• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

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Plumtar (master cities)

Marking22

Aspiring Trainer
Member
POKEMON: 26
Stage 2: 6
4 : Tyranitar (Prime), UL-88
2 : Vileplume, UD-24
Stage 1: 5
3 : Pupitar, SF-47
2 : Gloom, LA-97
Basic: 15
4 : Larvitar, UL-51
1 : Azelf, LA-19
2 : Uxie, LA-43
4 : Spiritomb, AR-32
2 : Unown Q, MD-49
2 : Oddish, LA-112

TRAINERS: 21
Supporters: 17
3 : Copycat, GS-90
4 : Bebe's Search, RR-89
3 : Professor Oak's New Theory, GS-101
3 : Judge, UL-78
4 : Pokemon Collector, GS-97
Stadiums: 4
4 : Broken Time-Space, PL-104

ENERGY: 13
Special Energy: 10
2 : Warp Energy, SF-95
4 : Double Colorless Energy, GS-103
4 : Darkness Energy (sp), UD-79
Basic Energy: 3
3 : Darkness Energy, DP-129





Creative name right lol.Set up the trainer lock and ttar then start hitting for massive damage.The only real problem I have is Machamp,Donphan, and sometimes Dialga x.I like this more than vilegar because it doesnt need to rely on your opponent. So does anyone have any suggestions.
 
uhmm Id definatly to find room for a 1-1 or 2-2 umbreon UD line as well as room for a 3rd warp energy for more consistency against luxchomp or anything that willd drag up vileplume. Also rescue energies can be pretty good too, u can attach it to tyranitar or more importantly vileplume to get it back into your hand and play it back down as soon as your opponent snipe a vileplume for KO. Also cards like twins is pretty good in here since its not a very fast deck so you will probably be giving up the first prizes and seeker is also good in here for healing tyranitar.
 
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