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[Reshiboar] [Reshiram] [HGSS-On]

Salty

Aspiring Trainer
Member
Just got a bunch of new cards and wanted to make a new deck.
Reshiram as my main attacker. RDL late game sweep. Ninetails (double draw power) emboar fandango. Trying to good for as much consistency and speed as possible.

Any suggestions are appreciated.

Monsters: 18
3 Reshiram
2-1-2 Emboar
3-3 Ninetales
1-1 RDL
2 Cleffa

Trainers: 27
3 Pokemon Collector
2 Plus Power
2 Junk Arm
2 Switch
3 Prof. Oak's New theory
4 Pokemon Communication
4 Energy Retrieval
2 Rare Candy
3 Fishermen

Energy: 17
12 Fire
2 Electric
3 Rescue
 
RE: [Reshiclus] Reshiram+Reuniclus

probably shouldn't have 6 {P} energies. the only reason I see to have them it to plan on using reuniclus' attack, but that's really not all that good compared to reshiram's and emboar's. and with 3 reshirams and 3 emboars (6 total = 6 knockouts before having to rely on reuniclus = game over before using reuniclus) you really don't have to worry about using it's attack. with the draw power from ninetales relying on {R} energy, and the attacks from reshiram and emboar using primarily {R} energy, I would suggest taking out the {P} energies.

According to your strategy, reuniclus is there as a tech anyway, meaning it'll sit on your bench and not attack. if it's brought up from the opponent's will, just use emboar's ability to attach two {R} and retreat. spending so much time getting energies and attaching them to either reshiram or emboar would make it very difficult to get the {P} energies needed to build up reuniclus properly to fight your way out of being pulled up

you don't need a whole lot more {R} energies though. and some more consistency could be very useful with PONT'ing for better start

so:
-6 {P} energy
+2 {R} enegy
+2PONT
+1 revive
+1 of choice (i'd go with a 4th reshiram (for consistency), but another {R} energy would be good too, or another energy retrieval)
 
RE: [Reshiclus] Reshiram+Reuniclus

Ghost Bear said:
probably shouldn't have 6 {P} energies. the only reason I see to have them it to plan on using reuniclus' attack, but that's really not all that good compared to reshiram's and emboar's. and with 3 reshirams and 3 emboars (6 total = 6 knockouts before having to rely on reuniclus = game over before using reuniclus) you really don't have to worry about using it's attack. with the draw power from ninetales relying on {R} energy, and the attacks from reshiram and emboar using primarily {R} energy, I would suggest taking out the {P} energies.

According to your strategy, reuniclus is there as a tech anyway, meaning it'll sit on your bench and not attack. if it's brought up from the opponent's will, just use emboar's ability to attach two {R} and retreat. spending so much time getting energies and attaching them to either reshiram or emboar would make it very difficult to get the {P} energies needed to build up reuniclus properly to fight your way out of being pulled up

you don't need a whole lot more {R} energies though. and some more consistency could be very useful with PONT'ing for better start

so:
-6 {P} energy
+2 {R} enegy
+2PONT
+1 revive
+1 of choice (i'd go with a 4th reshiram (for consistency), but another {R} energy would be good too, or another energy retrieval)

That is a good point. I will try that out. Thanks
edit: Tried it and I like it a lot better. Thanks again.
 
RE: [Reshiclus] Reshiram+Reuniclus HGSS-On

new list works good, except idk if I'm feeling Smeargle. any idea for replacement or if i should keep them?

As for pignite and vulpix; pignite #17? and vulpix #102 or vulpix sh6?

Maybe remove duo's and remove smeargles for candy elm's? bts? expert belt? another resh?
 
RE: [Reshiclus] Reshiram+Reuniclus HGSS-On

I'd go with Vulpix UL #68. you said this is HGSS-on, so #102, SH6 (which I think would be best currently if not HGSS-on), bts and e-belt are invalid :/ I'd go with pignite #18, but either works really...hopefully you won't have to actually have him active.

smeargle is up to you...some people like it, some don't. I don't run with it personally. if by "duo's" you mean the "DCE's", then yeah I'd get rid of those. they don't really help resh's main attack because it has only 1 {C} but two {R} ...so it would only help it's first one but with emboar, you can just add the two basic energies. I'd replace those two with another resh and another rare candy, since you currently have only two. 4 attacker (resh) would be ideal since you're strongly relying on that for the fighting, and another candy will help for consistency so you don't have to look for the two specifically to jump past the two open stage 1 slots from reuniclus and emboar. you have a bunch of ways to find pokemon already, but only 2 candies, so that would be better to add than another elm IMO.

