Burnt Cheese — Reviewing Wisconsin Regionals

The final North American Regionals of the season has come to a close. And [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] surprisingly took the whole thing down; preying on the uprising of [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] decks without [card name=”Dewgong” set=”Unbroken Bonds” no=”45″ c=”name”][/card], almost an even matchup with [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card], and the same old same old [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”name”][/card]. Blacephalon-GX may be the best deck to abuse Let Loose; when you thin your deck well, you rarely draw poorly off it yourself and all you need after your first turn are a few [card name=”Poipole” set=”Forbidden Light” no=”55″ c=”name”][/card] in play to start using Charging Up when they evolve into [card name=”Naganadel” set=”Lost Thunder” no=”108″ c=”name”][/card]. I wasn’t surprised by another finals appearance by Blacephalon-GX. With a great player at the helm in Ian Robb, it’s clear to see why the deck did so well in his hands. Moving forward, I think Blacephalon-GX is one more deck that people will have to worry about, and Zoroark-GX decks might have to adjust again to increase their matchup percentage against it. Reshiram and Charizard-GX decks might want to play more non-GX Pokemon to push out a better matchup themselves. Here is the complete breakdown of each deck in Day 2:

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Day 2 Wisconsin

[cardimg name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ align=”right” c=”none”][/cardimg]

  • 16 Reshiram and Charizard-GX / [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”name”][/card]
  • 11 [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card]
  • 10 Zoroark-GX
  • 7 Reshiram and Charizard-GX / [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”name”][/card]
  • 4 Blacaphalon-GX
  • 4 [card name=”Blacephalon” set=”Unbroken Bonds” no=”32″ c=”name”][/card]
  • 3 [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card]
  • 3 [card name=”Weezing” set=”Unbroken Bonds” no=”74″ c=”name”][/card] Spread
  • 3 Naganadel / [card name=”Quagsire” set=”Dragon Majesty” no=”26″ c=”name”][/card]
  • 2 [card name=”Granbull” set=”Lost Thunder” no=”138″ c=”name”][/card]
  • 1 [card name=”Vikavolt” set=”Unbroken Bonds” no=”59″ c=”name”][/card] / [card name=”Charjabug” set=”Unbroken Bonds” no=”58″ c=”name”][/card]
  • 1 [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card]
  • 1 [card name=”Blissey” set=”Lost Thunder” no=”153″ c=”name”][/card]

When not breaking things like Zoroark-GX into sections, there were thirteen unique decks in Day 2. That’s quite a few, but it’s clear to see that Reshiram and Charizard-GX decks dominated the field. There were a total of 23 builds of the deck when you lump the two variants together! Pikachu and Zekrom-GX broke out again after many people wrote it off from a lackluster performance at California Regionals from a few weeks ago. The thing about the deck is that it never seems to get weaker on its own, it’s dependent on the things around it. With Zapdos decks taking the week off for the most part and Zoroark-GX decks dropping counters to Pikachu and Zekrom-GX, the stage was set for a nice showing, which it had. Nothing that had four or fewer plays in day two, besides Blacephalon-GX, performed exceptionally well. I do not think that’s a surprise because most of those decks had one or more very bad matchups, and those matchups were almost certainly the blockage keeping them out of Top 8. Baby Blacephalon is the most shocking of all of these, as it was seen more as a meme deck since its terrible performance in Santa Clara and didn’t look to be getting any better with Zoroark-GX getting more popular. Nevertheless, four of them made Day 2 but none of them did any better than Top 32; I have a feeling the horrendous Zoroark-GX matchup held them back from taking the next step. Of the underperforming decks, Zapdos was the only one I could see being represented better moving forward and still holding its own against the top decks. I think many of the game’s best players have been avoiding the deck lately, so the lists aren’t ironed out as well as they could be, nor are they being piloted to the best of their ability. Drew Cate, for one, has seen extended success with the Zapdos / Ultra Beast build and yet again did well, cashing in a Top 16 finish in Madison, though. Here’s the final standings for the event:

