Let’s Cook — Refining Arceus VSTAR / Moltres for Indianapolis Regionals
Hello PokeBeach readers! Isaiah here again with yet another Standard Format article! Last time, I talked about Sander Wojcik’s unique [card name=”Eldegoss V” set=”Champion’s Path” no=”5″ c=”name”][/card] Stall deck from the European International Championship, which I noted as a deck that would definitely be on my radar for the Indianapolis Regional Championships (as well as the Bilbao and Joinville Regional Championships, but those do not apply to me as much personally). While I cannot attend the Indianapolis Regional Championships myself, I have spent a fair amount of time helping some of my friends that are able to attend to prepare for the event. As a result, I have been able to build up some of my own opinions on the format and what I believe I would play for the tournament, especially since some of it may apply to the Secaucus Regional Championships later this month, which I will be attending. With that in mind, how about we take a look at my top two picks going into the Indianapolis Regional Championships.
My Top Two Picks
[cardimg name=”Galarian Moltres” set=”Evolving Skies” no=”93″ align=”right” c=”none”][/cardimg]
Like many other players, one of my top picks for this weekend is a [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] variant featuring [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card] similar to the list that Gustavo Wada was able to use to take down the European International Championship. This deck is unlike most other decks in this format, as it is perfectly tailored to beat any deck in the format as long as you are willing to devote the space. Need to beat [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card]? Focus on the Galarian Moltres recursion. Need to beat [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card]? Focus more on Rapid Strike Urshifu VMAX. The list goes on and on. Oftentimes, the matchups have a bit more nuance than just throwing in some cards to beat a deck, but my point should be pretty clear. Rapid Strike Urshifu VMAX simply can beat anything that it wants to beat. I will say though, I am not a huge fan of Gustavo Wada’s list for future tournaments. His list was arguably perfect for that event and the matchups that he hit, as is indicated by his victory, but going forward I think it has a lot of flaws. I think that the best deck list will be some middle ground between Wada’s, Isaiah Bradner’s Top 8 list, and Caleb Rogerson’s list that he used to win in Seniors. In particular, I think lists for Indianapolis need to feature [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card], [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card], and [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card].
The other deck that I am extremely fond of is [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] with [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] and Galarian Moltres. Many players have been building this deck similar to typical Arceus VSTAR / Inteleon decks with a small Galarian Moltres package splashed in, but I personally believe this is the worse way of building the deck. With my builds for this deck, I like to look more at Ian Robb’s deck list from the Salt Lake City Regional Championships. In his deck list for that event, he focused more on being a toolbox deck built around Inteleon rather than having any sort of “main attacker” (although Arceus VSTAR was used almost every game). This mindset allows you to navigate many unique routes in all sorts of matchups and also allows for a bit more flexible deck building. Since Salt Lake City, Ian and I have spent a lot of time on this deck, talking about a variety of techs such as [card name=”Hoopa V” set=”Fusion Strike” no=”253″ c=”name”][/card]. Around the European International Championships, we started to diverge in how we built the deck, with his focus going toward a more extreme toolbox while I tried to keep things a bit more straightforward. If I was going to the Indianapolis Regional Championship, I am pretty confident that this would be my deck of choice, even though I am a big fan of Rapid Strike Urshifu VMAX. My comfort level with this deck is much higher, which is something that I value quite a bit, and I also think the deck might even be a slightly better play for the event overall. With that in mind, how about we take a look at Ian’s original list from Salt Lake City before looking at my new deck list.
Ian Robb’s Salt Lake City Deck
Going into the Salt Lake City Regional Championships, most players were focused on beating Mew VMAX as it had just won the Brisbane Regional Championships in the hands of Natalie Millar (if interested, I cover her deck list here). The go-to solution for most players was the increasingly popular Arceus VSTAR / Inteleon deck that had been doing well in the online space, as it can easily abuse [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card]. Additionally, a decent number of players focused on using any of many Darkness-type Pokemon, including [card name=”Gengar VMAX” set=”Fusion Strike” no=”157″ c=”name”][/card], which ultimately won the tournament. However, Ian Robb, alongside Nicholas Moffitt, decided to play a mix of these two ideas, using a thin Arceus VSTAR line with Galarian Moltres as the preferred Darkness-type Pokemon, then using Inteleon as the glue to hold the deck together. This strategy was enough to take Ian and Nicholas to a Top 8 and Top 4 finish respectively, with just one minor difference between their deck lists, being that Nicholas played two Shady Dealings Inteleon instead of [card name=”Pal Pad” set=”Sword and Shield” no=”172″ c=”name”][/card].
