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Zebstrika/Eelektrik HS-ND

DawnOfXatu

XXXatu
Member
x4 Zebstrika ND
x4 Blitzle NV
x3 Eelektrik
x3 Tynamo (Free Retreat)
x2 Mewtwo EX
(16)

13 Lightning Energy
(13)

1 Super Rod
1 Switch
3 Blackbelt
3 Pokemon Catcher
3 Ultra Ball
4 N
4 Professor Juniper
4 Level Ball
4 Junk Arm
4 Sage's Training
(31)

Strategy: Get a T2 Trainer-Lock with the Zebstrika and Ball-Engine, hold the lock for as long as you can, while building up Mewtwo EX on the bench. As soon as you are ready to break your lock, use N to deplete your opponent's hand, and then switch to Mewtwo EX to sweep the remaining prizes. The Blackbelt are to keep the game somewhat close while you have the lock up, ideally you can hold the lock until your opponent has only a prize or two left, and then you can N, them to a small hand and sweep the rest of the game with Mewtwo.

Zebstrika said:
Zebstrika – Lightning – HP90
Stage 1 – Evolves from Blitzle

[L][C] Electromagnetic Jam: 40 damage. During your opponent’s next turn, your opponent can’t play any Item cards from his or her hand.
[L][L][C] Thunderfall: Discard all Lightning Energy attached to this Pokemon, then choose 1 of the opponent’s Pokemon and do 80 damage to it. (Don’t apply Weakness and Resistance when damaging the Bench.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 0
 
you forgot this

Zebstrika – Lightning – HP90
Stage 1 – Evolves from Blitzle

[L][C] Electromagnetic Jam: 40 damage. During your opponent’s next turn, your opponent can’t play any Item cards from his or her hand.
[L][L][C] Thunderfall: Discard all Lightning Energy attached to this Pokemon, then choose 1 of the opponent’s Pokemon and do 80 damage to it. (Don’t apply Weakness and Resistance when damaging the Bench.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 0

seems like a good deck though.
 
This is definitely one of the cooler ways to play Mewtwo since it lets you build it up on the bench without the risk of getting revenge killed.

I really love lock decks, so Zebstrika caught my eye right away. It's the only trainer locker that can make good use of early-game Catchers.

The thing that concerns me about the deck is... well there's actually a lot that concerns me.

First of all, you only have seven draw supporters. Judge might be better than N for disrupting their hand, and I'd give serious consideration to adding in a few Oak's/Juniper and a few Receiver/Pokegear.

Also, you don't have any Catcher. That's a really important card in this deck, since it lets you eliminate threats as they arise without breaking the lock.

Only one Switch in an Eel deck is really low. You need at least two.

I'm not sure if I fully understand the point of PlusPower/Black Belt. Those seem like obvious drops. If you're locking them, it doesn't really matter how much damage you're doing.
 
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