Regigigas is Way Better than You Think…
Okay, I know I’ve already written about this deck a few times before, but [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] is truly a different animal with access to [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”name”][/card] (as opposed to pre-Lost Origin). Recently, both Salt Lake City and Lille Regionals took place, with Salt Lake yielding some unexpected results. [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card] won the event, with [card name=”Flying Pikachu VMAX” set=”Celebrations” no=”7″ c=”name”][/card] taking second place. Following that were four Regigigas decks in Top 8, including yours truly. My crew slightly tweaked the Peoria list, and three of the four of us were able to convert to Top 8. Unfortunately, in the face of Hisuian Goodra VSTAR and Flying Pikachu VMAX, we were never going to win that tournament. Many [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card] were in Top 16, with one in Top 8.

Over in Europe, it seems many of the top players did not choose to bring Regigigas. Zero were in Top 8, though the Top 8 decks would have struggled against it. [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] ended up winning the event in a close finals set against [card name=”Blissey V” set=”Chilling Reign” no=”119″ c=”name”][/card], of all things. Mew VMAX has always been solid, but it has to pick its spots in a meta with few [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card]. This seems to have been the case for Lille, as even a few [card name=”Mewtwo V-UNION” set=”Sword and Shield Black Star Promos” no=”SWSH160 ” c=”name”][/card] decks were able to squeak into Day 2. Despite that, Blissey V and Mewtwo V-UNION are still poorly-positioned meme decks in the current meta, and I won’t be convinced otherwise.
Both events saw [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] in Top 8, which is no surprise considering that it is the most-played deck in the format. Origin Forme Palkia VSTAR performed well in Lille as well. Europe still has Warsaw Regionals coming up, which I believe is a wrap for the Lost Origin format. Sadly, Oceania and Latin America seem to be getting scammed out of events this season besides their respective International Championships.
The Meta After Silver Tempest
That said, after looking at Silver Tempest and playing a few games, I’m not convinced that the new set will change much. This means that much of the Lost Origin format data will remain relevant for the next format. There are a few interesting cards, but nothing that will obviously change the landscape of the meta. Lugia VSTAR with Archeops seems to be a strong combo for its own archetype. Serena is a replacement for [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card], which is ridiculous because Boss’s Orders is already an insane card. Grove Tablet is a huge buff for Mew VMAX, not that it needs it. I am in favor of decks becoming more consistent though. Serena should help with that slightly.
Anyway, this article is going to be about Regis — the deck is completely bananas and I am totally not biased or anything. As I mentioned in my last article, the Regi deck’s main strength comes from its favorable matchup spread. For decks that have good matchups, you typically want to focus on shoring up consistency. This is especially true for Regis, which is not exactly known as the pinnacle of consistency. So what did I do? Teched out the deck for Salt Lake! After many of the top players played Regi at Peoria, even though the deck didn’t make Top 8, we became wary of [card name=”Eiscue” set=”Evolving Skies” no=”47″ c=”name”][/card] as a hard counter to the deck.
Teching For Regigigas

Typically, one would not worry about teching for a deck that did not previously make Top 8. Eiscue is different for a few reasons; for one, it is just too free. Any deck with [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card] or Palkia can easily play the card for virtually no cost. Second, it is a huge difference-maker. Eiscue is a complete auto-win card against [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card]. Any deck that would not have a chance against Regis can easily include Eiscue to swing the matchup entirely. This is likely to make a difference of three match points at a Regional.
Regis has a few bad matchups, to begin with. We were primarily concerned with Eiscue and [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card]. If it was possible to counter one of those two with a single-card commitment, that would be enough value to compromise a loss to the other. [card name=”Yell Horn” set=”Darkness Ablaze” no=”173″ c=”name”][/card] was the best counter to Eiscue that we could come up with, though we considered and discussed several other options. Unfortunately, we also had to play the “bad” [card name=”Regieleki” set=”Astral Radiance” no=”51″ c=”name”][/card] alongside it. If you play [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”name”][/card] and Yell Horn against Eiscue, and they manage to reset the confusion, it’s a lost cause. Regieleki guarantees a win by providing infinite uses of Yell Horn.
