The Five Pillars of Expanded — The Decks that Hold Expanded Together

Hey PokeBeach readers! I just got back from Anaheim Regionals, so I’m here to share my experience with you and talk about my favorite decks in the Expanded format! First, we will go over how my Regionals went with Yveltal / [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card], and then we will dive right in to the Expanded format with Yveltal / Maxie’s, [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] / [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card], and Turbo Dark! I have already begun testing for St. Louis to ensure that I am fully prepared for the event, as I haven’t played much Expanded this year. Without further ado, let’s get started with Standard.

California Regionals Report

Here’s a quick recap of how my matches went.

  • Round 1 versus Turbo Dark 2-0 (1-0)
  • Round 2 versus [card name=”M Rayquaza-EX” set=”Roaring Skies” no=”76″ c=”name”][/card] 1-1 (1-0-1)
  • Round 3 versus [card name=”M Rayquaza-EX” set=”Roaring Skies” no=”76″ c=”name”][/card] 2-0 (2-0-1)
  • Round 4 versus [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] 2-0 (3-0-1)
  • Round 5 versus [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] 2-0 (4-0-1)
  • Round 6 versus Volcanion 2-0 (5-0-1)
  • Round 7 versus Turbo Dark 2-1 (6-0-1)
  • Round 8 versus [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] 1-1 (6-0-2)
  • Round 9 versus Yveltal / [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card] 2-1 (7-0-2)
  • Round 10 versus Turbo Dark 1-1 (7-0-3)
  • Round 11 versus [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] 1-1 (7-0-4)
  • Round 12 versus [card name=”Gyarados” set=”XY Black Star Promos” no=”XY60″ c=”name”][/card] 0-2 (7-1-4)
  • Round 13 versus Turbo Dark 1-2 (7-2-4)
  • Round 14 versus [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] ID (7-2-5)

The List

[decklist name=”Yveltal/Garbodor” amt=”60″ caption=”” cname=”Yveltal-EX” set=”XY Black Star Promos” no=”XY08″][pokemon amt=”12″]4x [card name=”Yveltal-EX” set=”XY Black Star Promos” no=”XY08″ c=”deck2″ amt=”4″][/card]1x [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”deck2″ amt=”1″][/card]2x [card name=”Trubbish” set=”BREAKpoint” no=”56″ c=”deck2″ amt=”2″][/card]2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”2″][/card]1x [card name=”Yveltal” set=”BREAKthrough” no=”94″ c=”deck2″ amt=”1″][/card]1x [card name=”Tauros-GX” set=”Sun and Moon” no=”100″ c=”deck2″ amt=”1″][/card]1x [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”35″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]3x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”3″][/card]2x [card name=”Lysandre” set=”Ancient Origins” no=”78″ c=”deck2″ amt=”2″][/card]1x [card name=”Ninja Boy” set=”Steam Siege” no=”103″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”EX FireRed and LeafGreen” no=”100″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Fates Collide” no=”113″ c=”deck2″ amt=”4″][/card]4x [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”deck2″ amt=”4″][/card]3x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”3″][/card]3x [card name=”Fighting Fury Belt” set=”BREAKpoint” no=”99″ c=”deck2″ amt=”3″][/card]2x [card name=”Enhanced Hammer” set=”Dark Explorers” no=”94″ c=”deck2″ amt=”2″][/card]2x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″ amt=”2″][/card]1x [card name=”Super Rod” set=”BREAKthrough” no=”149″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”13″]9x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”9″][/card]4x [card name=”Double Colorless Energy” set=”Evolutions” no=”90″ c=”deck2″ amt=”4″][/card][/energy][/decklist] 

I am not going to go into deep analysis about the deck’s matchups, as they are pretty much the same as what I have described in my previous articles.

Card Choices

One Garbodor

[cardimg name=”Garbodor” set=”BREAKpoint” no=”57″ align=”right” c=”none”][/cardimg]

Before the event, I realized Ability decks just didn’t seem as popular as they once were. I also expected a lot of [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] decks, so I removed the second [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card] in favor of [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card]. Having just one Garbodor didn’t hurt me a single time, especially because I had the safety net of [card name=”Super Rod” set=”BREAKthrough” no=”149″ c=”name”][/card].

Super Rod

This card has been helping me a ton all year. I love it in combination with the singular techs I have in the list, such as [card name=”Tauros-GX” set=”Sun and Moon” no=”100″ c=”name”][/card] and [card name=”Garbodor” set=”BREAKpoint” no=”57″ c=”name”][/card]. It can also recover three Dark Energy in the late game, which can help with [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”name”][/card].

Enhanced Hammer

A lot of people had removed these with the release of Sun and Moon, but [card name=”Enhanced Hammer” set=”Phantom Forces” no=”94″ c=”name”][/card] was extremely powerful during Regionals. Nine of my 14 opponents had Special Energy in their deck, and a lot of those Energy were removed by Enhanced Hammer.

