Pokémon:20
4 Arceus Lv.X (Omniscient)
4 Colorless Arceus (Ripple Swell)
2 Fire Arceus
2 Dark Arceus
2 Water Arceus
1 Psychic Arceus
1 Electric Arceus
1 Grass Arceus
1 Fighting Arceus
1 Uxie
1 Lucario GL
T/S/S:23
4 Pokemon Collector
2 Bebe's Search
3 Professor Oak's New Theory
3 Copycat
1 Palmer's Contribution
4 Beginning Door
2 Expert Belt
4 Ultimate Zone
NRG:17
4 DCE
4 Rainbow
3 Fire
2 Dark
2 Water
1 Grass
1 Warp Energy
I took this list from one posted on Pokegym, admittedly. My original Arceus build was too clunky, ran all of the Arceus, was too inconsistent, and had many dead games. I took this build, tried it out over my original build, and lik this one much better. However:
-I have not yet found purpose for Lucario GL. Can someone tell me if it is a solid choice for this deck or if I should be on the lookout for some other tech? If so, what do you recommend?
-The original build had a single Unown Q. I had none at the time of building, so I subbed in a Warp Energy in it's place and it has worked for me since (Since Ultimate Zone doesn't activate the effect of Warp Energy when I move it). Is this a good idea or is Q necessary?
-Any other suggestions/fixes would be helpful and appreciative, as I do plan on running this at States.
Thanks!
Current Suggested Fixes:
-2x Arceus (Ripple Swell)
-1x Uxie
-2x Bebe's Search
+1x Professor Oak's New Theory
+1x Copycat
+1x Arceus LVX (Omniscient)
+2x Warp Energy
4 Arceus Lv.X (Omniscient)
4 Colorless Arceus (Ripple Swell)
2 Fire Arceus
2 Dark Arceus
2 Water Arceus
1 Psychic Arceus
1 Electric Arceus
1 Grass Arceus
1 Fighting Arceus
1 Uxie
1 Lucario GL
T/S/S:23
4 Pokemon Collector
2 Bebe's Search
3 Professor Oak's New Theory
3 Copycat
1 Palmer's Contribution
4 Beginning Door
2 Expert Belt
4 Ultimate Zone
NRG:17
4 DCE
4 Rainbow
3 Fire
2 Dark
2 Water
1 Grass
1 Warp Energy
I took this list from one posted on Pokegym, admittedly. My original Arceus build was too clunky, ran all of the Arceus, was too inconsistent, and had many dead games. I took this build, tried it out over my original build, and lik this one much better. However:
-I have not yet found purpose for Lucario GL. Can someone tell me if it is a solid choice for this deck or if I should be on the lookout for some other tech? If so, what do you recommend?
-The original build had a single Unown Q. I had none at the time of building, so I subbed in a Warp Energy in it's place and it has worked for me since (Since Ultimate Zone doesn't activate the effect of Warp Energy when I move it). Is this a good idea or is Q necessary?
-Any other suggestions/fixes would be helpful and appreciative, as I do plan on running this at States.
Thanks!
Current Suggested Fixes:
-2x Arceus (Ripple Swell)
-1x Uxie
-2x Bebe's Search
+1x Professor Oak's New Theory
+1x Copycat
+1x Arceus LVX (Omniscient)
+2x Warp Energy