First of all. I'm a returning player...well, sort of. I played Pokémon competitively from 1998-2002. I don't think that helps a whole lot, but it's been a while.
So. The kids are getting some cards this Christmas (SHHH!). Namely some starter decks.
However, I want to build a deck and play as well. However, I have NO interest in going competitive or the cutthroat route....at this time. At least, my wallet can't afford going competitive at this point.
So I figured that I would use my favorite card that I used at every chance I could: Imakuni?'s Doduo. I had 4 of them in Japanese and was an absolute riot to use.
I would then learn that Imakuni? was in the Gameboy TCG game. And with that, is the template in which this deck is built upon.
Unfortunately, I haven't encountered black or red Imakuni? in the fan-translation of Pokemon TCG GB2. But as soon as I can stall him out will I have the template of his other 2 decks.
So I'm using his deck in Pokemon TCG GB as sort of a template. And then further going along with the notion that 'if he had access to the card pool now, how would he build a current deck?' This is what I've come up with
POKEMON: 19
4 - Imakuni?'s Doduo
4 - Slowpoke (EX Firered/Leafgreen)
4 - Slowbro (EX Firered/Leafgreen)
3 - Mr. Mime (Mysterious Treasures)
3 - Celebi (Neo3)
1 - Shining Espeon (until I can accumulate the funds for it...Ditto (EX Firered/Leafgreen)
TRAINERS: 27
4 - Imakuni?
4 - Pokemon Center (Base Set. Not the stadium card)
3 - Tickling Machine
3 - Chaos Gym
3 - Blaine's Quiz #2
3 - Misty's Duel
2 - Card Flip Game
2 - Lt. Surge's Secret Plan
2 - Digger
1 - Life Dew
ENERGY: 14
11 - Psychic Energy
3 - Recycle Energy
If you look at Imakuni?'s deck in the TCG GB games. They aren't particularly good...at anything. They're in fact really easy to completely down, despite that Imakuni? seems to want to be taken seriously in the game (whether he actually does, or if its a clever ruse to lull you into thinking he's a formidable opponent is anyones guess).
With that in mind, the deck I'm pitching here isn't meant to do anything particularly well either. It's not MEANT to win as much as it's meant to just be thoroughly entertaining at every turn, filled with uncertainty and wackiness. I'll go over the card choices:
Imakuni?'s Doduo - An Imakuni? deck withoiut 4 of these is just wrong.
Slowpoke - initially, I wanted to use Fossil Slowpoke because the art on it is so incredibly dopey. I opted to use the Firered/Leafgreen version because it automatically confuses both Pokemon
Slowbro - Imakuni uses Fossil Slowbro in his decks as a sort of 'poor mans Damage Swap'. It's reprinted here and I'm going for Firered/Leafgreen version because of the art
Celebi - Celebi can be impossible to make any prize gains from and can be a general irritance. It doesn't do a lot of damage, but it can skirt past psychic resistance.
Mr. Mime - By proxy, it's the beatstick of the deck. Trick Playbis a WEIRD coin toss attack that demands interaction from the opponent (something this deck has a lot of). It's Poke Power allows it some more survivability and a longer chance to annoy the opponent.
Shining Espeon - I know. This card is a massive drain on the wallet. Depending on how well this deck pans out and if the twins maintain interest in the game will I acquire it in the future. It's able to confuse both active Pokmeon, and it acts as a decent attacker.
Until I can get, it will be substituted with Ditto From Firered/Leafgreen as it'll let me reuse the basics...which are all annoying on some level.
Imakuni? - Using an Imakuni? deck and NOT using 4 of these? seriously?
Pokemon Center - To be used in conjunction with Slowbro and Strange Behavior
Tickling Machine - I've noticed that in the 3 Imakuni decks in the TCG GB games that the decks are VERY low on disruption. Honestly, I don't think there are really a whole lof of wacky disruptive trainers. The Rocket Secret Machines are really the only things that SEEM to come close here. Oddly enough, he does use some Secret Machines in Pokemon TCG GB 2 in the form of Digger and Computer Error! Digger COULD work if I open up some deck space and Computer Error! isn't weird enough. Tickling Machine seems funny if you fail the coin toss or if the opponents use it from Chaos Gym and succeed in the toss.
Chaos Gym - I love the art AND the gym causes all sort of...Chaos. No one knows if their trainers will work for them now. It's fantastic
Blaine's Quiz #2 - Bill is too linear. And Blaine's Quiz #1 is like Bill, but guessing the LENGTH of your Pokemon in question is ridiculous. You might as well say, 'I'm going to rustle your jimmies and draw 2 cards.' No good. In this case, they have a 25% chance of getting it right, and that's the point.
Misty's Duel - Same thing as Quiz #2. It's uncertain and adds another level of fun.
Card Flip Game - again, like Quiz #2 and Misty's Duel, uncertain and fun.
Lt. Surge's Secret Plan - This was a fun card I remember using. It's especially fun to 'Secret Plan' a Recycle Energy and then attach a Recycle Energy to it, making it REALLY look like you're secretly powering up something. When it gets attacked, both cards go to your hand--because they're Recycle Energy and they can do that!
Digger - Imakuni? uses this in his decks in Pokémon TCG GB2. It's not too terribly crazy, but it works either way under Chaos Gym and it allows more interactive moments with the opponent.
Life Dew - Being able to deny a prize is excellent!
Recycle Energy - To use in conjunction with Lt. Surge's Secret Plan, and as a means of having a way to retreat and not use up Psychic energy.
