After having many teams at once and messing around with all of them, I've decided that it was a stupid idea. Instead, I decided to concentrate on one team and one team only. I've decided to go for my favourite team (fortunately for me, it was also my best team). After about 2months of using this team and changing it around a little, I think I may have finally completed it! Some of you may recognise a few of these pokes because this team is an updated version of a team I posted on this website a while back. That's enough of talking now, so lets get on with the team!
The Team at a glance:






The Team:

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Iron Head
Garchomp is an amazing pokemon, his coverage is amazing and his stats are just as great! Personally, I like to use Garchomp as a Revenge Killer/Late Game sweeper, hence the Choice Band. Once I get my Garchomp switched in safely, his Band boosted attacks, along with his max speed, will always do some damage to the opposing team. Earthquake and Dragon Claw are there for obvious reasons. I have chosen Dragon Claw over Outrage because I despise any move that requires more than 1 turn to complete/execute. Fire Blast is for Ice type coverage and Iron Head to deal with Fairies+Flinch.

Gengar @ Leftovers
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Hypnosis
- Substitute
Gengar is a great pokemon, and it is also one of my favourites. His Speed matched with his Special Attack makes his a formidable pokemon, with his only downside being the fact that he is fragile and can usually be taken down with 2/3 neutral attacks. Shadow Ball and Sludge Wave are for obvious reasons. Hypnosis allows Gengar to use a Substitute and will give him, on average, 2-3 turns to allow the leftovers to heal the damage cause by the Substitute. Once he is behind the Substitute, I will not have to worry about being killed, at least for one turn.. If I were to replace any pokemon, it would be this guy right here, but that seems very unlikely as Gengar is my main counter to Psychic types and he is my best special attacker.

Metank (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch
I love Mega Metagross, and I love shiny pokemon. Mega Metagross is the best possible combination of the two, with its Silver colour and bits of Gold. The team is mainly centred around my MegaMeta, with his high speed, natural bulk and a devastating attack stat, there is only a few pokemons that can successfully check MegaMeta. Bullet Punch is for its priority, along with STAB and Metanks high attack, it can cause some serious damage. Earthquake is for coverage and Meteor Mash is for obvious reasons (I'm considering changing it to Iron Head because of accuracy). Ice Punch is for Dragon, Ground and Grass type coverage.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 SpD / 16 Spe
Bold Nature
- Calm Mind
- Light Screen
- Wish
- Hyper Voice
Sylveon is a great pokemon, and nobody can deny that it can prove to be a great Special Wall. That is exactly what I decided to use it as! Calm Mind and Light Screen are for extra defensive coverage. Wish is for healing purposes and also allows Sylveon to pass the wish onto another pokemon in need of it. Hyper Voice is it's only attack, and it's the only attack it'll need, with Pixilate, it will allow Sylveon to get that STAB boost, enhancing the base attack power by 1.5. Deadly stuff. The Bold nature is simply to try and even the two defences a little bit so that she isn't completely destroyed by physical pokemon.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Wish
- Heal Bell
- Toxic
This set alone has won me quite a lot of battles, namely rage quits. ToxicStall is truly a force to be reckoned with. The only 2 flaws with my Umbreon is the fact that it is complete bait to Taunt, it is, however, not that much of a weakness due to the lack of pokemon actually using Taunt. The second flaw is the fact that I cannot touch Poison types with this set. Wish/Protect is a great combination and I could also use the wish for the needs of other pokemon. Heal Bell allows Umbreon to remove any Toxic/Burns that opponents may have inflicted onto Umbreon and any other one of my pokemon. Toxic is obvious. This set allows Umbreon to become a fully viable pokemon within OU as he can hold out his own against most, if not all, attacks.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 28 SpA / 100 SpD / 128 Spe
Timid Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Substitute
Rotom-Wash is the last pokemon and the one to complete the team. He checks quite a lot of OP pokemon and he is just amazing. He is great both defensively and offensively. Thunderbolt and Hydro Pump are for obvious reasons. Will-O-Wisp is to nullifies physically offensive pokemon and Substitute is for obvious reasons. Leftovers allows Rotom-W to heal off the Substitute damage.
Advice and creative criticism is welcome.
The Team at a glance:






The Team:

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Iron Head
Garchomp is an amazing pokemon, his coverage is amazing and his stats are just as great! Personally, I like to use Garchomp as a Revenge Killer/Late Game sweeper, hence the Choice Band. Once I get my Garchomp switched in safely, his Band boosted attacks, along with his max speed, will always do some damage to the opposing team. Earthquake and Dragon Claw are there for obvious reasons. I have chosen Dragon Claw over Outrage because I despise any move that requires more than 1 turn to complete/execute. Fire Blast is for Ice type coverage and Iron Head to deal with Fairies+Flinch.

