The Best Rogue Deck That Nobody Plays — Zoroark Box
Hello, everyone! Today, I am going to share my “secret” rogue deck that actually gets some wins in the current format. [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”name”][/card] is a cool and interesting card that has been around for a while, but it has never been competitively viable, always being gatekept by something or other. Most recently, [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] was the biggest problem for Zoroark, but this is somewhat solved now by the addition of [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] to the game. Zoroark made Day 2 at the recent Charlotte Regionals, so it’s clearly at least somewhat relevant.
[cardimg name=”Zoroark” set=”Evolving Skies” no=”103″ align=”right” c=”none”][/cardimg]
Zoroark’s matchups are pretty good right now, and it absolutely dominates players who don’t know how to play against it. This turns out to be most people, since nobody actually plays Zoroark, so it’s sure to surprise most opponents. The deck has a shot to beat just about anything besides [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] Stall, and it is certainly good at what it does. However, it does have some issues.
One of Zoroark’s biggest issues is the Prize cards. Zoroark relies on a plethora of singleton Pokemon, and if certain ones are in the Prizes at the wrong time, you can be in serious trouble. Its second biggest issue is that it is difficult to play, and struggles against nonlinear strategies. If the opponent fully understands Zoroark’s limits and capabilities, they can play in all sorts of ways that are out of the ordinary. This doesn’t necessarily mean that Zoroark will lose, but it makes games more complicated, and you have to prepare for a variety of different situations.
If you’re playing a meta deck, in most matchups, you know that your opponent is going to try and KO one of your Pokemon with one of their main attackers. With Zoroark, your opponents can attack with just about anything. They can pass and try to deck you out, or try to force you to take Prize cards. They can disrupt you with Boss stall, and they can simply wait around for opportune moments to use various cards or attacks.
To play Zoroark, you need a good understanding of the meta decks — what cards they play, the ways they can disrupt you, and all of their possible responses and tricky plays. When testing Zoroark, I found the deck to be surprisingly brain-melting. Against good players, that is. Against your average tournament opponent, they will try to Prize-trade you by playing their deck normally, and you will crush them.
Here’s my current list. I’m not sure that it’s 100% optimal yet, but it seems good to me.
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[decklist name=”zoro god” amt=”60″ caption=”” cname=”Zoroark” set=”Evolving Skies” no=”103″][pokemon amt=”27″]4x [card name=”Zoroark” set=”Evolving Skies” no=”103″ c=”deck2″ amt=”4″][/card]4x [card name=”Zorua” set=”Evolving Skies” no=”102″ c=”deck2″ amt=”4″][/card]1x [card name=”Gallade” set=”Astral Radiance” no=”62″ c=”deck2″ amt=”1″][/card]3x [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”deck2″ amt=”3″][/card]3x [card name=”Ralts” set=”Astral Radiance” no=”60″ c=”deck2″ amt=”3″][/card]1x [card name=”Pidgeot V” set=”Lost Origin” no=”137″ c=”deck2″ amt=”1″][/card]1x [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”deck2″ amt=”1″][/card]1x [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”deck2″ amt=”1″][/card]1x [card name=”Scovillain” set=”Scarlet and Violet” no=”29″ c=”deck2″ amt=”1″][/card]1x [card name=”Slowbro” set=”Pokemon GO” no=”20″ c=”deck2″ amt=”1″][/card]1x [card name=”Cetitan” set=”Paldea Evolved” no=”55″ c=”deck2″ amt=”1″][/card]1x [card name=”Mightyena” set=”Astral Radiance” no=”96″ c=”deck2″ amt=”1″][/card]1x [card name=”Scizor” set=”Obsidian Flames” no=”141″ c=”deck2″ amt=”1″][/card]1x [card name=”Kleavor” set=”Astral Radiance” no=”85″ c=”deck2″ amt=”1″][/card]1x [card name=”Scyther” set=”151″ no=”123″ c=”deck2″ amt=”1″][/card]1x [card name=”Cleffa” set=”Obsidian Flames” no=”80″ c=”deck2″ amt=”1″][/card]1x [card name=”Hisuian Basculin” set=”Astral Radiance” no=”43″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”25″]4x [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”deck2″ amt=”4″][/card]3x [card name=”Professor’s Research” set=”Champion’s Path” no=”62″ c=”deck2″ amt=”3″][/card]2x [card name=”Arezu” set=”Lost Origin” no=”153″ c=”deck2″ amt=”2″][/card]1x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”1″][/card]1x [card name=”Klara” set=”Chilling Reign” no=”145″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Level Ball” set=”Battle Styles” no=”129″ c=”deck2″ amt=”4″][/card]3x [card name=”Ultra Ball” set=”Scarlet and Violet” no=”196″ c=”deck2″ amt=”3″][/card]2x [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”deck2″ amt=”2″][/card]1x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”1″][/card]1x [card name=”Rescue Carrier” set=”Evolving Skies” no=”154″ c=”deck2″ amt=”1″][/card]1x [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”8″]4x [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”deck2″ amt=”4″][/card]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card]2x [card name=”Metal Energy” set=”XY” no=”139″ c=”deck2″ amt=”2″][/card][/energy][/decklist]This list has a lot going on, and doesn’t have a lot of space. There are plenty of cards that I would like to have that I simply cannot fit. The general idea is to use Zoroark to pivot freely into whichever Stage 1 attacker is right for the situation and matchup. You can think of this deck like an anti-meta toolbox deck. As it relies on [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card], you rarely ever want to go ahead on Prize cards. Even if you can get an easy KO early on, you’ll be shooting yourself in the foot by locking out your Reversal Energy later. There are some situations and matchups where you occasionally go ahead on Prizes, which I will discuss later, but as a rule of thumb — I can’t stress this enough — don’t go ahead on Prizes. Tying up the Prizes is completely fine, and that’s what you will usually be doing.
