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Charizard AR

Spidy

Aspiring Trainer
Member
Pokemon (22):
4-2-4 Charizard (AR)
2-2 Ninetails (HS) (Shiny Vulpix)
2-1-2 Typhlosion Prime (HS)
2 Uxie (LA)
1 Unown Q

Trainers/Supporters?Stadiums (26):
2 Bebe's Search
1 Fisherman
1 Palmer's Contribution
2 Pokemon Collector
2 Professor Oak's New Theory
2 Expert Belt
1 Luxury Ball
3 Pokemon Communication
4 Rare Candy
4 Super Scoop Up
4 Broken Time-Space

Energy(12):
12 Fire

Strategy is fairly simple. Get Charizard out as fast as possible with fire pokemon on the bench to let it hit hard. Ninetails is for a great draw, Typlosion lets me use discarded energies. Uxie is for a faster setup and well worth the fact that it doesnt give Charizard a boost.
 
i have an almost identical deck list except for the 2 uxies.
i find that once you get ninetales set up, youll have all the draw power youll need.
uxies also take up bench room which lowers charizards power.

i just added another pont and prof elms.
i also added a burned tower staduim to take out the BTS once u've set up
 
ive find uxie to be great for early game draw power, it can easily be searched before i get ninetails up
i find its early game speed is worth the 10 damage less im doing later

i can also super scoop it and replace it with a fire pokemon to do more damage

burned tower is and interesting idea though
i'll try replacing fisherman with it to see how it works
thanks
 
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