Just a Buzz Ting’ — Buzzwole For Worlds 

Sup’, PokeBeach readers? Have you started testing for Worlds yet? If you haven’t, I am pleased to say that I have done extensive testing in the new format that now has Celestial Storm. One deck has proven itself as a front runner in the format and that deck is [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] / [card name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card]. I will go over why Buzzwole is still a great card, checking out two lists for the deck, and popular matchups.

Why is Buzzwole Still Good?

[cardimg name=”Buzzwole” set=”Forbidden Light” no=”77″ align=”right” c=”none”][/cardimg]

Buzzwole is a deck that has gone through many forms. It first appeared at the European International Championships last November and recently had some strong showings at the North American International Championships last month! Looking forward at the World Championships and the Nashville Open, Buzzwole has proven itself in testing to be one of the best decks heading into both events.

Looking at the history of Buzzwole in the game, the deck has faced many counters in the form of Psychic-type attackers, wacky disruption decks, and decks such as Attacking [card name=”Hoopa” set=”Shining Legends” no=”55″ c=”name”][/card] have stopped it in its tracks momentarily. The key word there is “momentarily” as Buzzwole has adapted from starting off as a Buzzwole-GX deck, adding partners like Garbodor and [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] along the way, and has settled on focusing on the “baby” [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] as of late. Whenever there is opposition towards Buzzwole decks in any particular format, it always finds a way to crawl back into the metagame.

[card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] has blasted off on the metagame lately and it doesn’t look like it will be slowing down. The resurgence in Zoroark-GX is due to its recent success at the NAIC with Stephane Ivanoff and Tord Reklev both playing Zoroark-GX decks in the finals. With other top players playing Zoroark-GX variants, including Jimmy Pendarvis playing Zoroark-GX / [card name=”Golisopod-GX” set=”Sun and Moon Black Star Promos” no=”SM62″ c=”name”][/card], Zoroark-GX decks were able to make their mark at the NAIC. Fast forward to where we are at now, most players have been experimenting with the new Celestial Storm set and the metagame is largely remaining the same. Celestial Storm is an interesting set to say the least, but in all reality the set hasn’t added much into the metagame. The most promising thing for Buzzwole right now, combined with Zoroark-GX being played at an all time high, is that this new set only added two potential new Psychic-type Pokemon into the metagame. Those Pokemon, [card name=”Banette-GX” set=”Celestial Storm” no=”66″ c=”name”][/card] and [card name=”Deoxys” set=”Celestial Storm” no=”67″ c=”name”][/card], are also deemed as techs in this metagame due to playability flaws. That said, the metagame is shaping to be something like this.

Tier 1 (Highly Played)

  • Buzzwole / Buzzwole-GX / Lycanrock-GX
  • Zoroark-GX / [card name=”Magcargo” set=”Celestial Storm” no=”24″ c=”name”][/card] / [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card]
  • Zoroark-GX / Garbodor
  • [card name=”Rayquaza-GX” set=”Celestial Storm” no=”109″ c=”name”][/card]

Tier 2 (Moderately Played)

  • Zoroark-GX / Golisopod-GX
  • Zoroark-GX / Lycanroc-GX
  • [card name=”Rayquaza-GX” set=”Celestial Storm” no=”109″ c=”name”][/card] / Garbodor
  • Buzzwole-GX / Garbodor 
  • [card name=”Stakataka-GX” set=”Celestial Storm” no=”102″ c=”name”][/card] / [card name=”Dusk Mane Necrozma” set=”Sun and Moon Black Star Promos” no=”SM107″ c=”name”][/card]

Tier 3 (Lightly Played)

  • [card name=”Dawn Wings Necrozma-GX” set=”Sun and Moon Black Star Promos” no=”SM101″ c=”name”][/card] / [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card]
  • [card name=”Ultra Necrozma-GX” set=”Forbidden Light” no=”95″ c=”name”][/card] / Malamar
  • Zoroark-GX / Banette-GX
  • [card name=”Yveltal BREAK” set=”Steam Siege” no=”66″ c=”name”][/card] / [card name=”Mewtwo” set=”Evolutions” no=”51″ c=”name”][/card]
  • [card name=”Volcanion-EX” set=”XY Black Star Promos” no=”XY173″ c=”name”][/card] / [card name=”Volcanion” set=”Steam Siege” no=”25″ c=”name”][/card]
  • Hoopa / Mewtwo 
  • [card name=”Greninja BREAK” set=”BREAKpoint” no=”41″ c=”name”][/card]
  • [card name=”Sylveon-GX” set=”Guardians Rising” no=”92″ c=”name”][/card]