Potential Inclusions

Professor Kukui

This card was included in Azul Garcia Griego’s list for the event, where he ended up finishing in the Top 32, just like me. [card name=”Professor Kukui” set=”Sun and Moon” no=”128″ c=”name”][/card] could definitely be helpful for scoring Knock Outs that you would normally be just out of reach for. It can also be an important card in the mirror match and against [card name=”M Mewtwo-EX” set=”BREAKthrough” no=”64″ c=”name”][/card] decks because it can lower the amount of Energy needed on your attacker.

Expanded Education

Sun and Moon’s Impact on Expanded

  • [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] was released, leaving players to decide if it should replace [card name=”Crobat” set=”Phantom Forces” no=”33″ c=”name”][/card] in [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] variants. From my testing so far, I would have to say it absolutely should.
  • [card name=”Tauros-GX” set=”Sun and Moon” no=”100″ c=”name”][/card] can be splashed into pretty much any deck, just like in Standard.
  • [card name=”Timer Ball” set=”Sun and Moon” no=”134″ c=”name”][/card] gives [card name=”Vileplume” set=”Ancient Origins” no=”3″ c=”name”][/card] decks a consistency and speed boost. Will it be enough to bring the plant back to life?
  • [card name=”Oranguru” set=”Sun and Moon” no=”113″ c=”name”][/card] is being included as a one-of in a few decks, such as Yveltal / Maxie’s, Turbo Dark, and [card name=”M Rayquaza-EX” set=”Roaring Skies” no=”76″ c=”name”][/card].
  • [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] has become quite popular as a tech in [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card], which not only adds to the lock the deck creates, but helps deal with [card name=”Giratina” set=”XY Black Star Promos” no=”XY184″ c=”name”][/card] Promo.

Important Other Notes

  • It seems as if no one is actually playing the [card name=”Giratina” set=”XY Black Star Promos” no=”XY184″ c=”name”][/card] Promo, which means [card name=”Trevenant BREAK” set=”BREAKpoint” no=”66″ c=”name”][/card] and [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card] could surprise people.
  • From what I have seen, people seem to prefer [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] / [card name=”Crobat” set=”Phantom Forces” no=”33″ c=”name”][/card] over Seismitoad-EX / [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card].
  • A lot of [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card]’s matches are determined by who goes first in game one, which is very unhealthy for the format.

I am now going to talk about what I consider to be the five most popular decks in Expanded and their matchups.

Yveltal / Maxie’s

[decklist name=”Yveltal/Maxie’s” amt=”60″ caption=”” cname=”Yveltal-EX” set=”XY Black Star Promos” no=”XY08″][pokemon amt=”13″]3x [card name=”Yveltal-EX” set=”XY Black Star Promos” no=”XY08″ c=”deck2″ amt=”3″][/card]2x [card name=”Yveltal” set=”BREAKthrough” no=”94″ c=”deck2″ amt=”2″][/card]2x [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”deck2″ amt=”2″][/card]2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”2″][/card]1x [card name=”Darkrai-EX” set=”Dark Explorers” no=”63″ c=”deck2″ amt=”1″][/card]1x [card name=”Archeops” set=”Noble Victories” no=”67″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi-EX” set=”Plasma Blast” no=”60″ c=”deck2″ amt=”1″][/card]1x [card name=”Sableye” set=”Dark Explorers” no=”62″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]3x [card name=”Professor Sycamore” set=”XY” no=”122″ c=”deck2″ amt=”3″][/card]2x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”2″][/card]2x [card name=”Maxie’s Hidden Ball Trick” set=”Primal Clash” no=”133″ c=”deck2″ amt=”2″][/card]1x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″ amt=”1″][/card]1x [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”deck2″ amt=”1″][/card]1x [card name=”Ghetsis” set=”Plasma Freeze” no=”101″ c=”deck2″ amt=”1″][/card]1x [card name=”AZ” set=”Phantom Forces” no=”91″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Plasma Blast” no=”90″ c=”deck2″ amt=”4″][/card]4x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″ amt=”4″][/card]4x [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”deck2″ amt=”4″][/card]3x [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Fighting Fury Belt” set=”BREAKpoint” no=”99″ c=”deck2″ amt=”2″][/card]1x [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”deck2″ amt=”1″][/card]1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”11″]7x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”7″][/card]4x [card name=”Double Colorless Energy” set=”Evolutions” no=”90″ c=”deck2″ amt=”4″][/card][/energy][/decklist]This list started off as Mark Garcia’s winning list from San Jose, and I currently only have a one card difference from his. I really like the way he built the deck for almost max consistency, as I build my decks the same way.

Card Choices

Jirachi-EX

[cardimg name=”Maxie’s Hidden Ball Trick” set=”Primal Clash” no=”158″ align=”right” c=”none”][/cardimg]

[card name=”Jirachi-EX” set=”Plasma Blast” no=”60″ c=”name”][/card] helps a bunch with getting the turn one [card name=”Maxie’s Hidden Ball Trick” set=”Primal Clash” no=”133″ c=”name”][/card]. It just adds a ton of consistency to the deck. In terms of it being a free Prize, you can use [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card] to remove it from your Bench if needed.

