Finishing Up the Format — Caturday in Standard

Hello everyone! With nearly a month and a half before next season’s rotation hits, tfhe current Standard format still has its share of life left in it. Today I’m going to be talking about the deck that I’ve been playing lately, and it’s also one that’s been doing quite well in recent online events. Previously known as a meme or budget deck, we’ll be taking a look at Caturday.

There is one big reason why Caturday is so good now when it wasn’t before, and that’s the [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] line. Chilling Reign introduced Inteleon, a way to deal extra damage to your opponent’s Pokemon on the Bench. This is important because it buffs [card name=”Espurr” set=”Unbroken Bonds” no=”79″ c=”name”][/card]’s usability and strength significantly. Caturday doesn’t have plenty of attackers to choose from, and Espurr is the most powerful among the limited options.

Furthermore, with Inteleon, the deck has access to the [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card] engine for consistency. Not only does this help the deck set up multiple Inteleon consistently, but it also finds key Trainer cards such as [card name=”Roxie” set=”Cosmic Eclipse” no=”205″ c=”name”][/card], [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”name”][/card], and [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] at opportune times. Speaking of Echoing Horn, it is yet another blessing that Chilling Reign has bestowed upon the Caturday deck. Let’s take a look at the list and matchups.

Caturday Deck List

[decklist name=”cats cats we are the cats” amt=”60″ caption=”” cname=”Espurr” set=”Unbroken Bonds” no=”79″][pokemon amt=”30″]3x [card name=”Espurr” set=”Unbroken Bonds” no=”79″ c=”deck2″ amt=”3″][/card]3x [card name=”Persian” set=”Unbroken Bonds” no=”148″ c=”deck2″ amt=”3″][/card]3x [card name=”Meowth” set=”Unbroken Bonds” no=”147″ c=”deck2″ amt=”3″][/card]3x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”3″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]4x [card name=”Weezing” set=”Cosmic Eclipse” no=”77″ c=”deck2″ amt=”4″][/card]1x [card name=”Koffing” set=”Cosmic Eclipse” no=”76″ c=”deck2″ amt=”1″][/card]1x [card name=”Rowlet” set=”Darkness Ablaze” no=”11″ c=”deck2″ amt=”1″][/card]1x [card name=”Hoopa” set=”Unified Minds” no=”140″ c=”deck2″ amt=”1″][/card]1x [card name=”Litten” set=”Unbroken Bonds” no=”27″ c=”deck2″ amt=”1″][/card]1x [card name=”Phione” set=”Cosmic Eclipse” no=”57″ c=”deck2″ amt=”1″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”26″]4x [card name=”Roxie” set=”Cosmic Eclipse” no=”205″ c=”deck2″ amt=”4″][/card]4x [card name=”Bird Keeper” set=”Darkness Ablaze” no=”159″ c=”deck2″ amt=”4″][/card]1x [card name=”Bruno” set=”Battle Styles” no=”121″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”4″][/card]2x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”2″][/card]2x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”2″][/card]1x [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”4″]4x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”4″][/card][/energy][/decklist][cardimg name=”Persian” set=”Unbroken Bonds” no=”148″ align=”right” c=”none”][/cardimg]

The key to this deck is [card name=”Persian” set=”Unbroken Bonds” no=”148″ c=”name”][/card]’s Ability, which allows every Pokemon with the Caturday attack to use all of their attacks without requiring Energy. This is the backbone of the deck. You will need a Persian in play at all times, as well as a backup [card name=”Meowth” set=”Unbroken Bonds” no=”147″ c=”name”][/card] in case Persian gets Knocked Out. Your first objective is to get one Meowth into play on turn 1. You also want at least one [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card] in play as soon as possible, but Meowth is even more important. Since Inteleon is a Stage-2 Pokemon, it takes time to set up, so you want them out as fast as possible. As mentioned earlier, Drizzile ensures that games run smoothly thanks to its Shady Dealings Ability.