Basically, I'm trying to see if the deck can be made wackier and more fun. Any suggestions?
So. The kids are getting some cards this Christmas (SHHH!). Namely some starter decks.
However, I want to build a deck and play as well. However, I have NO interest in going competitive or the cutthroat route....at this time. At least, my wallet can't afford going competitive at this point.
So I figured that I would use my favorite card that I used at every chance I could: Imakuni?'s Doduo. I had 4 of them in Japanese and was an absolute riot to use.
I would then learn that Imakuni? was in the Gameboy TCG game. And with that, is the template in which this deck is built upon.
Unfortunately, I haven't encountered black or red Imakuni? in the fan-translation of Pokemon TCG GB2. But as soon as I can stall him out will I have the template of his other 2 decks.
So I'm using his deck in Pokemon TCG GB as sort of a template. And then further going along with the notion that 'if he had access to the card pool now, how would he build a current deck?' This is what I've come up with
POKEMON: 19
4 - Imakuni?'s Doduo
4 - Slowpoke (EX Firered/Leafgreen)
4 - Slowbro (EX Firered/Leafgreen)
3 - Mr. Mime (Mysterious Treasures)
3 - Celebi (Neo3)
1 - Shining Espeon (until I can accumulate the funds for it...Ditto (EX Firered/Leafgreen)
TRAINERS: 27
4 - Imakuni?
4 - Pokemon Center (Base Set. Not the stadium card)
3 - Tickling Machine
3 - Chaos Gym
3 - Blaine's Quiz #2
3 - Misty's Duel
2 - Card Flip Game
2 - Lt. Surge's Secret Plan
2 - Digger
1 - Life Dew
ENERGY: 14
11 - Psychic Energy
3 - Recycle Energy
If you look at Imakuni?'s deck in the TCG GB games. They aren't particularly good...at anything. They're in fact really easy to completely down, despite that Imakuni? seems to want to be taken seriously in the game (whether he actually does, or if its a clever ruse to lull you into thinking he's a formidable opponent is anyones guess).
With that in mind, the deck I'm pitching here isn't meant to do anything particularly well either. It's not MEANT to win as much as it's meant to just be thoroughly entertaining at every turn, filled with uncertainty and wackiness. I'll go over the card choices:
Imakuni?'s Doduo - An Imakuni? deck withoiut 4 of these is just wrong.
Slowpoke - initially, I wanted to use Fossil Slowpoke because the art on it is so incredibly dopey. I opted to use the Firered/Leafgreen version because it automatically confuses both Pokemon
Slowbro - Imakuni uses Fossil Slowbro in his decks as a sort of 'poor mans Damage Swap'. It's reprinted here and I'm going for Firered/Leafgreen version because of the art
Celebi - Celebi can be impossible to make any prize gains from and can be a general irritance. It doesn't do a lot of damage, but it can skirt past psychic resistance.
Mr. Mime - By proxy, it's the beatstick of the deck. Trick Playbis a WEIRD coin toss attack that demands interaction from the opponent (something this deck has a lot of). It's Poke Power allows it some more survivability and a longer chance to annoy the opponent.
Shining Espeon - I know. This card is a massive drain on the wallet. Depending on how well this deck pans out and if the twins maintain interest in the game will I acquire it in the future. It's able to confuse both active Pokmeon, and it acts as a decent attacker.
Until I can get, it will be substituted with Ditto From Firered/Leafgreen as it'll let me reuse the basics...which are all annoying on some level.
Imakuni? - Using an Imakuni? deck and NOT using 4 of these? seriously?
Pokemon Center - To be used in conjunction with Slowbro and Strange Behavior
Tickling Machine - I've noticed that in the 3 Imakuni decks in the TCG GB games that the decks are VERY low on disruption. Honestly, I don't think there are really a whole lof of wacky disruptive trainers. The Rocket Secret Machines are really the only things that SEEM to come close here. Oddly enough, he does use some Secret Machines in Pokemon TCG GB 2 in the form of Digger and Computer Error! Digger COULD work if I open up some deck space and Computer Error! isn't weird enough. Tickling Machine seems funny if you fail the coin toss or if the opponents use it from Chaos Gym and succeed in the toss.
Chaos Gym - I love the art AND the gym causes all sort of...Chaos. No one knows if their trainers will work for them now. It's fantastic
Blaine's Quiz #2 - Bill is too linear. And Blaine's Quiz #1 is like Bill, but guessing the LENGTH of your Pokemon in question is ridiculous. You might as well say, 'I'm going to rustle your jimmies and draw 2 cards.' No good. In this case, they have a 25% chance of getting it right, and that's the point.
Misty's Duel - Same thing as Quiz #2. It's uncertain and adds another level of fun.
Card Flip Game - again, like Quiz #2 and Misty's Duel, uncertain and fun.
Lt. Surge's Secret Plan - This was a fun card I remember using. It's especially fun to 'Secret Plan' a Recycle Energy and then attach a Recycle Energy to it, making it REALLY look like you're secretly powering up something. When it gets attacked, both cards go to your hand--because they're Recycle Energy and they can do that!
Digger - Imakuni? uses this in his decks in Pokémon TCG GB2. It's not too terribly crazy, but it works either way under Chaos Gym and it allows more interactive moments with the opponent.
Life Dew - Being able to deny a prize is excellent!
Recycle Energy - To use in conjunction with Lt. Surge's Secret Plan, and as a means of having a way to retreat and not use up Psychic energy.
Basically, I'm trying to see if the deck can be made wackier and more fun. Any suggestions?
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