A Second Parallel City

I prefer this over the 1/1 split between [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card] and [card name=”Reverse Valley” set=”BREAKpoint” no=”110″ c=”name”][/card]. Parallel City can be super punishing to the decks that have no counter to it or have to dig for their counter, such as Turbo Dark.

Potential Inclusions

Oranguru

This card does have some pretty incredible synergy with [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card], but I have found it to be somewhat of a “win more” card in the games where it gets to reach its full potential. If Gallade has already made its way onto your field, you should be in a good spot in that game already. I have also found it to be somewhat difficult to manage Bench space with this deck, assuming Oranguru is taking up a spot. In addition to this, Oranguru has little to no value on turns where [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”name”][/card] is played, because it isn’t very easy to play your hand down to less than three.

A Fourth Battle Compressor

This would be for added consistency. In combination with [card name=”VS Seeker” set=”Supreme Victors” no=”140″ c=”name”][/card] it allows you to access any Supporter in your deck, and it is the most important piece of getting a turn one [card name=”Maxie’s Hidden Ball Trick” set=”Primal Clash” no=”133″ c=”name”][/card] play off.

Reverse Valley

[card name=”Reverse Valley” set=”BREAKpoint” no=”110″ c=”name”][/card] is good against an opposing [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card], but this list already includes a [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”name”][/card], which deals with that problem single handedly. It can be useful as an added damage boost, but I usually don’t find myself in situations like that very often.

[premium]

Seismitoad-EX / Decidueye-GX

[decklist name=”Seismitoad/Decidueye” amt=”60″ caption=”” cname=”Seismitoad-EX” set=”Furious Fists” no=”106″][pokemon amt=”18″]3x [card name=”Seismitoad-EX” set=”Furious Fists” no=”106″ c=”deck2″ amt=”3″][/card]4x [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”deck2″ amt=”4″][/card]4x [card name=”Dartrix” set=”Sun and Moon” no=”10″ c=”deck2″ amt=”4″][/card]4x [card name=”Rowlet” set=”Sun and Moon” no=”9″ c=”deck2″ amt=”4″][/card]2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”2″][/card]1x [card name=”Mewtwo-EX” set=”Next Destinies” no=”98″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”35″]4x [card name=”Professor Sycamore” set=”XY” no=”122″ c=”deck2″ amt=”4″][/card]3x [card name=”N” set=”Dark Explorers” no=”96″ c=”deck2″ amt=”3″][/card]1x [card name=”Colress” set=”Plasma Storm” no=”118″ c=”deck2″ amt=”1″][/card]1x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Flashfire” no=”99″ c=”deck2″ amt=”4″][/card]4x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″ amt=”4″][/card]4x [card name=”Super Scoop Up” set=”Furious Fists” no=”100″ c=”deck2″ amt=”4″][/card]2x [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”deck2″ amt=”2″][/card]2x [card name=”Level Ball” set=”Ancient Origins” no=”76″ c=”deck2″ amt=”2″][/card]1x [card name=”Revitalizer” set=”Generations” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Forest of Giant Plants” set=”Ancient Origins” no=”74″ c=”deck2″ amt=”4″][/card][/trainers][energy amt=”7″]4x [card name=”Double Colorless Energy” set=”Evolutions” no=”90″ c=”deck2″ amt=”4″][/card]3x [card name=”Grass Energy” set=”Evolutions” no=”91″ c=”deck2″ amt=”3″][/card][/energy][/decklist]

Card Choices

Mewtwo-EX

[cardimg name=”Mewtwo-EX” set=”Next Destinies” no=”54″ align=”right” c=”none”][/cardimg]

[card name=”Mewtwo-EX” set=”Next Destinies” no=”54″ c=”name”][/card] is an alternative attacker that can hit for more damage, which is helpful for many reasons. It can help deal with any Grass Pokemon that are trying to exploit the Weakness on [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card], it can deal with [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card], which is normally a pretty valuable resource against Seismitoad decks, and it allows the deck to do more than thirty damage per turn via an attack. Obviously [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] can attack too, but Mewtwo can hit even harder than our bird friend, and can be powered up for just a single [card name=”Double Colorless Energy” set=”Evolutions” no=”90″ c=”name”][/card].

Four Trainers’ Mail

The high count of [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”name”][/card] in this deck allows for an extra consistency boost and more explosive starts. I don’t think I would ever want to go lower than four, honestly.

Potential Inclusions

AZ

I originally had this card in the deck, but it felt a little unnecessary due to the inclusion of four [card name=”Super Scoop Up” set=”Furious Fists” no=”100″ c=”name”][/card] and Decidueye’s GX attack being able to get them back if needed.