  • 1st Blacephalon-GX by Ian Robb
  • 2nd Reshiram and Charizard-GX / Kiawe by Azul Garcia Griego
  • 3rd Reshiram and Charizard-GX / Kiawe by Michael Pramawat
  • 4th Pikachu and Zekrom-GX by Xander Pero
  • 5th Reshiram and Charizard-GX / Green’s Exploration by Cody Walinski
  • 6th [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card] / Kiawe by Jimmy Pendarvis
  • 7th [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] / [card name=”Persian-GX” set=”Unbroken Bonds” no=”149″ c=”name”][/card] / [card name=”Slowking” set=”Lost Thunder” no=”55″ c=”name”][/card] by Patrick Littleson
  • 8th Zoroark-GX / Slowking by Caleb Patton

Robb ended mowing down three Reshiram and Charizard-GX decks in succession, which was unprecedented. I feel that the matchup may still be slightly favored for Reshiram and Charizard-GX, but I can see where variance may have sided with [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] off of Let Loose or other factors. I will say that Robb played the matchup well by not putting more than one Pokemon-GX in play at a time, such that you could wait a turn to extend the use of your [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”name”][/card] and still be able to have a fighting chance. To counter play that as the Reshiram and Charizard-GX deck, you want to start your game by taking out a non-GX Pokemon, then take a Blacephalon-GX out, such that you can deactivate Beast Ring on the third Knock Out. Otherwise, you’ll be floundering for a turn while your opponent bides their time and potentially gets another chance to do their thing with Beast Ring and power up more Blacephalon-GX than you can handle. Their work is much easier than yours: they need to take out two Tag Team Pokemon-GX. While the most successful Reshiram and Charizard-GX list from the weekend was piloted by my friends and I. We made a small mistake in excluding a single [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card] from our list. Having one would have boosted the Pikachu and Zekrom-GX matchup. However, we still found ways to beat it, not limited to using [card name=”Growlithe” set=”Unbroken Bonds” no=”21″ c=”name”][/card] to do 10 damage with Live Coal and then Flare Strike for 230 damage for a Knock Out. I went 3/1/0 against Pikachu and Zekrom-GX, but the matchup always felt super close. As a result, Xander Pero had an easier time making it into Top 8 I think, even though Azul Garcia Griego ended up taking him down with the zero Choice Band list. As a result, I could see Pikachu and Zekrom-GX being pushed back out of Standard once more, especially since Zoroark-GX decks might start teching for it again as well.

As for Zoroark-GX, I was a big supporter of [card name=”Dewgong” set=”Unbroken Bonds” no=”45″ c=”name”][/card] going into the weekend. In reality, only one Zoroark-GX played Dewgong in Day 2, and that list finished dead last of the 66 players. Dewgong has mixed reviews and it looks like Slowking was the more popular of the two Water-type techs for Reshiram and Charizard-GX. I thought that Dewgong had a lot of utility to set up Knock Outs on all kinds of Pokemon and increased your winning percentages in Zoroark-GX mirror matches and also against non-GX Pokemon decks. Both of these sentiments are still true. For this weekend, not playing it in favor of more cards to increase consistency, and also the Reshiram and Charizard-GX matchup, seemed better. Caleb Patton took an interesting list for Zoroark-GX to Top 8 with a heavy [card name=”Judge” set=”Forbidden Light” no=”108″ c=”name”][/card] count and even a [card name=”Judge Whistle” set=”Team Up” no=”146″ c=”name”][/card]. In this format, Judge is extremely powerful, especially with [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] in play to dominate [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card]-based decks. Before I go over the Reshiram and Charizard-GX list we played, I want to babble about Green’s Exploration versions of the deck.

  • The [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”name”][/card] version is better overall
    • Kiawe has a higher ceiling because it can mobilize faster
    • Kiawe puts your opponent on a clock immediately and forces them to have an answer as soon as their first or second turn
    • The [card name=”Green’s Exploration” set=”Unbroken Bonds” no=”175″ c=”name”][/card] list is deceivingly “more consistent”; in reality it is not, as you don’t have Ability-based Pokemon to help you out and speed the game along
    • The Green’s Exploration version is weaker to [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”name”][/card]’s Let Loose and Judge
    • You have a better mirror match, as you can get more Energy into play sooner

