Back from the Dead — Shadow Rider’s Return to Standard
Hello PokeBeach readers! Isaiah here, and I am happy to be bringing you another article! Last time, I talked about the newly popular [card name=”Mewtwo V-UNION” set=”Sword and Shield Black Star Promos” no=”SWSH160 ” c=”name”][/card] deck that took the North America International Championships by storm, and since then, the deck has consistently proved itself in the online tournament scene. In that article, I talked a bit about the Stadium card [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”name”][/card] being an extremely strong card in the Mewtwo V-UNION archetype, but that’s not the only strong card in Pokemon GO expansion. As of late, a resurgence of [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] has been seen in the online event series, and this is all thanks to the Pokemon GO expansion, but in order to properly understand why Pokemon GO was such a big deal, we must take a look at what went wrong for Shadow Rider Calyrex VMAX.
What went wrong for Shadow Rider?
[cardimg name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ align=”right” c=”none”][/cardimg]
When Chilling Reign released last year, Shadow Rider Calyrex VMAX was one of the best decks in the format. Thanks to [card name=”Gengar and Mimikyu-GX” set=”Team Up” no=”53″ c=”name”][/card] and [card name=”Trevenant and Dusknoir-GX” set=”Sun and Moon Black Star Promos” no=”SM217″ c=”name”][/card], Shadow Rider Calyrex VMAX decks were given excellent ways to buy time in the early part of the game while you are accumulating Psychic Energy for massive Max Geist attacks in the late game. This strategy proved to be incredibly effective, winning many online tournaments and putting up strong results in the Player’s Cup IV Global Finals.
Shortly before Evolving Skies released, a Promo Supporter card called Sabrina and Brycen was released. Initially, the card was designed to be a remake of the then-recently banned [card name=”Bellelba and Brycen-Man” set=”Cosmic Eclipse” no=”186″ c=”name”][/card] in order to keep the spirit of the card in Standard format while making it significantly less powerful by completely changing its text. By a complete fluke, this promo releasing was a massive boost in consistency to a [card name=”Weavile-GX” set=”Unified Minds” no=”132″ c=”name”][/card] Toolbox deck that had been floating around for a while. As a result, Shadow Rider Calyrex VMAX dropped off in play significantly until rotation. Once rotation happened, Shadow Rider Calyrex VMAX was given a brief breath of fresh air. The amount of decks with the Stadium card [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] floating around proved to be a major threat to the deck, in addition to the deck’s issues with [card name=”Suicune V” set=”Evolving Skies” no=”31″ c=”name”][/card] / [card name=”Ludicolo” set=”Evolving Skies” no=”34″ c=”name”][/card]. Nonetheless, Shadow Rider Calyrex VMAX perservered through the format, settling comfortably in the lower end of Tier 2.
However, once Fusion Strike rolled around, things got much worse for Shadow Rider Calyrex VMAX. All of a sudden, [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] threatened a one-hit Knock Out on a [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card] before you could even set up, and if that was not enough, there was a massive influx of Darkness-type attackers like [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] that, due to its shared Weakness with Mew VMAX, caused Shadow Rider Calyrex VMAX to border on being unplayable. In Brilliant Stars this problem did not get much better due to the explosion of [card name=”Galarian Moltres” set=”Evolving Skies” no=”93″ c=”name”][/card] decks as well as the extremely popular [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Inteleon” set=”Sword and Shield” no=”58″ c=”name”][/card] deck, which typically played multiple Path to the Peak Stadium cards.
At long last, one of Shadow Rider Calyrex VMAX’s biggest issues would come to an end with Astral Radiance, thanks to the the emergence of [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card]. The Origin Forme Palkia VSTAR deck takes an exceptional matchup against Mew VMAX thanks to the combination of [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] and Path to the Peak. Most of the time, this combo alone can completely shut down Mew VMAX on its own, essentially making it so the first half of the game barely matters. As such, [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] has suddenly been given a small chance with one of its biggest threats gone, but a new issue emerged, which is the fact that the deck still struggled to trade favorably with Arceus VSTAR or Origin Forme Palkia VSTAR.
