Shady Dealings — Inteleon’s Applications in TEU-CRE
Hello PokeBeach readers! Isaiah here and I am glad to be bringing you another article on the Team Up to Chilling Reign format! Last time, I talked about taking massive one-hit Knock Outs with Single Strike Pokemon such as [card name=”Tornadus VMAX” set=”Chilling Reign” no=”125″ c=”name”][/card] and [card name=”Single Strike Urshifu” set=”Chilling Reign” no=”108″ c=”name”][/card]. This time, however, I am going to take a look at some more methodical decks that incorporate an Evolution line that has gone overlooked for far too long: Inteleon.
What’s up with Inteleon?
[cardimg name=”Inteleon” set=”Chilling Reign” no=”43″ align=”right” c=”none”][/cardimg]
With the release of Chilling Reign last month, one card that was a hot topic was [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] CRE. Bearing a strong resemblance to [card name=”Decidueye-GX” set=”Sun and Moon” no=”12″ c=”name”][/card], Inteleon CRE’s Quick Shooting Ability has proven to be a fantastic method for spreading around damage counters to your opponent’s Pokemon to either clean up or set up Knock Outs. One Pokemon that takes especially good advantage of this is [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card], which can set up Knock Outs with Gale Thrust and then chain together G-Max Rapid Flow attacks with [card name=”Passimian” set=”Chilling Reign” no=”88″ c=”name”][/card] and [card name=”Telescopic Sight” set=”Vivid Voltage” no=”160″ c=”name”][/card]. This can easily take Knock Outs on many of the format’s support Pokemon, like [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] and [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card], as well as taking multi-hit Knock Outs on various other Pokemon V and Pokemon VMAX.
Alongside Inteleon CRE, we saw the release of [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card] CRE, a card that was likely not expected to be as significant as it is. Sobble provides an attack called Keep Calling which is absolutely incredible for setting up. In most decks that incorportate the Inteleon Evolution Line, the only Pokemon that is searched with Keep Calling is another Sobble. However, in Rapid Strike Urshifu VMAX, you are also able to find your [card name=”Rapid Strike Urshifu V” set=”Battle Styles” no=”87″ c=”name”][/card] and Passimian CRE, turning Sobble into an excellent setup tool. It’s not just these two powerful cards either. The Inteleon line gets even better when we jump back to Sword & Shield Base Set.
When Sword & Shield came out, two cards that caught my eye were [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card] SSH and [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] SSH. The glaringly obvious power of their ability to search out any Trainer at a moment’s notice certainly showed potential, but they never made it to the level of the rest of the format. I distinctly remember desperately wanting to make a deck that worked with them, but with [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] being at the forefront of every deck at the time, there was no place for our reptilian friends. As time would go on, the rotation to Team Up-on provided a general improvement in the viability of an Inteleon engine, but with no good way to hit multiple turn 1 Sobble into multiple turn 2 Drizzile, the engine would end up being written off in favor of the more traditional Dedenne-GX and Crobat V engine. The reprint of [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”name”][/card] in Battle Styles gave the Inteleon engine a massive buff, but it still never panned out. Finally with Chilling Reign, we got the two cards I’ve already mentioned: Sobble CRE and Inteleon CRE. These two cards finally brought the power of Drizzile SSH and Inteleon SSH into the spotlight, and I honestly could not be happier.
I’ve already addressed the massive boost in consistency that the Inteleon line has received over the past few sets, but one aspect of these cards that is a bit harder to understand has to do with their exact position in the current metagame. Notably, Drizzle and both Inteleon are not Rule Box Pokemon, so they are unaffected by the powerful new Stadium Card, [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card]. Naturally, this caused some decks that were previously weak to having their Abilities shut down to shift to the Inteleon engine in order to find the pieces that they need. However, the other side of this double-edged sword means decks that used to rely on support Pokemon like Dedenne-GX can even include Path to the Peak when they shift away from using Dedenne-GX and the like. Overall, the Inteleon line has already started to prove its place in the current state of the metagame.
Now that we better understand the power of the Inteleon line, let’s take a look at two decks that include this powerful Evolution line. The first deck that I will be discussing is a relatively traditional [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”name”][/card] / Inteleon list and the other will be an [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card] / Inteleon list that I used to get 2nd place in a recent online event with about 47 players.
