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Standard SM6 Turbo DM Necrozma

gumball51321

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I had tested this (almost) exact concept with Buzzwole, only for it to flop face first into concrete. Here's the vanilla list:

Pokemon:9
  • 4 Dusk Mane Necrozma-GX
  • 1 Solgaleo{*}
  • 1 Mew FCO
  • 2 Tapu Lele-GX
  • 1 Oranguru SUM
Trainers:36
  • 4 Sycamore
  • 4 Cynthia
  • 3 N
  • 4 Guzma
  • 3 Fighting Fury Belt
  • 4 Float Stone
  • 4 Ultra Ball
  • 4 Max Elixir
  • 2 Beast Ring
  • 2 Max Potion
  • 2 Nest Ball
Energy:15
  • 15 Metal
Dropped the Registeel since they never really did much and 30 damage wasn't that compelling. Put in Mew to copy Radiant Star because it plays into a huge part on how the deck plays. Ultimately, Dawn Wings was a dead card, and between 4 Float Stone and 4 Guzma, mobility isn't too much of a hassle. I can also load Energy on a Dusk Mane if need be, then retreat and Radiant Star. Max Potion also works really well into that combo to heal everything off. 4 Beast Ring was hard overkill and 2 works perfectly. Without Dawn Wings, there's no incentive to play Ultra Space over Nest Ball when I can grab every Pokemon in the deck. One problem I can see arising is attacking Hoopa since I play no direct counters, but Registeel can easily be fit in if that becomes an issue.
 
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Hi gumball51321,

Nice deck. One problem that strikes me with this list is the fact that it is difficult to switch between attackers in this deck. Two Switch and four Guzma do not seem to be sufficient to ensure that the deck is sufficiently mobile to benefit from the massive amount of acceleration. Consider these modifications:

- 1 Beast Ring (three are more than sufficient with the other acceleration opportunities in this deck)
- 2 Switch (less usefull than Float Stone in this deck)

+ 3 Float Stone (needed to ensure the deck is sufficiently mobile to take advantage of the massive amount of acceleration)

The current list only has nine Pokémon. I assume the last Pokémon slot is devoted to Oranguru to provide some protection against late-game Ns.

Another route to take with this deck is to include Silvally GX. Even a smaller 2-2 line increase the mobility of the deck a lot. Personally the Silvally variant worked rather well for me. For me it has been the most consistent and versatile variant to run Turbo Metal. Hope this provides some initial assistance.
 
Hi gumball51321,

Nice deck. One problem that strikes me with this list is the fact that it is difficult to switch between attackers in this deck. Two Switch and four Guzma do not seem to be sufficient to ensure that the deck is sufficiently mobile to benefit from the massive amount of acceleration. Consider these modifications:

- 1 Beast Ring (three are more than sufficient with the other acceleration opportunities in this deck)
- 2 Switch (less usefull than Float Stone in this deck)

+ 3 Float Stone (needed to ensure the deck is sufficiently mobile to take advantage of the massive amount of acceleration)

The current list only has nine Pokémon. I assume the last Pokémon slot is devoted to Oranguru to provide some protection against late-game Ns.

Another route to take with this deck is to include Silvally GX. Even a smaller 2-2 line increase the mobility of the deck a lot. Personally the Silvally variant worked rather well for me. For me it has been the most consistent and versatile variant to run Turbo Metal. Hope this provides some initial assistance.
I agree on the switch point, hence why I mentioned Escape Rope. The only reason I don't have Float Stones in the list is because I wanted everything to have Fury Belts, and I was debating Silvally, but couldn't find space for it, and I don't like how it bench sits. But something I could do is Dawn Wings/ Float Stone, since I can drop Switches and have yet another target for Ultra Space. You're probably right on Beast Ring, but I reeeeeally like 4. If I need the space badly enough, I'll drop to 3 though. I thought of a neat deck idea not at all related to Turbo decks, but I'm debating whether or not to post it, since it's kind of my secret SM6 deck. I'll test until further notice, and I might tell people about the concept. It's one of those decks that's never spoken about until the first tournament it's legal in, then ends up being 30% of the field ;)
 
Personally I feel that Silvally is underated. Dusk Mane Necrozma GX can use Double Colorless to reduce the number of Metal he discards and Celesteela can even use it to pay for a significant part of its attack costs. Dawn Wing Necrozma GX with Float Stone is a nice option too but either one is needed real bad to ensure the deck is mobile.
 
Personally I feel that Silvally is underated. Dusk Mane Necrozma GX can use Double Colorless to reduce the number of Metal he discards and Celesteela can even use it to pay for a significant part of its attack costs. Dawn Wing Necrozma GX with Float Stone is a nice option too but either one is needed real bad to ensure the deck is mobile.
Totally agreed, editing now.
 
