Charizard VMAX and a Look at Vivid Voltage
Hello PokeBeach readers, today I’m going to be bringing you my takes on the new set Vivid Voltage along with a look at the [card name=”Charizard VMAX” set=”Darkness Ablaze” no=”20″ c=”name”][/card] deck I would be playing in the second portion of Players Cup II. In my last article, I went over [card name=”Gardevoir VMAX” set=”Champion’s Path” no=”17″ c=”name”][/card] and how it is a deck that uses cards that are seemingly bad — when it comes to Charizard VMAX you can say the same thing. Charizard VMAX is not an amazing deck, but with the tools it currently has, it is able to outpace the rest of the format and force opponents to whiff Knock Outs because of its large amount of HP.
How to Play Charizard VMAX
[cardimg name=”Triple Acceleration Energy” set=”Unbroken Bonds” no=”190″ align=”right” c=”none”][/cardimg]
Charizard VMAX is a simple deck and most matchups play out the same. To start, you want to get a Fire Energy on to a [card name=”Charizard V” set=”Darkness Ablaze” no=”19″ c=”name”][/card] — this will allow you to use [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] and then attach a [card name=”Triple Acceleration Energy” set=”Unbroken Bonds” no=”190″ c=”name”][/card] to your Charizard VMAX on the next turn to start dishing out damage. With that said, this deck would still actually prefer to go second. Going second allows for a more consistent start and the opportunity to attach some extra Energy with [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card]. After these first two turns, you will need to maintain your pressure, you can do this by either using Welder to attach to your Active Charizard VMAX, or attach another Triple Acceleration Energy so it is ready to attack. If you are able to find another Triple Acceleration Energy after that, you’ll want to use subsequent Welder to instead attach Fire Energy to a Benched Charizard V. If you didn’t manage to find the Special Energy, you can attach a Fire Energy to the Benched Charizard V but you will need both a Welder and a Triple Acceleration Energy on the next turn to keep attacking.
As you can see, the goal of this deck is to stream three attacks one after another, taking three Knock Outs on two-Prize Pokémon to finish the game. Due to the high Energy requirement of Charizard VMAX’s attacks, any extra attachments you are able to find will be pivotal in the deck’s success.
With that general game plan in mind, there are some matchups that you have to play differently; specifically [card name=”Eternatus VMAX” set=”Darkness Ablaze” no=”117″ c=”name”][/card]. As Charizard VMAX is unable to one-shot an Eternatus VMAX your game plan has to change. In this matchup, it is crucial to go second and get an attack off with Volcanion on your first turn. This will allow you to use Welder to accelerate Energy and then one-shot the Eternatus VMAX with your [card name=”Heatran-GX” set=”Unified Minds” no=”25″ c=”name”][/card]. Your Heatran-GX will likely get Knocked Out on the following turn, putting both players at three Prizes. On your next turn, you need to use Welder to charge up a Charizard VMAX and use its Claw Slash attack to set up for the win on the following turn. One thing you need to be careful about in this matchup is [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card]; with most Eternatus VMAX lists running four copies of Galarian Zigzagoon and four copies of [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card], the opponent can set up damage throughout the game if you bench your Charizard V too early, so when you eventually use Claw Slash they will have an opportunity to take the Knock Out.
