Pokemon:
Strategy:
Hopefully start with a xerneas, attach an exp share and geomancy for the first few turns, MGardevoir needs 3 fairy giving energy for herself and 3 others on the bench to hit for the magic 180 number so I have tried to keep the energy count high to ensure consistency.
I wanted to include 3 Wonder but It doesn't work on Toadie and enhanced/xerosic is something to be wary of so I kept it a smaller number, it's there if I absolutely need it but if not there are plenty of energy to replace it should it get targeted.
The trainers were very crowded, when I had all I wanted to include in there I found myself 11 over so I had to be brutal when cutting away so I am hoping dowsing will help with getting that extra use out of a clutch supporter or item. Exp share is there now for xerneas so I can be a little risky with the geomancies and use him to ko any sigiglyph I may run into without giving up too much if return koed. I did have a Tool retriever so I could move off spirit link or the odd headringer and use them on a MGardevoir but I had to cut it for space.
1 Startling may be too few but honestly I am debating about droping it in favor off a 4th garden, silent lab is going to become a thing I think, the utility of a Garbodor without the vunrebility to lysandre or megaphone, I'm just not sure right now what to do with the trainers to shore it up some.
4 x Xerneas (XY)
3 x GardevoirEX (PC)
3 x MGardevoirEX (PC)
2 x Spritzee (XY)
2 x Aromatisse (XY)
3 x Professor Juniper
4 x N
2 x Skyla
1 x Colress
1 x lysandre
1 x Fan Club
2 x VS Seeker
3 x Fairy Garden
2 x Evosoda
1 x Professor's Letter
1 x Startling Megaphone
3 x Ultra Ball
2 x Switch
1 x Dowsing machine
2 x Exp Share
3 x Gardevoir Spirit link
2 x Max Potion
10 x Fairy Energy
2 x Wonder Energy
Strategy:
Hopefully start with a xerneas, attach an exp share and geomancy for the first few turns, MGardevoir needs 3 fairy giving energy for herself and 3 others on the bench to hit for the magic 180 number so I have tried to keep the energy count high to ensure consistency.
I wanted to include 3 Wonder but It doesn't work on Toadie and enhanced/xerosic is something to be wary of so I kept it a smaller number, it's there if I absolutely need it but if not there are plenty of energy to replace it should it get targeted.
The trainers were very crowded, when I had all I wanted to include in there I found myself 11 over so I had to be brutal when cutting away so I am hoping dowsing will help with getting that extra use out of a clutch supporter or item. Exp share is there now for xerneas so I can be a little risky with the geomancies and use him to ko any sigiglyph I may run into without giving up too much if return koed. I did have a Tool retriever so I could move off spirit link or the odd headringer and use them on a MGardevoir but I had to cut it for space.
1 Startling may be too few but honestly I am debating about droping it in favor off a 4th garden, silent lab is going to become a thing I think, the utility of a Garbodor without the vunrebility to lysandre or megaphone, I'm just not sure right now what to do with the trainers to shore it up some.