This tech takes up two spots in the deck, however, which is strange for such a niche situation. We were able to justify this because Regieleki is great in several other situations, which makes it feel like just a one-card commitment for Eiscue. Regieleki’s snipe attack can chase down damaged Pokemon such as [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card], or remove annoyances such as [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”name”][/card]. It also functions as a required Regi on the board, making it a pseudo-consistency card.
We prioritized countering Eiscue because Hisuian Goodra VSTAR is somewhat winnable anyway, even though it is definitely a bad matchup. If Hisuian Goodra VSTAR did not include [card name=”Big Parasol” set=”Darkness Ablaze” no=”157″ c=”name”][/card], we may have been tempted to play [card name=”Yveltal” set=”Shining Fates” no=”46″ c=”name”][/card] to kill two birds with one stone, however, if they don’t have Big Parasol on Hisuian Goodra VSTAR, [card name=”Regice” set=”Astral Radiance” no=”37″ c=”name”][/card] can deal with it anyway. We were coping by telling ourselves that Yell Horn is also strong against Hisuian Goodra VSTAR, but I’m not convinced that is the case in reality. If the Hisuian Goodra VSTAR players ever found out that we did not play Boss’s Orders in the Salt Lake list, they could have definitely exploited that.
Another thing to keep in mind, regardless of all that, is that the bad matchups for Regi are fringe Tier 2 decks at best. The deck can handle all the popular decks with no techs required. Anyway, let’s look at the Salt Lake list, in case you have not seen it yet. From there, I’ll discuss the deck’s matchups and where it goes in the future.
[premium]
The Salt Lake City Regionals Regigigas List
[decklist name=”regi SLC” amt=”60″ caption=”” cname=”Regigigas” set=”Astral Radiance” no=”130″][pokemon amt=”14″]3x [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”deck2″ amt=”3″][/card]2x [card name=”Regidrago” set=”Astral Radiance” no=”118″ c=”deck2″ amt=”2″][/card]2x [card name=”Regice” set=”Astral Radiance” no=”37″ c=”deck2″ amt=”2″][/card]2x [card name=”Regirock” set=”Astral Radiance” no=”75″ c=”deck2″ amt=”2″][/card]2x [card name=”Registeel” set=”Astral Radiance” no=”108″ c=”deck2″ amt=”2″][/card]2x [card name=”Regieleki” set=”Evolving Skies” no=”60″ c=”deck2″ amt=”2″][/card]1x [card name=”Regieleki” set=”Astral Radiance” no=”51″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”34″]4x [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”deck2″ amt=”4″][/card]4x [card name=”Professor’s Research” set=”Champion’s Path” no=”62″ c=”deck2″ divide=”yes” amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”deck2″ amt=”4″][/card]3x [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”deck2″ amt=”3″][/card]3x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”3″][/card]3x [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”deck2″ amt=”3″][/card]2x [card name=”Ultra Ball” set=”Brilliant Stars” no=”150″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokégear 3.0″ set=”Sword and Shield” no=”174″ c=”deck2″ amt=”1″][/card]1x [card name=”Yell Horn” set=”Darkness Ablaze” no=”173″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”deck2″ divide=”yes” amt=”3″][/card][/trainers][energy amt=”12″]4x [card name=”Aurora Energy” set=”Sword and Shield” no=”186″ c=”deck2″ amt=”4″][/card]2x [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”deck2″ amt=”2″][/card]2x [card name=”Capture Energy” set=”Rebel Clash” no=”171″ c=”deck2″ amt=”2″][/card]2x [card name=”Speed L Energy” set=”Rebel Clash” no=”173″ c=”deck2″ amt=”2″][/card]2x [card name=”Twin Energy” set=”Rebel Clash” no=”174″ c=”deck2″ amt=”2″][/card][/energy][/decklist]
List Breakdown
[cardimg name=”Regieleki” set=”Astral Radiance” no=”51″ align=”right” c=”none”][/cardimg]
The third [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] is a tech for the [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] matchup. It can be difficult to play with only two copies of Regigigas, as Mew VMAX typically plays two copies of [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card]. It is fine if they Lost Zone your other Regis, so long as you’re able to make Regigigas into an attacking threat. They cannot afford to ignore that once it starts swinging. This list does not include [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card] — Boss’s Orders can be helpful, and we played one in Peoria, however, we did not find it to be particularly useful. It is extremely situational, and Regi can Prize trade favorably by simply hitting into the opponent’s Active every turn. Occasionally, you can use the other [card name=”Regieleki” set=”Astral Radiance” no=”51″ c=”name”][/card] to snipe as well. We preferred to have a more consistent deck, so that spot was dedicated to the lone copy of [card name=”Pokégear 3.0″ set=”Sword and Shield” no=”174″ c=”name”][/card]. Pokegear functions as the ninth Supporter for added consistency, and it was wildly strong during the tournament. I considered playing something like [card name=”Milo” set=”Rebel Clash” no=”161″ c=”name”][/card] instead because Pokegear 3.0 can whiff, and then you have nothing, but in the end, Azul convinced me that having another out to [card name=”Professor’s Research” set=”Brilliant Stars” no=”147″ c=”name”][/card] is too important.
