RE: Gengar/Garchomp C (Regionals!) Masters (Oops)
I'd take out the Blaziken and the Drifblim. This deck doesn't have a rough match against dialga at all; and the drifblim seems kinda pointless to me. With those cuts i'd add a crobat g, a collector, and two more communication. More consistant...
I don't miss any decks specifically, but I miss the way games were played. Donks were unheard of and there was so much skill involved in most games. There is one card I miss pretty badly though: felicitys. It would be insanely useful in an MD-on format
He can't really tank with only 80 HP and his damage output is weak. His first attack does the same thing as lock up, and that's not exactly used as an attacker. His second attack would be cool if he wasn't killed so easily.
So I'm just walking through the hall and I see a small bag of **** on the floor. Me and some friends check it out and we are positive that it is actually ****. We take the bag out to the baseball field, and pass the **** around, untill we're all feeling pretty darn good. Then the cops show up...