Thunderstruck – Shocking Standard with Jolteon and Zeraora
Hello PokeBeach readers! Isaiah here, and I’m happy to be bringing you another Standard Format article!
Last time, we talked about [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card] and its role in the Expanded format, and shortly after that article was published, the largest Expanded event of the Black & White to Evolving Skies format was hosted — to nobody’s surprise, Dragonite V did exceptionally well, placing in the Top 4 where it lost to [card name=”Rowlet and Alolan Exeggutor-GX” set=”Unified Minds” no=”1″ c=”name”][/card] / [card name=”Vileplume” set=”Ancient Origins” no=”3″ c=”name”][/card] which is one of the deck’s only true auto-losses.
Today, however, is not about Expanded. Instead, we will be talking about the growing strength of two Lightning-type Pokemon in the Standard format; [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card] and [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card].
What’s the Draw of Jolteon and Zeraora?
In the current Standard format, few decks have made as drastic of an impact as the various decks that feature Water-type Pokemon, but in particular, [card name=”Suicune V” set=”Evolving Skies” no=”31″ c=”name”][/card] partnered with [card name=”Ludicolo” set=”Evolving Skies” no=”34″ c=”name”][/card] has become one of the most popular decks in the Standard format, being the deck with the fifth-highest usage in online tournaments (and its weekly usage is on the rise). Naturally, as decks grow more popular, people try to counter them, and with Suicune V’s Lightning Weakness many players have looked to [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card] and [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card], among others, to take advantage of this popular Weakness.
[cardimg name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ align=”right” c=”none”][/cardimg]
The immediate question that comes to mind, however, is to wonder why Jolteon VMAX or Zeraora V over something like [card name=”Pikachu VMAX” set=”Vivid Voltage” no=”44″ c=”name”][/card] or [card name=”Tapu Koko VMAX” set=”Battle Styles” no=”51″ c=”name”][/card] . The answer to this question also lies within the way the meta works, and that is the abundance of the [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] line in the Standard format. With so many decks relying on the Inteleon line, there are a ton of support Pokemon on the Bench (Bench sitters) in the format, which means more Pokemon that are vulnerable to spread attacks. If there is a high number of Bench sitters then spread decks generally do better, which is where Jolteon VMAX and Zeraora V come in; between the Weakness and the number of Bench sitters, the Standard format has created a space where both decks can thrive.
The Weakness factor can be flipped around at these Pokemon, however. Both Pokemon can struggle with their Fighting-type Weakness thanks to the growing popularity of both [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] and [card name=”Houndoom” set=”Battle Styles” no=”96″ c=”name”][/card] / [card name=”Single Strike Urshifu V” set=”Battle Styles” no=”85″ c=”name”][/card]. As a result, both of these Lightning Pokemon are prevented from being the absolute top decks of the format, but at the same time, the massive number of favored matchups against Inteleon-based decks is good enough to keep them around the top. With that said, let’s take a look at Jolteon VMAX, which I believe is definitely one of the top five decks in the format.
Jolteon VMAX / Inteleon
[card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card] has underwent one of the more bizarre transitions of being considered good to bad to good that I have ever seen. When it was revealed, a lot of people thought that it would be insane due to the cheap Energy cost of Max Thunder Rumble along with the inherent strength of doing 100 damage to two of your opponent’s Pokemon. Shortly after, however, the practicality of Jolteon VMAX in the format was brought into question as [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] picked up in the earliest stages of the format, but as time went on, Rapid Strike Urshifu VMAX was pushed back a bit by the likes of [card name=”Dragapult VMAX” set=”Rebel Clash” no=”93″ c=”name”][/card]. This brings us to the third (and most current) phase of Jolteon VMAX. As of right now, Jolteon VMAX is at one of its stronger points. Despite its glaringly problematic Fighting matchups, Jolteon VMAX is able to easily take advantage of the decks that are built to beat those Fighting decks, giving it a pretty solid position in the format. In fact, I would make the stretch to call the deck the best deck in format if Fighting decks simply did not exist.
Recently, I have taken a significant liking to Jolteon VMAX in particular. I’ve played it to a couple of online events, and have seen a little success. In my stronger result, a top 16 at a 100 person event, my run was only cut short by poor luck hitting one of two Single Strike decks in the pool of nine different decks that I could have played against in the top cut. As of now, I think this deck list is one of the strongest Jolteon VMAX lists out there, built to better survive the two-hit Knock Out metagame thanks to a boosted [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”name”][/card] count, among other things.
