Mis Rose

Scattered mind

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Hi everyone this is my first UU RMT here and in general I am pretty new to this metagame
I am planning to use this team soon after Iwill breed them all but before I will I need help so.. thanks:)

Edits in bold

mismagius.gif


Mismagius @ Leftovers / Life orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Nasty Plot
Shadow Ball
Dazzling Gleam
Substitute / HP Fighting


Mismagius is my special sweeper. Nasty plot raises the special attack, allows her to shoot mighty shadow balls on the opponent. Dazzling gleam is awesome vs Hydreigon but Thunderbolt can surprise Honchkrow if predicted to use Pursuit, so there is a dilemma.
Sub makes it easier to set up and protect her from statuses.
Added HP Fighting as a coverage move as grantm1999 suggested. I am not quite pleased with Mismagius with Life Orb and Sub so I am going to test Life orb with HP Fighting and Lefties with Sub separately

roserade-f.gif


Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 252 SpD/ 4 SpA
Calm Nature
Leech Seed
Spikes
Sludge Bomb
Toxic Spikes


Roserade enjoys having Mismagius on her side thanks to her ability to block Rapid spin users
This is my Hazard setter. Spikes on offensive teams and Toxic on defensive teams without a Poison type. Sludge bomb hits hard and has a nice chance to toxic the opponent while leech seed gives another residual damage and heals Roserade on top of that.
I am quite pleased with this special defensive set so far. most of the times the oponent tries to attack it with Ice beam and boy this thing can take Ice Beam surprisingly well. If it wont go well I will use the faster set grantm1999 suggested and that means I will need a new EV spread

infernape.gif


Infernape @ Life Orb
Ability: Iron fist
EVs: 44 SpA / 252 Spe / 212 Atk
Naive Nature
U-Turn
Overheat
Close Combat
Grass Knot


Infernape is my Fighting type to go up against dark mons that gives Mismagius troubles
such as Mega Absol and Umbreon.
I had a hard time deciding between him and Lucario. main issue was immunity to burns vs immunity to toxic. eventually I went with infernape but Im not too sure about it. also not too sure about the ev spread. So.. help please :)
Switched ThunderPunch for U-Turn. I haven't test it yet but this suggestion by One Approved is just logical and there is not really need to test if its better when I have Grass Knot.

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 220 HP / 252 SAtk / 36 Spe
Modest Nature
Water Pulse
Aura Sphere
Ice Beam
Dark Pulse
Water Pulse is my Water move choice because I am counting on inflicting status already with Roserade's Toxic spikes or Sludge bomb, so on top of that inflicting confuses is great.
Blastoise uses its Dark Pulse to hit hard on Ghost types that tries to spinblock it and ice beam is great against defogers that tries to clear my Roserade's job.
Switched Rapid Spin for Aura Sphere after grantm1999's suggestion and also after few battles on Showdown I noticed that my team indeed handles hazards pretty well without it. I chose Aura Sphere instead in order to have an answer to Empoleon.
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spe / 4 SDef
Adamant Nature
Roost
Sucker Punch
Brave Bird
Pursuit
My wallbreaker and Physical sweeper. Roost keeps him alive after LO recoils, Sucker Punch is a great priority move that my team so far didn't have and BB is the ultimate Flying STAB. Pursuit traps and sometimes helps to ensure a Moxie boost against a weakened Pokemon.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Earthquake
Aerial Ace
Stone Edge
Memento
Revenge killer. fast enough to use Choice band hitting as hard ad possible.
if non of the options are going to kill the opponent Memento can be used to give me a great option to switch into Mismagius and start to setup.
As suggested by One Approved I switched these two for Nidoqueen and Hydreigon:

nidoqueen.gif


Nidoqueen @Life Orb
Ability: Sheer Force
Modest nature
128 HP/252 SpAtk/128 Speed
Sludge Wave
Earth Power
Stealth Rock
Ice Beam


SR is something I needed to have against Darmanitans. Nidoqueen's typing helps me to resist Fighting types without relying on my frail Mismagius. So far this thing does help my team a lot.


hydreigon.gif


Hydreigon @ Choice Scarf
Ability: Levitate
Timid nature
4 Hp/252 SpAtk/252 Spe
Draco Meteor
Dark Pulse
Dragon Pulse
U-turn


The second one is Hydreigon Revenge killer. Although it is walled by Empoleon whithout fire blast so far during battles I found myself wishing a lot that I had Dragon Pulse instead. Hydreigon can find himself starting a sweep on weakened team and at most times Dragon Pulse is the best move to be locked into.

swampert.gif


Swampert @Choice Band
Ability: Torrent
Adamant nature
204 HP/252 Atk/52 Spe
Earthquake
Waterfall
Ice Punch
Superpower
 
Hi!

