Yeah i'm building a Mesol deck (I named this deck! If this name catches on) Anyway. The thing i started to make for the deck was the Tech/zoned attackers that mew prime will use to attack and absol prime will send so he can attack. And i have chosen 10 pokemon so far. So this thread is for helping people chose how many and what pokemon they should run as zoned attackers (pokemon in the lost zone.
Now i chose to run 10 pokemon because then i can use absol(s) attack 10 times before i need to send any of my pokemon i need on the field. And 10 attacks is pretty much (for absol) since i will be attacking with mew too. The pokemon i chose to run and why is listed below.
Machamp SF, 1 of the obvious choices since you can take out every basic without setting up a stage 2 pokemon.
Gliscor UD, Why would someone run this? Because it has ninja fang! I think this can be a really good to use on some tanking pokemon or just pokemon you could't k.o in 1 attack.
Crobat Prime, Awesome poison for 4 damage between turns without having to set up a stage 2 pokemon. And you can snipe for 30 damage which can be useful.
Crobat UL, This might come in handy. 30 damage and confuse for 1 {P} energy. Not much but can save you in some games.
Gallade E4 LV.X, Well since you start with absol (hopefully) Your opponents pokemon will be damaged so aimed cut might some in handy on higher hp pokemon.
Froslass LA, Just a fun thought. Destiny bond can corner your opponent and if they attack to k.o mew then their pokemon will get k.o ed too.
Houndoom UD, This one is awesome and the machamp counter in this deck. Fire counterattack dose 80 damage if the opponent has a fighting pokemon in play and mew is psychic so it attacks on machamp s weakness. so with lucario GL on the bench you 1 hit a machamp with 1 energy.
Mightyena LA, Bite on is an attack that might come in handy but since you will play machamp then this is up to you. It can be good also if you don't have machamp in the lost zone yet or only have darkness energy in hand. (i think i'll still play it)
Garchomp SV, A hard hitting attack and a defensive attack just like machamp i thing this is a obvious choice to run 1 of.
Snorlax RR, This is just a tech vs decks that might put mew to sleep.
Those were the 10 pokemon i will run in my deck (maybe). But the good thing in this deck is that you can tech vs decks you are more likely to face. And i will change the pokemon or add more when i played this, i think every one will.
But this should help some players to chose and to learn to look for pokemon they never thought of playing.
Other pokemon that works with mew prime:
Gengar SF, Gengar is always good and to do 60 damage ( damage counters) on uxie, azelf, mesprit is good for taking easy prises (with the extra damage from absol or crobat drop). And poltergeist might come in handy vs trainer lock decks.
Gliscor LA, Burning poison can get you a k.o or you can stall while you keep mew out of harms way.
Garchomp C LV.X, Can be good to snipe for 80 but takes 2 turns to load (with DCE)
Garchomp LV.X, can be used to restore any of your pokemon even mew prime to get a fully loaded attacker, mew or stage 2. If mew and you played right, you should be able to do all attacks you can via the lost zone (if using mew).
Any suggestions on what this deck could run (and why) and/or how many zone pokemon would be good to run. post them below and i'll add them to the list. (if they can good)
Now i chose to run 10 pokemon because then i can use absol(s) attack 10 times before i need to send any of my pokemon i need on the field. And 10 attacks is pretty much (for absol) since i will be attacking with mew too. The pokemon i chose to run and why is listed below.
Machamp SF, 1 of the obvious choices since you can take out every basic without setting up a stage 2 pokemon.
Gliscor UD, Why would someone run this? Because it has ninja fang! I think this can be a really good to use on some tanking pokemon or just pokemon you could't k.o in 1 attack.
Crobat Prime, Awesome poison for 4 damage between turns without having to set up a stage 2 pokemon. And you can snipe for 30 damage which can be useful.
Crobat UL, This might come in handy. 30 damage and confuse for 1 {P} energy. Not much but can save you in some games.
Gallade E4 LV.X, Well since you start with absol (hopefully) Your opponents pokemon will be damaged so aimed cut might some in handy on higher hp pokemon.
Froslass LA, Just a fun thought. Destiny bond can corner your opponent and if they attack to k.o mew then their pokemon will get k.o ed too.
Houndoom UD, This one is awesome and the machamp counter in this deck. Fire counterattack dose 80 damage if the opponent has a fighting pokemon in play and mew is psychic so it attacks on machamp s weakness. so with lucario GL on the bench you 1 hit a machamp with 1 energy.
Mightyena LA, Bite on is an attack that might come in handy but since you will play machamp then this is up to you. It can be good also if you don't have machamp in the lost zone yet or only have darkness energy in hand. (i think i'll still play it)
Garchomp SV, A hard hitting attack and a defensive attack just like machamp i thing this is a obvious choice to run 1 of.
Snorlax RR, This is just a tech vs decks that might put mew to sleep.
Those were the 10 pokemon i will run in my deck (maybe). But the good thing in this deck is that you can tech vs decks you are more likely to face. And i will change the pokemon or add more when i played this, i think every one will.
But this should help some players to chose and to learn to look for pokemon they never thought of playing.
Other pokemon that works with mew prime:
Gengar SF, Gengar is always good and to do 60 damage ( damage counters) on uxie, azelf, mesprit is good for taking easy prises (with the extra damage from absol or crobat drop). And poltergeist might come in handy vs trainer lock decks.
Gliscor LA, Burning poison can get you a k.o or you can stall while you keep mew out of harms way.
Garchomp C LV.X, Can be good to snipe for 80 but takes 2 turns to load (with DCE)
Garchomp LV.X, can be used to restore any of your pokemon even mew prime to get a fully loaded attacker, mew or stage 2. If mew and you played right, you should be able to do all attacks you can via the lost zone (if using mew).
Any suggestions on what this deck could run (and why) and/or how many zone pokemon would be good to run. post them below and i'll add them to the list. (if they can good)