Hex Maniac

This card helps deal with [card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”][/card], which is currently the deck’s biggest weakness. The issue I found with [card name=”Hex Maniac” set=”Ancient Origins” no=”75″ c=”name”][/card] is that if the opponent actually got out Archeops turn one, Hex Maniac usually didn’t help enough for me to win the game. It definitely made the games closer, but all that matters is whether or not I actually win the game at the end of the day. The issue with Hex Maniac is that the evolution line also needs to be in my hand at the time, and I have to be doing other stuff, such as attacking and attaching Energy too. Otherwise sure I get to evolve, but then I don’t get to do anything else.

Decidueye versus Crobat — Why I Like Decidueye

In my opinion, the only factor that makes this argument even close is the Retreat Cost of [card name=”Rowlet” set=”Sun and Moon Black Star Promos” no=”SM01″ c=”name”][/card], [card name=”Dartrix” set=”Sun and Moon” no=”10″ c=”name”][/card], and [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card]. It usually isn’t too much of a problem, due to the heavy count of Super [card name=”Super Scoop Up” set=”Furious Fists” no=”100″ c=”name”][/card] and the inclusion of [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”name”][/card] in the list. A [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”name”][/card] can also be used to retreat. In terms of damage output, Decidueye just has [card name=”Crobat” set=”Phantom Forces” no=”33″ c=”name”][/card] beat. Starting on turn one or turn two, Decidueye will start adding on twenty to forty damage for the rest of the game and even that is assuming only two Decidueye-GX are able to make their way into play. No matter what, that forty a turn blows Crobat’s Ability damage out of the water. In addition to the fact that this damage is more, this damage can also start being put into play much earlier than with Crobat,  which allows for much more aggressive starts to occur.

Turbo Dark

[decklist name=”aa” amt=”60″ caption=”aaa” cname=”Darkrai-EX” set=”BREAKpoint” no=”74″][pokemon amt=”11″]2x [card name=”Darkrai-EX” set=”Dark Explorers” no=”63″ c=”deck2″ amt=”2″][/card]2x [card name=”Darkrai-EX” set=”BREAKpoint” no=”74″ c=”deck2″ amt=”2″][/card]2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”2″][/card]1x [card name=”Hoopa-EX” set=”Ancient Origins” no=”36″ c=”deck2″ amt=”1″][/card]1x [card name=”Keldeo-EX” set=”Black and White Black Star Promos” no=”BW61″ c=”deck2″ amt=”1″][/card]1x [card name=”Yveltal-EX” set=”XY Black Star Promos” no=”XY150″ c=”deck2″ amt=”1″][/card]1x [card name=”Yveltal” set=”XY Black Star Promos” no=”XY06″ c=”deck2″ amt=”1″][/card]1x [card name=”Mew” set=”Fates Collide” no=”29″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”37″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]2x [card name=”Lysandre” set=”Ancient Origins” no=”78″ c=”deck2″ amt=”2″][/card]1x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”1″][/card]1x [card name=”Colress” set=”Plasma Storm” no=”118″ c=”deck2″ amt=”1″][/card]1x [card name=”AZ” set=”Phantom Forces” no=”91″ c=”deck2″ amt=”1″][/card]1x [card name=”Ghetsis” set=”Plasma Freeze” no=”101″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”deck2″ amt=”4″][/card]4x [card name=”Trainers’ Mail” set=”Roaring Skies” no=”92″ c=”deck2″ amt=”4″][/card]4x [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”deck2″ amt=”4″][/card]4x [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”deck2″ amt=”4″][/card]3x [card name=”Fighting Fury Belt” set=”BREAKpoint” no=”99″ c=”deck2″ amt=”3″][/card]1x [card name=”Escape Rope” set=”Primal Clash” no=”127″ c=”deck2″ amt=”1″][/card]1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”deck2″ amt=”1″][/card]1x [card name=”Reverse Valley” set=”BREAKpoint” no=”110″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”12″]12x [card name=”Darkness Energy” set=”Evolutions” no=”97″ c=”deck2″ amt=”12″][/card][/energy][/decklist] 

Card Choices

Mew

This little guy helps keep [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card] under control, which would normally be a pretty big problem in the early game.

Reverse Valley

Turbo Dark struggles quite a bit if it is on the receiving end of a [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card], so it definitely needs a counter. In Yveltal I prefer [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”name”][/card], but I feel like that card is too “slow” for Turbo Dark, which wants to perform a lot of actions each turn, for the most part. [card name=”Reverse Valley” set=”BREAKpoint” no=”110″ c=”name”][/card] can also come in clutch with that extra ten damage, in some situations.