Looking at Celestial Storm being an unimpressive set, most players had to look at the success of the top decks from the NAIC. That transitions well into Ivanoff’s Zoroark-GX / Garbodor deck being one of the most hyped decks for Worlds. Similarly, Reklev’s success of a player and strength of his Zoroark-GX / Oranguru deck was able to freely transform into a much more refined Zoroark-GX / Magcargo / Oranguru deck to make Reklev’s deck more consistent. [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] has been everywhere this season and it continues to hold its own against most decks in the format. Rayquaza-GX, a promising newcomer from Celestial Storm, arguably rounds out the tier-one decks in the format. There is skepticism around Rayquaza-GX from players of all skill levels, but I give that deck my stamp of approval. My favourite aspects from Rayquaza-GX are its strong Tier 1 matchups — sans any Rayquaza-GX specific techs, its ability to “pop-off” on games, and the sheer consistency of the deck. The rest either have deck list flaws in terms of consistency, or they have too many poor matchups between the top tiers of the metagame. The only thing that has remained consistent overall is that Buzzwole has the best matchup spread out of any deck on that list. 

I can’t be too crazy for my continuous support for Buzzwole, right? Looking back on this entire season, Buzzwole / [card name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ c=”name”][/card] / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] is the most successful deck when compared to all other decks in the format throughout the year. My question is, “why would you not play Buzzwole at Worlds?” I can’t find an option as compelling as Buzzwole / Buzzwole-GX / Lycanroc-GX. Between the deck’s raw power, great matchup spread, and proven success, I highly recommend this deck to anyone playing at the Nashville Open and Worlds.

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Buzzwole / Buzzwole-GX / Lycanroc-GX Deck

[decklist name=”Buzzwole / Buzzwole-GX / Lycanroc-GX” amt=”60″ caption=”” cname=”Buzzwole” set=”Forbidden Light” no=”77″][pokemon amt=”12″]3x [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”deck2″ amt=”3″][/card]2x [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”deck2″ amt=”2″][/card]2x [card name=”Rockruff” set=”Forbidden Light” no=”75″ c=”deck2″ amt=”2″][/card]1x [card name=”Octillery” set=”BREAKthrough” no=”33″ c=”deck2″ amt=”1″][/card]1x [card name=”Remoraid” set=”Crimson Invasion” no=”22″ c=”deck2″ amt=”1″][/card]1x [card name=”Diancie Prism Star” set=”Forbidden Light” no=”74″ c=”deck2″ amt=”1″][/card]1x [card name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ c=”deck2″ amt=”1″][/card]1x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”34″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]4x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ amt=”4″][/card]3x [card name=”N” set=”Noble Victories” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”deck2″ amt=”4″][/card]4x [card name=”Ultra Ball” set=”Shining Legends” no=”68″ c=”deck2″ amt=”4″][/card]3x [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”deck2″ amt=”3″][/card]3x [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”deck2″ amt=”3″][/card]2x [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”deck2″ amt=”2″][/card]2x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”2″][/card]1x [card name=”Super Rod” set=”BREAKthrough” no=”149″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Brooklet Hill” set=”Guardians Rising” no=”120″ c=”deck2″ amt=”2″][/card][/trainers][energy amt=”14″]9x [card name=”Fighting Energy” set=”HeartGold and SoulSilver” no=”120″ c=”deck2″ amt=”9″][/card]4x [card name=”Strong Energy” set=”Fates Collide” no=”115″ c=”deck2″ amt=”4″][/card]1x [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”deck2″ amt=”1″][/card][/energy][/decklist] 