so:

poke-picks:
vulpix UL #68
pignite #18

card switches:
-2 DCE
+1 candy
+1 reshiram
 
RE: [Reshiclus] Reshiram+Reuniclus HGSS-On

Ghost Bear said:
I'd go with Vulpix UL #68. you said this is HGSS-on, so #102, SH6 (which I think would be best currently if not HGSS-on), bts and e-belt are invalid :/ I'd go with pignite #18, but either works really...hopefully you won't have to actually have him active.

smeargle is up to you...some people like it, some don't. I don't run with it personally. if by "duo's" you mean the "DCE's", then yeah I'd get rid of those. they don't really help resh's main attack because it has only 1 {C} but two {R} ...so it would only help it's first one but with emboar, you can just add the two basic energies. I'd replace those two with another resh and another rare candy, since you currently have only two. 4 attacker (resh) would be ideal since you're strongly relying on that for the fighting, and another candy will help for consistency so you don't have to look for the two specifically to jump past the two open stage 1 slots from reuniclus and emboar. you have a bunch of ways to find pokemon already, but only 2 candies, so that would be better to add than another elm IMO.

so:

poke-picks:
vulpix UL #68
pignite #18

card switches:
-2 DCE
+1 candy
+1 reshiram

I agree. I've tested what I had and saw dead Dce's other than for boar and resh to retreat (if really needed). By duo's I meant reuniclus' first stage, but I only took one out along with 1 pig for 2 candys.

so
-2 Dce
-2 smeargle
+ candy
+ resh
+ 2 fire

I appreciate it, you've been a big help.
 
RE: [Reshiclus] Reshiram+Reuniclus HGSS-On (needs division in thread title)

oh, in that case you'll need 1 stage 1 in case you don't get a rare candy...like a plan B :)

happy to help. I like your idea with this deck...if I get bored of the way I'm doing my reshiram deck, then I may switch to this style for a go around.
 
RE: [Reshiclus] Reshiram+Reuniclus HGSS-On (needs division in thread title)

Ghost Bear said:
oh, in that case you'll need 1 stage 1 in case you don't get a rare candy...like a plan B :)

happy to help. I like your idea with this deck...if I get bored of the way I'm doing my reshiram deck, then I may switch to this style for a go around.

yeah, I went for a 2-1-2 for both.
A friend and I bought a box of B/W and built decks out of the packs we pulled (he got the right half, I got the left half). So I built something with this sort of idea in mind. Not anywhere as fluent and quick as this build is of course.

Go a head and try it out, hopefully you like it. =]
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

After playing for a while, I've noticed close to the end of the game I'm banking on prize carding an energy or a junk arm. Like I don't have energy's to even outrage. Idk how I feel about reuniclus, but I haven't played any one else out side of my friend. (might start going to tournaments) So idk if i'd want to do a 1-0-1 line? or keep it the same. Yeah its not needed, but uni helps move damage around and stall or allow for a high attack outrage.

Idk I was thinking maybe -1 candy + fishermen? idk
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

true. well with two stage 2's to set up, you'll need to rare candy. I'd try replacing the two junk arms for 2 fisherman. and I'd switch 1 of the energy retrievals for a 3rd fisherman (fisherman's more useful late game because by then you won't need to use any other supporters for draws [especially with ninetales] and fisherman does double what energy retrieval does so you'd be set for 2 turns with 1 card.) I'd also replace a fire energy for a 4th fisherman (sounds strange but it'd work...after you get 4 fire energy you'll be fine the rest of the game pretty much after fisherman)

my reshiram deck has 4 fisherman and 2 energy retrievals with only 13 fire energies and I find myself with all the energy I need plus some. late-game I usually sit around a couple turns without playing a fisherman or energy retrieval just because I already have enough energies in my hand and don't want to make a huge hand for an opponent's copycat. so if you do this, you'd have 4 fisherman (same as me), 2 energy retrievals (same as me) and 15 fire energies (more than me) so you should do fine with that :)
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

Ghost Bear said:
true. well with two stage 2's to set up, you'll need to rare candy. I'd try replacing the two junk arms for 2 fisherman. and I'd switch 1 of the energy retrievals for a 3rd fisherman (fisherman's more useful late game because by then you won't need to use any other supporters for draws [especially with ninetales] and fisherman does double what energy retrieval does so you'd be set for 2 turns with 1 card.) I'd also replace a fire energy for a 4th fisherman (sounds strange but it'd work...after you get 4 fire energy you'll be fine the rest of the game pretty much after fisherman)

my reshiram deck has 4 fisherman and 2 energy retrievals with only 13 fire energies and I find myself with all the energy I need plus some. late-game I usually sit around a couple turns without playing a fisherman or energy retrieval just because I already have enough energies in my hand and don't want to make a huge hand for an opponent's copycat. so if you do this, you'd have 4 fisherman (same as me), 2 energy retrievals (same as me) and 15 fire energies (more than me) so you should do fine with that :)

Hmmm. I will try this out. Cause even with 16, I run into the problem of decking out due to lack of moves to make.