Potential Inclusions

Mewtwo-EX

This is another option for a Psychic Pokemon to deal with [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card], but I have found [card name=”Mew” set=”Fates Collide” no=”29″ c=”name”][/card] to be more useful overall. Mew can basically act as a non-EX [card name=”Darkrai-EX” set=”BREAKpoint” no=”74″ c=”name”][/card], dealing 180+ damage with one attack, but Mewtwo is stuck doing X Ball. One can argue that Mew’s low HP makes it too much of a liability due to how easy it is to Knock Out. It is less about the Prize being given up or the Mew dying and more about the Energy being knocked off the board.

Tool Scrapper

This card would mostly be for [card name=”Fighting Fury Belt” set=”BREAKpoint” no=”99″ c=”name”][/card], but it can have other niche uses. Fighting Fury Belt can be a pain in the early game before our board presence is unmatchable, but becomes more irrelevant the longer the game lasts.

Trevenant

[decklist name=”Trevenant” amt=”60″ caption=”” cname=”Trevenant BREAK” set=”BREAKpoint” no=”66″][pokemon amt=”17″]3x [card name=”Trevenant BREAK” set=”BREAKpoint” no=”66″ c=”deck2″ amt=”3″][/card]4x [card name=”Trevenant” set=”XY” no=”55″ c=”deck2″ amt=”4″][/card]4x [card name=”Phantump” set=”BREAKpoint” no=”64″ c=”deck2″ amt=”4″][/card]1x [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”deck2″ amt=”1″][/card]1x [card name=”Alolan Grimer” set=”Sun and Moon” no=”57″ c=”deck2″ amt=”1″][/card]2x [card name=”Jirachi-EX” set=”Plasma Blast” no=”60″ c=”deck2″ amt=”2″][/card]2x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”2″][/card][/pokemon][trainers amt=”36″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]2x [card name=”Wally” set=”Roaring Skies” no=”94″ c=”deck2″ amt=”2″][/card]1x [card name=”N” set=”Dark Explorers” no=”96″ c=”deck2″ amt=”1″][/card]1x [card name=”Lysandre” set=”Flashfire” no=”90″ c=”deck2″ amt=”1″][/card]1x [card name=”Xerosic” set=”Phantom Forces” no=”110″ c=”deck2″ amt=”1″][/card]1x [card name=”Team Flare Grunt” set=”XY” no=”129″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Plasma Blast” no=”90″ c=”deck2″ amt=”4″][/card]4x [card name=”Crushing Hammer” set=”Legendary Treasures” no=”111″ c=”deck2″ amt=”4″][/card]3x [card name=”Red Card” set=”XY” no=”124″ c=”deck2″ amt=”3″][/card]2x [card name=”Level Ball” set=”Ancient Origins” no=”76″ c=”deck2″ amt=”2″][/card]2x [card name=”Float Stone” set=”Plasma Freeze” no=”99″ c=”deck2″ amt=”2″][/card]1x [card name=”Rescue Scarf” set=”Dragons Exalted” no=”115″ c=”deck2″ amt=”1″][/card]1x [card name=”Enhanced Hammer” set=”Phantom Forces” no=”94″ c=”deck2″ amt=”1″][/card]1x [card name=”Super Rod” set=”Dragon Vault” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”deck2″ amt=”3″][/card][/trainers][energy amt=”7″]7x [card name=”Psychic Energy” set=”Evolutions” no=”95″ c=”deck2″ amt=”7″][/card][/energy][/decklist]

Card Choices

Alolan Muk

[card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] adds to the very binding lock that the [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] deck brings to the table. In addition to Item-lock, Energy denial and hand size control, this deck can now limit the opponent’s options when it comes to Abilities. This card really shines against people choosing to run the [card name=”Giratina” set=”XY Black Star Promos” no=”XY184″ c=”name”][/card] Promo, but it has several uses against more frequently seen cards. It prevents [card name=”Darkrai-EX” set=”Dark Explorers” no=”63″ c=”name”][/card]’s Dark Cloak, which can sometimes stop them from attacking, or even doing anything at all, while [card name=”Trevenant BREAK” set=”BREAKpoint” no=”66″ c=”name”][/card] piles on the damage with Silent Fear. Similar situations can occur against decks running [card name=”Keldeo-EX” set=”Legendary Treasures” no=”45″ c=”name”][/card].

Rescue Scarf

There really just aren’t very many good Tools to put on [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card], other than [card name=”Bursting Balloon” set=”BREAKpoint” no=”97″ c=”name”][/card]. The issue with Bursting Balloon is that it takes up a lot of space in the deck, because it only makes sense to be played in a deck if the count is at least three. Otherwise, it ends up not being drawn frequently enough to make a difference. In this case, the deck simply didn’t have the space to include that many Balloons, which then opened the window for a low count of [card name=”Rescue Scarf” set=”Dragons Exalted” no=”115″ c=”name”][/card]. Rescue Scarf helps keep the Trevenant evolution lines very accessible, which can be very helpful when a utility Supporter, such as [card name=”Xerosic” set=”Phantom Forces” no=”110″ c=”name”][/card] or [card name=”Team Flare Grunt” set=”Generations” no=”73″ c=”name”][/card], is being used. That way, you don’t have to dig through your deck looking for ways to get another Trevenant setup.