Decidueye / Inteleon
Last time I wrote about Decidueye, I wrote about Decidueye / [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card] in preparation for Players Cup III. Looking at that list in comparison to how lists look for Decidueye now, it would be a lie to say anything but the deck has gone through a massive transformation. Switching the focus from Jirachi and [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card], this deck’s new strategy is to pull out an extremely swift army of Decidueye from early points in the game thanks to Drizzile. From that point, if you are unable to completely wall your opponent out with the Decidueye’s Deep Forest Camo Ability, you can easily swap to a game plan centered around using Inteleon CRE to set up Knock Outs and take the conventional six Prize cards instead. As long as you do not make the error of putting out too many free Prize cards for the opponent and instead force them through two, three, or even four Decidueye, most matchups should be a breeze.
Deck List
[decklist name=”Decidueye” amt=”60″ caption=”” cname=”Decidueye” set=”Darkness Ablaze” no=”13″][pokemon amt=”19″]4x [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”deck2″ amt=”4″][/card]4x [card name=”Rowlet” set=”Cosmic Eclipse” no=”18″ c=”deck2″ amt=”4″][/card]2x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”2″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]3x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”3″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]1x [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]3x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Erika’s Hospitality” set=”Team Up” no=”140″ c=”deck2″ amt=”1″][/card]1x [card name=”Cynthia and Caitlin” set=”Cosmic Eclipse” no=”189″ c=”deck2″ amt=”1″][/card]1x [card name=”Mallow and Lana” set=”Cosmic Eclipse” no=”198″ c=”deck2″ amt=”1″][/card]1x [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”4″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]3x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”3″][/card]2x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”2″][/card]2x [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”deck2″ amt=”2″][/card]2x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”2″][/card]1x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”1″][/card]1x [card name=”Energy Spinner” set=”Unbroken Bonds” no=”170″ c=”deck2″ amt=”1″][/card]1x [card name=”Tool Jammer” set=”Battle Styles” no=”136″ c=”deck2″ amt=”1″][/card]1x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”9″]5x [card name=”Grass Energy” set=”HeartGold and SoulSilver” no=”115″ c=”deck2″ amt=”5″][/card]4x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”4″][/card][/energy][/decklist]
Card Inclusions
Four Decidueye and Four Rowlet
As the heart and soul of this deck, it only makes sense that we play four each of Decidueye and [card name=”Rowlet” set=”Cosmic Eclipse” no=”18″ c=”name”][/card]. Decidueye’s greatest strength comes from its Deep Forest Camo Ability which is frequently enough to win the game on its own, with many decks playing few (if any) counters to the card at all. If Deep Forest Camo is not enough, you can also rack up damage on the board to take multi-Knock Out turns with Splitting Arrow. With a relatively solid 140 HP, Decidueye is also excellent at surviving hits from some of its more prominent threats, such as [card name=”Cresselia” set=”Chilling Reign” no=”64″ c=”name”][/card] and [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] SSH.
Of note, you may have noticed that I have changed my Rowlet of choice since my last Decidueye article, choosing to include Rowlet CEC over [card name=”Rowlet” set=”Darkness Ablaze” no=”11″ c=”name”][/card] DAA. This change is quite simple, as it exclusively has to deal with the change in HP. With the advent of [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] in the metagame, a new threat to Rowlet presents itself in the form of [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card]’s Astral Barrage which could take multiple Rowlet Knock Outs with ease if we chose to play one with less HP.
I would also like to address the elephant in the room, being the lack of any [card name=”Dartrix” set=”Darkness Ablaze” no=”12″ c=”name”][/card]. I have had quite a few games that I have missed Dartrix and would not mind including one or even two, but I am not certain what my cut should be.
Some notable decks that have to include a dedicated tech to have a good chance against Decidueye include but are not limited to: [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] / [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card], Arceus and Dialga and Palkia-GX / [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card], [card name=”Lucario and Melmetal-GX” set=”Unbroken Bonds” no=”120″ c=”name”][/card] / Zacian V, and [card name=”Eternatus VMAX” set=”Darkness Ablaze” no=”117″ c=”name”][/card].
[premium]
Inteleon Line
I’ve already spent a lot of time talking about what makes the entire Inteleon line good in the current format, but the value of the Inteleon line in Decidueye cannot be overstated. Early game, [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card] provides an excellent way to search out any Trainers you may need to set up multiple Decidueye early and often. Then with multiple options of Inteleon to evolve into, this searching power can turn into a great way to accumulate damage on the board quickly with [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] CRE, giving your opponent less time to respond, or it can be an easy search for two more Trainers in a pinch with [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] SSH.