Deck List
[decklist name=”jolteon” amt=”60″ caption=”” cname=”Jolteon VMAX” set=”Evolving Skies” no=”51″][pokemon amt=”20″]3x [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”deck2″ amt=”3″][/card]4x [card name=”Jolteon V” set=”Evolving Skies” no=”177″ c=”deck2″ amt=”4″][/card]2x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”2″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Sword and Shield” no=”55″ c=”deck2″ amt=”4″][/card]2x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”2″][/card][/pokemon][trainers amt=”31″]4x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”4″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]3x [card name=”Elemental Badge” set=”Evolving Skies” no=”147″ c=”deck2″ amt=”3″][/card]2x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”2″][/card]1x [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”deck2″ amt=”1″][/card]1x [card name=”Tool Scrapper” set=”Rebel Clash” no=”168″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”9″]4x [card name=”Speed L Energy” set=”Rebel Clash” no=”173″ c=”deck2″ amt=”4″][/card]3x [card name=”Lightning Energy” set=”HeartGold and SoulSilver” no=”118″ c=”deck2″ amt=”3″][/card]2x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”2″][/card][/energy][/decklist]
Card Inclusions
Jolteon VMAX Line
A 4-3 line of the attacking Pokemon VMAX. How original!
To nobody’s surprise, we run a 4-3 line of [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card] in this deck. Being the main attacker, it is critical that we can find it easily (that’s also why we play four [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”name”][/card]!), but three happens to be the perfect amount where there is not an excessive number of copies of the card such that it clogs up your hand, but it is enough that you do not jeopardize your ability to win the game if you have to discard or prize a copy.
[cardimg name=”Jolteon V” set=”Evolving Skies” no=”177″ align=”right” c=”none”][/cardimg]
As I’ve already explained, Jolteon VMAX’s strength comes from its ability to cheaply and efficiently string together powerful spread attacks, setting up powerful multi-Prize turns while crippling engines like the Inteleon line in the process. Although this strategy is extremely simple and the damage output is a bit low when compared to decks that are doing 250 damage at a time, it is incredibly effective at doing what it wants to every single game.
We play four copies of [card name=”Jolteon V” set=”Evolving Skies” no=”177″ c=”name”][/card] for similar reasons, but considering how critical it is to find the V on your first turn, you absolutely have to play four copies to make sure it happens. Jolteon V also has two decent attacks. The first of these, Thunder Spear, offers a nice way to set up the effect of Max Thunder Rumble for the following turn, and since it only costs one Colorless Energy the requirement can be filled by [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card], which is a nice touch.
Jolteon V’s second attack, on the other hand, is one of the most volatile attacks in the game. While using Pin Missile seldom comes up, it offers a crazy option for sudden burst damage when the opponent is only expecting a hit for 100 damage. For example, I was once playing against a [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] deck and, after doing 100 with Max Thunder Rumble, I used Pin Missile and got lucky enough to hit four Heads, taking a Knock Out on the Rapids Strike Urshifu VMAX out of nowhere, switching the tempo into my favor and winning me the game.
Inteleon Line
At this point, absolutely everyone should be familiar with [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] CRE, [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] SSH, and [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card]. Throughout the Sword & Shield to Evolving Skies format, the entire Inteleon line has become a critical aspect of deck building in a way that resembles the likes of [card name=”Holon Transceiver” set=”EX Delta Species” no=”98″ c=”name”][/card] in 2006 and 2007 or [card name=”Tapu Lele-GX” set=”Guardians Rising” no=”60″ c=”name”][/card] (for [card name=”Brigette” set=”BREAKthrough” no=”134″ c=”name”][/card]) in 2017 and 2018, and I cannot overstate how good this has been for the development of the metagame. Encouraging deck building around searching for cards rather than “dump and draw” strategies as we saw with [card name=”Dedenne-GX” set=”Unbroken Bonds” no=”57″ c=”name”][/card] allows for more interesting and complex techs to be played since you can find them at any point in the game rather than hoping you hit them when you need to. In addition, the shift to a single-Prize Pokemon to fill the support role rather than a two-Prize Pokemon provides a situation where deciding when to take out the engine of a deck is a smart call, as doing so can cause you to fall behind in Prizes, sometimes losing the game in the process.
With that all being said, the Inteleon line serves a super standard purpose in this deck — simply search for combo pieces to get the deck up and running as well as finding critical cards like [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”name”][/card] on turns that you need to. In addition, [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] CRE is extremely important to this deck’s core strategy in two different ways. The first way is far more clear, as it is able to put damage on an undamaged Pokemon that you want to hit with Max Thunder Rumble if needed. The more unclear purpose is that it sets up a lot of surprisingly perfect math, for example, two Max Thunder Rumble alongside a single Quick Shooting sets up a Knock Out on a majority of played Pokemon V. If you go up to three Max Thunder Rumble and maybe throw in a second Quick Shooting, all of a sudden you are able to Knock Out every Pokemon VMAX on the market!