At long last, we have made it to Pokémon GO, which solved the deck’s issue of favorable trades in not one, but two different ways. The first and most popular of these ways was with [card name=”Mewtwo VSTAR” set=”Pokemon GO” no=”31″ c=”name”][/card], a powerful new Pokemon VSTAR that can take on the role of being the deck’s primary attacker to deal with threats while Shadow Rider Calyrex VMAX offers support with Energy attachments, card draw, and as an extra attacker if needed. The other option is a bit less popular, but it uses the new [card name=”Lunatone” set=”Pokemon GO” no=”34″ c=”name”][/card] and [card name=”Solrock” set=”Pokemon GO” no=”39″ c=”name”][/card] as both a powerful form of Energy acceleration in addition to bringing some offensive power to the table in the form of a single Prize attacker. With that, let’s look at the Mewtwo VSTAR version first.
Shadow Rider with Mewtwo VSTAR
As some readers may remember, one of the most common partners for [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] when it was a strong deck in the past was [card name=”Alcremie VMAX” set=”Champion’s Path” no=”23″ c=”name”][/card], which offered a way to take a one-hit Knock Out with a relatively low number of Energy in play while also not having the critical Darkness-type Weakness, forcing the opponent to use a [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] if they wanted to take advantage of Darkness-type Pokemon that their deck may include for the matchup. Mewtwo VSTAR is Alcremie VMAX’s spiritual successor, offering the possibility of more damage for less of an Energy commitment per turn, only requiring three and a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card] to do 300 damage rather than needing five Energy. In addition, Mewtwo VSTAR is only worth two Prize cards, which is extremely significant if you want to optimize the number of Prize cards the opponent has to take.
With a Pokemon VSTAR in a Pokemon VMAX deck, Shadow Rider Calyrex VMAX is able to play similar to [card name=”Arceus VSTAR” set=”Brilliant Stars” no=”123″ c=”name”][/card] / [card name=”Duraludon VMAX” set=”Evolving Skies” no=”123″ c=”name”][/card] and force the opponent to Knock Out one Pokemon VSTAR and two Pokemon VMAX. Alternatively, one could also go all-in with Mewtwo VSTAR and try to end the game as fast as possible by taking Knock Out after Knock Out. Regardless, the combination of two exceptionally strong Psychic-type attackers alongside the amazing draw support from Underworld Door proves to be an extremely strong pairing, easily capable of dismantling many of the format’s top decks.
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Deck List
[decklist name=”shadow rider mewtwo” amt=”60″ caption=”” cname=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″][pokemon amt=”14″]4x [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”deck2″ amt=”4″][/card]4x [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”deck2″ amt=”4″][/card]2x Mewtwo VSTAR (Pokemon GO #31)2x Mewtwo V (Pokemon GO #30)1x [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Articuno” set=”Evolving Skies” no=”63″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]4x [card name=”Professor’s Research” set=”Shining Fates” no=”60″ c=”deck2″ amt=”4″][/card]3x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]1x [card name=”Leon” set=”Vivid Voltage” no=”154″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Fog Crystal” set=”Chilling Reign” no=”140″ c=”deck2″ amt=”4″][/card]3x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″ amt=”3″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”2″][/card]2x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”2″][/card]2x [card name=”Switch” set=”Black and White” no=”104″ c=”deck2″ amt=”2″][/card]1x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”1″][/card]1x [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”13″]13x [card name=”Psychic Energy” set=”HeartGold and SoulSilver” no=”119″ c=”deck2″ amt=”13″][/card][/energy][/decklist]
Card Inclusions
Two Mewtwo VSTAR and Two Mewtwo V
[cardimg name=”Mewtwo VSTAR” set=”Pokemon GO” no=”31″ align=”right” c=”none”][/cardimg]
The role of [card name=”Mewtwo VSTAR” set=”Pokemon GO” no=”31″ c=”name”][/card] in this deck has already been explained in great detail, but there is a bit more to look at than just its Psy Purge attack. Alongside the powerful Psy Purge, Mewtwo VSTAR can also use its VSTAR Power, Star Raid, to put great amounts of damage on an opponents board full of Pokemon V, setting up future Knock Outs with Psy Purge, Max Geist, or even Astral Barrage in some cases. [card name=”Mewtwo V” set=”Pokemon GO” no=”30″ c=”name”][/card] on the other hand is much less remarkable, but it has some unique attacks. Its first attack, which does just 50 damage is a very lack luster attack, but in certain matchups it can set up some nicer math for your other attackers, so it is not entirely unusable. Most notably, 50 damage plus 270 is 320 damage, which is a Knock Out on a remarkably large number of Pokemon VMAX. In addition, Mewtwo V also has its Transfer Break attack, which does a moderate amount of damage and moves some Energy to the Bench. While this attack is not exceptionally power, it could take a Knock Out on something like a [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card] with a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card] while conserving Energy in play.