One Snorlax
One aspect of the Decidueye decks of the past that has certainly stuck around is [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”name”][/card]. I honestly do not understand why this card is played so infrequently when we already know about the power of Tropical Beach in Expanded. Playing at least a single copy of Snorlax in this deck is an absolute must as it offers a great form of safe draw on turn one as long as you open with a [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card] or any Energy alongside [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card]. In addition, Snorlax has a moderate 130 HP, which proves to be a solid wall in the early game that can occasionally absorb a hit if need be.
Pokemon Search Items
With this deck’s emphasis on Trainer search, it is only fitting that we play an abundance of Pokemon search options. The main asset to our Pokemon search is our four [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”name”][/card] which not only provides easy access to Rowlet and [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card], but it is able to search out a Drizzile, essentially turning Level Ball into any other Trainer card. Next we have three [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”name”][/card] and two [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card], both of which are meant to be outs to Decidueye and Inteleon. Pokemon Communication is also the only option in the entire deck that allows us to search for any of our Pokemon, so it is an incredibly valuable card and should be used wisely. Lastly, rounding out our Pokemon search Items is the single copy of Quick Ball. With Level Ball being able to grab almost every Basic Pokemon in this resource intensive deck, it only makes sense that the Quick Ball count is low. I honestly have not missed playing any more than this single copy, but I would also never cut the copy as it is an all around good card to have.
Two Scoop Up Net
Despite it being one of the most important Trainers that this deck has, we choose to play only two [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card]. Historically, Decidueye decks have often played as many as four Scoop Up Net to reuse [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] and [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card], but with this deck’s exclusion of both of those cards, some copies of Scoop Up Net can be removed. In fact, the only reason we even play Scoop Up Net is to offer a means of picking up non-Decidueye Pokemon in situations where it is a matter of winning and losing. Additionally if need be, Scoop Up Net can let you reuse Drizzile or Inteleon SSH’s Ability, essentially making it any Trainer Card.
Two Big Parasol
[cardimg name=”Big Parasol” set=”Darkness Ablaze” no=”157″ align=”right” c=”none”][/cardimg]
This card’s purpose is extremely straightforward: It stops Astral Barrage. Decidueye’s Deep Forest Camo, unfortunately, does not block all effects of attacks, so [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”name”][/card] is pivotal in making sure that your Decidueye do not get eaten alive by Astral Barrage. Despite this deck playing two copies, never put down both copies at the same time unless you know your opponent is unable to access [card name=”Tool Scrapper” set=”Rebel Clash” no=”168″ c=”name”][/card] if they play it. If you lose both of your Big Parasol, you likely have lost the match as well.
Energy Count
The Energy count in this deck is extremely bare bones. With four Capture Energy, the deck gets a little extra (and much needed) boost in consistency of flooding the board with Sobble and Rowlet on the early turns to lead into stronger late game board state. Alongside the Capture Energy, we include five Grass Energy and an [card name=”Energy Spinner” set=”Unbroken Bonds” no=”170″ c=”name”][/card]. The odds of you ever willingly using Energy Spinner’s full search for three Energy cards is next to zero, but that is not the card’s true purpose. The main reason we play the one Energy Spinner is because it can be searched out by Drizzile and Inteleon SSH, giving us automatic access to a Grass Energy once per game.
Ice Rider Calyrex VMAX / Inteleon
In my opinion, [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card] / Inteleon is not only the most interesting deck in the format, I also think that it is both the most underrated and maybe even the best deck in the format. Boasting immense early game strength with Max Lance and Ride of the High King, a majority of Ice Rider Calyrex VMAX’s strength comes out in the late game with the combination of [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] and [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] forcing your opponent to have an extremely low number of cards in their hand and be unable to use some of their most critical Pokemon Abilities.
Deck List
[decklist name=”Ice Rider” amt=”60″ caption=””undefined][pokemon amt=”17″]3x [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”deck2″ amt=”3″][/card]4x [card name=”Ice Rider Calyrex V” set=”Chilling Reign” no=”45″ c=”deck2″ amt=”4″][/card]2x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”2″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card][/pokemon][trainers amt=”35″]4x [card name=”Melony” set=”Chilling Reign” no=”146″ c=”deck2″ amt=”4″][/card]4x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”4″][/card]3x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”3″][/card]2x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Leon” set=”Vivid Voltage” no=”154″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”4″][/card]3x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”3″][/card]2x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ amt=”2″][/card]2x [card name=”Capacious Bucket” set=”Rebel Clash” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ amt=”4″][/card][/trainers][energy amt=”8″]8x [card name=”Water Energy” set=”HeartGold and SoulSilver” no=”117″ c=”deck2″ amt=”8″][/card][/energy][/decklist]
Card Inclusions
Three Ice Rider Calyrex VMAX and Four Ice Rider Calyrex V
This 4-3 Evolution line is probably unneeded with how easy it is to find both of these cards, but the inclusion of the 4th [card name=”Ice Rider Calyrex V” set=”Chilling Reign” no=”45″ c=”name”][/card] is necessary to maximize your odds of finding one turn 1, as it is critical to go first with this deck.
