Rikko145 said:
As in "Ha Ha, this is really too easy.". LuxChomp just has to drag up the types it wants to get rid of first or snipe the Arceus(s) with all the energy, then you're screwed. DialgaChomp snipes the types it doesn't like then locks your bodies as it demolishes your energy supply and takes easy prizes. That's the kind of bad joke I was referring to.
Whether you meant to or not, you inadvertently described one of Arceus' Strategies, Speed Sniping. Unlike Garchomp C, Arceus doesn't have to Level Up(Unless for Typing/HP increase) to Snipe nor wait a turn/switch to Snipe again.
This is how I see the match ups based off of
MY testing(results may vary):
Standard Luxchomp:
Focus on getting Ripple Swell in the first few turns or sniping Luxrays/Garchomps if the opportunity presents itself. By then a good Luxchomp deck would have taken at least 1 prize over you. If so, level up {F}/{C} Arceus to return KO Luxray/Garchomp by using {D} Arceus' Prize Count. The beauty of this is that Luxchomp can't return KO a fully healed Arceus Lv.X since it has no weakness, allowing you to snipe again if need be. However, as the game gos on, Arceus will begin to lose its field presence unless it plays an energy every turn. This is were Luxchomp can mount a comeback unless Arceus is using the {P}{L} Arceus Level X. Its would be difficult to face a pokemon that can hit for 120 w/Belt then Snipe for 80 the following turn. In the end, Arceus takes what Luxchomp specializes in and turns it against them. Kind of like a mirror match but with one side not being weak to the other.
Standard DialgaChomp-
This can be difficult/annoying to easy/breezy. If DialgaChomp deafens early, then that stops your Ultimate Zones. However, you should during that time, be able to Ripple Swell while under Deafen Lock. Once that happens, it starts to put pressure on the DialgaChomp player by threatening to Snipe Benched Pokemon,namely Garchomp C. Now you could say, "I could just retreat/Warp Dialga into Garchomp C, levels up and snipe the sniper". However, by doing this, the Trainer/Stadiums Lock is broken. Allowing Arceus to play Ultimate Zone and move you excess energy, preferably to {C} Arceus, to Sky Spear KO Garchomp C Lv.X without leveling up. Once that happens, it won't take long for Dialga G become active again. Meaning {R} Arceus would OHKO it easier than on the bench. You could also say, "I could just Level up Dialga G and shut off you Poke-Body". This is true and it does hurt Arceus' ability to easily take advantage of typing. However, this also makes any Arceus that Levels up {C} with no weakness. Meaning Garchomp C would be easy pickings if it were to become active. If anything DialgaChomp is an easier match up than LuxChomp due to the Speed Factor and Tech-ability.