In addition to address the cards’ functions, I do feel it is neccesary to address the rather thin two copies of each Mewtwo. This is just because, while the card is a very powerful card, it may not be completely needed every game. Just two of each is sufficient, especially with [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card]. If I were to find myself needing another piece, I would include a [card name=”Ditto V” set=”Shining Fates” no=”50″ c=”name”][/card] before adding the third Mewtwo V, as it offers ability to be either of this deck’s critical Pokemon V.
Galarian Articuno
This has been a very critical card in [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] decks since its release, and for a good reason. The ability to just add two more Energy to your board with [card name=”Galarian Articuno” set=”Evolving Skies” no=”63″ c=”name”][/card] is incredibly powerful, especially now that the deck has Mewtwo VSTAR, effectively adding 180 potential damage to the board rather than just 60. In addition to its powerful Ability, Galarian Articuno’s Psylaser is a powerful attack for a single Prize Pokemon, offering an answer to [card name=”Miltank” set=”Astral Radiance” no=”126″ c=”name”][/card] as well as solid damage overall. Psylaser is also made better by Mewtwo VSTAR because it opens up the option to use Star Raid followed by Psylaser to knockout a Pokemon V on the Bench without ever needing to use [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card]. Additionally, taking this play a step further, one could even use Star Raid, Psylaser two Pokemon VSTAR, then clean them up with Astral Barrage at the end of the game. While this situation will almost certainly never come up, having the option to do this is good to keep in mind.
Crobat V
I have tossed and turned on playing [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”name”][/card] in Shadow Rider Calyrex VMAX decks since Chilling Reign released, simply because the card feels really bad to have to put it down. It is a very frail liability, it takes up a spot on the Bench, and in some games, you could even be forced to put it as your starting Basic Pokemon, which could be a death sentence itself. However, with all these drawbacks, there is some good. Notably, Crobat V does offer an easy out to terrible hands, and with the importance of setting up several [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card] on the first turn, Crobat V is just another way to make sure this happens. Additionally, if you are able to save Crobat V for the latter parts of the game, you can use it to dig for the game winning combo once your Bench space is not as important. Overally, I would consider this card a necessary evil to this deck, but as that title suggests, it is needed.