Potential Inclusions

Team Skull Grunt

This would help against the infamous “Sky Return loop” where the opponent will simply Sky Return between [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”name”][/card] in an attempt to deck you out. Shaymin-EX can literally never be killed in one hit by a [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] deck. This is the main use of [card name=”Team Skull Grunt” set=”Sun and Moon” no=”133″ c=”name”][/card], but it can also be useful in other situations.

Greninja

[decklist name=”Greninja” amt=”60″ caption=”” cname=”Greninja BREAK” set=”BREAKpoint” no=”41″][pokemon amt=”18″]3x [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”deck2″ amt=”3″][/card]4x [card name=”Greninja” set=”BREAKpoint” no=”40″ c=”deck2″ amt=”4″][/card]4x [card name=”Frogadier” set=”BREAKpoint” no=”39″ c=”deck2″ amt=”4″][/card]3x [card name=”Froakie” set=”BREAKpoint” no=”38″ c=”deck2″ amt=”3″][/card]4x [card name=”Talonflame” set=”Steam Siege” no=”96″ c=”deck2″ amt=”4″][/card][/pokemon][trainers amt=”33″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]4x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”4″][/card]1x [card name=”Ace Trainer” set=”Ancient Origins” no=”69″ c=”deck2″ amt=”1″][/card]1x [card name=”Lysandre” set=”Ancient Origins” no=”78″ c=”deck2″ amt=”1″][/card]1x [card name=”Wally” set=”Roaring Skies” no=”94″ c=”deck2″ amt=”1″][/card]1x [card name=”Hex Maniac” set=”Ancient Origins” no=”75″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”4″][/card]4x [card name=”Dive Ball” set=”Primal Clash” no=”125″ c=”deck2″ amt=”4″][/card]2x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″ amt=”2″][/card]2x [card name=”Evosoda” set=”XY” no=”116″ c=”deck2″ amt=”2″][/card]2x [card name=”Muscle Band” set=”XY” no=”121″ c=”deck2″ amt=”2″][/card]2x [card name=”Super Rod” set=”Noble Victories” no=”95″ c=”deck2″ amt=”2″][/card]1x [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”deck2″ amt=”1″][/card]1x [card name=”Computer Search” set=”Boundaries Crossed” no=”137″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”deck2″ amt=”3″][/card][/trainers][energy amt=”9″]7x [card name=”Water Energy” set=”Evolutions” no=”93″ c=”deck2″ amt=”7″][/card]2x [card name=”Splash Energy” set=”BREAKpoint” no=”113″ c=”deck2″ amt=”2″][/card][/energy][/decklist]

Card Choices

Battle Compressor

[card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”name”][/card] makes it easier to find the utility Supporters, [card name=”Wally” set=”Roaring Skies” no=”94″ c=”name”][/card], [card name=”Hex Maniac” set=”Ancient Origins” no=”75″ c=”name”][/card] and [card name=”Ace Trainer” set=”Ancient Origins” no=”69″ c=”name”][/card], early on in the game. Another reason I really like Battle Compressor is due to its ability to remove extra [card name=”Talonflame” set=”Steam Siege” no=”96″ c=”name”][/card] from the deck. Talonflame are literally useless to draw into at any point during the game.

No Fisherman

[cardimg name=”Fisherman” set=”BREAKthrough” no=”136″ align=”right” c=”none”][/cardimg]

I started cutting this card from Standard format [card name=”Greninja” set=”BREAKpoint” no=”40″ c=”name”][/card], and after trying the deck in Expanded, I can definitely say that I think Fisherman is too slow of a card for Expanded too. I almost never got the opportunity to use Fisherman. It is pretty difficult to justify using your Supporter for the turn to obtain some Energy from the discard pile. I have found it to be far more efficient to use the spot for a consistency card, and to just dig through your deck when needing to find a Water Energy for a crucial Giant Water Shuriken.

Potential Inclusions

Pokemon Ranger

This card makes it incredibly easy to win the mirror match, simply because you will be able to frequently use Giant Water Shuriken, while the opponent will most likely never get to use Giant Water Shuriken. I don’t really value this card too much in other matchups, though, so I would only recommend this inclusion if you expect a decent amount of the mirror match.

Expanded Matchup Analysis

There are a lot of decks in Expanded, but I will now cover the matchups of the most popular ones.

Yveltal / Maxie’s Mirror Match

This matchup can be quite tricky due to all the options available in the matchup, but one thing remains the same throughout all of said options. [card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card] is incredible in this mirror match, for a couple reasons. First of all, Gallade’s Ability allows for a pretty insane consistency boost, which is crucial in such a Prize-trade based matchup. In addition to this, Gallade is a solid non-EX attacker that can be difficult to Knock Out in one shot.