I first want to say that I like the solid fire/water/grass core you have set up between Roserade, Blastoise, and Infernape. On Infernape, I would consider dropping Thunder Punch for U-turn. Thunderpunch is pretty redundant with Grass Knot since both moves hit Water for super effective damage, and Overheat will hit Flying-types harder than Thunderpunch will. If you use U-turn, you can switch out of incoming counters, and go to the appropriate threat. (For example you can U-turn against a Suicune and then send out your Roserade.) It is also a great way to get rid of the Special Attack drop that Overheat gives you.

I would also try switching Dugtrio to Nidoqueen. Nidoqueen has the immunity to electric like Dugtrio does, and it also resists fighting. As of right now, the only thing on your team that can consistently switch into fighting-types is Mismagius. Mismagius is weak to Pursuit, so it can be trapped, and it's also weak to Knock Off, which many fighting-types in the tier carry. Nidoqueen would give you a secondary resist to fall back on. Nidoqueen can also use the move Stealth Rock, which should be on every team to make it easier to take down things like Victini and Darmanitan. I use this set a lot:
[animate]nidoqueen[/animate]
Nidoqueen @Life Orb
Trait: Sheer Force
Modest nature
128 HP/252 SpAtk/128 Speed
~Sludge Wave
~Earth Power
~Stealth Rock
~Ice Beam

Lastly, if you want a revenge killer, I would suggest a Choice Scarf pokemon instead of Honchkrow. Honchkrow is more of a cleaner than a wallbreaker, so i would just suggest replacing it with a better cleaner. Infernape is fairly good at breaking walls down anyways, so a scarfer could benefit you a lot. Choice Scarf Hydreigon wouldn't be a bad choice in this case, because you would keep the Psychic and Ground immunities that Honchkrow has, while gaining resistances to Fire and Grass. Hydreigon is also more bulky, so it will typically last late into the game.
[animate]hydreigon[/animate]
Hydreigon @Choice Scarf
Trait: Levitate
Timid nature
4 Hp/252 SpAtk/252 Spe
~Draco Meteor
~Dark Pulse
~Dragon Pulse/Fire Blast
~U-turn
 
Thank you ,The fact that they make WFG core also helped me choosing Infernape over Lucario. I will switch TPunch for U-Turn which means I better go with Blaze ability instead of Iron fist. Still need to find out if the EV spread is good.
Nido is intersting I will try it on Showdown. It has SR and Ice beam to keep pressure on upcoming Defogers so it also helps my Roserade to keep its Spikes on while being able to serve great answer to Fighting types. Hydreigon with Choice scarf can be also good as I will be able to mess with Fairies and switch out for Nido and Roserade. So I will try it to.
The only thing that I am not sure about is the fact that by removing both Dugtrio and Honchkrow I will only have one Physical mon which is Infernape. Is that OK? Feel like maybe put Taunt on someone to help against special walls that want to use status and healing moves.
Thanks:)
 
I agree with one approved and I think you should test his suggestions. I have a couple tweak ideas of my own, they are bolded in the quote.

scattered mind said:
Mismagius @ Life Orb / Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Nasty Plot
Shadow Ball
Dazzling Gleam
Substitute or Hidden Power Fighting

The only reason you had for keeping Thunderbolt is to hit Honchkrow but Dazzling Gleam already does that albeit at a little less power. Dazzling Gleam, like you said, hits Hydreigon, who resists Thunderbolt (and Scrafty, but idk if he's in UU). I included HP Fighting as an option, but Substitute is good too. I would use Leftovers on a set with Substitute and Life Orb on a coverage based set with HP Fighting.

Roserade @ Focus Sash
Ability: Natural Cure
EVs:
Calm Nature
Sleep Powder
Spikes
Sludge Bomb
Toxic Spikes

Sleep Powder is one of Roseade's major perks and it helps with being a lead even though it unfortunately has bad accuracy. So don't use it all the time, just when it could be exceptionally helpful. I changed the item to Focus Sash because I think Roserade is better fast (not bulky) and firing off fast Sleep Powders and hazards. So I don't know enough about the format to offer a specific spread but I think it might be better faster. This is also why I got rid of Leech Seed, because it's not as useful on a faster less-bulky spread.

