn. When the game gets to the point where the opponent is almost out of cards, and likely to play an [card name=”N” set=”Noble Victories” no=”92″ c=”name”][/card], suddenly playing Bunnelby and Burrowing the last cards out of their deck to win will take them by surprise.

Hex Maniac

As mentioned before, [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] decks require very limited use of Abilities. Hex Maniac acts as [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card] in a pinch, disabling all of the opponent’s Abilities for one turn. With the use of [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”name”][/card], Hex Maniac can be streamed repeatedly over the course of several turns if necessary. A sudden Ability lock at the right time can shift a poor game state back into an advantageous one.

Manectric – Standard Build

With a far more limited card pool available, players have to have to be creative to find something that functions consistently. [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] is a great choice for the Standard format. It retains every card it needs to function with the exception of [card name=”N” set=”Noble Victories” no=”92″ c=”name”][/card]. In a format that can be awkward for some players to build for, M Manectric-EX is a reliable and tenacious choice to lead with.

[decklist]

[pokemon amt=”13″]

3x [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”deck2″][/card]

4x [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”deck2″][/card]

2x Regice (AOR #24)

1x Lugia-EX (AOR #68)

1x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″][/card]

1x [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”deck2″][/card]

[/pokemon]

[trainers amt=”36″]

4x [card name=”Professor Sycamore” set=”XY” no=”122″ c=”deck2″][/card]

3x [card name=”Professor Birch’s Observations” set=”Primal Clash” no=”134″ c=”deck2″][/card]

2x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″][/card]

2x Hex Maniac (AOR #75)

 

4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″][/card]

4x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″][/card]

4x [card name=”Manectric Spirit Link” set=”Phantom Forces” no=”100″ c=”deck2″][/card]

4x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″][/card]

1x [card name=”Switch” set=”Kalos Starter Set” no=”38″ c=”deck2″][/card]

1x [card name=”Escape Rope” set=”Plasma Storm” no=”120″ c=”deck2″][/card]

1x [card name=”Mega Turbo” set=”Roaring Skies” no=”86″ c=”deck2″][/card]

1x [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”deck2″][/card]

1x [card name=”Head Ringer” set=”Phantom Forces” no=”97″ c=”deck2″][/card]

 

4x [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”deck2″][/card]

[/trainers]

[energy amt=”12″]

6x [card name=”Lightning Energy” set=”XY” no=”135″ c=”deck2″][/card]

4x [card name=”Water Energy” set=”XY” no=”134″ c=”deck2″][/card]

2x [card name=”Double Colorless Energy” set=”XY” no=”130″ c=”deck2″]

[/energy]

[/decklist]

Lugia-EX[cardimg name=”Seismitoad-EX” set=”Furious Fists” no=”106″ align=”right” height=”200″ c=”none”][/cardimg]

Lugia-EX is the successor to [card name=”Mewtwo-EX” set=”Legendary Treasures” no=”54″ c=”name”][/card] in the Standard format. Energy cards from Turbo Bolt can be routed to Lugia-EX, compounding damage potential. Lugia-EX’s second attack, Deep Hurricane, is more than enough damage to follow up a Turbo Bolt. Lugia-EX is a strong Pokemon with good attacks to accompany [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card].

Seismitoad-EX

Quaking Punch has been deemed one of the most frustrating attacks in the modern game. Item lock is a powerful strategy to prevent an opponent’s deck from functioning. Against decks like Night March in which Item cards are fundamental to the deck’s success, [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] is a worthwhile tech to buy time and build a substantial response to an opponent’s approach.

Head Ringer

[card name=”Head Ringer” set=”Phantom Forces” no=”97″ c=”name”][/card] received a fair share of hype when it was first revealed. A Tool that could be attached to the opponent’s Pokemon with malicious effect, it had never been done before. The purpose of Head Ringer in this deck is threefold. It will slow the opponent’s setup, requiring them to find one more Energy attachment in order to attack. It prevents the attachment of other Tool cards, especially Spirit Link cards. But, most importantly, it can be used offensively to increase the damage output of [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”custom”]Manectric-EX’s[/card] Assault Laser.

Matchups

Seismitoad / Giratina

[card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] variants have always had decent odds against [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card], nothing has changed. Seismitoad-EX will never match M Manectric-EX with damage, and the majority of damage Seismitoad-EX does cause will be erased with [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”name”][/card]. A savvy Seismitoad-EX player will be aware of this and choose to put their resources to removing Energy cards from Manectric-EX. [card name=”Crushing Hammer” set=”Emerging Powers” no=”92″ c=”name”][/card] and especially [card name=”Head Ringer” set=”Phantom Forces” no=”97″ c=”name”][/card] are cards to watch out for against Seismitoad-EX. A Manectric player needs to focus their attention into getting [card name=”Manectric Spirit Link” set=”Phantom Forces” no=”100″ c=”name”][/card] on the board fast, before the first Quaking Punch to avoid abuse from Head Ringer. Head Ringer will not only cost the player an extra Energy attachment, but additionally without the ability to attach Manectric Spirit Link, it will also cost them a turn in order to Mega Evolve.