Now that you know how to play the deck let’s get into the list:
The List
[decklist name=”Charizard VMAXa” amt=”60″ caption=”” cname=”Dedenne-GX” set=”Unbroken Bonds” no=”57″][pokemon amt=”15″]3x [card name=”Charizard VMAX” set=”Darkness Ablaze” no=”20″ c=”deck2″ amt=”3″][/card]4x [card name=”Charizard V” set=”Darkness Ablaze” no=”19″ c=”deck2″ amt=”4″][/card]1x [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”deck2″ amt=”1″][/card]1x [card name=”Victini V” set=”Sword and Shield” no=”25″ c=”deck2″ amt=”1″][/card]1x [card name=”Heatran-GX” set=”Unified Minds” no=”25″ c=”deck2″ amt=”1″][/card]1x [card name=”Eldegoss V” set=”Rebel Clash” no=”19″ c=”deck2″ amt=”1″][/card]1x [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”deck2″ amt=”1″][/card]3x [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”deck2″ amt=”3″][/card][/pokemon][trainers amt=”31″]4x [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”deck2″ amt=”4″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Great Ball” set=”Shining Legends” no=”60″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Black and White” no=”104″ c=”deck2″ amt=”4″][/card]1x [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”deck2″ amt=”1″][/card]1x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Vitality Band” set=”Sword and Shield” no=”185″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Giant Hearth” set=”Unified Minds” no=”197″ c=”deck2″ amt=”4″][/card][/trainers][energy amt=”14″]10x [card name=”Fire Energy” set=”Black and White” no=”106″ c=”deck2″ amt=”10″][/card]4x [card name=”Triple Acceleration Energy” set=”Unbroken Bonds” no=”190″ c=”deck2″ amt=”4″][/card][/energy][/decklist]
Card Choices
Four Charizard V, Three Charizard VMAX
This deck runs a thick line of [card name=”Charizard VMAX” set=”Darkness Ablaze” no=”20″ c=”name”][/card] — normally I wouldn’t run this big of a line for a VMAX Pokémon but with Charizard VMAX you need to set up multiple in a game for the deck to function, therefore a large line is needed. With a lack of good search options, this also acts as a consistency boost to the deck because it doesn’t have the luxury to run [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”name”][/card]. The fourth [card name=”Charizard V” set=”Darkness Ablaze” no=”19″ c=”name”][/card] is in the deck because of the addition of [card name=”Great Ball” set=”Shining Legends” no=”60″ c=”name”][/card]; normally I would prefer to run a tech and maximize the utility of the deck but with Great Ball as the main search option, it is necessary to run a fourth Charizard V.
One Volcanion
As I explained earlier [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card] is not needed in every game with this deck. With that said it does give you a massive lead that most decks can’t come back from. The extra three Energy allow you to set up your second Charizard VMAX earlier making any late game [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] or [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] plays less impactful because you are already set up. Volcanion also gives you access to using [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card], with the additional Energy attachments, you won’t need to use [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] and can target down something on your opponent’s Bench. Volcanion also comes in as a good attacker against [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] — attacking with Volcanion allow you to attach an Energy to a Benched Charizard V and still take the Knock Out as it only costs two Energy.
One Heatran-GX
[cardimg name=”Heatran-GX” set=”Unified Minds” no=”25″ align=”right” c=”none”][/cardimg]
[card name=”Heatran-GX” set=”Unified Minds” no=”25″ c=”name”][/card] is a backup attacker along with with a higher damage cap for the VMAX Pokémon Charizard VMAX can’t deal with. Heatran-GX is mostly utilized in the [card name=”Eternatus VMAX” set=”Darkness Ablaze” no=”117″ c=”name”][/card] matchup as I mentioned earlier, but it is also useful when you whiff your attack with Charizard VMAX. The downside to using Heatran-GX when you do whiff is that you cant get the Energy off it once you have committed. So it’s hard to set up another attacker after Heatran-GX is Knocked Out. Heatran-GX can also KO a Zacian V with its normal attack so it is also a good utility option in any matchup that uses Zacian V.
Three Dedenne-GX
This deck plays a higher count of [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] due to the simple nature of Welder decks; Welder decks need multiple cards every turn without playing a draw Supporter so they have to run a higher count of Dedenne-GX to help them find these cards. The higher count of Dedenne-GX is also due to the inclusion of Great Ball making it easier to hit a Dedenne-GX off a Great Ball to keep the deck consistent.
Four Welder, Two Boss’s Orders, Two Professor’s Research
Most Welder decks don’t have the luxury of running [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card], but Charizard VMAX does. With the potential acceleration from Volcanion along with the high HP of the Charizard VMAX this deck can miss a Welder and take a turn to use Professor’s Research when other Welder decks wouldn’t be able to. This deck does run a lower count of Boss’s Orders as even when you whiff Welder, you’re using Professor’s Research to set yourself up for the next turn. Boss’s Orders is in this deck almost strictly to end the game. Unlike the other decks in this format, you aren’t able to use Boss’s Orders every turn and still use your big attacks. As for Welder, it is the main draw Supporter of the deck along with the Energy acceleration. The biggest difference in this deck is the lack of either [card name=”Mewtwo” set=”Unbroken Bonds” no=”75″ c=”name”][/card] or [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”name”][/card] to recycle these Welders, and that’s because the deck doesn’t use Welder more than two or three times a game.
