Last-Minute Picks for EUIC

Hello everyone! As I’m writing this, it’s a few days before the first International Championship in two years! I could not be more excited to be headed off to Germany for the event. This format could be better, but it could also certainly be worse. [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] have solidified themselves as the top decks, but there’s a slew of other choices seeing fringe play. Arceus can be paired with just about anything, so it can be a bit difficult to pick a deck in this format, especially for a tournament as important as the European International Championship. You also can’t forget about [card name=”Malamar” set=”Chilling Reign” no=”70″ c=”name”][/card], which seems to be perpetually between Tiers 1 and 2, and can be a wild card in terms of its representation in a given metagame.

Today I’m going to discuss two decks that are well positioned going into EUIC. These are the two decks that I played at back-to-back 1K tournaments, and they may look a little weird if it’s your first time seeing them. Let’s get into it!

Arceus / Bibarel

[decklist name=”arc bib” amt=”60″ caption=”” cname=”Arceus VSTAR” set=”Brilliant Stars” no=”123″][pokemon amt=”15″]3x [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”deck2″ amt=”3″][/card]4x [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”deck2″ amt=”4″][/card]2x [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”deck2″ amt=”2″][/card]2x [card name=”Bidoof” set=”Brilliant Stars” no=”120″ c=”deck2″ amt=”2″][/card]1x [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”deck2″ amt=”1″][/card]1x [card name=”Crobat V” set=”Shining Fates” no=”44″ c=”deck2″ amt=”1″][/card]1x [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”34″]1x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ amt=”1″][/card]2x [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Champion’s Path” no=”62″ c=”deck2″ amt=”2″][/card]2x [card name=”Cheren’s Care” set=”Brilliant Stars” no=”134″ c=”deck2″ amt=”2″][/card]2x [card name=”Avery” set=”Chilling Reign” no=”130″ c=”deck2″ amt=”2″][/card]3x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ divide=”yes” amt=”3″][/card]4x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]2x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”2″][/card]2x [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”deck2″ amt=”2″][/card]1x [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”deck2″ amt=”1″][/card]1x [card name=”Switch” set=”Celestial Storm” no=”147″ c=”deck2″ amt=”1″][/card]1x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”1″][/card]1x [card name=”Escape Rope” set=”Primal Clash” no=”127″ c=”deck2″ amt=”1″][/card]1x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”1″][/card]1x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ divide=”yes” amt=”4″][/card][/trainers][energy amt=”11″]4x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”4″][/card]7x [card name=”Darkness Energy” set=”XY” no=”138″ c=”deck2″ amt=”7″][/card][/energy][/decklist]Arceus / [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”name”][/card] is an incredible deck that is designed to supplement and take advantage of Arceus VSTAR and Arceus VSTAR alone, as it is an inherently busted card. This deck aims for a consistent turn-two Trinity Nova and packs the necessary Trainer cards to make Arceus VSTAR all you need when it comes to attackers. The idea is simple, the execution a little less so, but the deck is at least significantly less complicated than most others in this format. The deck isn’t crazy or flashy; it’s just good.

[cardimg name=”Bibarel” set=”Brilliant Stars” no=”121″ align=”right” c=”none”][/cardimg]

The deck does have a notable weakness to Fighting-types. I think [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”name”][/card] is a reasonable inclusion, but I didn’t play it in my list for the 1K (and ended up splitting Top 8). Dunsparce is just a meta call, so I don’t think it is ever objectively correct or incorrect without the benefit of hindsight. In general, I don’t think Fighting has a big enough presence in the meta to warrant it, and [card name=”Galarian Zapdos V” set=”Chilling Reign” no=”80″ c=”name”][/card] can sometimes be beaten with [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] anyway.

Most of the card counts are chosen to supplement the main goal of getting Arceus as consistently as possible. [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”name”][/card] is preferred over the [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] line for a few reasons. First, the whole Inteleon package takes up way more space, and it’s not even close. Inteleon is also high-maintenance, requiring a setup of several [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”name”][/card] and [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”name”][/card], as well as the occasional [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card]. You can’t ignore the Inteleon package’s benefits, but between [card name=”Professor’s Research” set=”Brilliant Stars” no=”147″ c=”name”][/card], [card name=”Crobat V” set=”Shining Fates” no=”44″ c=”name”][/card], and Bibarel, you can usually go through the deck rather quickly, finding the cards you want without the need for Shady Dealings.

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Techs

[card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] is a crucial tech for Arceus decks. It allows Arceus VSTAR to hit for 220 damage on turn two, which Knocks Out other Arceus V, and also helps tremendously against Malamar, which I will explain more when I go over that matchup. [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”name”][/card] is best used for dealing with an opponent’s early-game Path to the Peak, which would normally be a disaster for you. You can also use your own Paths rather recklessly later on because you have Pumpkaboo to bail you out if needed.