The lack of a fourth [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] was easily justified by the fact that we have three copies of both Regigigas and Regieleki (two of one [card name=”Regieleki” set=”Evolving Skies” no=”60″ c=”name”][/card], one of the other). I already went over Regieleki and [card name=”Yell Horn” set=”Darkness Ablaze” no=”173″ c=”name”][/card]. Those two cards were more tournament-specific than anything else, so you can easily cut them. The fourth Ordinary Rod is the easy swap for the Regieleki, and cutting the Yell Horn generates an open deck spot. I’ll come back to that later.
Most games only require the use of one or two Ordinary Rod, so it’s fine to play three and even throw away one or two. The thing is, when you do need Ordinary Rod, you need it on a specific turn depending on how the game goes. That’s why you play at least three. [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] is a strong utility card, but it often isn’t necessary — it is great in some matchups, such as [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] and [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card]. Outside of that, it is somewhat of a crutch to lean on. This is why we only play three. [card name=”Air Balloon” set=”Sword and Shield” no=”156″ c=”name”][/card] is much more powerful, so it deserves that spot — since Air Balloon is recurring use, you don’t need to commit more than one spot to it. [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] is useful in most matchups, especially combined with [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”name”][/card]. We play three instead of two so that we can more consistently deal with [card name=”Empoleon V” set=”Battle Styles” no=”40″ c=”name”][/card]. Two Path to the Peak is not consistent enough, considering that the deck has no way to search them out.
[card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”name”][/card] is a nice option because it can dig for specific Energy cards, but offers diminishing returns considering the deck space it takes up. It is also a bit awkward to play both PokeStop and Path in the same deck.
Matchups
Giratina VSTAR – Slightly Favorable
This matchup can get a bit better depending on the opponent’s list and skill level. In general, the matchup is a one-to-one Prize trade, as you have no way to OHKO a [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card], however, you have a slight edge, and can win even if you don’t get the first attack. Their attacker of choice doesn’t really matter, as it is an even Prize trade regardless. Marnie spam in specific spots can make them whiff or draw poorly, but if they have [card name=”Oranguru” set=”Sword and Shield” no=”148″ c=”name”][/card], they can protect against this to an extent. Early Path to the Peak may be tempting to shut off [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] or [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card], but it’s not worth it. They may hit you with a late-game [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] or [card name=”Collapsed Stadium” set=”Brilliant Stars” no=”137″ c=”name”][/card], so you should preserve your Paths to the Peak if possible.
In some spots, attacking with a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card]-equipped [card name=”Regice” set=”Astral Radiance” no=”37″ c=”name”][/card] can be useful against Giratina VSTAR. In others, Regieleki’s Teraspark is the way to go. They usually do not play [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], so Teraspark can pressure the [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card] and potentially get an edge in the Prize trade. You don’t want to be attacking with [card name=”Regidrago” set=”Evolving Skies” no=”124″ c=”name”][/card] on their [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] turn — they will use Roxanne with Giratina VSTAR’s VSTAR Power attack to bypass [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”name”][/card], so you need Regidrago’s Dragon Hoard to bail you out of that situation. The same applies for any turn if they play Temple of Sinnoh, which most do not. You also need to be careful to pressure the Giratina VSTAR in such a way that you’ll always be able to 2HKO it, even while considering all of the above in mind. Sometimes you simply attack with [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] or [card name=”Regirock” set=”Astral Radiance” no=”75″ c=”name”][/card].
