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B.KyuremEX/DarkraiEX/RaikouEX

Fluff Meister

Aspiring Trainer
Member
I have Regionals this Sunday and I need help just smoothing this deck out

1 Fliptini
2x2 Tynamo/Eelektrik (NV)
2 Raikou EX
2 Sableye
2 Darkrai EX
2 Black Kyurem EX (BC)

2 Max Potion
2 Energy Retrieval
3 Dark Patch
2 Switch
1 Catcher
1 Super Rod
3 Ultra Ball
3 Level Ball
2 Hypnotoxic Laser
2 Rocky Helmet
1 Crystal Wall

2 Colress
3 Cilan
3 Cheren

5 Water Energy
5 Dark Energy
7 Lightning Energy

I've tested this against another deck of mine. It flows really nicely and energy hasn't been much of an issue; it recycles really well with d.patch/junk hunt/dynamotor
I just wanna make it more reliable. Any ideas?
 
-1 Crystal Wall
+1 Scramble Switch
If you play a game and you never see your BK come out, your Ace Spec has seen no use. Scramble Switch can be the difference between a win or a loss.

-1 Water Energy
+1 Keldeo EX
Counters Special Conditions, and there's no need for 5 Waters. Dynamotor two onto Keldeo, Rush In, retreat, good to go.

Hope this helps :)
 
Ryan Sinclair said:
-1 Crystal Wall
+1 Scramble Switch
If you play a game and you never see your BK come out, your Ace Spec has seen no use. Scramble Switch can be the difference between a win or a loss.

-1 Water Energy
+1 Keldeo EX
Counters Special Conditions, and there's no need for 5 Waters. Dynamotor two onto Keldeo, Rush In, retreat, good to go.

Hope this helps :)

Like I've said, I've had next to no problem with energy. I can power one up in two turns no problem, and getting them onto my bench while Raikou/Sableye is out is easy. and so I get my Crystal Wall, get a BK with 300HP and still have a Max Potion in the Bag.

However, I totally get what you're saying. I'm running the Keldeo EX/ Scramble Switch in another deck (Mewtwo/Keldeo/Crobat/Blastoise)

I use Darkrai EX to counter the basic special conditions.
 
Why do you need Waters? More lightning would be what you would do. And 2-2 Eel is too little, go 4-3 or 4-4 for more consistency.
 
SheNinja said:
Why do you need Waters? More lightning would be what you would do. And 2-2 Eel is too little, go 4-3 or 4-4 for more consistency.

I need waters for BK and of my energies its the only one no recyclable from my discard pile.

I was running 3-3 Eel, but I found I really only needed one Eel out, but obviously 2 would be preferable, with a Darkrai and a Sableye with/or 1(2) other EXs. I found I at least needed 1 more dark energy. I was running 4 dark - 4 water, but I removed one set of Eels and added a dark and water.
 
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