Mewtwo and Mew-GX — A Complete Expanded Review

[cardimg name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ align=”right” c=”none”][/cardimg]

The Cosmic Eclipse set introduced many new cards for [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] such as: [card name=”Venusaur and Snivy-GX” set=”Cosmic Eclipse” no=”1″ c=”name”][/card], [card name=”Mega Lopunny and Jigglypuff-GX” set=”Cosmic Eclipse” no=”165″ c=”name”][/card], [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”name”][/card], and [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”name”][/card]. The list I’ve been testing plays a combination of seven of these alone. Needless to say, the deck has significantly improved from the last time we saw it in action in Expanded. Kiernan Wagner made Top 8 with the deck at Portland, Oregon Regionals, but other than that it has had a mostly quiet run at major events. From the onset of Expanded, hopes were high for the top-performing Standard deck. [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”name”][/card] was said to alleviate the need for an Energy acceleration card like [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] and the addition of [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”name”][/card] Energy opened up other options.

This deck was, however, missing a huge piece from the last set that I’ve already mentioned: Guzma and Hala. With this Supporter, Mewtwo and Mew-GX can get almost all the cards it needs all at once. This improves the deck by making it far more consistent. Almost equally important is the addition of Venusaur and Snivy-GX to act as gatekeeper for Pokemon that need to evolve. In general, the options that your array of different attackers open up give you many different ways to win.

When making a list for this deck it’s important to focus on Guzma and Hala. It opens up the deck and gets you where you need to go by finding nearly all the pivotal pieces that make your deck work. I’ve tried a list without [card name=”VS Seeker” set=”EX FireRed and LeafGreen” no=”100″ c=”name”][/card] entirely, only [card name=”Great Catcher” set=”Cosmic Eclipse” no=”192″ c=”name”][/card] instead of [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card], and devoid of other Supporter cards, however I prefer a more diversified build like this:

Expanded Mewtwo and Mew-GX

[premium]

[decklist name=”.” amt=”60″ caption=”” cname=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″][pokemon amt=”21″]3x [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”deck2″ amt=”3″][/card]3x [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”deck2″ amt=”3″][/card]2x [card name=”Noivern-GX” set=”Burning Shadows” no=”99″ c=”deck2″ amt=”2″][/card]2x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”2″][/card]1x [card name=”Venusaur and Snivy-GX” set=”Cosmic Eclipse” no=”1″ c=”deck2″ amt=”1″][/card]1x [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”deck2″ amt=”1″][/card]1x [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”deck2″ amt=”1″][/card]1x [card name=”Mewtwo-EX” set=”BREAKthrough” no=”62″ c=”deck2″ amt=”1″][/card]1x [card name=”Mega Lopunny and Jigglypuff-GX” set=”Cosmic Eclipse” no=”165″ c=”deck2″ amt=”1″][/card]1x [card name=”M Gardevoir-EX” set=”Steam Siege” no=”79″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”deck2″ amt=”1″][/card]1x [card name=”Garchomp and Giratina-GX” set=”Unified Minds” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Exeggcute” set=”Plasma Freeze” no=”4″ c=”deck2″ amt=”1″][/card]1x [card name=”Cobalion-GX” set=”Team Up” no=”106″ c=”deck2″ amt=”1″][/card]1x [card name=”Altaria-GX” set=”Dragon Majesty” no=”41″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]2x [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”deck2″ amt=”2″][/card]1x [card name=”Professor Sycamore” set=”BREAKpoint” no=”107″ c=”deck2″ amt=”1″][/card]1x [card name=”N” set=”Fates Collide” no=”105″ c=”deck2″ amt=”1″][/card]1x [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”deck2″ amt=”4″][/card]4x [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”deck2″ amt=”4″][/card]3x [card name=”VS Seeker” set=”Phantom Forces” no=”109″ c=”deck2″ amt=”3″][/card]3x [card name=”Tag Call” set=”Cosmic Eclipse” no=”206″ c=”deck2″ amt=”3″][/card]2x [card name=”Ultra Ball” set=”Shining Legends” no=”68″ c=”deck2″ amt=”2″][/card]2x [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”deck2″ amt=”2″][/card]2x [card name=”Float Stone” set=”BREAKthrough” no=”137″ c=”deck2″ amt=”2″][/card]2x [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”deck2″ amt=”2″][/card]1x [card name=”Dowsing Machine” set=”Plasma Storm” no=”128″ c=”deck2″ amt=”1″][/card]1x [card name=”Choice Band” set=”Guardians Rising” no=”121″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”deck2″ amt=”4″][/card][/trainers][energy amt=”6″]4x [card name=”Prism Energy” set=”Next Destinies” no=”93″ c=”deck2″ amt=”4″][/card]2x [card name=”Double Colorless Energy” set=”Shining Legends” no=”69″ c=”deck2″ amt=”2″][/card][/energy][/decklist]