Two Galarian Zigzagoon
Considering the importance of getting damage on your opponent’s Pokemon so that you can hit them with Max Thunder Rumble, it should come as no surprise that we play [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card], let alone two of them. It is extremely rare for Galarian Zigzagoon to help with any particular math, but it is so important to find a Galarian Zigzagoon early that we absolutely need to play two, both to increase the odds of finding it and decrease the odds of prizing it.
Four Marnie and Two Path to the Peak
In another case of being a standard part of Standard’s VMAX + Inteleon decks, we play a full four [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] as well as two [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card]. In this deck, we favor the higher Marnie count over a higher [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”name”][/card] count because of the inherently large amount of combo pieces as well as no way to recover some of our critical resources. Because this list plays a few more unconventional techs (for example, the second Galarian Zigzagoon or the second [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”name”][/card]), we lose space for recovery. In addition, the natural disruption factor of Marnie is critical to this deck’s success, as sticking the opponent with a bad hand and taking down their search engine can completely flip the tempo of a match if the opponent is not prepared. Additionally, while [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card] is not as popular as it once was, having Path to the Peak to shut it and any other Abilities down offers a powerful disruption combo that often completely cripples decks on the spot.
Three Elemental Badge and Two Cheryl
[cardimg name=”Elemental Badge” set=”Evolving Skies” no=”147″ align=”right” c=”none”][/cardimg]
These two Trainer cards may be the most critical cards in the deck.
While Jolteon VMAX’s attack is relatively cheap by most standards, the two Energy cost is still a little slow, or rather, on pace with, the rest of Standard. Thanks to [card name=”Elemental Badge” set=”Evolving Skies” no=”147″ c=”name”][/card], however, Jolteon VMAX is able to get a huge jump on the attachment race, eventually getting to a point where they have a surplus of Energy attachments building up on the board. At this point in the game, when you have an Energy surplus, one of the best options is to slam down [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”name”][/card] when you take significant amounts of damage.
Doing this often buys enough time to pull together at least one, if not two, extra Max Thunder Rumble, often winning you the game. The best part of this? Thanks to Elemental Badge, we can Cheryl and then immediately attach another Energy and keep attacking!
Energy Lineup
The Energy Lineup in this deck is the one thing in this deck that I have questioned more than anything. Notably, [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card], while it boasts a strong effect, I am skeptical of whether or not it is best to play it. In way more cases than I would like to admit, I have found myself in a situation where I have Capture Energy, but I whiffed the Lightning Energy, so I cannot attack. While I am uncertain of if I will actually make this change, I may switch the two Capture Energy to additional copies of Lightning Energy and/or [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”name”][/card].
[premium]
Zeraora V / Rapid Strike Urshifu VMAX
In a bit of a change of pace from the disruptive strategy exhibited by [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card], the [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card] / [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] deck is built to be an aggressive powerhouse that is efficient at chaining together massive spread attacks in order to take several multi-prize turns in a row with repeated use of Cross Fist and G-Max Rapid Flow. Unlike Jolteon VMAX, this deck has a bit less survivability and much less disruption, so it can be a bit more fragile. When the deck is able to properly do its thing, though, it often borders on unstoppable as it swiftly takes all six Prize cards, often in three turns or less (from the first attack).
Deck List
[decklist name=”zeraora urshi” amt=”60″ caption=”” cname=”Zeraora V” set=”Chilling Reign” no=”53″][pokemon amt=”21″]3x [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”deck2″ amt=”3″][/card]2x [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”deck2″ amt=”2″][/card]2x [card name=”Rapid Strike Urshifu V” set=”Battle Styles” no=”87″ c=”deck2″ amt=”2″][/card]2x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”2″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]1x [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”deck2″ amt=”1″][/card]1x [card name=”Passimian” set=”Chilling Reign” no=”88″ c=”deck2″ amt=”1″][/card]1x [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”29″]3x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ amt=”3″][/card]3x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]3x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”3″][/card]2x [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”deck2″ amt=”2″][/card]1x [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”deck2″ amt=”1″][/card]1x [card name=”Energy Switch” set=”Sword and Shield” no=”162″ c=”deck2″ amt=”1″][/card]1x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”1″][/card]1x [card name=”Telescopic Sight” set=”Vivid Voltage” no=”160″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Tower of Waters” set=”Battle Styles” no=”138″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”10″]4x [card name=”Rapid Strike Energy” set=”Battle Styles” no=”140″ c=”deck2″ amt=”4″][/card]5x [card name=”Lightning Energy” set=”HeartGold and SoulSilver” no=”118″ c=”deck2″ amt=”5″][/card]1x [card name=”Fighting Energy” set=”HeartGold and SoulSilver” no=”120″ c=”deck2″ amt=”1″][/card][/energy][/decklist]
Card Inclusions
Three Zeraora V
In this deck, the single most important attacker is [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card], so it makes sense that we play more of it than any other attacker. Cross Fist is one of the strongest spread attacks the game has ever seen, only overshadowed by incredible attacks like Tag Bolt GX ([card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”33″ c=”name”][/card]) and Black Ray GX ([card name=”Necrozma-GX” set=”Burning Shadows” no=”63″ c=”name”][/card]). 160 happens to be a pretty perfect number, grabbing a two-hit Knock Out on most Pokemon VMAX. However, the real strength of Cross Fist shows when it is paired with [card name=”Passimian” set=”Chilling Reign” no=”88″ c=”name”][/card] and [card name=”Telescopic Sight” set=”Vivid Voltage” no=”160″ c=”name”][/card], which can take the spread damage all the way up to 220. Notably, 100 (from Cross Fist hitting the Active Pokemon) alongside a spread attack for 220 is just enough to set up a clean two-hit Knock Out, and maybe grab a six-Prize turn if you get two at once!