This deck employs many methods of indirect damage. This is far from a traditional deck, and requires a bit of creativity and adaptability when playing it. Most of your KO’s will come from Espurr’s Ear Kinesis attack. To set up for Ear Kinesis KO’s, this deck uses primarily [card name=”Weezing” set=”Cosmic Eclipse” no=”77″ c=”name”][/card], Inteleon, and [card name=”Rowlet” set=”Darkness Ablaze” no=”11″ c=”name”][/card]. Your preferred early game attackers are [card name=”Litten” set=”Unbroken Bonds” no=”27″ c=”name”][/card] and Rowlet, since Espurr is useless for the first few turns. You can also attack with [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card], [card name=”Hoopa” set=”Unified Minds” no=”140″ c=”name”][/card], or even Meowth if needed.

An opposing Mew can block Espurr’s attack, but they are easily taken out with Inteleon, Weezing, and your own Mew. Opponents may think that Mew is a good counter to this deck, but in reality it’s an easy Prize card for you.

One Koffing, Four Weezing, and Four Roxie

It is much easier to search out [card name=”Koffing” set=”Cosmic Eclipse” no=”76″ c=”name”][/card] than Weezing, but starting with it is disastrous. [card name=”Roxie” set=”Cosmic Eclipse” no=”205″ c=”name”][/card] with Weezing spreads an absurd amount of damage, especially because most decks in the format operate with large Bench sizes. This spread damage is instrumental for setting up KO’s with Espurr’s Ear Kinesis. Even without Weezing, Roxie is a fantastic draw Supporter for this deck because there’s 30 Pokemon, which is plenty of fuel for Roxie. Roxie is the preferred draw Supporter most of the time due to the spread damage, but you may want to conserve them if the opponent doesn’t have many Pokemon in play.

One Rowlet and Four Bird Keeper

Rowlet is a useful attacker for this deck, though it only works when you use [card name=”Bird Keeper” set=”Darkness Ablaze” no=”159″ c=”name”][/card]. Bird Keeper is a decent draw Supporter that also provides this deck with switching options. Bird Keeper performs several functions at once, and alleviates the need for cards like Switch or [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”name”][/card]. Rowlet’s attack can be used as early as turn 1, and it beautifully sets up KO’s for Espurr. You’ll usually use Rowlet’s attack against Pokemon with high HP such as Pokemon VMAX, as it’s the most reliable way to set those Pokemon up for Espurr KO’s.

One Hoopa

This card is insane against [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] decks, but [card name=”Hoopa” set=”Unified Minds” no=”140″ c=”name”][/card] has limited use against most other decks. Against non-Shadow Rider Calyrex VMAX decks, Hoopa hits for a small amount of damage when you have nothing better to do, or else it can be used as Roxie fuel. Against Shadow Rider Calyrex VMAX, it does tons of damage for one Energy. If it isn’t taking a OHKO outright, it certainly will be setting up Espurr for one. Since Shadow Rider Calyrex VMAX is a huge part of the current meta, Hoopa is certainly worth its spot. Thanks to the two [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card], its value increases exponentially against Shadow Rider Calyrex VMAX, making that a great matchup.

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One Litten

Litten is one of the few ways for this deck to attack directly into the opponent’s Active Pokemon. It does 60 damage for free, which is makes it a great way to set up for Espurr KO’s. It’s usually your best attacking option on turn 2.

One Phione

This card is broken in this deck. Because you take Knock Outs with Espurr’s Ear Kinesis, [card name=”Phione” set=”Cosmic Eclipse” no=”57″ c=”name”][/card] is basically an infinite [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card]. Whenever you want to KO your opponent’s Active Spot Pokemon with damage, use Phione’s Ability and finish it off with Espurr. The same can apply if you want to attack with Rowlet into their Active Spot Pokemon. Because of the way this deck works, there is no need for Boss’s Orders. Phione does everything for you.

One Mew

Mew saves this deck against the likes of [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] and other sniping attackers. Additionally, Psypower is an excellent attacking option for this deck. It can help you take out opposing Mew or set up Espurr KO’s. However, using Psypower also puts Mew at risk, so don’t use it in matchups where you need your Bench protected.

One Bruno

This is a solid draw Supporter. [card name=”Bruno” set=”Battle Styles” no=”121″ c=”name”][/card] is situational, which is fine because it can be searched out with Drizzile. Roxie is usually better, which is why there’s only one Bruno. Since this deck only plays single-Prize Pokemon, the opponent will take more KO’s against you, which makes Bruno most effective in this deck.