Explanations

Three Giratina

Distortion Door reciprocates damage each time you discard the [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”name”][/card] lineup with [card name=”M Gardevoir-EX” set=”Steam Siege” no=”79″ c=”name”][/card]’s Despair Ray and you can do it over and over. This sets up plays with [card name=”Garchomp and Giratina-GX” set=”Unified Minds” no=”146″ c=”name”][/card] with which you can use Calamitous Slash and one-shot Tag Team Pokemon-GX. The Ability damage can set up plenty of different plays, including first turn [card name=”Venusaur and Snivy-GX” set=”Cosmic Eclipse” no=”1″ c=”name”][/card]’s Solar Plant GX board wipes.

Two Dedenne-GX, one Tapu Lele-GX and one Shaymin-EX

Dedechange from [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] is good in Mewtwo and Mew-GX decks to land your techs in the discard pile. This version is no different and with a main engine of four [card name=”Cherish Ball” set=”Unified Minds” no=”191″ c=”name”][/card], you can reliably get things going with Dedenne-GX. Another fine option for Cherish Ball is [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card]’s Wonder Tag. [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”name”][/card]’s Set Up shouldn’t be overlooked either, if you opt to play a couple [card name=”Ultra Ball” set=”Shining Legends” no=”68″ c=”name”][/card] you can find nice value in Shaymin-EX. This compilation of setup Pokemon is slightly wonky, but it has been working nicely. Each has a unique purpose for different scenarios, you might want to discard your hand or you may want to build on a hand.

Two Noivern-GX

[cardimg name=”Noivern-GX” set=”Burning Shadows” no=”99″ align=”right” c=”none”][/cardimg]

Distortion is incredibly important to this deck. Think of [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] Toolbox in Expanded as a spread deck, which you can set up a lot of those more crafty Knock Outs by first buying a turn of time from locking down your opponent’s Item cards. Sonic Volume can lock Special Energy-based decks completely out of the game as well, so this card has loads of value. I could see a [card name=”Seismitoad-EX” set=”Furious Fists” no=”20″ c=”name”][/card] in place of one of these so you have a different Energy option to attack, in case you only have a [card name=”Double Colorless” set=”Sun and Moon” no=”136″ c=”name”][/card] Energy. This scenario is pretty far and few between so I think going for the two [card name=”Noivern-GX” set=”Burning Shadows” no=”99″ c=”name”][/card] is better, but remember they are integral to the deck. You want to be playing two so you don’t Prize one!

One Mewtwo-EX

With [card name=”Mewtwo-EX” set=”BREAKthrough” no=”62″ c=”name”][/card]’s Damage Change you can fully heal your Mewtwo and Mew-GX if your opponent can’t one-shot it, one of the greatest options this deck has to offer. Perhaps you can’t one-shot in return by swapping damage, but you can use [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] to pull something that can be one-shot and heal that way, only to do the same thing all over again if you avoid another Knock Out. Damage Change has lots of value and keeps you in games where you might take a lot of hits while falling behind.