Kyurem VMAX – Favorable
[cardimg name=”Lost City” set=”Lost Origin” no=”161″ align=”right” c=”none”][/cardimg]
This matchup is one of the most favorable. Like with Giratina VSTAR, it may be tempting to slam down Path to the Peak to disrupt them, but you can get punished hard for that. Save Path to the Peak for dealing with problems like [card name=”Empoleon V” set=”Battle Styles” no=”40″ c=”name”][/card] or [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card]. Regigigas smashes [card name=”Kyurem VMAX” set=”Lost Origin” no=”49″ c=”name”][/card] and [card name=”Regieleki” set=”Evolving Skies” no=”60″ c=”name”][/card] toasts [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card], so they will usually attack with [card name=”Kyurem V” set=”Lost Origin” no=”48″ c=”name”][/card]. You cannot one-shot Kyurem V, but you can use Teraspark to set up any Benched ones for a OHKO. Furthermore, Regigigas does not get KO’d by Kyurem V, and can deal 180 with a Choice Belt to follow up a Teraspark snipe. For these reasons, Regigigas and Regieleki are the most valuable attackers here. Also, keep in mind that they can attack with Origin Forme Palkia VSTAR. If I don’t have a Choice Belt attack ready to go, I will sometimes prioritize sniping the Origin Forme Palkia VSTAR for 40 so that I don’t need a Choice Belt to KO it. After all, you can only make use of the 40 on Kyurem VSTAR if you do have a Choice Belt. It is all situation-dependent.
Origin Forme Palkia VSTAR – Even
This matchup is very close, and can always go either way. It often depends on how fast the Regi deck starts attacking, and how well both players draw. We assume that they prioritize [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], as they should. Your goal is to get at least one clean OHKO on an Origin Forme Palkia VSTAR via Choice Belt+Teraspark. If you are able to do that and play the game normally, you will likely win. Many Origin Forme Palkia VSTAR lists play [card name=”Big Charm” set=”Sword and Shield” no=”158″ c=”name”][/card], which is slightly annoying as it limits your ability to take a OHKO. Accept the 2HKO on that one, sometimes making use of Regice’s Blizzard Bind. The tricky thing about Regice is that it requires a follow-up of either Choice Belt or Teraspark for a KO. If they have Big Charm, it has to be Teraspark. Due to the reliance on Teraspark in this matchup, [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] is a more valuable resource than normal.
You don’t have to OHKO every Origin Forme Palkia VSTAR, just try to make sure you can OHKO at least one during the game, and this swings the Prize trade in your favor. You can also slam down [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] in this matchup unless Origin Forme Palkia VSTAR lists start including Temple of Sinnoh. [card name=”Marnie” set=”Champion’s Path” no=”56″ c=”name”][/card] and Path to the Peak are extremely strong against Origin Forme Palkia VSTAR, to harass them and limit their options.
One important tip is to keep [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”name”][/card] on Regidrago while [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] is live. Their trick will be to play [card name=”Cross Switcher” set=”Fusion Strike” no=”230″ c=”name”][/card] on Regidrago along with Roxanne. Since Teraspark discards Energy, this leaves you with a two-card hand and no attacker. Gift Energy on Regidrago prevents this scenario. Even if you have to sacrifice having Gift Energy on your Active, you can still use Dragon Hoard to draw cards. Ideally, you have Gift Energy on both, but that is a bit optimistic.
Mew VMAX – Favorable
This matchup is all about avoiding their checkmate scenario. Sometimes you have to make awkward plays with [card name=”Scoop Up Net” set=”Rebel Clash” no=”165″ c=”name”][/card] or limit what Pokemon are on your board in order to play around [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card]. Sometimes they will draw the nuts and win. Sometimes you will draw poorly and lose. Sometimes you draw the nuts and stomp them, and sometimes you get a free win with Path to the Peak. On average, Regi wins more often than not, but both the wins and losses feel extremely convincing and one-sided.