Once you have your Ice Rider Calyrex VMAX setup, you will almost always only get to use two per game. But the third is ideal for both consistency and the rare occurrence that you may need to put a third in play. As I’ve mentioned, the deck’s greatest strength comes from early power and streaming massive Max Lance attacks thanks to [card name=”Melony” set=”Chilling Reign” no=”146″ c=”name”][/card], but the deck’s most underappreciated attack will always be Ride of the High King. Even though the damage output is not absurd, it offers the option to set up a two-hit Knock Out on a Pokemon VMAX while avoiding the issue of needing to chain Melony. I am confident that this deck would not be good without Ride of the High King.
Inteleon Line
The Inteleon line here is pretty simple, maxing out [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card] and [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card]. However, in a bit of abnormal fashion, I only play two [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] SSH. This is largely because you almost never need to use more than one Inteleon per game, so the extra spot is better used elsewhere. I would not mind including [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] CRE, but I think that two copies are needed to really make a difference and I have no clue how I would fit them, let alone how I would get them out consistently while continuing with my normal plans.
One Leon
[cardimg name=”Leon” set=”Vivid Voltage” no=”154″ align=”right” c=”none”][/cardimg]
This is a card that I did not include until recently, but after some games with [card name=”Leon” set=”Vivid Voltage” no=”154″ c=”name”][/card] in the deck, I would never cut it. Leon is critical for taking important one-hit Knock Outs on various Tag Team Pokemon-GX, but the most important of these is [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] which can put a lot of pressure on you if left unchecked. Conveniently, Leon also sets up extremely friendly math into 320 HP Pokemon VMAX where you can use Ice Rider Calyrex V’s Pierce into a Max Lance with Leon played somewhere in between to hit 320 right on the nose.
Four Marnie, Two Reset Stamp, and Four Path to the Peak
These two cards frequently work in tandem, so it felt fitting to include them all together. On turns that you are not using Melony in the early game, a [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] coupled with a Path to the Peak frequently is able to shut the opponent out of the game all together thanks to the format’s generally low Supporter counts. After a few turns of bouncing between Marnie + Path to the Peak and playing Melony to keep Energy on board, it is finally time for the deck’s best play — Reset Stamp + Path to the Peak + Knock Out. Oftentimes this combo completely devastates your opponent if you have not already won, as the low hand size (most frequently of two or three) plus Rule Box Ability Lock is typically too much for some decks to handle.
Potential Inclusion: Marshadow UNB
I would be doing a great injustice to a few friends of mine if I neglected to at least mention [card name=”Marshadow” set=”Unbroken Bonds” no=”81″ c=”name”][/card] at some point in this section of the article. Although I am not personally a fan of including the card due to its slight disruption to the deck’s consistency, Marshadow proves to be the only effective way in Standard to remove [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”name”][/card] from play, which can often be problematic to our Path to the Peak strategy if left unchecked.
Conclusion
At this point, it should be clear that the impact of the Inteleon Evolution Line on the state of the current Standard format is absolutely massive. This article has only scratched the surface of the options for Inteleon in Standard. Fortunately, unlike some changes to the game’s dynamics, I think that the adaptation to the incredible consistency engine of Drizzile SSH in particular is a massive positive for the format as a whole by allowing decks to operate consistently while not being forced to throw down [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] or [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card] (notice that I did not play these in either deck!).
With that, this article comes to a close. [card name=”Decidueye” set=”Darkness Ablaze” no=”13″ c=”name”][/card] / [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] and [card name=”Ice Rider Calyrex VMAX” set=”Chilling Reign” no=”46″ c=”name”][/card] / [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] are probably my top two favorite decks in Standard right now thanks to their ability to have control over any game. If you have questions about either of these decks, or anything else Pokemon, feel free to reach out in the Subscriber’s Hideout or reach out to me directly on Twitter (@ICheville) or on Facebook (Zaya Lee). Until next time!
– Isaiah
[/premium]