Hey everyone, I'm alive.
Recently got back into Pokemon after burnout from other games, and since Celestial Storm just came out, I jumped on the chance to build a deck around Magcargo's Smooth Over.
Its built around control and disruption; Magcargo fetches any card from the deck, so stuff like Delinquent + Parallel City becomes a readily accessible combo. Its also very easy to reuse because of Magcargo's ability to fetch a missing Puzzle.
Anyway, here's the decklist:
Pokemon - 19
* 2 Oranguru SUM 113
* 4 Zorua SLG 52
* 1 Zoroark BKT 91
* 4 Zoroark-GX SLG 53
* 4 Slugma CES 23
* 3 Magcargo CES 24
* 1 Mewtwo EVO 51
The Mewtwo is in there for Buzzwole.
Trainers - 35
* 2 Special Charge STS 105
* 4 Puzzle of Time BKP 109
* 2 Brigette BKT 134
* 3 Cynthia UPR 119
* 1 Gladion CIN 95
* 4 Ultra Ball SUM 135
* 2 Choice Band GRI 121
* 1 Acerola BUS 112
* 1 Delinquent BKP 98
* 2 Parallel City BKT 145
* 1 Enhanced Hammer GRI 124
* 2 Red Card XY 124
* 2 Crushing Hammer SUM 115
* 2 Rescue Stretcher GRI 130
* 2 N DEX 96
* 2 Professor Sycamore XY 122
* 2 Float Stone BKT 137
The Trainer line-up feels a bit clunky but it works surprisingly well considering what that Magcargo gives access to anything you need on any turn. That said I forgot to fit in a slot for Field Blower which... kinda really sucks.
Energy - 6
* 4 DCE
* 2 Fire
In case of stranded Magcargo, break glass.
Recently got back into Pokemon after burnout from other games, and since Celestial Storm just came out, I jumped on the chance to build a deck around Magcargo's Smooth Over.
Its built around control and disruption; Magcargo fetches any card from the deck, so stuff like Delinquent + Parallel City becomes a readily accessible combo. Its also very easy to reuse because of Magcargo's ability to fetch a missing Puzzle.
Anyway, here's the decklist:
Pokemon - 19
* 2 Oranguru SUM 113
* 4 Zorua SLG 52
* 1 Zoroark BKT 91
* 4 Zoroark-GX SLG 53
* 4 Slugma CES 23
* 3 Magcargo CES 24
* 1 Mewtwo EVO 51
The Mewtwo is in there for Buzzwole.
Trainers - 35
* 2 Special Charge STS 105
* 4 Puzzle of Time BKP 109
* 2 Brigette BKT 134
* 3 Cynthia UPR 119
* 1 Gladion CIN 95
* 4 Ultra Ball SUM 135
* 2 Choice Band GRI 121
* 1 Acerola BUS 112
* 1 Delinquent BKP 98
* 2 Parallel City BKT 145
* 1 Enhanced Hammer GRI 124
* 2 Red Card XY 124
* 2 Crushing Hammer SUM 115
* 2 Rescue Stretcher GRI 130
* 2 N DEX 96
* 2 Professor Sycamore XY 122
* 2 Float Stone BKT 137
The Trainer line-up feels a bit clunky but it works surprisingly well considering what that Magcargo gives access to anything you need on any turn. That said I forgot to fit in a slot for Field Blower which... kinda really sucks.
Energy - 6
* 4 DCE
* 2 Fire
In case of stranded Magcargo, break glass.