Deck Strategy

For those of you who might want a slight refresher course. Buzzwole / [card name=”Buzzwole-GX” set=”Crimson Invasion” no=”57″ c=”name”][/card] / Lycanroc-GX utilizes many damage modifiers in the forms of [card name=”Diancie Prism Star” set=”Forbidden Light” no=”74″ c=”name”][/card], [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card], [card name=”Strong Energy” set=”Fates Collide” no=”115″ c=”name”][/card], and [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”name”][/card] to attack for large amounts of damage compared to the low Energy cost it uses. It has a natural consistency engine included by using [card name=”Brooklet Hill” set=”Guardians Rising” no=”120″ c=”name”][/card] to search out your army of attackers and to set-up your constant draw power from [card name=”Octillery” set=”BREAKthrough” no=”33″ c=”name”][/card]. There are two big attackers in this deck beyond Buzzwole, those are Buzzwole-GX and Lycanroc-GX. Buzzwole-GX is a strong utility Pokemon that can either set-up Knock Outs with Jet Punch or it can gain a huge amount of momentum in a game by using either Knuckle Impact or Absorption GX. Lycanroc-GX is a key asset to this deck because of its versatility in all stages of the game. It can use Bloodthirsty Eyes as a pseudo-[card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] or it can devastate your opponent by using its cost effective Dangerous Rogue GX attack. Additionally, Lycanroc-GX adds the benefit of having a Pokemon that does not suffer from a Psychic-type Weakness because it has a Grass-type Weakness. This deck includes Energy acceleration in the form of [card name=”Max Elixir” set=”BREAKpoint” no=”102″ c=”name”][/card] and [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”name”][/card] to expedite the process of attaching Energy. When you take all of these concepts by mixing them all together, you are left with one of the most compelling deck choices in the format.

Popular Matchups

Zoroark-GX / Magcargo / Oranguru – Slightly Favorable / Even

[cardimg name=”Zoroark-GX” set=”Shining Legends” no=”77″ align=”right” c=”none”][/cardimg]

At face value, this matchup looks easy because [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] has a glaring Weakness to Fighting-type Pokemon, but don’t let that deceive you. Most versions of this deck play a few copies of [card name=”Weakness Policy” set=”Burning Shadows” no=”126″ c=”name”][/card] to get around the issue of [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] having a type advantage which can make things trickier. The above list does play [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card] to wipe those copies of Weakness Policy away so that your Pokémon can swing for double the amount of damage. This matchup can be brutally simple at times because Buzzwole can hit hard with Sledgehammer early game to create an immense amount of pressure for the Zoroark-GX / [card name=”Magcargo” set=”Celestial Storm” no=”24″ c=”name”][/card] / [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card] player. You can often draw three or four Prize cards before the Zoroark-GX player has even fully set-up their board. Once they have set up their board, you do need to watch out for the control aspect of their deck. This deck has many spaces that are filled by disruption cards such as [card name=”Delinquent” set=”BREAKpoint” no=”98″ c=”name”][/card], [card name=”Team Rocket’s Handiwork” set=”Fates Collide” no=”112″ c=”name”][/card], [card name=”Team Flare Grunt” set=”Generations” no=”73″ c=”name”][/card], and [card name=”Parallel City” set=”BREAKthrough” no=”145″ c=”name”][/card]. Your opponent can create some turns filled with trickery by utilizing Oranguru and using Resource Management after playing four copies of [card name=”Puzzle of Time” set=”BREAKpoint” no=”109″ c=”name”][/card]. Even though the glue that holds their entire deck together is Magcargo, it isn’t the best Pokemon to target because it is only worth a single Prize card. I had success by Knocking Out two [card name=”Zorua” set=”Sun and Moon Black Star Promos” no=”SM83″ c=”name”][/card] with Buzzwole, using [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] to grab another two Prizes with Dangerous Rogue GX, and finishing off the game with either Swing Around or Knuckle Impact. 

Zoroark-GX / Garbodor  – Even

Whoever decided to mix Garbodor with Zoroark-GX is a monster for giving Buzzwole more headaches. This matchup is difficult because of the added variance in type with the inclusion of Trashalanche Garbodor in this deck and the potential Ability-lock aspect by adding in Garbotoxin Garbodor. The inclusion of Field Blower in Buzzwole / Lycanroc-GX definitely helps against the threat of Ability-lock that Garbotoxin presents against the deck. To deal with Trashalanche Garbodor, it is more of a personal issue when you play Item cards because you have to pay a cost of extra damage every time that you decide to play them. Success in this matchup comes from isolating the threats of Garbodor / Garbodor by playing minimally and conserving resources. There is strength in building up a a big Lycanroc-GX that has no Special Energy attached to it, avoiding [card name=”Enhanced Hammer” set=”Guardians Rising” no=”124″ c=”name”][/card] and [card name=”Kartana-GX” set=”Crimson Invasion” no=”70″ c=”name”][/card] plays, and going all in. With that mindset, there is not much to worry about beyond drawing six Prize cards which will come naturally with that play. The other plays in the matchup include Knocking Out a few Zorua with Sledgehammer in the early game, utilizing the enhanced power of Sledgehammer when your opponent has four Prize cards remaining, and using Beast Ring to set-up your board during the late game. As long as you play with a level headed mindset and conserve your resources, you should see success.

