Pokemon (14)
4- Crabrawler (BUS)
4- Crabominable (BUS)
1- Remoraid (BKT)
1- Octillery (BKT)
1- Oranguru (SUM)
2- TapuLele-GX (GUR)
1- Sudowoodo (BKP)
Supporters (16)
4- N
4- Sycamore
4- Acerola
3- Guzma
1- Wally
Items (19)
4- Ultra Ball
4- Max Potion
4- Choice Band
2- Float Stone
1- Evosoda
1- Rescue Stretcher
1- Super Rod
1- Field Blower
Stadium (2)
2- Brooklet Hill
Energy (10)
4- Strong Energy
6- Fighting Energy
With the risk of exposing my December deck list- I'd love to hear others ideas on this: I think they'll be a lot of Zoroark, and a little bit of Silvally as well. I'd like to be able to capitalize on that shared Weakness, I think that Lycanroc-GX & Regirock-EX's grass liability for 2 prizes far outweighs their abilities.
My biggest question is: Wally or Lillie/Brigette? With this being a Stage 1, and Brooklet available; I dont think its crucial to Brigette T1. When going 2nd- I'm really leaning towards wanting Wally as my T1 Supporter, not only am I possibly getting the first punch of the match (and usually for a KO) but I think it also prevents me from being down 1-0 as well. The 140 HP Crabominable will survive First Impression, Riotous Beating, A 3 Energy Infinite Force, A (non-psychic memory) Turbo Drive, where as the Crabrawler is going to the discard pile.
If I Wally, I might not be in a position to fully complete an Acerola loop on Turn 2. (I might not have a Crabrawler on bench to promote)- However, I still could run into Max Potion/ Re-Attach Energy...or worst case scenario I might have to send the Crabominable on a kamikaze mission to half injure their GX/EX.
So that's the downside of the T1 Wally; the upside is that you're going to KO a lot. 80 or 100 with Fighting type- gets just about every opener except Volcanion, Registeel, Buzzwole, & Espeon?
Now I might open with a bricked hand- and I actually have to UB to Lele for N on T1...but even with something marginal I don't think I mind risking it- as I think the rewards outweigh the consequences.
But I also don't see playing Wally- too much when going first, but I guess he can be an emergency heavy ball in Mid to late game...(I did have that in my list but switched to Evosoda that can get either Octillery or Crabominable.) And the combo is tough, but not impossible- Need to start Crabrawler (4/9); Wally NOT Prized (9/10); Need access to Wally (4 UB, 2 Lele, Wally himself; 7 outs), Need Energy (10 outs)... I think I had it calculated at around 20% of the time I could be Hammering on T1.
Thanks in advance for a read & any feedback!
4- Crabrawler (BUS)
4- Crabominable (BUS)
1- Remoraid (BKT)
1- Octillery (BKT)
1- Oranguru (SUM)
2- TapuLele-GX (GUR)
1- Sudowoodo (BKP)
Supporters (16)
4- N
4- Sycamore
4- Acerola
3- Guzma
1- Wally
Items (19)
4- Ultra Ball
4- Max Potion
4- Choice Band
2- Float Stone
1- Evosoda
1- Rescue Stretcher
1- Super Rod
1- Field Blower
Stadium (2)
2- Brooklet Hill
Energy (10)
4- Strong Energy
6- Fighting Energy
With the risk of exposing my December deck list- I'd love to hear others ideas on this: I think they'll be a lot of Zoroark, and a little bit of Silvally as well. I'd like to be able to capitalize on that shared Weakness, I think that Lycanroc-GX & Regirock-EX's grass liability for 2 prizes far outweighs their abilities.
My biggest question is: Wally or Lillie/Brigette? With this being a Stage 1, and Brooklet available; I dont think its crucial to Brigette T1. When going 2nd- I'm really leaning towards wanting Wally as my T1 Supporter, not only am I possibly getting the first punch of the match (and usually for a KO) but I think it also prevents me from being down 1-0 as well. The 140 HP Crabominable will survive First Impression, Riotous Beating, A 3 Energy Infinite Force, A (non-psychic memory) Turbo Drive, where as the Crabrawler is going to the discard pile.
If I Wally, I might not be in a position to fully complete an Acerola loop on Turn 2. (I might not have a Crabrawler on bench to promote)- However, I still could run into Max Potion/ Re-Attach Energy...or worst case scenario I might have to send the Crabominable on a kamikaze mission to half injure their GX/EX.
So that's the downside of the T1 Wally; the upside is that you're going to KO a lot. 80 or 100 with Fighting type- gets just about every opener except Volcanion, Registeel, Buzzwole, & Espeon?
Now I might open with a bricked hand- and I actually have to UB to Lele for N on T1...but even with something marginal I don't think I mind risking it- as I think the rewards outweigh the consequences.
But I also don't see playing Wally- too much when going first, but I guess he can be an emergency heavy ball in Mid to late game...(I did have that in my list but switched to Evosoda that can get either Octillery or Crabominable.) And the combo is tough, but not impossible- Need to start Crabrawler (4/9); Wally NOT Prized (9/10); Need access to Wally (4 UB, 2 Lele, Wally himself; 7 outs), Need Energy (10 outs)... I think I had it calculated at around 20% of the time I could be Hammering on T1.
Thanks in advance for a read & any feedback!