The Crobat line is the perfect inclusion in this deck. Crobat V significantly increases the odds of getting your turn-one Energy attachment on Arceus V, as all four [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card] and [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”name”][/card] are outs to it. [card name=”Crobat VMAX” set=”Shining Fates” no=”45″ c=”name”][/card] provides a significant edge against Mew and Malamar, and can also function as an extra Arceus VSTAR in that it’s a high-HP attacker with a decent damage output. With the Darkness Energy, opponents may expect and play around [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card], but they don’t know that there aren’t any. Moltres offers little value for this deck and is incredibly hard to pull off.

Supporters

[card name=”Cheren’s Care” set=”Brilliant Stars” no=”134″ c=”name”][/card] and [card name=”Pal Pad” set=”Sword and Shield” no=”172″ c=”name”][/card] allow this deck to happily trade into other Arceus decks hit for hit, and Pal Pad offers widespread utility. [card name=”Avery” set=”Chilling Reign” no=”130″ c=”name”][/card] is extremely important against Malamar, can also be useful against Mew and Arceus / Inteleon, and offers some consistency with its draw power. [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”name”][/card] is an option off Starbirth in case you whiffed the turn-one attachment, or if your Arceus with Energy on it was Knocked Out.

Three [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] may seem excessive, but they are all necessary. The Boss count is perhaps the most important choice in this list, even though it doesn’t look like it at first. This deck is incapable of taking OHKOs against high-HP opponents, so it relies on Boss more than you might expect.

Professor’s Research helps churn through the deck to continually find resources, and [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] works well with Path to the Peak as a disruptive option while also drawing cards. Marnie’s weaker draw power is compensated by Bibarel.

Other Trainers

[card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card] is great in every matchup. If you haven’t played Arceus before, you’d probably be surprised at how often that extra 30 HP is the difference maker. [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card] is often important on turn two, but rarely beyond that, so I only play one copy.

The lineup of switching cards may look a bit weird. [card name=”Switch” set=”Sword and Shield” no=”183″ c=”name”][/card] is the reliable option, [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] has synergy with Avery, and [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”name”][/card] is both reusable and the overall best, though it can’t be used alongside other Tools on the same Pokemon. Scoop Up Net allows an extra use of Zigzagoon, which is great against Malamar.

Four [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] is your win condition against Mew. If you cut any of them, expect your win rate in that matchup to plummet. Meanwhile, on the Energy side, seven Darkness Energy may seem excessive, but it’s the bare minimum. You always get value out of all of them. Even Double Turbo Energy is more cuttable than Darkness Energy.

Matchups

Mew – Slightly Favorable

Spamming Path to the Peak against Mew isn’t the most honorable strategy, but it’s undeniably effective. On top of that, we also have Crobat VMAX threatening to OHKO Mew VMAX, which is greatly helpful. Try to target down at least one [card name=”Fusion Strike Energy” set=”Fusion Strike” no=”244″ c=”name”][/card], as Mew will have a difficult time fighting through Arceus VSTAR without access to their [card name=”Meloetta” set=”Fusion Strike” no=”124″ c=”custom”]Melodious Echo[/card] play. On your first turn, play around Escape Rope if possible.

This matchup is honestly rather straightforward; there aren’t a lot of special tactics. Just go with the normal strategy and play the cards you’re given. Luckily, that will result in winning more often than not.

Arceus / Inteleon – Even to Slightly Favorable

[cardimg name=”Cheren’s Care” set=”Brilliant Stars” no=”168″ align=”right” c=”none”][/cardimg]

There are a few variables in this matchup, mostly depending on the opponent’s list. Cards like Zigzagoon and a second Cheren’s Care will make this matchup even if the opponent plays them. Conserve Big Charm to play around [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”custom”]Quick Shooting[/card] plays: Trinity Nova with a Choice Belt can do 230, and two Quick Shootings and a Zigzagoon bump that to 280, which can KO your Arceus VSTAR if you aren’t careful. They can also try to snipe your single-Prize Pokemon, so in some cases, that’s where Big Charm needs to go. Try to force them into an odd-Prize situation so they’re forced to take down another Arceus when they’re at one Prize remaining. This is easier said than done, as we do rely on Bibarel quite a bit, and Crobat VMAX makes things even wonkier.

Remember that Cheren’s Care isn’t always the optimal play, even if there’s an opportunity to heal an Arceus. Sometimes Boss’s Orders is better if you can take a two-Prize KO with it. You can use Cheren on the next Arceus. Sniping down an opposing Arceus V before it can evolve or finishing a damaged VSTAR before it can heal are opportunities that won’t always arise. Being aggressive with Boss is the way you can sometimes gain an edge in this matchup.