Buzzwole / Buzzwole-GX / Lycanroc-GX (Mirror) – Even

[cardimg name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ align=”right” c=”none”][/cardimg]

It is difficult to explain a mirror match because if both players play with the same game plan, the game becomes luck based. However, most mirror matches are not created equally due to either differences in lists, slightly different game plans, luck factors, and a variable in skill level. In this matchup, the goal is always the same, I want to avoid using GX Pokemon to force my opponent to have to take more KOs. In most cases, your field should consist of multiple Buzzwole, as many copies of [card name=”Rockruff” set=”Forbidden Light” no=”75″ c=”name”][/card] that you can get down, the Diancie Prism Star to increase my damage output, and maybe a [card name=”Remoraid” set=”Crimson Invasion” no=”22″ c=”name”][/card]. Every card in the deck plays an important role when it comes to trading Prize cards and your goal is to capitalize on your opponents misfortune and mistakes. If your opponent is forced or mistakenly plays down a Buzzwole-GX or [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card], you want to focus on those Prize cards because they are “easier” to take care of when looking at the math. If you two-shot a Buzzwole that is immediately a worse trade than attacking a Tapu Lele-GX twice. When you are looking at situations where you have a decision on what to attack, you need to realize that math is a constant factor. I have had players tell me to solely focus on Pokemon with Energy or to Knock Out a specific Pokémon, but none of that matters if math proves otherwise. If my game plan of attacking a Buzzwole twice, using Lycanroc-GX to isolate a threat, using Sledgehammer to draw two Prize cards, and finishing the game off with a Knuckle Impact takes less time than other advice, what matters? 

The game in this scenario of a mirror match is often fixated on the thought of time. In a timeless game, time is still present and apparent in the form of turns taken. Your goal in each and every game should be to continuously switch your game plan up to take the least amount of time. In testing, the average game hovers between playing about seven turns with Buzzwole / Buzzwole-GX / [card name=”Lycanroc-GX” set=”Guardians Rising” no=”74″ c=”name”][/card] and I always try to stick as close to that number of turns as possible. Whether it is isolating a Rockruff because it has less HP or simply Knocking Out a Pokemon that threatens my board state is important because it adds turns to my opponents game plan against me. Between using Buzzwole to provide chip damage, using Lycanroc-GX to isolate threats, and using [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”name”][/card] to set-up my board, I try to take the game as easily as possible. Make sure that you think of every possible situation when you are making decisions and try to think about the consequences from your actions when playing the mirror match. Most success in this match comes from playing conservatively and attaching Energy while doing basic attacks. Don’t overthink and you should be fine.

Rayquaza-GX – Slightly Favorable / Even

Let’s discuss this new deck and how it plays out against our [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”name”][/card] / [card name=”Buzzwole-GX” set=”Sun and Moon Black Star Promos” no=”SM69″ c=”name”][/card] / Lycanroc-GX deck. It is a truly a threat to the current metagame if it isn’t handled properly. [card name=”Rayquaza-GX” set=”Celestial Storm” no=”109″ c=”name”][/card] is a deck that is built with the premise of being a raw powerhouse; it is destructive simplicity at its finest. It is difficult to come up with an effective strategy when playing against a deck that can either blow out or blow up on the first turn of the game. The gameplan is to chip damage with Buzzwole early game in an attempt to draw an early two Prize cards against any of the opposing double Prize card attackers. Follow that up by trying to acquire another two Prize cards by utilizing Lycanroc-GX using Dangerous Rogue GX. Then, my final two Prize cards come from using Beast Ring to power up Buzzwole-GX and to Knock Out a double Prize card attacker with Knuckle Impact. If any of that fails, I resort to continuously throwing Buzzwole at my opponent to chip away at their HP with Sledgehammer. The biggest weakness in Rayquaza-GX beyond being a self-destructive deck is that it doesn’t have any outlets for healing Pokemon. With that and multiple ways to modify damage in my arsenal, Buzzwole can often hold its own against Rayquaaza-GX throughout the entirety of a game. It is possible for a Rayquaza-GX to go second off the coin flip and devastate your plan, but that is simply a possibility based on the raw power of that deck. Your success in this matchup will come from utilizing the above and playing the slow-and-steady race.