One Jirachi-GX

Removing your Weakness to Psychic type Pokemon is important against things such as mirror matches and Night March, where [card name=”Pumpkaboo” set=”Phantom Forces” no=”44″ c=”name”][/card] is an issue. In each of these matchups you can’t afford to sandbag three Prize Pokemon so easily, so you’re going to want a way to help your Mewtwo and Mew-GX stick around longer. However, [card name=”Jirachi-GX” set=”Unified Minds” no=”79″ c=”name”][/card] is one of the more questionable cards in the deck, something you could drop to free up a little space but something that does have a great value in very specific matchups.

One Exeggcute

Propagation might seem like an odd fit in this deck, but it helps reduce the cost for [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”name”][/card], only needing to discard one card other than [card name=”Exeggcute” set=”Plasma Freeze” no=”4″ c=”name”][/card] itself. Our two copies of Ultra Ball benefit from Propagation as well. Adding this creates [card name=”N” set=”Fates Collide” no=”105″ c=”name”][/card] defense by allowing the play of Guzma and Hala with a lower hand size because you can plus a card with Propagation.

One Cobalion-GX

Iron Rule GX can be useful, but [card name=”Cobalion-GX” set=”Team Up” no=”106″ c=”name”][/card] is mainly for its Metal Symbol Ability which protects you against [card name=”Hypnotoxic Laser” set=”Plasma Storm” no=”123″ c=”name”][/card], and its combination with [card name=”Darkrai-GX” set=”Burning Shadows” no=”88″ c=”name”][/card]’s Dead End GX. Furthermore, if [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] isn’t immediately out, you can use the Ability to protect you against Shock Lock decks where [card name=”Raichu” set=”Burning Shadows” no=”41″ c=”name”][/card]’s Evoshock would normally destroy you.

One Altaria-GX

Bright Tone locks a variety of Pokemon-EX / Pokemon-GX based decks out of games. It can be a time-buying measure in other circumstances and [card name=”Altaria-GX” set=”Dragon Majesty” no=”41″ c=”name”][/card]’s Sonic Edge can be useful to break through things with their own safeguarding effect. This card could probably be cut but it’s a nice luxury to have.

Two Stealthy Hood

Alolan Muk and [card name=”Garbodor” set=”Dragons Exalted” no=”54″ c=”name”][/card] can shut your entire strategy down. An immediate solution is [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card], a valuable card that lets you keep playing the game how you normally would. It’s nice because it can potentially stay multiple turns in a row, barring [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card] use, and it can be more valuable than Field Blower (which you play) as such.

More Options

Absol

Cursed Eyes sets up numbers. Try [card name=”Absol” set=”Roaring Skies” no=”40″ c=”name”][/card] out if you are down to play a higher count of Ultra Ball as I don’t think I’d use it without that. Cursed Eyes pairs well with Giratina’s Distortion Door, spreading damage around to exactly where you want it.

Alolan Marowak-GX

Using [card name=”Alolan Marowak-GX” set=”Sun and Moon Black Star Promos” no=”SM187″ c=”name”][/card]’s Lost Boomerang GX to take a Knock Out on a non Pokemon-GX that couldn’t evolve and removing it from play is very strong. Unfortunately, Lost Boomerang GX is inferior to Venusaur and Snivy-GX’s Solar Plant GX, but the Lost Zone effect is cute.

Charizard-GX

The Burning Shadows [card name=”Charizard-GX” set=”Burning Shadows” no=”20″ c=”name”][/card] ‘s Raging Out GX is a perfect way to counter control decks (or any deck) that overextended. The problem is that once your opponent knows it’s in your list, you might not be able to pull it off again. The other problem with Charizard-GX is that it takes two Energy attachments. Even with [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”name”][/card], I don’t think I would play it because it’s hard to pull off.

Necrozma-GX

Black Ray GX is mainly good against [card name=”Zoroark-GX” set=”Shining Legends” no=”53″ c=”name”][/card]. However, going for [card name=”Necrozma-GX” set=”Burning Shadows” no=”63″ c=”name”][/card]’s Black Ray GX means that your opponent doesn’t have a way to prevent damage to the Bench and if they don’t, then you’d have already used Solar Plant GX and likely cleaned off your opponent’s entire setup. I would avoid this card and go all in on the Venusaur and Snivy-GX sweep if you can.