Gengar @ Leftovers
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Hypnosis
- Substitute
Gengar is a great pokemon, and it is also one of my favourites. His Speed matched with his Special Attack makes his a formidable pokemon, with his only downside being the fact that he is fragile and can usually be taken down with 2/3 neutral attacks. Shadow Ball and Sludge Wave are for obvious reasons. Hypnosis allows Gengar to use a Substitute and will give him, on average, 2-3 turns to allow the leftovers to heal the damage cause by the Substitute. Once he is behind the Substitute, I will not have to worry about being killed, at least for one turn.. If I were to replace any pokemon, it would be this guy right here, but that seems very unlikely as Gengar is my main counter to Psychic types and he is my best special attacker.

Metank (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch
I love Mega Metagross, and I love shiny pokemon. Mega Metagross is the best possible combination of the two, with its Silver colour and bits of Gold. The team is mainly centred around my MegaMeta, with his high speed, natural bulk and a devastating attack stat, there is only a few pokemons that can successfully check MegaMeta. Bullet Punch is for its priority, along with STAB and Metanks high attack, it can cause some serious damage. Earthquake is for coverage and Meteor Mash is for obvious reasons (I'm considering changing it to Iron Head because of accuracy). Ice Punch is for Dragon, Ground and Grass type coverage.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 SpD / 16 Spe
Bold Nature
- Calm Mind
- Light Screen
- Wish
- Hyper Voice
Sylveon is a great pokemon, and nobody can deny that it can prove to be a great Special Wall. That is exactly what I decided to use it as! Calm Mind and Light Screen are for extra defensive coverage. Wish is for healing purposes and also allows Sylveon to pass the wish onto another pokemon in need of it. Hyper Voice is it's only attack, and it's the only attack it'll need, with Pixilate, it will allow Sylveon to get that STAB boost, enhancing the base attack power by 1.5. Deadly stuff. The Bold nature is simply to try and even the two defences a little bit so that she isn't completely destroyed by physical pokemon.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Wish
- Heal Bell
- Toxic
This set alone has won me quite a lot of battles, namely rage quits. ToxicStall is truly a force to be reckoned with. The only 2 flaws with my Umbreon is the fact that it is complete bait to Taunt, it is, however, not that much of a weakness due to the lack of pokemon actually using Taunt. The second flaw is the fact that I cannot touch Poison types with this set. Wish/Protect is a great combination and I could also use the wish for the needs of other pokemon. Heal Bell allows Umbreon to remove any Toxic/Burns that opponents may have inflicted onto Umbreon and any other one of my pokemon. Toxic is obvious. This set allows Umbreon to become a fully viable pokemon within OU as he can hold out his own against most, if not all, attacks.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 28 SpA / 100 SpD / 128 Spe
Timid Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Substitute
Rotom-Wash is the last pokemon and the one to complete the team. He checks quite a lot of OP pokemon and he is just amazing. He is great both defensively and offensively. Thunderbolt and Hydro Pump are for obvious reasons. Will-O-Wisp is to nullifies physically offensive pokemon and Substitute is for obvious reasons. Leftovers allows Rotom-W to heal off the Substitute damage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 28 SpA / 100 SpD / 128 Spe
Timid Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Substitute
Gengar @ Leftovers
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Hypnosis
- Substitute
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Iron Head
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 SpD / 16 Spe
Bold Nature
- Calm Mind
- Light Screen
- Wish
- Hyper Voice
Metank (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Wish
- Heal Bell
- Toxic
Ability: Levitate
EVs: 252 HP / 28 SpA / 100 SpD / 128 Spe
Timid Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Substitute
Gengar @ Leftovers
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Hypnosis
- Substitute
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Iron Head
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 SpD / 16 Spe
Bold Nature
- Calm Mind
- Light Screen
- Wish
- Hyper Voice
Metank (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Wish
- Heal Bell
- Toxic
Advice and creative criticism is welcome.