Malamar – Even

This is a fun matchup that varies wildly based on your opponent’s level of skill and familiarity with the decks you’re both playing. Avery can really punish opponents who aren’t expecting it, and there are a few tricks you can employ involving Crobat VMAX’s Severe Poison. Severe Poison deals 70 damage and inflicts poison, and if you KO the opponent’s Active with poison, it won’t trigger [card name=”Cynthia’s Ambition” set=”Brilliant Stars” no=”138″ c=”name”][/card]. You can see where I’m going with this: Drizzile happens to have 90 HP, and it’s often the best target to take out anyway. With one use of Galarian Zigzagoon, Severe Poison will take out Drizzile with poison in between turns.

If that’s a little too specific for you to buy into, consider this. Slap a Double Turbo Energy on Crobat VMAX, and it deals 50 damage. This is 100 to Malamar, which is weak to Darkness. Once again, with Zigzagoon, this is a KO from poison. Malamar has a hard time reaching high numbers without being able to use Cynthia for full effect, so taking away that option really hurts their chances. You can also use Severe Poison to run into single-Prize Pokemon if you simply want to Prize trade. We have plenty of single-Prize Pokemon to spare.

With all that said, you should usually start with Arceus VSTAR and Big Charm to steal a few Prizes before they are fully set up. Crobat tricks often take place in the mid- to late-game. You can also use Crobat with Big Charm attached as a 330-HP big body if needed.

Inteleon Box

[decklist name=”ursh” amt=”60″ caption=”” cname=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″][pokemon amt=”19″]1x [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”deck2″ amt=”1″][/card]2x [card name=”Rapid Strike Urshifu V” set=”Battle Styles” no=”87″ c=”deck2″ amt=”2″][/card]2x [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”deck2″ amt=”2″][/card]1x [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Hoopa” set=”Darkness Ablaze” no=”111″ c=”deck2″ amt=”1″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]1x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”1″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]1x [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]1x [card name=”Cheryl” set=”Battle Styles” no=”123″ c=”deck2″ amt=”1″][/card]1x [card name=”Schoolgirl” set=”Fusion Strike” no=”239″ c=”deck2″ amt=”1″][/card]1x [card name=”Cynthia’s Ambition” set=”Brilliant Stars” no=”138″ c=”deck2″ amt=”1″][/card]1x [card name=”Professor’s Research” set=”Champion’s Path” no=”62″ c=”deck2″ amt=”1″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ amt=”2″][/card]2x [card name=”Klara” set=”Chilling Reign” no=”145″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”4″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”deck2″ amt=”2″][/card]1x [card name=”Energy Retrieval” set=”Sword and Shield” no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Cleansing Gloves” set=”Brilliant Stars” no=”136″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”9″]1x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”1″][/card]1x [card name=”Water Energy” set=”XY” no=”134″ c=”deck2″ amt=”1″][/card]2x [card name=”Fighting Energy” set=”XY” no=”137″ c=”deck2″ amt=”2″][/card]5x [card name=”Darkness Energy” set=”XY” no=”138″ c=”deck2″ amt=”5″][/card][/energy][/decklist]This is a more Darkness-focused version of Robin Shulz’s Liverpool-winning [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] list. However, in this list, I’ve decided to axe the Rapid Strike engine in favor of more Darkness-type support.

This is basically an anti-meta Inteleon deck, where Urshifu is only used for Gale Thrust against opposing Arceus VSTAR. The Dark-types are great against Mew, and Galarian Moltres does a ton of damage against anything in the late game. Unfortunately, this list is quite greedy when it comes to Prize cards. There are several situational one-ofs that can be prized at the wrong time and screw things up.

[card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] is a counter to Mew VMAX. Thanks to Raihan and the Direflame Wings Ability, it can be charged up in one turn and OHKO a Mew VMAX. This is particularly useful since the non-V Moltres is useless in the early-game. [card name=”Hoopa” set=”Darkness Ablaze” no=”111″ c=”name”][/card] is important in every matchup: it deals with Meloetta efficiently; it collects Prizes against Arceus / Inteleon along with Boss’s Orders, and it Prize-trades with Malamar.

[cardimg name=”Snorlax” set=”Chilling Reign” no=”224″ align=”right” c=”none”][/cardimg]

[card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] is amazing in several situations. It’s mostly included for the Malamar matchup, but it can fix math in several other situations. It has synergy with Quick Shooting, and it helps Urshifu’s math against Arceus with Big Charm. [card name=”Snorlax” set=”Vivid Voltage” no=”131″ c=”name”][/card] helps with two of the deck’s biggest struggles: consistency, by providing a draw out off Quick Ball; and some insurance against Marnie, which is otherwise a huge thorn in this deck’s side.