Leon and Pal Pad
[cardimg name=”Leon” set=”Vivid Voltage” no=”182″ align=”right” c=”none”][/cardimg]
I have talked to a few friends about the Mewtwo VSTAR variant of this deck and a common concern is that the deck does not have a great way of breaking Mewtwo VSTAR’s ceiling of 300 damage with a Choice Belt. There are a lot of cards in the format that offer potential solutions to this problem, cards like [card name=”Radiant Hawlucha” set=”Astral Radiance” no=”81″ c=”name”][/card], but I have ultimately settled on [card name=”Leon” set=”Vivid Voltage” no=”154″ c=”name”][/card]. The main reason I settled on Leon is because the card’s biggest issues have always been finding it when you needed it and finding the other combo pieces to make best use of it, all without playing another Supporter card. Fortunately, thanks to the Underworld Door Ability, Shadow Rider Calyrex VMAX is able to quickly draw into Leon to have access to it when it is needed, circumventing both of Leon’s typical issues. Another pro to playing Leon over something like Radiant Hawlucha is that you no longer have to deal with the issue of Bench space, opening up the option to fill up your Bench with Pokemon you actually want instead of a mediocre Bench-sitter in order to do a little extra damage. Using Leon also makes a lot of sense because you typically will not need two copies of it, and if you do, a single [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”name”][/card] has found its way into this list to make that a possibility.
Two Training Court
The use of [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”name”][/card] in this deck should be pretty obvious, offering consistent access to Energy cards throughout a game in order to consistently be able to use Underworld Door. However, I wanted to touch a bit more on the count of the card. With only two Training Court and no [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”name”][/card], this deck could very realistically be locked out of the game by [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card]. As such, one may wonder why there is not more copies of Training Court, and the reasoning is quite simple: Space. This deck is very tight with consistency, techs, etc. not to mention having to play a 4-4 Shadow Rider Calyrex VMAX line and a 2-2 Mewtwo VSTAR line and 13 Energy. Fortunately, one Training Court is often all you need to get out of the Path to the Peak lock against a lot of decks that only play two copies, especially since one counter-Stadium can very reasonably be converted into a Knock Out thanks to Mewtwo VSTAR’s immense power.
Shadow Rider with Solrock
On the flipside of the super aggressive paring of Mewtwo VSTAR with [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] we have the [card name=”Lunatone” set=”Pokemon GO” no=”34″ c=”name”][/card] and [card name=”Solrock” set=”Pokemon GO” no=”39″ c=”name”][/card] build. This variant plays more like pure Shadow Rider Calyrex VMAX variants that would only focus on being hyper consistent with minimal other attackers in order to find the pieces they need and load up the Energy needed to take one-hit Knock Out after one-hit Knock Out. However, those variants typically used [card name=”Gengar and Mimikyu-GX” set=”Team Up” no=”53″ c=”name”][/card] to buy a turn and get some extra Energy in play, but with no more Gengar and Mimikyu-GX in format, one must seek out different options, which is where Solrock and Lunatone come in. Solrock’s Ability allows it to attach extra Energy to Lunatone each turn, making up for Gengar and Mimikyu-GX by simply attaching more Energy each turn. This build of the deck has the potential to be extremely potent, with it being possible to do as much as 310 damage on your second turn, and easily hitting 310 on the third turn. This deck list was first brought to me by my good friend Aaron Friedman, who used it to put up a decent finish in the online tournament scene, and I immediately fell in love with the deck’s immense power and also the fact that it is simply fun to play.
