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Standard Magnetic Space Lion and Friends

DatSonicAce

Latios Superfan
Member
I've been messing with this list for a little bit and it seems to perform very well. Just wanted everybody's opinion on it because I think it's almost to a point where I can take it to a tournament and not lose half my games, but not quite there. Anyway, here's the list:

Pokemon-15
1 Magneton (UPR 82)
1 Registeel (CLS 96)
1 Cutiefly (BUS 95)
2 Magnemite (UPR 81)
3 Magnezone (UPR 83)
1 Ribombee (BUS 96)
1 Magnemite (UPR 80)
2 Tapu Lele-GX (GRI 137)
3 Dusk Mane Necrozma-GX (UPR 145)

Energy-12
1 Beast Energy Prism Star (FLI 117)
11 Metal Energy (SM 171)

Trainer-33
3 Metal Frying Pan (FLI 112)
1 Choice Band (BUS 162)
3 Lillie (UPR 151)
4 Ultra Ball (SM 135)
2 Energy Retrieval (SM 116)
1 Guzma (BUS 143)
2 Beast Ring (FLI 102)
4 Mt. Coronet (UPR 130)
3 Rare Candy (CLS 142)
1 Timer Ball (SM 134)
2 Nest Ball (SM 158)
2 Volkner (UPR 156)
4 Cynthia (UPR 148)
1 Apricorn Maker (CLS 161)

The idea is to spam Meteor Tempest for 220 using Magnezone's ability and Ribombee for acceleration. Secondary acceleration and recovery cards are Energy Retrieval, Mt. Coronet, and Beast Ring. I don't play Dialga because I don't feel it's necessary, and Timeless GX isn't that great. I like Registeel much better for situations where Shred would need to be used (OHKOs both Ninetales and Hoopa). I also like using Sun's Eclipse GX over Timeless GX because it will typically KO anything in the game and is energy efficient. It also helps for when I'm low on energy/not quite set up and getting something off the prizes usually saves me.

I know only 1 Guzma seems odd, but I haven't found I needed it much. I'd honestly much rather have a ton of ways to get set up and begin to spam than switch a bunch. Most decks have a harder time scoring OHKOs anyway with Frying Pan and all. I also realize that 11 metal seems like a lot, but I find it very helpful and have run into some situations where I was able to save the game just because I play 11 metal. For example, I had something stuck active and needed to play Cynthia in order to not deck out in 2 turns (1 card left). I could have played Guzma, but didn't know what last card was and couldn't risk it. So I played Cynthia and ended up having enough energy to retreat and win.

I'm eager to hear what you guys think and hopefully I can make this list something that isn't terrible, like most of my decks. All help is appreciated.
 
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