Managing Your Search Cards

This deck plays lots of Pokemon search cards because it needs lots of Pokemon to work. It’s important to be aware of which search cards are most important at certain times. [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card], for example, has diminishing value as time goes on. It becomes less useful later in the game. This means that you should use as many Quick Ball as you can early on, and don’t be afraid to throw them away. They are amazing for the first few turns, but quite weak after that.

On the other hand, [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”name”][/card] is completely useless on turn 1 but is absolutely incredible on all subsequent turns. [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”name”][/card] is similar to Quick Ball, but it also can find [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card]. In order to maximize each card’s value, try and set up scenarios where you use Level Ball for Drizzile and can use Evolution Incense on other cards such as [card name=”Persian” set=”Unbroken Bonds” no=”148″ c=”name”][/card], [card name=”Weezing” set=”Cosmic Eclipse” no=”77″ c=”name”][/card], and most importantly, [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card].

The addition of [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card] is more or less a wild card, but we don’t play four because its cost is quite steep. On one hand, this deck plays plenty of Pokemon that can be used to pay for Pokemon Communication’s cost, but you want to keep all of your Pokemon in hand. Because of this, the count of two Pokemon Communication is ideal.

Two Ordinary Rod

Especially with Drizzle, [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] is incredibly strong in this deck. For matchup specific Pokemon, you can recycle up to three Mew and Hoopa. With Ordinary Rod, you can recover other one-of Pokemon or get extra uses of Weezing and [card name=”Koffing” set=”Cosmic Eclipse” no=”76″ c=”name”][/card]. It’s best to put back Koffing because it’s easier to search out. You can also use Ordinary Rod to recover pieces of Inteleon or Persian if they get targeted, which they often do. Persian in particular is the number one victim of an opposing Boss’s Orders. Since this deck doesn’t work if Persian isn’t in play, the two Ordinary Rods ensure that you can always have Persian and a backup [card name=”Meowth” set=”Unbroken Bonds” no=”147″ c=”name”][/card].

One Echoing Horn

This card makes it easy to farm Prize cards against Pokemon like [card name=”Crobat V” set=”Shining Fates” no=”44″ c=”name”][/card] or [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card]. Because of its versatility, don’t be afraid to use [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”name”][/card] on whatever is convenient for the situation. Dedenne-GX is the typical target, but you can viably use Echoing Horn on anything.

Four Capture Energy

Against Shadow Rider Calyrex VMAX specifically, you try to budget your [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card] for Hoopa. I recommend going out of your way to search out Hoopa in that matchup so that you can attach the first Capture Energy you run into to it. If you must attach Capture Energy to something else, that’s okay — it just depends on the situation. In other matchups, Capture Energy provides a convenient retreat option, so attaching it to Pokemon with one Retreat Cost is ideal. You can also attach it to Mew or Inteleon to attack with them. However, the most important thing is setting up, so prioritize using Capture Energy for that purpose.

Matchups

Shadow Rider Calyrex VMAX – Very Favorable

[cardimg name=”Hoopa” set=”Unified Minds” no=”140″ align=”right” c=”none”][/cardimg]

Use [card name=”Hoopa” set=”Unified Minds” no=”140″ c=”name”][/card] to attack into their Pokemon with Darkness-type weakness. [card name=”Phione” set=”Cosmic Eclipse” no=”57″ c=”name”][/card] plus [card name=”Espurr” set=”Unbroken Bonds” no=”79″ c=”name”][/card] can finish off Pokemon like Shadow Rider Calyrex VMAX and [card name=”Gengar and Mimikyu-GX” set=”Team Up” no=”53″ c=”name”][/card] after they’ve been hit with Hoopa. If they attack with [card name=”Alcremie VMAX” set=”Champion’s Path” no=”23″ c=”name”][/card], you may want to snipe around it instead of trying to face it head on. However, if the opportunity presents itself to prep Alcremie VMAX for an Espurr KO, go for it. Shadow Rider Calyrex VMAX decks typically fill up their Bench, so there’s plenty of targets to spread and snipe damage to. This matchup is quite favorable.