You want [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] up and running as fast as possible — you can afford to sacrifice one to the Lost Zone before you start attacking, but no more than that. You can also not afford to sacrifice two of any other Regi to the Lost Zone before you start attacking. Once you start swinging with Regigigas, they have no choice but to take it down; Regigigas OHKO’s [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] with a [card name=”Choice Belt” set=”Brilliant Stars” no=”135″ c=”name”][/card]. If the opportunity presents itself to apply some chip damage to Mew VMAX beforehand, that makes things easier.
Sableye – Slightly Favorable
[cardimg name=”Sableye” set=”Lost Origin” no=”70″ align=”right” c=”none”][/cardimg]
For the most part, it doesn’t matter too much which Regi you attack with, but Regigigas is preferred because it has the most HP. This means that they cannot get value from [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card], as Cramorant plus two [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] can KO any other Regi, however, Regigigas requires more Energy, so you can get punished for using it. If they repeatedly use [card name=”Escape Rope” set=”Battle Styles” no=”125″ c=”name”][/card] and Cross Switcher to drag something up and then use [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] to spread damage around it, they can gain an edge. To counter this, try and have plenty of Energy in the discard, and don’t attack with Regigigas if you don’t have the extra Energy to spare.
You also want the 130 HP [card name=”Regieleki” set=”Astral Radiance” no=”51″ c=”name”][/card] on your Bench instead of Teraspark. Teraspark [card name=”Regieleki” set=”Evolving Skies” no=”60″ c=”name”][/card] isn’t good in this matchup because they have Manaphy, however, if Teraspark is your only available attack, you must use it to not fall behind in the Prize trade. Due to their limited uses of Galarian Zigzagoon’s Ability, the extra HP on the “bad” Regieleki makes them fall behind in the Prize trade, as Sableye caps out at 120 damage, regardless of where that damage is placed. Scoop Up Net is best saved to either heal damage or switch something that is being stalled in the Active. Scoop Up Net is another card that can swing the Prize trade in your favor.
If they play it carefully, they can pull off a sneaky [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] plus [card name=”Cross Switcher” set=”Fusion Strike” no=”230″ c=”name”][/card] plus KO play, which leaves you at the mercy of the Roxanne. This can stall something in the Active, and remove a Regi from play to deny the use of Ancient Wisdom. Unfortunately, there’s not much you can do about that, besides thinning the deck as much as possible.
In Summary
For the rest of the Lost Origin format and the beginning of the Silver Tempest format, I expect Regi to remain a strong deck. It has great matchups and is not as inconsistent as people think. Furthermore, the new Serena card will be helpful. Serena’s draw Supporter effect has some synergy with the deck, while also improving overall consistency. On top of that, it also provides a gusting effect, which gives the deck more power for free. I think Regis can take advantage of Serena more than most decks. Other decks use it as a minor upgrade to [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card], but Regi didn’t even play Boss’s Orders, so the card is a huge power-up. For now, we cut the third copies of Regieleki and [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card] for the fourth [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card] and a Serena. We also cut [card name=”Pokégear 3.0″ set=”Sword and Shield” no=”174″ c=”name”][/card] and [card name=”Yell Horn” set=”Darkness Ablaze” no=”173″ c=”name”][/card] for two more Serena, making a total of three. These counts can be adjusted over time, but that’s going to be my starting point. The bad Regieleki can come back if [card name=”Dunsparce” set=”Fusion Strike” no=”207″ c=”name”][/card] becomes a big problem, as Serena cannot target Dunsparce.
Although Regis will always have a few bad matchups to fringe decks, it remains customizable to deal with whichever one you want. Regis has a little bit of space that it can commit to tech cards, so if anything is particularly bothersome, it can be countered. This is a trait of the deck that can be taken advantage of every once in a while, as we saw with the Yell Horn. This is another reason why Regis is such as powerful and scary threat in the meta.
That’s all for now, thanks for reading!
[/premium]