Frequently, Seismitoad-EX players will try to wall M Manectric-EX with Giratina-EX. If the Manectric list includes [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card], there is little issue. The opponent will not be able to remove Tool cards attached to Garbodor and maintain an Item lock while leading Giratina-EX. If Garbodor is not accessible, things become a bit more complicated. The Manectric player will need to focus on Knocking Out Giratina-EX with non-EX Pokemon and Pokemon-EX that are not Mega Evolved, or focus on targeting the opponent’s Benched Pokemon.

Play this match patiently; limit the amount of [card name=”Manectric-EX” set=”Phantom Forces” no=”23″ c=”name”][/card] in play to the realistic amount of Spirit Link cards that can be attached that turn. The player should initially attach Energy to the Bench to avoid being targeted by [card name=”Team Flare Grunt” set=”XY” no=”129″ c=”name”][/card]. With a bit of patience the chain of Turbo Bolt attacks can begin and will be enough to overwhelm the opponent.[cardimg name=”Flareon” set=”Plasma Freeze” no=”12″ align=”right” height=”200″ c=”none”][/cardimg]

Vespiquen

Vespiquen is faster and more aggressive than any other deck in the format. Having the ability to lock your opponent out of all of their Pokemon’s Abilities from the first turn will keep them from using [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”name”][/card] or [card name=”Jirachi-EX” set=”Plasma Blast” no=”60″ c=”name”][/card] to set up, but in reality they probably will not need them. Success in this matchup is all about how long the [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] player can take consecutive Knock Outs utilizing non-EX Pokemon to maintain an even Prize trade. Unless it is absolutely necessary, it is wise to avoid benching Pokemon-EX. These Pokemon will become a quick target for [card name=”Lysandre” set=”Flashfire” no=”90″ c=”name”][/card]. But, if the Manectric player can keep their opponent from Knocking Out their Pokemon-EX while maintaining a lead in the Prize trade, they can win the matchup.

Rayquaza Variants

Besting [card name=”M Rayquaza-EX” set=”Roaring Skies” no=”76″ c=”name”][/card] is an easy task for [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card]. Although it is quick to set up, M Rayquaza-EX’s Lightning Weakness leaves it incredibly vulnerable to Turbo Bolt. Some Rayquaza variants may play a copy or two of [card name=”Altaria” set=”Roaring Skies” no=”74″ c=”name”][/card] to negate their Weaknesses with the Clear Humming Ability, but [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card] can shut that down in a hurry. The Manectric player should have one concern: the speed in which M Rayquaza-EX can set up for an aggressive match. Knocking their [card name=”Sky Field” set=”Roaring Skies” no=”89″ c=”name”][/card] Stadium out of play with [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”name”][/card] in order to keep their Bench space limited might cause the opponent to miss a Knock Out. With the razor thin margin in which these two decks can trade Prizes, a single missed Knock Out is easily enough to run away with the game.

Yveltal

Similar to [card name=”M Rayquaza-EX” set=”Roaring Skies” no=”76″ c=”name”][/card], [card name=”Yveltal-EX” set=”XY” no=”79″ c=”name”][/card] possesses a convenient Lightning Weakness. Unlike M Rayquaza-EX, Yveltal has alternatives with which to lead, namely [card name=”Darkrai-EX” set=”Dark Explorers” no=”63″ c=”name”][/card]. Realistically though, Darkrai-EX’s 90 damage Night Spear attack will not be enough to take down [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card]. It simply has too much HP and too many recovery options. Keep up the healing, and target Weaknesses on the opponent’s board, and this match up is likely to be positive. But be prepared for a potentially long game, Yveltal decks have a lot of surprises. A sudden [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”name”][/card] laden counterattack is possible, and some variants include [card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”][/card].

Conclusion

What it lacks in one hit Knock Out potential, [card name=”M Manectric-EX” set=”Phantom Forces” no=”24″ c=”name”][/card] makes up for in constant recovery, niche typing, Energy acceleration, and the flexibility to promote multiple non-EX attackers. Matches that begin by looking bleak and unwinnable can be turned around with careful decision making and skillful play. Possessing the ability to deny one’s opponent Prizes is the governing force that squelches their progress. So few Pokemon in the current format maintain the potential to Knock Out a M Manectric-EX in a single attack, let alone in repetition. The addition of cards like [card name=”Garbodor” set=”Legendary Treasures” no=”68″ c=”name”][/card] and Regice only adds to the luster of this deck. Whatever format you intend on playing, whether it be for City Championships or League Challenges in the near future; Manectric is a deck to seriously consider. Practice hard, plan ahead, and be prepared; always be at your best.

Thank you reader.