Thanks, as always Ghost, you are a help. =]
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

happy to help :) and if you get the cards you need, then there's no need to use ninetales anymore. I used to just keep drawing every turn then would get in danger too. so now I stop when I have what I need plus a little, and I'm good. If you do get in big danger though, just PONT your hand back in. Fisherman will recycle a lot of energies so there wouldn't be a need to keep drawing cards.
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

Ghost Bear said:
happy to help :) and if you get the cards you need, then there's no need to use ninetales anymore. I used to just keep drawing every turn then would get in danger too. so now I stop when I have what I need plus a little, and I'm good. If you do get in big danger though, just PONT your hand back in. Fisherman will recycle a lot of energies so there wouldn't be a need to keep drawing cards.

My friends saw I had 1 card left multiple times and go isn't this game? and I just PONT 3 more times lol. I've been trying to keep track of how many energies I've pulled, e retrievals and junk arms to stop myself from shuckling/ninetails to far.

I'll have to check how many fishermen we have.
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

fisherman is fairly easy to get. you shouldn't have much trouble obtaining them...they go for like 1-2 bucks on ebay which means they're that much easier. I love PONT so much late-game with this deck...tricks people a lot. one time I drew my last card and they were like "sweet! that's a win." but I then just PONT'd it all back in (had 20+ cards in my hand lol) and then KO'd his main guy...then OHKO'd the next to win the game the next turn haha :) so much fun
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

Ghost Bear said:
fisherman is fairly easy to get. you shouldn't have much trouble obtaining them...they go for like 1-2 bucks on ebay which means they're that much easier. I love PONT so much late-game with this deck...tricks people a lot. one time I drew my last card and they were like "sweet! that's a win." but I then just PONT'd it all back in (had 20+ cards in my hand lol) and then KO'd his main guy...then OHKO'd the next to win the game the next turn haha :) so much fun


Haha. Yeah. I love being able to do that. Hopefully these fisherman (men? Lol) help out my problem. I want to test this out at a tourney in the coming weeks to see if reuni should stay or go. I haven't faced any sniping decks to see if it'd be more helpful or not. Unis helped keep my main resh alie longer than it should but. Idk. Cinccinos and boufs seem like it'd be the smarter idea.
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

haha yeah it's fisherman...when pluralizing it, instinctively I write fishermen but switch it back to the 'a' lol...

yeah, your biggest problem would be blastigatr. it could OHKO everything in this deck except for a benched reshiram and emboar. if they're active though, it's lights out. because of this, I'd suggest taking out shuckle (ninetales is enough draw power) and a revive for 1-0-1 ampharos prime. ampharos will do 20 damage even on the bench when blastoise gets the two energy to charge the attack each turn (or 10 on blastoise and 10 on floatzel if they go that way.) and ampharos can live past one hit from blastoise. best part of it, is that ampharos takes advantage of blastoise' weakness.
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

Ghost Bear said:
haha yeah it's fisherman...when pluralizing it, instinctively I write fishermen but switch it back to the 'a' lol...

yeah, your biggest problem would be blastigatr. it could OHKO everything in this deck except for a benched reshiram and emboar. if they're active though, it's lights out. because of this, I'd suggest taking out shuckle (ninetales is enough draw power) and a revive for 1-0-1 ampharos prime. ampharos will do 20 damage even on the bench when blastoise gets the two energy to charge the attack each turn (or 10 on blastoise and 10 on floatzel if they go that way.) and ampharos can live past one hit from blastoise. best part of it, is that ampharos takes advantage of blastoise' weakness.

How would he take advantage of it with no electric energy? Unless you're just referring to the fact if they put 1 energy on him, Resh can KO him.
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

PokePhenom said:
Rainbow energy then 2 fire duh :p

Well yes...
-1 fire
+1 Rainbow?

Or shouldn't I just throw in 1 electric so I can always get it back with fish/retrieval if I had to use it?
 
RE: HGSS-On Reshiram+Reuniclus [Reshiclus]

oh yeah (duh) forgot you didn't have electric or rainbow. rainbow does that 10 damage but with reun it wouldn't be too big a deal...just throw it on emboar. he has high enough hp...he can take it....or on reshiram for outrage. I personally run 2 electric energies in my reshiboar deck for ampharos (to counter blastigatr :] ) so fisherman works to get it back, as well as energy retrieval like you stated. and even if I pull and electric energy without ampharos out and I need that third energy for reshiram, I can just attach that and let it stick on ampharos and cycle the other two energies which would both be fire (of course) with emboar. the electric energy would count of the energy attachment for the turn, then emboar's ability for the two fire. easy stuff...then there's another electric in the deck if I need ampharos or...whatever...many strategies could be used. point is, 2 electric works great for me.

:) I love this game
 
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