The one tricky part can be [card name=”Trevenant and Dusknoir-GX” set=”Sun and Moon Black Star Promos” no=”SM217″ c=”name”][/card] combined with [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card]. In order to combat this, leave an unevolved Meowth and [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card] in play. Sobble leaves outs to Drizzile off the hand disruption, and Meowth can use Caturday for free to draw two cards. Although using Caturday isn’t ideal, you should have a backup Meowth in play anyway, and having the option is better than nothing. Additionally, you should actively be thinning and getting rid of cards that would be useless off a Marnie plus Night Watch combo. Of course, all of this is only relevant against lists with Trevenant and Dusknoir-GX.

They may try the Astral Barrage strategy with the basic [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card]. This doesn’t really work, but it can cause issues if you aren’t expecting it. Try to keep this in mind and keep the Shadow Rider Calyrex V in KO range from either Espurr or Hoopa. If they pull off one or two Astral Barrage attacks, it’s no big deal since you have Hoopa and will eventually kill it.

Ice Rider Calyrex VMAX – Very Favorable

This has quickly become one of the most popular decks, and this bodes well for Caturday. [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card] with [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] lacks many tricks and loses the Prize trade every time. As long as the Caturday deck functions normally, it’s able to spread and snipe enough damage to beat Ice Rider Calyrex VMAX head on. Usually you’ll end up taking out one Ice Rider Calyrex VMAX and finding three Prizes on other Pokemon such as the Inteleon line. In order to play around Marnie, keep in mind the tricks I discussed above against Shadow Rider.

Arceus and Dialga and Palkia-GX – Very Unfavorable

Ignore the [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] and try to snipe down the two-Prize Pokemon on their Bench. This matchup is terrible because Arceus and Dialga and Palkia-GX always wins the Prize trade due to Altered Creation GX. In order to win, you must get lucky by drawing well and hoping they whiff something. Arceus and Dialga and Palkia-GX takes Prizes too fast for Caturday to keep up with.

Eternatus VMAX – Very Favorable

Just like Ice Rider Calyrex VMAX, [card name=”Eternatus VMAX” set=”Darkness Ablaze” no=”117″ c=”name”][/card] lacks tricks to beat Caturday and is forced to lose a head-on Prize trade. Taking out Crobat V is child’s play for Espurr, and Eternatus VMAX decks always have to play down multiple Crobat V. Your Prize-mapping route can vary from game to game, but I would recommend trying to take out one Eternatus VMAX, one Crobat V, then one one- or two-Prize Pokemon. You won’t always have three Crobat V to pick off, so relying on that may backfire. However, since taking out Eternatus VMAX requires some effort, an easier route may present itself.

Rapid Strike Urshifu VMAX – Favorable

This matchup is fine as long as you’re able to keep [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] in play. However, if Mew not in play, they can simply use [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card]’s G-Max Rapid Flow to take out the [card name=”Persian” set=”Unbroken Bonds” no=”148″ c=”name”][/card] and [card name=”Meowth” set=”Unbroken Bonds” no=”147″ c=”name”][/card], and it’s almost impossible to come back from that. As long as Mew isn’t Prized though, it shouldn’t be hard. Keep Mew in play and snipe damage as normal, taking Prize cards where it’s easiest. Make use of both copies of [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] when Mew gets targeted with [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card]. Otherwise, save your Ordinary Rod when you need them for Mew. If they play the sniping Inteleon, prioritize taking them out so that they can’t KO Mew with their snipe Abilities.

Lucario and Melmetal-GX – Depends

With the current Caturday list, this matchup is an auto-loss. [card name=”Metal Goggles” set=”Team Up” no=”148″ c=”name”][/card] hard counters Caturday. However, [card name=”Lucario and Melmetal-GX” set=”Sun and Moon Black Star Promos” no=”SM192″ c=”name”][/card] isn’t a big part of the meta currently. If you are concerned about it, a simple [card name=”Tool Scrapper” set=”Rebel Clash” no=”168″ c=”name”][/card] tech will do the trick. You can target down the Pokemon without Metal Goggles, then Drizzile can find Tool Scrapper to remove two Metal Goggles at the right moment. Since they typically play three Metal Goggles, this matchup is only decent when you have access to Tool Scrapper.

Other Decks

Decks with lots of healing can pose a problem for Caturday, but most of the meta is fairly easy to beat. Decks like Dark Box and [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] variants don’t have answers to Caturday. Thanks to Mew, there are very few decks that can pick apart Caturday. However, anything that can use Altered Creation GX will be a huge problem and there’s unfortunately no way around that.