Wobbuffet

Bide Barricade stops Item lock from [card name=”Vileplume” set=”Ancient Origins” no=”3″ c=”name”][/card] and in doing so you can play Stealthy Hood once more. Then, you’ll be able to get around Disgusting Pollen and be able to sweep them easily. You can go back to the [card name=”Wobbuffet” set=”Phantom Forces” no=”36″ c=”name”][/card] for the Ability lock whenever you’re looking to play Items again.

AZ

If you use [card name=”AZ” set=”Phantom Forces” no=”91″ c=”name”][/card] on a Shaymin-EX, you can replay it and draw more cards. In a pinch, you could pick up a damaged Mewtwo and Mew-GX to heal as well.

Giovanni’s Exile

Discarding Giratina and reusing Distortion Door is broken. [card name=”Giovanni’s Exile” set=”Hidden Fates” no=”57″ c=”name”][/card] removes liability Pokemon too on a turn where you couldn’t use Despair Ray to discard them that way. Another useful utility card that will save you when you least expect it.

Matchups

Archie’s Blastoise: Even

[cardimg name=”Blastoise” set=”Plasma Blast” no=”16″ align=”right” c=”none”][/cardimg]

You’re both going to be doing the same thing essentially, but your decks and attackers are pretty different. On one hand your opponent has a high ceiling of using [card name=”Kingdra-GX” set=”Dragon Majesty” no=”18″ c=”name”][/card] to deal a ton of damage right away, but they will need upwards of six Energy cards to seal the deal. This can be a lot to ask for the speedy Item-based [card name=”Blastoise” set=”Plasma Blast” no=”16″ c=”name”][/card]. This is one of the bright spots in the matchup! You can sometimes lock games up through [card name=”Noivern-GX” set=”Burning Shadows” no=”99″ c=”name”][/card] and Item lock.

For your general strategy, if you don’t get a quick win you’re going to main [card name=”Garchomp and Giratina-GX” set=”Unified Minds” no=”146″ c=”name”][/card] for the most part as it can do the most damage for you. [card name=”Mewtwo-EX” set=”BREAKthrough” no=”62″ c=”name”][/card]’s Damage Change is a fine option as well, so sometimes you’ll go Noivern-GX’s Distort into Damage Change on a different Pokemon to avoid a Knock Out, then perhaps Calamitous Slash to one-shot an opponent’s Pokemon. In many ways, [card name=”Mega Lopunny and Jigglypuff-GX” set=”Cosmic Eclipse” no=”165″ c=”name”][/card] can do similar things as Garchomp and Giratina-GX, and Jumping Balloon ramps up quickly with the amount of Pokemon-GX your opponent will play. This matchup is very close but volatile due to the very different games that develop with such a random deck like Blastoise. Sometimes they might blow you out, but other games are far more close. Target two Tag Team Pokemon-GX if possible, otherwise one, a [card name=”Shaymin-EX” set=”Roaring Skies” no=”77″ c=”name”][/card] (for example) and maybe Blastoise to bide time for a six Prize package.

Aromatisse / Gardevoir and Sylveon-GX: Slightly Favorable

Between your four [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”name”][/card], two [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card], and [card name=”Dowsing Machine” set=”Plasma Storm” no=”128″ c=”name”][/card], you can find ways to get around [card name=”Power Plant” set=”Unbroken Bonds” no=”183″ c=”name”][/card] or [card name=”Silent Lab” set=”Primal Clash” no=”140″ c=”name”][/card]. The key to this matchup is going to be Noivern-GX’s Distort, as it is for many matchups, and then finishing Knock Outs with Garchomp and Giratina-GX’s Calamitous Slash or a combination of other lower-power attacks. Distort is going to be locking out [card name=”Max Potion” set=”Guardians Rising” no=”128″ c=”name”][/card], so eventually you will be taking Knock Outs. [card name=”Gardevoir and Sylveon-GX” set=”Unbroken Bonds” no=”130″ c=”name”][/card]’s Magical Miracle GX can be a problem, so pad your deck with outs and thin it with [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”name”][/card]. You can lose games to Ability lock where Magical Miracle GX hurts you. Remember, [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card]’s Miraculous Duo GX can be used with Ability lock online, in this matchup that’ll very often be your GX attack of choice. This matchup isn’t a Prize trade and comes down to if you’re able to attack. You can get into a Damage Change loop at some point, but the healing in the deck might grant them the advantage. Damage Change can set up two-hit Knock Outs on the back of sending the 150 damage back from Kaleidostorm, then you can finish with almost whatever you like once their Max Potion supply is dried up, or stay in the game with [card name=”Acerola” set=”Burning Shadows” no=”112″ c=”name”][/card] or [card name=”AZ” set=”Phantom Forces” no=”91″ c=”name”][/card].