Deck List
[decklist name=”arceus moltres 1″ amt=”60″ caption=”” cname=”Arceus VSTAR” set=”Brilliant Stars” no=”123″][pokemon amt=”18″]2x [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”deck2″ amt=”2″][/card]2x [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”deck2″ amt=”2″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]1x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”1″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]2x [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”deck2″ amt=”2″][/card]1x [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Zapdos V” set=”Chilling Reign” no=”80″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”32″]3x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Klara” set=”Chilling Reign” no=”145″ c=”deck2″ amt=”2″][/card]2x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”2″][/card]1x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”deck2″ amt=”2″][/card]2x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”2″][/card]1x [card name=”Cape of Toughness” set=”Darkness Ablaze” no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”1″][/card]1x [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”deck2″ amt=”1″][/card]1x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”1″][/card]1x [card name=”Pal Pad” set=”Sword and Shield” no=”172″ c=”deck2″ amt=”1″][/card]1x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”10″]6x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”6″][/card]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card]1x [card name=”Fighting Energy” set=”HeartGold and SoulSilver” no=”120″ c=”deck2″ amt=”1″][/card]1x [card name=”Water Energy” set=”HeartGold and SoulSilver” no=”117″ c=”deck2″ amt=”1″][/card][/energy][/decklist]
What Needed to Change?
Honestly, I actually really liked Ian’s list from the Salt Lake City Regional Championships. I have spent a decent amount of time playing it online and also at the local level and I feel like his list was and still is very strong. However, the metagame simply is not what it used to be and the deck list that Ian used in Salt Lake City is not as well suited for the current metagame as it could be. However, in my conversations with Ian, we both drew the conclusion that the deck is similar to Rapid Strike Urshifu VMAX in a way that it can be tailored to beat everything if you want to.
One of the first changes that was made was cutting an [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”name”][/card] for a second [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card]. The purpose of this change is extremely straightforward and serves the exclusive purpose of optimizing the switching methods that the deck has access to. The next change on our agenda was considering how to beat Rapid Strike Urshifu VMAX, especially after it took down the Liverpool Regional Championships in the hands of Robin Schulz. This drove us to include [card name=”Hoopa V” set=”Fusion Strike” no=”253″ c=”name”][/card] as a means to take a one-hit Knock Out on Rapid Strike Urshifu VMAX, which opens up the opportunity to take a massive swing in advantage in response to a big G-Max Rapid Flow or Gale Thrust play. With the addition of Hoopa V, we also eyed up [card name=”Energy Switch” set=”Sword and Shield” no=”162″ c=”name”][/card] as a method of powering up Hoopa V a little easier, reducing the reliance on [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”name”][/card] and Arceus VSTAR in a matchup where you would ideally never have to put it in play. To add Hoopa V and Energy Switch, I ended up cutting [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] and Pal Pad. To me, both of these cards are luxuries more than a need, so they were removed to make space for the new additions. With that said, I would like to see either or both of these cards added back into the deck at some point, but there is no space.
[cardimg name=”Galarian Zapdos V” set=”Chilling Reign” no=”174″ align=”right” c=”none”][/cardimg]
At this point, I started to deviate a bit from Ian on new additions to the deck as well as the cuts to fit them in. Following the results of the European International Championships, the need to focus even more on beating Rapid Strike Urshifu VMAX was made very clear. For a while, I considered expanding even further on Hoopa V, but as I thought about it more, I realized that the second copy would hardly ever come up as a relevant option. As such, I looked to the same duo that many players have, which is [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”name”][/card] plus [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card]. If I had any intention of playing Arceus VSTAR at the Indianapolis Regional Championships, I would absolutely make room for these two — both will almost singlehandedly win the game against Rapid Strike Urshifu VMAX, and it becomes even better if you play [card name=”Klara” set=”Chilling Reign” no=”145″ c=”name”][/card]. In addition to this duo, I also decided to change the third copy of [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”name”][/card] for a third copy of [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] instead to help slow down Rapid Strike Urshifu VMAX’s combos. Unfortunately, I had to make what I felt was one of the largest cuts of the deck when I got to this point, being the removal of [card name=”Galarian Zapdos V” set=”Chilling Reign” no=”80″ c=”name”][/card]. Ironically, the card I used to replace Galarian Zapdos V is the exact reason that I cut it, being Dunsparce. At the time of Salt Lake City, not many people were playing Dunsparce so Galarian Zapdos V was more effective. However, with the resurgence of Rapid Strike Urshifu VMAX, Dunsparce is making a comeback and as a result, I decided to omit Galarian Zapdos V from the deck. Finally, the last addition I made was the inclusion of another Arceus V for a little extra consistency. Realistically, this card could probably be a variety of other inclusions, but I decided to go with the extra consistency boost for the time being.