General Post Rotation Thoughts on the Standard Meta

[cardimg name=”Zeraora V” set=”Chilling Reign” no=”53″ align=”right” c=”none”][/cardimg]

Mew rotates out which is a huge buff to Rapid Strike Urshifu VMAX and [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card]. These Pokemon will be able to use their incredibly powerful snipe attacks unimpeded, and they will be used with [card name=”Passimian” set=”Chilling Reign” no=”88″ c=”name”][/card] and [card name=”Telescopic Sight” set=”Vivid Voltage” no=”160″ c=”name”][/card]. You better be prepared to deal with both of them, but there’s no easy answer. Pokemon with high-HP can survive the snipes, but if you’re playing a deck with low-HP Pokemon then you’ll have to come up with something else.

Tag Team Pokemon-GX will be no more in the Standard format. This is a nerf to Eternatus VMAX, which easily picked apart Tag Team Pokemon-GX and preyed upon metagames with plenty of them. Rapid Strike Urshifu VMAX’s buffs are also a huge issue for Eternatus VMAX. Although Eternatus VMAX looks like an archetype that easily fits into the post rotation format and doesn’t lose any important cards, it’s actually poorly poised and I predict that it won’t be Tier 1.

Shadow Rider Calyrex VMAX and Ice Rider Calyrex VMAX variants will still be strong. Shadow Rider Calyrex VMAX will lose [card name=”Gengar and Mimikyu-GX” set=”Team Up” no=”53″ c=”name”][/card] and [card name=”Trevenant and Dusknoir-GX” set=”Sun and Moon Black Star Promos” no=”SM217″ c=”name”][/card], but it will still be fine and it can prey upon Rapid Strike Urshifu VMAX. It also has access to [card name=”Alcremie VMAX” set=”Champion’s Path” no=”23″ c=”name”][/card], so it won’t be totally helpless against Eternatus VMAX.

The [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] engine will continue to be used for consistency. Rapid Strike Urshifu VMAX, Ice Rider Calyrex VMAX, and [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”name”][/card] can still take advantage of Drizzile and Inteleon. Speaking of Decidueye, it will still be around and it will be good as a meta foil as it’s always been, so don’t forget about it.

The rotation of [card name=”Welder” set=”Unbroken Bonds” no=”189″ c=”name”][/card] seems to spell doom for all Fire-type decks, but my hot take of the day is that [card name=”Victini VMAX” set=”Battle Styles” no=”22″ c=”name”][/card] will still be playable. Its weakness to Water-types means that it will have to either find a partner to deal with Ice Rider Calyrex VMAX or simply accept the tough matchup, but Max Victory is still strong even without Welder. A turn 2 Max Victory with Boss’s Orders especially when going first, will absolutely run over any Pokemon VMAX deck. Additionally, Shadow Rider Calyrex VMAX no longer has access to Horror House GX to disrupt this.

The removal of Altered Creation GX from the format seems to be a beacon of hope for single-Prize decks, but I am not so optimistic. Now that Mew is also gone, single-Prize decks have to deal with snipe attacks instead of Altered Creation GX. Aside from the aforementioned buffed Zeraora and Rapid Strike Urshifu VMAX, even Shadow Rider Calyrex V can cause problems with Astral Barrage. Furthermore, decks like [card name=”Polteageist” set=”Darkness Ablaze” no=”83″ c=”custom”]Mad Party[/card] still can’t exist because of Shadow Rider Calyrex V’s Shadow Mist. It’s highly unfortunate that one of the strongest Pokemon VMAX in the game happens to have a basic form with two attacks that can gatekeep single-Prize decks.

Finally, both [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”name”][/card] and [card name=”Marshadow” set=”Unbroken Bonds” no=”81″ c=”name”][/card] are removed from the format, which makes Stadiums way more powerful. Shadow Rider Calyrex VMAX may struggle in the format if decks start playing [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card].

Conclusion

That’s all I have for today. Caturday is a fun, unique, and extremely powerful deck right now. It has a high learning curve due to how different it is from other decks, but I certainly hope you give it a spin before the rotation hits. Thanks so much for reading!

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