Four Pokegear 3.0
[card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card] smooths out the draw engine of this deck. Like any Welder deck, you need to find one of the four copies as soon as possible, so Pokegear 3.0 allows you to find them when you need them. Pokegear 3.0 doesn’t see play in many other archetypes because they have access to Marnie and Professor’s Research which allows them to chain Supporters easier. Decks that have extra space and well-rounded matchups should look to Pokegear 3.0 as a potential boost in consistency, like we saw with Isaiah Bradner’s Eternatus VMAX list.
Four Quick Ball, Four Great Ball
[card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card] has cemented itself as a four-of in every deck since its release, but [card name=”Great Ball” set=”Champion’s Path” no=”52″ c=”name”][/card] has been in and out of decks mostly seeing play in Eternatus VMAX. Great Ball works well in this deck because there aren’t enough Pokémon to justify [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card], but Great Ball can usually find you a Pokémon you’re looking for. One consideration would be to make this a split — combining Pokémon Communication and Great Ball can work well as Great Ball can find you a Pokémon, and then Pokémon Communication can exchange it for the one you are looking for. If I were to make this a split, I would find room for three Pokémon Communication and keep two Great Ball, probably cutting the [card name=”Vitality Band” set=”Sword and Shield” no=”185″ c=”name”][/card].
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One Fire Crystal
This is a card I have gone back and forth on whether it should be in the list. Ultimately I decided to keep it in because of how volatile the deck can be with its discards. With Dedenne-GX, Quick Ball, Professor’s Research, and [card name=”Giant Hearth” set=”Unified Minds” no=”197″ c=”name”][/card] all requiring you to discard cards, you’re bound to discard some Fire Energy throughout the game. This normally isn’t an issue, however, when you whiff a [card name=”Triple Acceleration Energy” set=”Unbroken Bonds” no=”190″ c=”name”][/card] and have to discard Fire Energy with Charizard VMAX’s attack, that is when [card name=”Fire Crystal” set=”Unbroken Bonds” no=”173″ c=”name”][/card] becomes invaluable. An added bonus of Fire Crystal is its utility after your opponent plays a Reset Stamp — when getting stamped low it can be hard to find both the Fire Energy and the [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card], so with Fire Crystal you have an extra out to drawing the combo.
One Vitality Band
Vitality Band is the one pure tech card in this list. It’s for the [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] matchup, as it allows you to Knock Out an ADP with a [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card] attached. Vitality Band also allows [card name=”Charizard VMAX” set=”Darkness Ablaze” no=”20″ c=”name”][/card] to use Claw Slash on a [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] for a Knock Out. Vitality Band has some bonus math it can help with too, such as helping Volcanion to Knock Out [card name=”Zamazenta V” set=”Sword and Shield” no=”139″ c=”name”][/card], or Heatran-GX with three Energy attached getting the KO on a [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] with Hot Burn GX. I have considered cutting Vitality Band for [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] which helps with the ADP math as well, but this doesn’t allow you to Knock Out a Zacian V with Claw Slash. The biggest upside to Galarian Zigzagoon, however, is that it is searchable with Quick Ball and Great Ball, so you’re able it find it easier. Galarian Zigzagoon can also be used retroactively which is a bonus in case you whiff the KO in an earlier turn.
Four Giant Hearth
[cardimg name=”Marshadow” set=”Unbroken Bonds” no=”81″ align=”right” c=”none”][/cardimg]
Unlike most Stadiums in other decks, [card name=”Giant Hearth” set=”Unified Minds” no=”197″ c=”name”][/card] is totally maxed out here. With [card name=”Fiery Flint” set=”Dragon Majesty” no=”60″ c=”name”][/card] rotated, Giant Hearth is the only option to search for multiple Energy without using a Supporter (unless you go first and have [card name=”Energy Spinner” set=”Unbroken Bonds” no=”170″ c=”name”][/card]). This deck need to run four due to how reliant it is on hitting the Welder at specific times, along with playing a lower count of Fire Energy compared to typical Welder decks. Four Giant Hearth also provides the bonus of probably always having more Stadiums than your opponent, allowing your Giant Hearth to eventually stick in play and lock them out of whatever Stadium they are trying to use. The one card I would consider cutting a Giant Hearth for would be a [card name=”Marshadow” set=”Unbroken Bonds” no=”81″ c=”name”][/card], which would allow you to get a Giant Hearth in play even when your opponent is playing [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”name”][/card].