Yveltal / Maxie’s versus Toad / Decidueye

[card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”][/card] is extremely important in this matchup. [card name=”Hex Maniac” set=”Ancient Origins” no=”75″ c=”name”][/card] can help get around Archeops, but Yveltal can build quite a large lead before [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] actually get on the board. The comeback potential of [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] decks isn’t very high without the inclusion of [card name=”Hypnotoxic Laser” set=”Plasma Storm” no=”123″ c=”name”][/card], which often means it is too little too late. Obviously this is assuming Archeops comes out before [card name=”Dartrix” set=”Sun and Moon” no=”10″ c=”name”][/card] gets a chance to evolve. If Decidueye is able to setup correctly, this is a tough matchup for Yveltal to handle. [card name=”Super Scoop Up” set=”Furious Fists” no=”100″ c=”name”][/card] provides a ton of extra damage, because not only does Seismitoad-EX get to stick around and keep attacking, but it drags the game out longer, which means more damage from Decidueye’s Ability gets placed onto the field.

Yveltal / Maxie’s versus Turbo Dark

[card name=”Gallade” set=”BREAKthrough” no=”84″ c=”name”][/card] is absolutely crucial in this matchup. Without Gallade, the games don’t even feel very close, but with Gallade on the board things change quite a bit. Gallade one shots their [card name=”Darkrai-EX” set=”BREAKpoint” no=”74″ c=”name”][/card] and requires an immediate response. If Gallade takes a Knock Out and lives through the opponent’s turn, you should literally never lose because that Gallade will take four Prizes by itself. Throughout the game, getting Gallade out whenever possible is usually the best option, even if it means having two on the board at once. Turbo Dark should be trying its best to put on as much pressure as possible, limiting the amount of time Yveltal has to get Gallade out. [card name=”Mew” set=”Fates Collide” no=”29″ c=”name”][/card] and [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] should be used after Gallade takes a Knock Out. If given the opportunity, Turbo Dark should [card name=”Lysandre” set=”Ancient Origins” no=”78″ c=”name”][/card] and Knock Out Gallade before it attacks.

Yveltal / Maxie’s versus Trevenant

[cardimg name=”Crushing Hammer” set=”Sun and Moon” no=”115″ align=”right” c=”none”][/cardimg]

If [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] goes first and gets a turn one Trevenant, it is favored to win but Yveltal still has a chance. Getting Energy down is Yveltal’s main goal, but this can be difficult due to [card name=”Enhanced Hammer” set=”Phantom Forces” no=”94″ c=”name”][/card], [card name=”Crushing Hammer” set=”Sun and Moon” no=”115″ c=”name”][/card], and [card name=”Team Flare Grunt” set=”Generations” no=”73″ c=”name”][/card].

If Yveltal goes first it should win consistently because it gets a turn of Items, which can also lead to a turn one [card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”][/card]. Dark can get a bunch of Energy on the board via [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”name”][/card], and can set up a Knock Out on the opponent’s incoming Trevenant.

Yveltal / Maxie’s versus Greninja

[card name=”Archeops” set=”Noble Victories” no=”67″ c=”name”][/card] is the key here. [card name=”Greninja” set=”BREAKpoint” no=”40″ c=”name”][/card] is usually packed with answers for Archeops but it slows down their setup quite a bit. While they are struggling to setup, taking as many Prizes as possible before they get [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card] out is key. Once Greninja is fully setup, the Prize-trade swings heavily in their favor, which is why it’s so important to be ahead before that point is reached.

Toad / Decidueye Mirror Match

In [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] mirrors, Energy removal is a pretty big factor because it can often prevent the opponent from attacking back. This is the first time where Seismitoad lists aren’t really running Energy removal, which allows for some pretty intricate games. Using Quaking Punch early and then transitioning into attacking with [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] is the best way to approach the matchup. Decidueye isn’t easily Knocked Out and it efficiently deals with any opposing Seismitoad-EX.

Toad / Decidueye versus Turbo Dark

This matchup has felt pretty favored for [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card]. Item-lock is pretty brutal on Turbo Dark, and their damage output is severely limited due to not being able to [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”name”][/card] and [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”name”][/card]. The damage output of Seismitoad-EX is low, but with two or three [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] out, Quaking Punch packs quite the punch. [card name=”Darkrai-EX” set=”Legendary Treasures” no=”88″ c=”from”][/card] can be very helpful early on because it puts on a lot more pressure than a [card name=”Darkrai-EX” set=”BREAKpoint” no=”74″ c=”from”][/card] hitting for sixty or eighty damage.

Toad / Decidueye versus Trevenant

[card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] has always had an easy time with [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] decks (outside of Water Box), and this is no exception. Seismitoad / [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] is filled with Items, which obviously makes a turn one Trevenant quite devastating. Seismitoad’s low damage output combined with the Energy removal options Trevenant has makes it very easy for the Seismitoad deck to run out of resources. Decidueye’s GX attack can help with this, but if something gets trapped Active and multiple Silent Fear occur, it is normally too late for a comeback.