Infernape @ Life Orb
Ability: Iron fist
EVs: 44 SpA / 252 Spe / 212 Atk
Naive Nature
Thunderpunch
Overheat
Close Combat
Grass Knot

One approved got this one

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 220 HP / 252 SAtk / 36 Spe
Modest Nature
Water Pulse
Water Spout/Aura Sphere/Dragon Pulse
Ice Beam
Dark Pulse

No Rapid Spin. Your team really does not give a crap about hazards, more so if you decide to switch honchkrow to ScarfDreigon. There are two ground immunities, no SR weak pokemon, and Roserade to erase Toxic Spikes. I don't know which of the three options I gave is best, but they're all good in my opinion. Water Spout hits harder than Water Pulse against switch ins and slower opponents. Aura Sphere is powerful coverage, made more powerful by Mega Launcher. I realize you have Ice Beam to hit Dragons, but Dragon Pulse is more powerful thanks to Mega Launcher. Ice Beam should be kept because it hits other things though.


Sorry I'm not the best at EV spreads so I couldn't help much in that area.
 
Thank you ! I indeed took One Approved's suggestions and after few battles on showdown I am not sorry for that :)
Mismagius failed me with Life orb and Sub so when you mentioned that there are two ways to go (Life orb+coverage or Leftovers+Sub ) I really felt that I am kind of mixing things here so I will try each option separately. Got rid of Thunderbolt for good now.
I understand what you are saying about Rose but right now the speciel defensive set I'm using proves to be good but then again it worth a try.
Thank you for the Blastoise tip that was another thing I needed to noticed and now I have Aura Sphere to deal with Empoleon:)

Edited the OP
 
Since you need another physical attacker, you could always try removing Blastoise altogether for Swampert. Since your team doesn't really need Rapid Spin, Swampert might not be a bad option because of the physical bulk it has to help it against Fire-types like Victini, and it will attack physically to threaten things like Blissey. You could try:
[animate]swampert[/animate]
Swampert @Choice Band
Trait: Torrent
Adamant nature
204 HP/252 Atk/52 Spe
~Earthquake
~Waterfall
~Ice Punch
~Superpower
 
I tried Swampert and this thing is amazing. pretty much all I needed in a bulky physical attacker.
But.. having two choice locked Pokemon on the same team brings me troubles so is there another fitting set I can use on it without locking it?
Going to test Roserade with speed investment sleep powder and focus sash to see if its better then my current set.

Here are some replays of Mis Rose in action for your enjoyment:) :

http://replay.pokemonshowdown.com/uu-161864604

http://replay.pokemonshowdown.com/uu-161867735

http://replay.pokemonshowdown.com/uu-161870042

edit: Here is a really nice one : http://replay.pokemonshowdown.com/uu-162559450
 
Why not add Rest on Roserade? I mention it cause it takes 3 turns to get up all your Spikes on the field. Roserade can wared down very easily with this setup. So, I suggest Rest to keep it alive more and increase your chances of getting up all of your hazards and or seeding more mons. I would probably replace it over Toxic Spikes. As there is a fair amount of poison types in UU. Tentacruel, Nidoking / Nidoqueen, And so on.
 
^Because if Roserade goes to sleep, you're forced to switch out, which makes you very predictable. If your opponent predicts when you are about to use rest, they could potentially get in something like Haxorus that could set up Swords Dance or Dragon Dance for free. In my experience, Synthesis has typically been a better option on Roserade, because even though you only heal 50%, you're not rendered helpless after you use it. Honestly though, I feel like either move is redundant with Leech Seed, if I was going to change Toxic Spikes (which I'm not sure that I would), I would probably switch it to Giga Drain, so Roserade actually has a way to hit things like Swampert for super-effective damage.
 
DdogTheKing said:
Why not add Rest on Roserade? I mention it cause it takes 3 turns to get up all your Spikes on the field. Roserade can wared down very easily with this setup. So, I suggest Rest to keep it alive more and increase your chances of getting up all of your hazards and or seeding more mons. I would probably replace it over Toxic Spikes. As there is a fair amount of poison types in UU. Tentacruel, Nidoking / Nidoqueen, And so on.

Actually most of the times I only need 1 layer of spikes because I also uses Nidoqueen to put SR which makes with 1 layer of Spikes enough damage and allows me to do other things other then set up hazards.
I use Spikes against teams with Poison types or offensive teams and Toxic spikes is for defensive teams.
Toxic spikes helps a lot to wear down defensive Pokemon. Great thing against Blissey notably due to the fact that it negates her Natural cure ability each time.
I don't think I need Rest because I have Black sludge and Leech seed for recovery but I might use it in my testing with the Focus sash set. That can be really interesting. Thank you:)

Edit: One Approved made another good point about the move makes Roserade very predictable so that is another thing to look at I guess I will give it a try anyway to see how it goes.
 
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