Four Triple Acceleration Energy, Ten Fire Energy
From the minimal amount of Charizard VMAX lists I’ve seen, it seems that most people are cutting down to two or three [card name=”Triple Acceleration Energy” set=”Unbroken Bonds” no=”190″ c=”name”][/card] which makes the deck rely much more on Welder and be overall be more inconsistent. As for the Fire Energy count in this deck, it is fairly low, but I’ve felt that with the high count of Giant Hearth along with the reduced requirement for actual Fire Energy the ten Energy count plays out fine. I have tried running eleven but ultimately decided it was unnecessary. I feel if I were to add another source of Fire Energy it would be in the form of a second Fire Crystal to allow for easier late game swings when the deck is getting low on Energy.
Potential Inclusions
Ninetales
[card name=”Ninetales” set=”Team Up” no=”16″ c=”name”][/card] would not completely replace [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] if it were to be added to the deck, however, I feel the opportunity to get a gusting effect and also use Welder in the same turn would help the deck with some tougher matchups such as decks with Zamazenta V. The biggest issue with Ninetales is how much space it takes up — Ninetales would need to be at least 2-1 line with two [card name=”Vulpix” set=”Champion’s Path” no=”6″ c=”name”][/card] and one Ninetales for it to be minimally functional. Ninetales would also cause the deck to switch to [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card] as its secondary Pokémon searching option because it is the only way to consistently find you Ninetales. As of now, I feel Ninetales isn’t worth the inclusion because of how the meta is currently shaped. but if we were to see in increase in decks with [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card], Ninetales could find a spot in the list.
Ninetales V
Similar to [card name=”Heatran-GX” set=”Unified Minds” no=”25″ c=”name”][/card], [card name=”Ninetales V” set=”Rebel Clash” no=”177″ c=”name”][/card] would be a secondary attacking option in this deck. Ninetales V is a great utility card because it allows you to use attacks like Altered Creation GX which can swing a game into your favor. In the current Standard format I’d say Ninetales V’s best use is in the [card name=”Pikachu and Zekrom-GX” set=”Sun and Moon Black Star Promos” no=”SM168″ c=”name”][/card] matchup as you can copy [card name=”Raichu and Alolan Raichu-GX” set=”Unified Minds” no=”54″ c=”name”][/card] in the late game to steal a win you would have otherwise lost. If I were to play Ninetales V I would cut Vitality Band but this would only be for a meta where I expect more Pikachu and Zekrom-GX then ADP.
Reset Stamp
While not specifically a tech card, I feel this deck can get a lot of use out of [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card]. In most games your opponent will go down to at least two Prizes by KOing your [card name=”Volcanion” set=”Unbroken Bonds” no=”25″ c=”name”][/card] and the first Charizard VMAX. In some games, they may even go down to one by targeting a [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] or [card name=”Charizard V” set=”Darkness Ablaze” no=”19″ c=”name”][/card], then KOing your Charizard VMAX. In my opinion, however, this is a deck that doesn’t need Reset Stamp as its game plan is to outpace the opponent, making Reset Stamp effectively useless. Reset Stamp does give you a safety net though, and because as a Welder deck it is highly susceptible to drawing badly and then falling behind in the game. Reset Stamp allows that to happen and gives you an opportunity to come back — for that reason I feel Reset Stamp would be a good inclusion but I haven’t found a card I would be willing to cut for it.
Now that I’ve given you a rundown of [card name=”Charizard VMAX” set=”Darkness Ablaze” no=”20″ c=”name”][/card] and why I would be playing it in Players Cup II, I want to look a bit further and talk about my thoughts on the new set Vivid Voltage.
Top Picks From Vivid Voltage
Jirachi Amazing Rare
[card name=”Jirachi” set=”Vivid Voltage” no=”119″ c=”name”][/card] is the card that has everyone talking from this set. Similar to its predecessor ([card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card]), Jirachi will make for an amazing consistency engine alongside [card name=”U-Turn Board” set=”Unified Minds” no=”211″ c=”name”][/card]. This combination will allow decks to switch in and out of multiple Jirachi, drawing extra cards and increasing their consistency. A big advantage of this Jirachi compared to the old one is that it’s not limited to Items, meaning it will be able to grab Energy too – great for decks like Charizard VMAX that rely on consistent Energy to win. Jirachi will also be great in decks like [card name=”Dragapult VMAX” set=”Rebel Clash” no=”93″ c=”name”][/card] that lost a lot of consistency with the rotation of [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”name”][/card]. Overall, I think Jirachi is one of the strongest cards in the set and will make for more interactive Games where neither player is dead drawing.