[decklist name=”.” amt=”60″ caption=”” cname=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″][pokemon amt=”16″]4x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”4″][/card]2x [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”deck2″ amt=”2″][/card]2x [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”deck2″ amt=”2″][/card]2x [card name=”Eevee and Snorlax-GX” set=”Team Up” no=”120″ c=”deck2″ amt=”2″][/card]1x [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”deck2″ amt=”1″][/card]1x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”1″][/card]1x [card name=”Miltank” set=”Crimson Invasion” no=”78″ c=”deck2″ amt=”1″][/card]1x [card name=”Growlithe” set=”Unbroken Bonds” no=”21″ c=”deck2″ amt=”1″][/card]1x [card name=”Arcanine” set=”Unbroken Bonds” no=”22″ c=”deck2″ amt=”1″][/card]1x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]4x [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”deck2″ amt=”4″][/card]3x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ amt=”3″][/card]2x [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Ultra Ball” set=”Shining Legends” no=”68″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Celestial Storm” no=”147″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”4″][/card]4x [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”deck2″ amt=”4″][/card]2x [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”deck2″ amt=”2″][/card]2x [card name=”Fiery Flint” set=”Dragon Majesty” no=”60″ c=”deck2″ amt=”2″][/card]2x [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”deck2″ divide=”yes” amt=”2″][/card]1x [card name=”Heat Factory Prism Star” set=”Lost Thunder” no=”178″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”12″]12x [card name=”Fire Energy” set=”Evolutions” no=”92″ c=”deck2″ amt=”12″][/card][/energy][/decklist] 

Explanations

[cardimg name=”Kiawe” set=”Burning Shadows” no=”144″ align=”right” c=”none”][/cardimg]

Overall, this list was built for ultimate consistency. We included four draw-based Pokemon with Abilities to speed the game along in addition to four Jirachi. The Trainer lineup is built the same way with the four [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”name”][/card] and four [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card] to give you the best chances of getting a first turn Kiawe play off. We tried [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card] at one point but hated it, as you only have two Kiawe in the deck to begin with and it does nothing for you if it misses. Acro Bike was better because it always gets something, which could be a Nest Ball or the Pokemon you want to Kiawe onto. It also thins your deck in many cases and doesn’t backfire often.

Four Jirachi

Four of these is not great in the long game, and you end up discarding at least two per game usually. However, on your very first turn, it is amazing and running four greatly increases your chances of starting with it. You have almost a 50% chance of doing so each game which is very good. I would say that I won almost every game I started with Jirachi, as it speeds up your game plan and increases your chances of getting the first turn Kiawe play off.

Two Eevee and Snorlax-GX

The [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] matchup can be dicey with only one [card name=”Eevee and Snorlax-GX” set=”Team Up” no=”120″ c=”name”][/card]. However, you are very favored with two! You can Kiawe onto two of them in back to back turns and almost have a checkmate just like that. Dump Truck Press one-shots Zoroark-GX and the Stage 1 partners it plays. Megaton Friends GX was also great in games where you want to use [card name=”Miltank” set=”Crimson Invasion” no=”78″ c=”name”][/card] to its full potential. If you get an extra Energy on then you can draw until you have ten cards in your hand and that sets you up for multiple turns of using Moomoo Malt if you draw into switching cards and outs to Fire Energy.

One Volcanion

This was one of the worst cards in the deck in many matchups, but [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card] pulled its weight in others like the [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card] matchup or against anything with [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card]. It was one of my favorite ways to start the game when you were uncertain of your opponent’s plan, as you can soften things up with High-Heat Blast and, while it’s uncommon, Flare Starter was a pseudo-Kiawe for games where you didn’t open with it and also happened to be going second. This slot may be better as a [card name=”Shining Lugia” set=”Sun and Moon Black Star Promos” no=”SM82″ c=”name”][/card] to hit better numbers against almost anything else.

One Miltank

Moomoo Malt is good against almost anything, you just need to be look for ways to use it. It’s great against non-GX Pokemon decks that can’t one-shot you; you just move back and forth, heal, rinse and repeat. It’s strong against Pikachu and Zekrom-GX when they don’t one-shot you and great against mirror matches because it’s uncommon for those to get a OHKO. It’s a card that you need to know how to use to get value out of and often requires some discipline when it comes to choosing your benched Pokemon.

Two Kiawe

Many of the first lists for this variant of [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card] were playing three [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”name”][/card]. Many times when you use Kiawe, it’s off the back of a [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] using Wonder Tag. Playing more than two seemed silly as two was merely for assurance against bad Prize cards. Having two slightly increases your hands of naturally drawing into it off Stellar Wish, Acro Bike, or off [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card]’s Dedechange or Let Loose, so three seemed excessive. Opening up with it naturally in your hand was still a far-cry even with three, so two seemed like the best number. I never had any significant problems finding Kiawe so I am satisfied with two moving forward.