I agree on the switch point, hence why I mentioned Escape Rope. The only reason I don't have Float Stones in the list is because I wanted everything to have Fury Belts, and I was debating Silvally, but couldn't find space for it, and I don't like how it bench sits. But something I could do is Dawn Wings/ Float Stone, since I can drop Switches and have yet another target for Ultra Space. You're probably right on Beast Ring, but I reeeeeally like 4. If I need the space badly enough, I'll drop to 3 though. I thought of a neat deck idea not at all related to Turbo decks, but I'm debating whether or not to post it, since it's kind of my secret SM6 deck. I'll test until further notice, and I might tell people about the concept. It's one of those decks that's never spoken about until the first tournament it's legal in, then ends up being 30% of the field ;)
Silvally is more than just a bench sitter. It's also a backup energy accelerator that hits for a reasonable amount of damage and in combination with the memory cards, can hit for a variety of weaknesses, including Buzzwole and Zoroark.
 
I dislike how underwhelming Silvally is. It takes up far too much space between it and the Memories. I built that deck a couple months ago and I thought it would be great again, but I hated how slow the deck was and how easily it got outpaced.
 
I dislike how underwhelming Silvally is. It takes up far too much space between it and the Memories. I built that deck a couple months ago and I thought it would be great again, but I hated how slow the deck was and how easily it got outpaced.
Which is also pretty much the reason Silvally is less than 2 dollars on TCG Player.
 
Which is also pretty much the reason Silvally is less than 2 dollars on TCG Player.

I slightly agree.

HOWEVER, I encourage you to test more with Silvally, you won't be disappointed.

With its ability you can drop most of your switches and some Guzmas for other cards.

Ability providing free retreat to all basics in play of course.
 
Hi AFEX,

Silvally is indeed nice. I provides free retreat to basics and an alternate means to accelerate from the discard while doing damage. The latter aspect seems to be more important here but it does consume more deck slots. The current build runs Dawn Wings Necrozma GX with Float Stone to provide free retreat and make the deck much more mobile. Since Dawn Wings Necrozma GX is an Ultra Beast he can be searched out with Ultra Space. This is his main benefit over Silvally beside the lower number of deck slots that need to be devoted to him. The disadvantage is that Dawn Wing Necrozma GX is exclusively used for Invasion and is unable to attack in this deck. Personally I believe it depends on the meta which version is better but I am also partial to a Silvally build of this deck with a traditional 2-2 split on two memory cards that fit the local meta.

Hi gumball51321,

There is one open slot in this deck and I would include Dusk Mane Necrozma non-GX as a decent non-GX attacker that can deal with stall decks and Safe Guard Pokémon.
 
Hi AFEX,

Silvally is indeed nice. I provides free retreat to basics and an alternate means to accelerate from the discard while doing damage. The latter aspect seems to be more important here but it does consume more deck slots. The current build runs Dawn Wings Necrozma GX with Float Stone to provide free retreat and make the deck much more mobile. Since Dawn Wings Necrozma GX is an Ultra Beast he can be searched out with Ultra Space. This is his main benefit over Silvally beside the lower number of deck slots that need to be devoted to him. The disadvantage is that Dawn Wing Necrozma GX is exclusively used for Invasion and is unable to attack in this deck. Personally I believe it depends on the meta which version is better but I am also partial to a Silvally build of this deck with a traditional 2-2 split on two memory cards that fit the local meta.

Hi gumball51321,

There is one open slot in this deck and I would include Dusk Mane Necrozma non-GX as a decent non-GX attacker that can deal with stall decks and Safe Guard Pokémon.

I agree with 100% of What you said.
 
Oh I'm a stupid. There's 10 Pokemon, not 11. Thank you for pointing that out @Dark Espeon . Another disadvantage to Dawn Wings is that It's weak to Zoroark. I'm not taking it out though, I'm just mentioning it before someone else uses it to make my argument look weak.
 
Oh and baby Dusk Mane doesn't one shot Hoopa and we already have 2 Registeel+Solgaleo◇. Registeel 2HKOs Hoopa between Turbo Arm and (whatever the second attack is). I'm putting the fourth Beast Ring back in.
 
Oh and baby Dusk Mane doesn't one shot Hoopa and we already have 2 Registeel+Solgaleo◇. Registeel 2HKOs Hoopa between Turbo Arm and (whatever the second attack is). I'm putting the fourth Beast Ring back in.

The fourth Beast Ring is unneeded in this deck. I would rather like to include some Field Blower into this list to enable the deck to deal with Garbodor and to discard opposing Choice Bands and Float Stones.
 
You want to hit your Beast Rings as often as possible once you go down in prizes, since you likely won't get another chance to use them. Although, with 4, I would want to up my metal count to 15 for assurance. Garb really doesn't cause problems. Any Garb variants already get OHKO'd by Dusk Mane, so it doesn't hurt for me to invest my Float Stones on them. And Turbo decks are more invested in their own set up over everything else, so opposing Choice Band and Float Stones don't bother you very much. I might up my Float Stone count to 4 to ensure mobility, and I'm debating changing up the supporter count to fit more cards in.
 
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