With that, how about we take a look at my updated deck list.
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My Updated Arceus VSTAR / Inteleon / Galarian Moltres Deck List
Deck List
[decklist name=”arceus moltres 2″ amt=”60″ caption=”” cname=”Arceus VSTAR” set=”Brilliant Stars” no=”123″][pokemon amt=”21″]2x [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”deck2″ amt=”2″][/card]3x [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”deck2″ amt=”3″][/card]1x [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”deck2″ amt=”1″][/card]1x [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”deck2″ amt=”1″][/card]4x [card name=”Drizzile” set=”Sword and Shield” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Sobble” set=”Chilling Reign” no=”41″ c=”deck2″ amt=”4″][/card]2x [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”deck2″ amt=”2″][/card]1x [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Hoopa V” set=”Fusion Strike” no=”253″ c=”deck2″ amt=”1″][/card]1x [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”deck2″ amt=”1″][/card]1x [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”30″]3x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Klara” set=”Chilling Reign” no=”145″ c=”deck2″ amt=”2″][/card]2x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]2x [card name=”Energy Search” set=”Sword and Shield” no=”161″ c=”deck2″ amt=”2″][/card]2x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”2″][/card]2x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”2″][/card]1x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”1″][/card]1x [card name=”Energy Switch” set=”Sword and Shield” no=”162″ c=”deck2″ amt=”1″][/card]1x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”9″]6x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”6″][/card]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card]1x [card name=”Water Energy” set=”HeartGold and SoulSilver” no=”117″ c=”deck2″ amt=”1″][/card][/energy][/decklist]
Card Inclusions
Arceus VSTAR Line
Typically, [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] decks play something to the tune of four [card name=”Arceus V” set=”Brilliant Stars” no=”122″ c=”name”][/card] and three copies of Arceus VSTAR, but things are a bit different in this deck. Arceus VSTAR is, and I cannot stress this enough, not your main attacker. Sure, you will probably find yourself using Arceus VSTAR in almost every matchup, but it is absolutely not required in most matchups. Trinity Nova (and to a lesser extent Trinity Charge) are huge parts of this deck because they give you easier access to Energy cards by getting them in play, where they can eventually be discarded. Arceus VSTAR also acts as a relatively bulky attacker in a deck where your other attacking options are pretty frail, topping out at 220HP rather than Arceus VSTAR’s 280HP. However, as much as I could talk about the strength of Arceus VSTAR as an attacker, nothing comes close to the value of Starbirth. Starbirth is such a massive part of this deck, even if it almost always is used to secure a turn 2 Trinity Nova. In some circumstances, you can be fortunate enough to draw the turn 2 Trinity Nova naturally. In those cases, you have access to Starbirth for the rest of the game, which essentially can win you the game instantly. It gives you access to an instant [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card] or any other attacker for a massive game winning play. To put it lightly, Starbirth is absolutely insane in this deck.
Inteleon Line
As it has been nearly a year since the [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] engine really took off, I think the purpose and the values of the Inteleon engine should be pretty clear. However, I did want to elaborate a bit on why I felt it was better than the [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”name”][/card] engine that I have seen in similar decks. I have always believed that finding exactly what card you need to fit a specific situation is the best way to play, and as a result, I feel that Inteleon is better for that reason. Especially in a deck like this, which often requires a variety of combo pieces. Inteleon being able to search the exact pieces that you need is often much better than Bibarel. To be fair, there are just some hands that Bibarel cannot fix, but those hands are so infrequent that I think the Inteleon line is always better. If the access to the Shady Dealings Ability was not enough, the access to the Rapid Strike [card name=”Inteleon” set=”Chilling Reign” no=”43″ c=”name”][/card] and its Quick Shooting Ability is the icing on the cake.