Potential Changes

Adding One Choice Band

[cardimg name=”Choice Band” set=”Guardians Rising” no=”121″ align=”right” c=”none”][/cardimg]

One of the most missed cards in the deck was [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”name”][/card], even if it was just one. It would have been nice for niche situations in setting up math on various Pokemon, like with [card name=”Arcanine” set=”Unbroken Bonds” no=”22″ c=”name”][/card] for example. You can do Grand Flame for 120, then finish a Reshiram and Charizard-GX off with a Grand Flame for 150. Grand Flame is good in mirror matches because it powers up your own attackers on the Bench, so having a sort of checkmate built where if your opponent targets your benched threat, then they aren’t targeting the Arcanine would have been powerful. Not only that, but against the Pikachu and Zekrom-GX matchup, there would have been a way to one-shot a Pikachu and Zekrom-GX! It felt crazy not to play just a single Choice Band. I think taking out a Nest Ball for a Choice Band seems fine. I wouldn’t drop anything like an Acro Bike because that is always good throughout the game, but Nest Ball is only good starting off on the first few turns.

Cutting Down on Jirachi

This is a hard pill to swallow. Four felt excessive in games where you either didn’t open it or had an excess of [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] in the late game. However, I think this can be determined off a reasonable sample size of games and some metrics like, “did I win when I started with Jirachi?” and “how often did I start with Jirachi?” all while playing four copies. Playing two seems fine, but then you won’t be starting with it as often and you’ll have to waste [card name=”Switch” set=”Evolutions” no=”88″ c=”name”][/card] to get it into the Active spot. The idea behind playing two would be to have a pivot to promote after a Knock Out, but the deck would suffer in fluidity, likely fall in the chances of starting with Kiawe, and might be worse overall.

Different Non-GX Pokemon

Completely up in the air about this one. Arcanine was very nice for its Grand Flame attack to accelerate Energy, but it’s a Stage 1 and somewhat hard to set up unless you fully commit to using it from the start. Volcanion was hit or miss, as it was dependent on the matchup and that’s where this list fell for non-GX Pokemon. Other options include: [card name=”Reshiram” set=”Shining Legends” no=”14″ c=”name”][/card], [card name=”Shining Lugia” set=”Sun and Moon Black Star Promos” no=”SM82″ c=”name”][/card], and even [card name=”Turtonator” set=”Dragon Majesty” no=”50″ c=”name”][/card]. Of these, Turtonator is the worst, I do not think I would ever play it. I think Reshiram is okay, it’s like Shining Lugia in that it can do 130 damage, but it has a different drawback by not being able to attack on the next turn and also doesn’t have a cool first attack. Reshiram might be better than Shining Lugia because it costs less Energy to use and can be powered up in a single turn. Volcanion was nice as a Pokemon that could attack for only two Fire Energy. I think Arcanine is a great card even if you’re not playing it just to counter Wall Stall decks. If you don’t play it, you could do two Reshiram or one and a Shining Lugia. Reshiram having Outrage is a cute bonus and can make your opponent think twice before attacking into it. Doing a thicker Arcanine line is an option as well, although you might want to play a [card name=”Rescue Stretcher” set=”Guardians Rising” no=”130″ c=”name”][/card] as well to bolster your chances of getting the best use of it each game.

Matchups

Blacephalon-GX

Target a non-GX to start so your opponent can’t stagger their [card name=”Blacephalon-GX” set=”Lost Thunder” no=”52″ c=”name”][/card] and earn extra turns of [card name=”Beast Ring” set=”Forbidden Light” no=”102″ c=”name”][/card]. Be wary of [card name=”Marshadow” set=”Shining Legends” no=”45″ c=”name”][/card] and [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card], play Pokemon with Abilities that help you before Alolan Muk comes down if your opponent has an [card name=”Alolan Grimer” set=”Sun and Moon” no=”57″ c=”name”][/card] or [card name=”Ditto Prism Star” set=”Lost Thunder” no=”154″ c=”name”][/card] on the Bench; this goes for any similar situation to this as well. Other than that, build enough attackers to take six Prizes! Reshiram and Charizard-GX is the best attacker in this matchup, although Arcanine can be useful with Heat Tackle if you manage to power it up. Double Blaze GX is a great way to efficiently one-shot a Blacephalon-GX, so save your GX attack for as long as possible. Let Loose your opponent on the turn that they will have access to Beast Ring to decrease their chances of playing it. If you can help it, hold [card name=”Heat Factory Prism Star” set=”Lost Thunder” no=”178″ c=”name”][/card] unless you really need to play it so that your opponent doesn’t have more ways to draw cards following a Marshadow.