Experimental Thoughts

I want to share some thoughts on an experimental deck. The idea stemmed from using [card name=”Shrine of Punishment” set=”Celestial Storm” no=”143″ c=”name”][/card] as a damage modifier for Buzzwole. I added other damage modifiers to that deck in the form of [card name=”Diancie Prism Star” set=”Forbidden Light” no=”74″ c=”name”][/card], [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card], [card name=”Strong Energy” set=”Fates Collide” no=”115″ c=”name”][/card], and [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”name”][/card]. A couple Garbodor are included for good measure. I included [card name=”Celesteela” set=”Celestial Storm” no=”100″ c=”name”][/card] to add another layer of depth. for damage output. This is an early concept and that there may be some glaring omissions in the list from oversights. I am working on it and I plan to include my final thoughts in my next article before Worlds. Feel free to share suggestions for this deck in the comments. 

Buzzwole / Celesteela / Garbodor

[decklist name=”Buzzwole / Celesteela / Garbodor / Garbodor” amt=”60″ caption=”” cname=”Celesteela” set=”Celestial Storm” no=”100″][pokemon amt=”13″]2x [card name=”Garbodor” set=”Guardians Rising” no=”51″ c=”deck2″ amt=”2″][/card]1x [card name=”Garbodor” set=”Guardians Rising” no=”51″ c=”deck2″ amt=”1″][/card]3x [card name=”Trubbish” set=”BREAKpoint” no=”56″ c=”deck2″ amt=”3″][/card]4x [card name=”Buzzwole” set=”Forbidden Light” no=”77″ c=”deck2″ amt=”4″][/card]1x [card name=”Diancie Prism Star” set=”Forbidden Light” no=”74″ c=”deck2″ amt=”1″][/card]1x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”1″][/card]1x [card name=”Celesteela” set=”Celestial Storm” no=”100″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]4x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”4″][/card]4x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ amt=”4″][/card]3x [card name=”N” set=”Noble Victories” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”4″][/card]3x [card name=”Mysterious Treasure” set=”Forbidden Light” no=”113″ c=”deck2″ amt=”3″][/card]2x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”2″][/card]2x [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”deck2″ amt=”2″][/card]1x [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Shrine of Punishment” set=”Celestial Storm” no=”143″ c=”deck2″ amt=”4″][/card][/trainers][energy amt=”14″]5x [card name=”Fighting Energy” set=”HeartGold and SoulSilver” no=”120″ c=”deck2″ amt=”5″][/card]4x [card name=”Rainbow Energy” set=”Sun and Moon” no=”137″ c=”deck2″ amt=”4″][/card]4x [card name=”Strong Energy” set=”Fates Collide” no=”115″ c=”deck2″ amt=”4″][/card]1x [card name=”Beast Energy Prism Star” set=”Forbidden Light” no=”117″ c=”deck2″ amt=”1″][/card][/energy][/decklist] 

This deck has the potential to be great, but I need to put more effort into rounding out some rough edges. A few of my ideas for this list are including [card name=”Tapu Lele” set=”Ultra Prism” no=”94″ c=”name”][/card] to combat Rayquaza-GX, [card name=”Special Charge” set=”Steam Siege” no=”105″ c=”name”][/card] to get back Special Energy, additional copies of [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”name”][/card] to be able to retreat easier, and [card name=”Lillie” set=”Ultra Prism” no=”125″ c=”name”][/card] to have some more draw power. The main flaw with this deck is getting out all of the different Pokemon consistently, so I will be focusing on the Supporter line of this deck the most.

See Ya in Nashville

That’s it for now PokeBeach readers! I hope after reading this article that you agree that Buzzwole is a mainstay in our new Celestial Storm format and that you are able to playtest with it heading into the event. Looking at the PokeBeach writing schedule, this is one of my three articles for the month and I will be writing one more article in this format. My last article in the month will be focused on our format post-rotation which will include a few post-rotation decks. As I said in my last article, my game plan heading into Worlds is simply to keep testing and attempt to make a deep run this year. In that same process, I will be providing you will all of the information that I acquire along the way. If you are ever looking to follow me on my journey as a professional Pokémon player on my Twitter @zlesage_pokemon.

Happy testing,

~ Zach

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