Deck List
[decklist name=”Solrock Lunatone Shadow Rider” amt=”60″ caption=”Solrock Lunatone Shadow Rider” cname=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″][pokemon amt=”14″]4x [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”deck2″ amt=”4″][/card]4x [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”deck2″ amt=”4″][/card]2x [card name=”Lunatone” set=”Pokemon GO” no=”34″ c=”deck2″ amt=”2″][/card]2x [card name=”Solrock” set=”Pokemon GO” no=”39″ c=”deck2″ amt=”2″][/card]1x [card name=”Crobat V” set=”Darkness Ablaze” no=”104″ c=”deck2″ amt=”1″][/card]1x [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]4x [card name=”Professor’s Research” set=”Brilliant Stars” no=”147″ c=”deck2″ amt=”4″][/card]3x [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”deck2″ amt=”3″][/card]2x [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Fog Crystal” set=”Chilling Reign” no=”140″ c=”deck2″ amt=”4″][/card]4x [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”deck2″ amt=”4″][/card]3x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ amt=”3″][/card]2x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”2″][/card]1x [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”deck2″ amt=”1″][/card]1x [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”deck2″ amt=”1″][/card]1x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Training Court” set=”Rebel Clash” no=”169″ c=”deck2″ amt=”2″][/card][/trainers][energy amt=”13″]13x [card name=”Psychic Energy” set=”HeartGold and SoulSilver” no=”119″ c=”deck2″ amt=”13″][/card][/energy][/decklist]
Card Inclusions
Two Lunatone and Two Solrock
[cardimg name=”Lunatone” set=”Pokemon GO” no=”34″ align=”right” c=”none”][/cardimg]
As I described, Lunatone and Solrock are the partners of choice in this [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] variant. Lunatone and Solrock have gotten a good amount of spotlight already with a pure variant of the deck running around as a powerful new single Prize attacking deck, but in this deck, Lunatone is a bit less important and Solrock instead is the one carrying the weight. Each turn, Solrock is able to put an extra Energy card in play, causing a much faster Energy curve than would otherwise be possible for a Shadow Rider Calyrex VMAX deck. In fact, as long as you will have a consistent stream of Energy for it, a turn one Solrock is actually more valuable than a turn one [card name=”Shadow Rider Calyrex V” set=”Chilling Reign” no=”74″ c=”name”][/card] because it offers more Energy acceleration sooner. For a mathematical example, if you got out four Shadow Rider Calyrex V and one Solrock on the first turn, your maximum damage on turn 2 would be 280, with two Energy turn 1, six on turn 2, and a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card]. However, if you have three Shadow Rider Calyrex V and two Solrock, this becomes three on turn 1 and six on turn 2, upping the ceiling to 310. While this exact event is very rare, it is a great point for illustrating just how powerful Solrock itself is.
Despite it technically being “better” when you have access to more Solrock on the first turn, the card draw from Underworld Door is still very important to this deck functioning, so it makes the most sense to only play two Solrock in the deck, as that is about all you would ever want to have in play anyway.
Pumpkaboo
For a long, long time I have been vehemently against [card name=”Pumpkaboo” set=”Evolving Skies” no=”76″ c=”name”][/card] in decks, but now that [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] has been printed, it has become much more important to be able to find a way to remove [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] with only two cards, and as a result, Pumpkaboo has found its way into this deck list to make all of your extra [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card] or [card name=”Fog Crystal” set=”Chilling Reign” no=”140″ c=”name”][/card] a way out. In reality, there is not much else to say about this card, but I do want to note that this card has made me strongly consider [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] in this deck to reuse Pumpkaboo and Solrock, so I certainly would not blame someone for finding that space.
Four Trekking Shoes
Speaking of space, one of the first cards I considered cutting for Scoop Up Net was [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”name”][/card], but I have quickly found great use from the card. One of Shadow Rider Calyrex VMAX’s biggest issues has always been trying to find all of your Shadow Rider Calyrex V on turn one, but now with four Trekking Shoes, you have even more outs to finding them while not always being forced to discard cards with Quick Ball or [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”name”][/card]. In addition, Trekking Shoes is another way to dig for outs to Path to the Peak following a Roxanne or [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card], turning the card from being not just a good setup card, but also an excellent late game utility.
Conclusion
Now that the meta has shifted and Pokémon GO has added a few more cards to the card pool, [card name=”Shadow Rider Calyrex VMAX” set=”Chilling Reign” no=”75″ c=”name”][/card] has been given new life. While some time will certainly have to pass with Pokémon GO around in order to definitively assess the deck’s future, but the deck certainly has a place in the metagame where it certainly did not previously, and at worst, the deck is an absolute blast to play and can very reasonably do well in the right meta.
With that, this article draws to a close. As always, I hope you enjoyed this article. If you have any questions, feel free to reach out in the Subscriber’s Hideout, on Twitter (@ICheville), or on Facebook (Zaya Lee).
Until next time!
– Isaiah
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