Rowlet and Alolan Exeggutor / Vileplume: Unfavorable

Super Growth from [card name=”Rowlet and Alolan Exeggutor-GX” set=”Unified Minds” no=”1″ c=”name”][/card] for both Item lock [card name=”Vileplume” set=”Ancient Origins” no=”3″ c=”name”][/card] and Basic Pokemon lock [card name=”Vileplume” set=”Burning Shadows” no=”6″ c=”name”][/card] should win this for your opponent. Your only hope is to get a [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card] before this happens and take a Knock Out before your opponent can use [card name=”Field Blower” set=”Guardians Rising” no=”125″ c=”name”][/card]. If Stealthy Hood comes to play, the sky’s the limit. In fact I think you’re favored, you apply so much pressure from dealing one-hit Knock Outs, continuing to set up and thinning your deck. The Ability lock potential in your opponent’s deck is another nuisance, but in such a bad matchup I’m not worried about it.

Turbo Dark: Slightly Unfavorable/Even

Mega Lopunny and Jigglypuff-GX as well as Garchomp and Giratina-GX are your attacking outs here. You can start with a quick Noivern-GX Distort and maybe cheese out a game, or at least take a few Prize cards before anything important happens. Finding [card name=”Cobalion-GX” set=”Team Up” no=”106″ c=”name”][/card] to avoid [card name=”Darkrai-GX” set=”Burning Shadows” no=”88″ c=”name”][/card]’s Dead End GX is a good idea, I would attempt to find that as soon as possible. There’s a lot of ways you can deal damage, but the problem is that your opponent will more efficiently push for one-hit Knock Outs while you are entirely dependent on what your opponent does. This is a matchup where [card name=”Altaria-GX” set=”Dragon Majesty” no=”41″ c=”name”][/card] can bide you time, but then you run the risk of your opponent using [card name=”Guzma” set=”Burning Shadows” no=”115″ c=”name”][/card] to target liabilities on your Bench. In a scenario like that, it’s best to clear off your Bench-sitters first, then move to Altaria-GX. You can win this one, but it’s super swingy game to game.

Ultra Necrozma: Slightly Unfavorable/Even

Being a non Pokemon-GX deck doesn’t bother you very much, but what is problematic is [card name=”Alolan Muk” set=”Sun and Moon” no=”58″ c=”name”][/card] and its Power of Alchemy, combined with Silent Lab and [card name=”Ultra Necrozma” set=”Cosmic Eclipse” no=”164″ c=”name”][/card]’s Luster of Downfall discarding your Energy each turn. All of this together is going to create problems, particularly the Energy discard. That said, each of your Energy cards will be forced to earn you at least one Prize if you hope to win. If your opponent misses an attack, you might be able to get multiple Prize cards off the same Energy, but I digress. Noivern-GX’s Sonic Volume is your out here, dealing 120 damage and locking Special Energy will win you the game. The problem is you need two [card name=”Prism Energy” set=”Next Destinies” no=”93″ c=”name”][/card] on the same Mewtwo and Mew-GX. Because Luster of Downfall will continuously discard your Energy, that can be hard to do. The best way would be to attach your Prism Energy to a Mewtwo and Mew-GX on the Bench and build it up, ideally getting there as early as turn two or three. Once at that point, you should be able to lock up the game if they don’t remove all your Energy at once with a [card name=”Faba” set=”Lost Thunder” no=”173″ c=”name”][/card] or [card name=”Enhanced Hammer” set=”Dark Explorers” no=”94″ c=”name”][/card]. This is perhaps more winnable than the last matchup, but difficult due to the non Pokemon-EX / Pokemon-GX nature of your opponent’s deck.