Toad / Decidueye versus Greninja

[card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card] finally gets to be the main attacker! [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card]’s attack one shots [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card] with ease and is not going to be Knocked Out in one turn. This makes it very easy for two Decidueye to win the game by easily taking six Prizes while Greninja struggles to keep attacking. If the Greninja list is built with Energy removal, such as [card name=”Enhanced Hammer” set=”Phantom Forces” no=”94″ c=”name”][/card] and [card name=”Team Flare Grunt” set=”Generations” no=”73″ c=”name”][/card], it gives them a much better chance because they can prevent the Decidueye-GX from being able to continuously attack, but Energy removal is not commonly used in Expanded Greninja.

Turbo Dark Mirror Match

I normally attack with Night Spear in the early game because it softens up multiple attackers and it’s not like [card name=”Darkrai-EX” set=”BREAKpoint” no=”74″ c=”from”][/card] is hitting for 180+ on turn one or two. Getting the first Knock Out in this matchup is pretty important because it gives you initiative for the rest of the game, but things can be flipped around if the opponent is able to start OHKOing stuff first, which is potentially the most important segment of the game.

Turbo Dark versus Trevenant

This is similar to the Yveltal / Maxie’s versus [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] matchup. Whoever goes first has a significant advantage because it determines whether or not Turbo Dark can flood the board with Energy and thin their deck of useless draws before Trevenant comes out. From Trevenant’s perspective, it is pretty easy to win going first because Item-lock occurs on the first turn of the game, and all that needs to happen from them is Energy denial via [card name=”Crushing Hammer” set=”Sun and Moon” no=”115″ c=”name”][/card] and [card name=”Team Flare Grunt” set=”Generations” no=”73″ c=”name”][/card].

Turbo Dark versus Greninja

Turbo Dark is too fast in Expanded for [card name=”Greninja” set=”BREAKpoint” no=”40″ c=”name”][/card] to handle. [card name=”Dark Patch” set=”Dark Explorers” no=”93″ c=”name”][/card] and [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”name”][/card] allows for an extremely high damage output that Greninja simply cant keep up with because even their [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card] are being Knocked Out in one attack. [card name=”Ace Trainer” set=”Ancient Origins” no=”69″ c=”name”][/card] can help to limit the Turbo Dark’s options, but if they get a Supporter it really doesn’t do a whole lot.

Trevenant Mirror Match

[cardimg name=”Trevenant BREAK” set=”BREAKpoint” no=”66″ align=”right” c=”none”][/cardimg]

Unfortunately, I find this matchup to be pretty unskillful. For the most part, whoever establishes Item-lock first has a huge advantage, which is almost always the person who gets to go first. I have seen situations where the player going second is able to start attacking with Trevenant first while the person who went first struggles to find Energy, but that is honestly just luck of the draw.

Trevenant versus Greninja

Finally a matchup where [card name=”Trevenant” set=”XY” no=”55″ c=”name”][/card] isn’t insanely reliant on going first! Unfortunately for Trevenant, that is mostly because the matchup is usually a bad one. It definitely depends on the [card name=”Greninja” set=”BREAKpoint” no=”40″ c=”name”][/card] list, but as long as [card name=”Talonflame” set=”Steam Siege” no=”96″ c=”name”][/card] and a high count of [card name=”Rough Seas” set=”Primal Clash” no=”137″ c=”name”][/card] are included in the deck, Trevenant will struggle to take Knock Outs. Talonflame allows Greninja to setup under Item-lock pretty easily, and Rough Seas completely eliminates a Silent Fear attack. Running [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”name”][/card] in Trevenant will help deal with the Rough Seas issue, and using [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] as much as possible in  the late game will help to prevent them finding another copy. Keeping Rough Seas off the board should be Trevenant’s main focus in the matchup.

Greninja versus Greninja

This is potentially the most painful matchup of all time, assuming neither player has a [card name=”Pokémon Ranger” set=”Steam Siege” no=”104″ c=”name”][/card] in their deck. If one player has Pokemon Ranger and the other player doesn’t, they win a large majority of the time because they can break the Shadow Stitching lock a few times throughout the game and use Giant Water Shuriken. If both players have it, it’s honestly as super interesting game. For the most part, both players will just Shadow Stitch and try to run the opponent out of resources, just as if neither player had Ranger, but the end of the game plays out differently. Usually, when neither player has Ranger, the game ends with one player decking out. If Ranger is involved, it normally ends with a player taking all of their Prize cards after a long, grindy game.

Conclusion

That’s all for today, readers. I hope you enjoyed my short tournament report and like the Expanded decks I’ve been testing! The next major event I will be at is St. Louis Regionals where I will be trying to obtain my invite to the World Championships as I just need four more Championship Points! Needless to say I am super excited for the event, and I hope you guys are too! Feel free to come up and say hi if you’ll be there, and good luck to anyone competing in the near future!

[/premium]