[card name=”Schoolgirl” set=”Fusion Strike” no=”239″ c=”name”][/card] is unironically a fantastic early-game draw Supporter. If your opponent is on even Prizes, it’s a straight draw-four without having to get rid of your hand. If they took a Prize, you can instead use [card name=”Cynthia’s Ambition” set=”Brilliant Stars” no=”138″ c=”name”][/card] to draw a bunch of cards. [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card] is strong and reliable, but the cost of discarding your hand is more painful to this deck than others, hence the low count.

[card name=”Cheryl” set=”Battle Styles” no=”123″ c=”name”][/card] combos well with Rapid Strike Urshifu VMAX, which is how you deal with Arceus. Air Balloon does the same, as it’s the only functional way to move Urshifu from the Active Spot and reset Gale Thrust. [card name=”Cleansing Gloves” set=”Brilliant Stars” no=”136″ c=”name”][/card] is great with Hoopa, allowing it to KO Meloetta through [card name=”Oricorio” set=”Fusion Strike” no=”42″ c=”name”][/card]. You can also use Gloves against Malamar for one easy Prize card.

[card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”name”][/card] offers a great combination of Energy provision and Pokemon search, a combo which I believe to be undervalued in the current format. Unfortunately, the list can’t justify many more of them, but it’s incredible even as a one-of. What’s more is that it even functions as a draw out, due to our inclusion of Snorlax. Water Energy is only here to allow use of Aqua Bullet, which is extremely strong against Malamar.

Matchups

Mew – Favorable

Mew is an excellent matchup, but there’s still room for things to go wrong. In general, if they go in with Mew VMAX early, try to find that Raihan–plus–Galarian Moltres V play. If they use Meloetta first, Hoopa is the answer there. If you do use Moltres V, don’t forget to recover it with [card name=”Klara” set=”Chilling Reign” no=”145″ c=”name”][/card] later. You want to store it in your hand so as to not get punished by [card name=”Echoing Horn” set=”Chilling Reign” no=”136″ c=”name”][/card]. Once they’ve taken three Prizes, it’s open season for Galarian Moltres to rain destruction upon them.

If you fail to get the early Moltres V play, at least try to take one or two Prizes with any of your single-Prize attackers. Even Galarian Moltres may struggle making up a 6-to-3 Prize deficit all on its own. One interesting thing to note is that Galarian Moltres with Cleansing Gloves does 300 damage to Mew VMAX if they have only taken two Prizes. If you can snipe with Zigzagoon or Quick Shooting, that’s a way to steal an early three Prizes. This doesn’t come up often, but it’s worth keeping an eye out for. Don’t forget that pings don’t work against Fusion Strike Energy, and Cleansing Gloves are often needed on Hoopa.

Arceus / Inteleon – Even to Slightly Favorable

This matchup is quite competitive if they have Dunsparce. Try to take it out with Boss’s Orders — Hoopa is the best option for this. You can also use snipe damage if you get Inteleon set up quickly. Urshifu’s Gale Thrust can mow down several Arceus if they aren’t protected by Dunsparce, so that’s your biggest obstacle to success.

The money combo is Cheryl plus Air Balloon plus Scoop Up Net after using Gale Thrust to Knock Out an Arceus. A successful Cheryl play adds so much value to the already-threatening Urshifu in this matchup. In the late-game, Moltres can clean up as usual by dealing massive amounts of damage.

Malamar – Favorable

Malamar is definitely a great matchup. This deck can trade single-Prize attackers into Malamar very effectively thanks to Klara and Cleansing Gloves, and the nail in the coffin is the ability to snipe damage. Between Quick Shooting, Zigzagoon, and Aqua Bullet’s snipe, this deck easily deletes Inkay from the opponent’s Bench. At worst, this swings the Prize trade in your favor, and at best, it will destroy unsuspecting opponents, as you can sometimes clear their board of squids entirely and leave them unable to attack. The strategy in this matchup is to simply chain single-Prize attackers and to pick one or two good spots to unload snipe damage on a Benched Inkay. Never use multi-Prize Pokemon in this matchup, as that’s the only way you can lose aside from bricking.

Conclusion

Both of these decks are variations on well-known meta decks, and I consider them improvements. Arceus / Bibarel is great for those who value consistency and straightforward tactics — the deck is well rounded and extremely strong. Inteleon Box is more reactive and risky when it comes to prizing certain cards, but it’s highly rewarding and has fantastic matchups against expected meta decks. If you like thought-provoking puzzles and reactionary lines of play, give the Inteleon deck a shot.

As of writing, I don’t know what I’m playing for EUIC, but these two decks are at the top of my list. They have inherent strength and strong matchups — the best combination you can ask for in a Pokemon deck, regardless of the format. That’s all I have for now. Thanks so much for reading!

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