Zoroark-GX / Garbodor: Favorable

Use [card name=”Venusaur and Snivy-GX” set=”Cosmic Eclipse” no=”1″ c=”name”][/card] to carry you completely if a Bench protector doesn’t show up turn one. Along with a couple of [card name=”Giratina” set=”Lost Thunder” no=”97″ c=”name”][/card]’s Distortion Door uses to supplement the damage, Forest Plant GX will decimate your opponent’s Bench. But if you don’t manage to pull it off, your opponent’s deck struggles to muster any way to deal significant damage and it will probably not be able to one-shot a Mewtwo and Mew-GX unless they play Trashalanche [card name=”Garbodor” set=”Guardians Rising” no=”51″ c=”name”][/card]. Because of this, you can maneuver between a bunch of different attacks, clearing the Bench with [card name=”M Gardevoir-EX” set=”Steam Siege” no=”79″ c=”name”][/card]’s Despair Ray, perhaps using Noivern-GX to lock Items or use Sonic Volume to stop Special Energy, or restorting to pure power in Mega Lopunny and Jigglypuff-GX or Garchomp and Giratina-GX. You have the ball in your court for this matchup because you have so many different options.

Other Thoughts on Playing the Deck

So what do you do usually on the first turn? Your first [card name=”Battle Compressor” set=”Phantom Forces” no=”92″ c=”name”][/card] should usually be discarding a [card name=”Noivern-GX” set=”Burning Shadows” no=”99″ c=”name”][/card], perhaps a Supporter for [card name=”VS Seeker” set=”EX FireRed and LeafGreen” no=”100″ c=”name”][/card], and then usually another Pokemon depending on the situation. M Gardevoir-EX can often take the cake here, but depending on what you’re looking for (like maybe an immediate board wipe), then [card name=”Venusaur and Snivy-GX” set=”Cosmic Eclipse” no=”1″ c=”name”][/card] could be the call. [card name=”Guzma and Hala” set=”Cosmic Eclipse” no=”193″ c=”name”][/card] completely gets you going, [card name=”Dimension Valley” set=”Phantom Forces” no=”93″ c=”name”][/card] and Energy for turn are very often all you want to begin with, to the point where a Tool card is a welcome bonus.

Picking the right attack for the situation can be difficult, but when in doubt use Noivern-GX’s Distort or [card name=”Altaria-GX” set=”Dragon Majesty” no=”41″ c=”name”][/card]’s Bright Tone to screw things up for an opponent. Consider your options, determine how you’ll win the game and anticipate which Pokemon are getting Knocked Out. While this deck typically doesn’t one-shot, it can pack a punch with [card name=”Mega Lopunny and Jigglypuff-GX” set=”Cosmic Eclipse” no=”165″ c=”name”][/card]’s Jumping Balloon or [card name=”Garchomp and Giratina-GX” set=”Unified Minds” no=”146″ c=”name”][/card]’s Calamitous Slash. As such, you sometimes need to set up those Knock Outs with chip damage from Distort or Bright Tone. Damage Change from [card name=”Mewtwo-EX” set=”BREAKthrough” no=”62″ c=”name”][/card] can be relied on depending on the scenario, perhaps helping you survive a Knock Out entirely, so try to consider how things will play out for your opponent in anticipation. There can be a lot to consider in a deck with so many options, perhaps too much at times. But it will be equally rewarding and satisfying when you finish games and know that you made the right calls to secure the win.

Conclusion

Okay folks that’s it, I like [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] in Expanded. Options are cool, the more the merrier; the more ways to win makes things interesting and the deck never counts you out of a game that you’re starting to lose. I enjoy crafting a game plan with this deck because there are so many routes to victory and I think you will too. Try this out, ask me any questions you might have in the Subscribers’ Hideout. Until next time, take care, have fun out there, and thanks for reading!

Peace,

–Caleb

[/premium]