Togekiss VMAX
[card name=”Togekiss VMAX” set=”Vivid Voltage” no=”141″ c=”name”][/card] is the only new archetype I expect to come out of this set. Togekiss VMAX will likely be played similarly to [card name=”Sylveon-GX” set=”Guardians Rising” no=”92″ c=”name”][/card] where you use your attack to find healing and disruption, slowly whittling away at your opponent. What really makes Togekiss VMAX stand out was the release of [card name=”Suspicious Food Tin” set=”Champion’s Path” no=”66″ c=”name”][/card] which will allow Togekiss VMAX to consistently heal any damage coming it’s way.
The biggest downside of this card is its Lightning Weakness — with [card name=”Pikachu and Zekrom-GX” set=”Sun and Moon Black Star Promos” no=”SM168″ c=”name”][/card] still running rampant in the format, it is going to be hard for this deck to cement a spot in tier one if it can’t beat it. You can play [card name=”Weakness Guard Energy” set=”Unified Minds” no=”213″ c=”name”][/card] to help counter Pikachu and Zekrom-GX, but most lists play [card name=”Crushing Hammer” set=”Emerging Powers” no=”92″ c=”name”][/card] so that won’t always work. Togekiss VMAX is a strong card with a lot of potential, but now may not be its time to shine. I feel that after the next rotation Togekiss VMAX may truly begin to shine.
Memory Capsule
[card name=”Memory Capsule” set=”Vivid Voltage” no=”155″ c=”name”][/card] is a card I haven’t heard much talk about but I think will see a lot of play. This card would work great in [card name=”Morpeko V” set=”Sword and Shield” no=”79″ c=”name”][/card] as it would allow you to evolve while getting an extra boost in HP pushing you out of range from a Knock Out. This card could also see play in the Expanded format — it can be utilized by the ‘Shock Lock’ archetype, giving you another option to use [card name=”Lillipup” set=”Black and White” no=”80″ c=”name”][/card]’s attack without needing a [card name=”Memory Energy” set=”Lost Thunder” no=”194″ c=”name”][/card]. Another potential use for this card would be in an expanded [card name=”Pikachu V” set=”Sword and Shield Black Star Promos” no=”SWSH063″ c=”name”][/card] deck that can then utilize [card name=”Pikachu VMAX” set=”Vivid Voltage” no=”44″ c=”name”][/card] for a boost in HP similar to the Morpeko V idea. I think Memory Capsule opens the door for a ton of creative concepts that have yet to be explored.
Snorlax
The final card I’m going to talk about is [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”name”][/card]. Snorlax is the card that I believe is the best card coming out of this set. Similar to [card name=”Tropical Beach” set=”Black and White Black Star Promos” no=”BW28″ c=”name”][/card], Snorlax will be an amazing engine for decks that want to sit back and build up a big attacker before going in. My first idea when seeing Snorlax was to use it as the main engine in the [card name=”Gardevoir VMAX” set=”Champion’s Path” no=”17″ c=”name”][/card] deck I wrote about in my last article. Snorlax, however, could end up being lackluster — with [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] in the format, Snorlax may not be the draw engine that these decks what to use as Zacian V provides a similar effect with less effort. I do, however, still feel Snorlax will see a ton of play in anything that is a bit slow such as a Stage 2 deck as it only gives up one Prize and acts as a wall so you don’t have to find something else to push forward while you set up.
Conclusion
In this article I went over the deck I would be playing in Players Cup II, along with a short review of my top picks form the new set Vivid Voltage. Charizard VMAX is a sleeper deck that comes with some surprise factor which I always like to have when entering a big event. If you have the luxury I recommend giving it a try before you submit your deck as you might find it to be a good fit. As for my top picks, I think all four cards I listed will see some competitive success in the future, whether that be immediate with [card name=”Jirachi” set=”Vivid Voltage” no=”119″ c=”name”][/card] or a year down the line with [card name=”Togekiss VMAX” set=”Vivid Voltage” no=”191″ c=”name”][/card].
If you enjoyed this article make sure you check out my previous article on Gardevoir VMAX which shows just how under-utilized cards can be playable, as well as check out the other writers here on PokeBeach for a ton of great content on all things Pokémon. If you have any question about the deck, or any cards in the new set feel free to leave it down below and I will get back to you as soon as possible.
Until next time.
-Michael
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