Two Galarian Moltres
If I was forced to claim a main attacker in this deck, I think I would say that [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card] fills that role. Galarian Moltres is the only attacker that I find myself using in every single matchup. In a lot of ways, the rest of the attacking options in the deck are a means of doing valuable things while also giving up Prize Cards to power up Galarian Moltres to come in swinging in the final stages of a game. In addition to the strength of Galarian Moltres against [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] due to the insanely positive Prize trade it provides, Galarian Moltres is an incredibly potent attacker overall. It can open up massive damage plays on the last couple of turns to frequently take over half of your Prize cards, turning the game to your favour. Normally, Galarian Moltres is a bit difficult to power up due to the nature of Malevolent Charge, but thanks to [card name=”Klara” set=”Chilling Reign” no=”145″ c=”name”][/card] and [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”name”][/card], amassing the necessary resources is quite easy.
Galarian Moltres V
[cardimg name=”Galarian Moltres V” set=”Chilling Reign” no=”177″ align=”right” c=”none”][/cardimg]
One point of contention in the Galarian Moltres package has been whether or not [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] is worth the inclusion. In the past, I have made it very clear where I stand on Galarian Moltres V as a card. However, if you are a new reader, I should clarify that I love Galarian Moltres V, and it is honestly still one of my favorite cards in the Sword and Shield block. In the current format, Galarian Moltres V serves a unique role of sort of cornering Mew VMAX’s game plans against Galarian Moltres EVS, as it hard counters the strategy of using a Mew VMAX early game before using [card name=”Meloetta” set=”Fusion Strike” no=”124″ c=”name”][/card] in the midgame by taking that early one-hit Knock Out on Mew VMAX that they do not expect due to Galarian Moltres EVS’s low damage output early game. In addition, the Direflame Wings opens up a few [card name=”Energy Switch” set=”Sword and Shield” no=”162″ c=”name”][/card] plays by simply providing an Energy card to move. Overall, Galarian Moltres V is the perfect fit for this deck’s toolbox strategy.
Dunsparce and Manaphy
Earlier I talked a bit about the power of the [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”name”][/card] plus [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] duo, but I wanted to address the particular situation that it forces on a bit deeper of a level.
In many cases, [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] decks will be able to use [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”name”][/card] to set up a Knock Out on either Dunsparce or Manaphy and then proceed to use whatever attack the next turn for a big swing play. However, by having both of these Pokemon in play, it forces the opponent to choose one option or the other instead of giving them an easy choice. In addition, your opponent will not be able to attack with G-Max Rapid Flow to deal 240 damage (with Weakness) to your Arceus VSTAR in the Active Spot while also taking a Knock Out on the Bench, as the opponent physically cannot remove both layers of protection. This added buffer is just what this deck needs to not fall too far behind in the Prize race in one of its most complicated matchups.
Energy Switch
I have talked a bit about the value of [card name=”Energy Switch” set=”Sword and Shield” no=”162″ c=”name”][/card], and it is honestly somewhat difficult to put an exact value on the card in this deck. But I know it is very important inclusion. One point of conversation between Ian and I has been about how many Energy Switch to play in the deck. I ultimately settled on just one copy because it can be a pretty poor card to draw an an inopportune time, but I am very open to adding more copies down the road.
Energy Lineup
The Energy card lineup in this deck is a little bizarre. There is no better way to put it.
The six Darkness Energy is by far the most simple inclusion, as I feel it is the “Goldilocks Number” for Darkness Energy in Galarian Moltres decks. It’s the perfect count where you will not have to worry about finding them while also not running into a Energy flood where your hand is just clogged up with Energy. Only two [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card] is a bit weird though, but I have never really wanted a third or fourth copy in my testing. The only time you ever want it is for your first Arceus VSTAR, and with Starbirth to go find it, it really does not need to be played at a count higher than two to fulfill its role. The final Energy card is a single Water Energy. I am asked about this card a lot, but I honestly believe it is one of the best cards in the deck. Adding the option to attack with [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] opens up so many doors such as turning Klara into a free Shady Dealings as well as opening up crazy multi-Prize card plays against Single Prize decks like [card name=”Malamar” set=”Chilling Reign” no=”70″ c=”name”][/card].
Conclusion
Going into the Indianapolis Regional Championships, I firmly believe that [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] / [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card] is one of the best plays, if it is not the absolute best play for the tournament. With its plethora of options, powerful consistency, and reliable access to many of the best cards in the game, the deck is extremely potent and is easily capable of taking down the tournament.
With that, this article comes to a close. I hope you learned something from this article, as I am quite fond of this archetype and consider myself to be a sort of expert. As always, if you have any questions, please do not hesitate to reach out in the Subscriber’s Hideout, on Twitter (@ICheville), or on Facebook (Zaya Lee).
Until next time!
– Isaiah
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