Giratina is awesome and i played it as soon at it was released . And i'm doing a deck around giratina to.. I don't know, just for fun? But in the matches i played so far it did unexceptionably good so i'll post it up here (not the list i started with) and see if it can be made better.
Pokemon 17
3-1 giratina (PL#10)
1 bottom 2 top ~ Darkrai & Cresselia Legend~
2 uxie LA
1-1 azelf LA
1 lunatone SV
1 solrock TR
2 spiritomb LA
1 unown q
1 lucario GL
T/S/S 32
3 Premier ball
2 level max
4 super scoop up
2 energy exchanger
2 expert belt
1 pokemon rescue
1 luxury ball
2 pokemon collector
2 judge
2 pokemon communication
2 professor oak's new theory
2 bebe's search
1 lucian's assignment
1 palmer's contribution
3 miasma valley
Energy 11
4 double colorless energy
2 call energy
5 psychic energy
The strategy is simple, spread. The ideal start is eater to start spreading directly with giratina and a DCE or get call energy and get solrock/ lunatone out fast if i know what i'm playing against. And DCL is there to move the damage around to hopefully get some k.o s.
Since i play few pokemon and i only need to get out 1 giratina to get started. I play 2 judge to disrupt my opponent and it shouldn't hurt me. Since all my pokemon are basic i might have some trouble with machamp but i'll also hit for his weakness so i added 1 lucario GL hopefully it will help. And the lucian's is there to save my energy some time under the game, or to load a new giratina faster. I play 2 spiritomb since i in lots of games could have needed 10 more damage on some to get multiple k.o s at once, and it can give up to 6 damage counters for DCL to move around. The 1 pokemon rescue has helped me almost every game so i won't take it out, but maybe try to find space for 1 more. The rest of the card choices should be obvious.
Some suggestions? ( This deck beat a luxchomp! )
Pokemon 17
3-1 giratina (PL#10)
1 bottom 2 top ~ Darkrai & Cresselia Legend~
2 uxie LA
1-1 azelf LA
1 lunatone SV
1 solrock TR
2 spiritomb LA
1 unown q
1 lucario GL
T/S/S 32
3 Premier ball
2 level max
4 super scoop up
2 energy exchanger
2 expert belt
1 pokemon rescue
1 luxury ball
2 pokemon collector
2 judge
2 pokemon communication
2 professor oak's new theory
2 bebe's search
1 lucian's assignment
1 palmer's contribution
3 miasma valley
Energy 11
4 double colorless energy
2 call energy
5 psychic energy
The strategy is simple, spread. The ideal start is eater to start spreading directly with giratina and a DCE or get call energy and get solrock/ lunatone out fast if i know what i'm playing against. And DCL is there to move the damage around to hopefully get some k.o s.
Since i play few pokemon and i only need to get out 1 giratina to get started. I play 2 judge to disrupt my opponent and it shouldn't hurt me. Since all my pokemon are basic i might have some trouble with machamp but i'll also hit for his weakness so i added 1 lucario GL hopefully it will help. And the lucian's is there to save my energy some time under the game, or to load a new giratina faster. I play 2 spiritomb since i in lots of games could have needed 10 more damage on some to get multiple k.o s at once, and it can give up to 6 damage counters for DCL to move around. The 1 pokemon rescue has helped me almost every game so i won't take it out, but maybe try to find space for 1 more. The rest of the card choices should be obvious.
Some suggestions? ( This deck beat a luxchomp! )