Pikachu and Zekrom-GX

With Choice Band, I wouldn’t be kidding if I said to load a Reshiram and Charizard-GX up and take down two [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card]. Without it, though, it’s a tricky. You want to be conscious of [card name=”Tapu Koko-GX” set=”Guardians Rising” no=”47″ c=”name”][/card], but you can make it hard for your opponent to use it if you Let Loose whenever they have a large hand size. Double Blaze GX can one-shot a Pikachu and Zekrom-GX when it has three extra Energy, so that’s one way you can take a one-hit Knock Out. Otherwise you can soften one up with almost anything, then use Flare Strike. Arcanine can be a nice way to deal with [card name=”Zapdos” set=”Team Up” no=”40″ c=”name”][/card], as well as [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card]. Tapu Koko-GX can be one-shot to keep yourself in the game even if your opponent uses it to take three Prizes. Always have an attacker in reserve that can take it out in one hit if the opportunity arises for your opponent to use it for a one-hit Knock Out.

Reshiram and Charizard-GX Mirror

[cardimg name=”Miltank” set=”Crimson Invasion” no=”78″ align=”right” c=”none”][/cardimg]

Get a [card name=”Reshiram and Charizard-GX” set=”Unbroken Bonds” no=”20″ c=”name”][/card] down with a Fire Energy and then use [card name=”Kiawe” set=”Burning Shadows” no=”116″ c=”name”][/card]. From there it’s going to be a race to see who gets the first [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] to one-shot the opponent that’s doing the same thing. Your opponent can be crafty and try to draw out your Reshiram and Charizard-GX with non-GX Pokemon. To counter that, you use [card name=”Miltank” set=”Crimson Invasion” no=”78″ c=”name”][/card], offset the damage, and go back to work. Almost always does the first Double Blaze GX for a one-hit Knock Out win the game. Always leave yourself room for Miltank on the Bench so that you have ways to counter any trickery.

Zoroark-GX

Power up two [card name=”Eevee and Snorlax-GX” set=”Team Up” no=”120″ c=”name”][/card] and create a checkmate! Not all lists have a way to one-shot an Eevee and Snorlax-GX right now, so as long as you get three to four Prizes with each one, you will be immediately favored to win the game. Watch out for some [card name=”Marshadow-GX” set=”Burning Shadows” no=”80″ c=”name”][/card] for [card name=”Alolan Grimer” set=”Team Up” no=”83″ c=”name”][/card] with Choice Band and [card name=”Koga’s Trap” set=”Unbroken Bonds” no=”177″ c=”name”][/card], but that’s a hard combination to pull off so I wouldn’t worry too much about it. I like to take this matchup as slow as possible and even Kiawe twice to two Eevee and Snorlax-GX. If you see that your opponent has a Fighting-type counter, you can diversify your portfolio with a powered up Reshiram and Charizard-GX. Smart [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card] players will put down Alolan Muk in this matchup, but not everyone will. When that doesn’t happen you can use Miltank to heal and keep swinging. Overall, this becomes a Prize trade that you’re usually on the winning side of. I did not lose to a single Zoroark-GX deck in Madison.

Conclusion

Wisconsin Regionals told us a lot about the power of Fire-type decks. What’s next, a Water-based metagame? Time will tell, there’s this weekend of League Cups, then the Origins Special Championship, followed by NAIC. It’s going to be a fun and interesting month of Pokemon and I can’t wait! I can see myself playing Reshiram and Charizard-GX again; it was a really strong deck that does well when piloted competently and confidently, there’s little that can get in your way because the strategy is so simple. That’s all I’ve got, so hit me up in the Subscribers’ Hideout if you have any questions and until next time, take care and thanks for reading!

Peace,

Caleb

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