Rapid Strike Urshifu VMAX Line
One of the most tedious aspects of Zeraora V is that it requires you to have attacked with a different Rapid Strike Pokemon in order to gain the effect of Cross Fist. While this can include other copies of Zeraora V, we need a way to kickstart the chain of attacks, and this is where [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] comes in. With two super solid and hard-hitting attacks, Rapid Strike Urshifu VMAX makes an excellent partner for Zeraora V by setting up future Knock Outs and cleaning up others throughout the game. Additionally, being a solid independent attacker, playing a 2-2 line gives you the opportunity to play a more basic Rapid Strike Urshifu VMAX / [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] game if needed.
Medicham V
A card that has sort of fallen below its expected results, [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card] is able to find its place in this deck. This deck has a ton of amazing spread attacks, but a lot of them fall short of some critical numbers, such as 160 from Cross Fist barely missing the Knock Out on [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card]. In cases like these, Medicham V is able to swoop in, grab the Knock Out with Yoga Loop, and since it is a Rapid Strike Pokemon, you do not even drop the Cross Fist loop by doing so! Additionally, an extra turn means more uses of Quick Shooting, which means damage starts to rack up even faster, paving the way to a smooth victory.
Three Raihan
Would it be a post-Evolving Skies article without me stating how much I love [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”name”][/card]?
[cardimg name=”Raihan” set=”Evolving Skies” no=”202″ align=”right” c=”none”][/cardimg]
I cannot put into words how incredible Raihan was for Zeraora V. Previously, the only way to make Zeraora V work was with awkward builds that played [card name=”Blaziken VMAX” set=”Chilling Reign” no=”21″ c=”name”][/card], but now you can power up Zeraora V on a single turn if given the chance. In addition, Raihan can also find the [card name=”Rapid Strike Energy” set=”Battle Styles” no=”140″ c=”name”][/card] to meet the Energy Cost of Cross Fist at once, and if you already have your Rapid Strike Energy, simply go get something else! Considering the number of combo plays this deck can pull together, there is plenty of room to make some incredible plays with Raihan!
One of these incredible plays is a frequently overlooked interaction between Medicham V’s Yoga Loop and Raihan. Raihan’s exact text says “during your opponent’s last turn”, which is critical wording, as with Yoga Loop, you take another turn immediately following the turn you just completed. As you may have put together, if your opponent took a Knock Out during their turn and then you use Yoga Loop to take a second turn, you can play Raihan during that second turn! This allows for some absolutely insane plays where you can Raihan twice in one string of turns, pulling together a huge combo or powering up two Zeraora V to carry you through the game.
Two Escape Rope
At first, I was not certain if two [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] was needed, but as I have played this deck, I have quickly found exceptional value in having multiple copies. In many cases, Escape Rope is not only a way to switch or disrupt your opponent, but by pushing something to the Bench, you are presented with the ability to hit with 160 to the Pokemon with Cross Fist rather than 100. While this jump is not a massive difference, jumping from 100 to 220 after modifiers is absolutely massive. In many cases, dropping an Escape Rope has pulled together huge combo plays where I take anywhere from four to six Prizes in a single turn completely out of nowhere.
Conclusion
Throughout this article, we have examined the strength of both [card name=”Jolteon VMAX” set=”Evolving Skies” no=”51″ c=”name”][/card] and [card name=”Zeraora V” set=”Chilling Reign” no=”53″ c=”name”][/card], which stand as two of the strongest Lightning-type Pokemon in Standard, giving them an excellent position in the metagame. Additionally, both of these Pokemon boast exceptional damage spread capabilities, allowing them to take advantage of not only their typing, but also how the game is played. Going forward, I think both of these decks are forces to be reckoned with, and as I said earlier, I think Jolteon VMAX may be in strong contention for one of the strongest decks in the Standard format!
As always, if you have any questions, do not hesitate to reach out in the Subscriber’s Hideout, on Twitter (@ICheville), or on Facebook (Zaya Lee)!
Until next time!
– Isaiah
[/premium]