Against decks that frequently attack on turn one, like [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card] or [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card], choose to go second. The same goes for decks like [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] that rely on going second. This lets you potentially set up better by using attacks and a Supporter before the opponent gets the chance to attack you. Against slower decks, like [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card], choose first, as there’s no real reason not to. Going into it blind, though, choose second.
[cardimg name=”Gallade” set=”Astral Radiance” no=”62″ align=”right” c=”none”][/cardimg]
We play four Zoroark because you need to set up a bunch of them every game. You should aim to have at least two Zoroark lines on your board at all times. If you only have one right after a Phantom Transformation, the opponent can KO it and shut off basically all of your options. [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”name”][/card] is the natural draw engine, as it conveniently discards the attackers you need for Zoroark. Additionally, this deck has lots of cards that are useless depending on the matchup, so Kirlia thins those out of the deck and draws cards for basically no downside. [card name=”Gallade” set=”Astral Radiance” no=”62″ c=”name”][/card] is for the late game, as it grabs [card name=”Professor’s Research” set=”Celebrations” no=”24″ c=”name”][/card] after your opponent slams you with an [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] or [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card]. This makes you disruption-proof, so you won’t miss a crucial beat to close out games.
Dual-wielding [card name=”Cleffa” set=”Obsidian Flames” no=”80″ c=”name”][/card] and [card name=”Hisuian Basculin” set=”Astral Radiance” no=”43″ c=”name”][/card] drastically increases this deck’s consistency. This deck is not as fast as others, so it needs to stabilize quickly, and these cards help you do it. Furthermore, with access to either one, your starts will almost always be playable. If your hand is weak but your board is alright, go for Cleffa. If the inverse is true, Basculin sets up your board. The biggest downside is that these Pokemon clog up your Bench, which can be annoying if your opponent doesn’t KO them for you. However, since you’re using them to help you set up and play the game, they’re always worth using if you need them.
[card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] and [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] protect your Bench from most threats. Without them, your deck and strategy would easily be dismantled. The only matchups where you need both are against Lost Zone decks, and it’s true that in these matchups, using them both does clog up your board a little bit. If you have to prioritize one, Manaphy is much more important.
[card name=”Pidgeot V” set=”Lost Origin” no=”137″ c=”name”][/card] is basically a way to force your opponent to take Prize cards. You don’t want to go ahead on Prizes, and if your opponent knows this, then they don’t want to either. If they try to deck you out at any point during the game, Pidgeot saves you. This works against passive opponents, desperation [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] stalls, and opponents who pivot strategies after realizing they will lose a Prize trade. Unfortunately, it does not work against decks with [card name=”Spiritomb” set=”Paldea Evolved” no=”89″ c=”name”][/card] or [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card], so you have to be particularly careful against those decks.
[card name=”Scovillain” set=”Scarlet and Violet” no=”29″ c=”name”][/card] crushes Charizard ex and [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card]. [card name=”Mightyena” set=”Astral Radiance” no=”96″ c=”name”][/card] slaughters Mew VMAX and Gardevoir ex. [card name=”Cetitan” set=”Paldea Evolved” no=”55″ c=”name”][/card] is your consistent damage–dealer, and eliminates Pokemon with middling HP like [card name=”Giratina V” set=”Lost Origin” no=”130″ c=”name”][/card].
[card name=”Scizor” set=”Obsidian Flames” no=”141″ c=”name”][/card] is a way to apply pressure without relying on Reversal Energy, which is important in some situations. [card name=”Kleavor” set=”Astral Radiance” no=”85″ c=”name”][/card] is your counter to [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card]; you need to get it out quickly to avoid losing immediately. [card name=”Scyther” set=”151″ no=”123″ c=”name”][/card] has free retreat and can evolve into either one, preserving a Zoroark for a later use.
[cardimg name=”Slowbro” set=”Pokemon GO” no=”20″ align=”right” c=”none”][/cardimg]
[card name=”Slowbro” set=”Pokemon GO” no=”20″ c=”name”][/card] is your win condition in most games. You should think of each game as a minigame where you are trying to take four Prize cards with your 59 other cards. You also must enable a guaranteed Slowbro when your opponent is at one Prize card remaining, and then Slowbro wins. The only exceptions are against Pokemon that might not go to one Prize, such as Iron Hands or [card name=”Inteleon VMAX” set=”Fusion Strike” no=”79″ c=”name”][/card]. If you fall way too far behind, you can even go with [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] plus [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] plus multiple Slowbro attacks in a row. As far as desperation options go, it isn’t that bad.
Iono is the best all-purpose draw Supporter because it refreshes your hand for no downside. It is also great later on, as it stops opponents from building combos in their hand and severely disrupts Lost Zone decks. [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card] is sometimes even better for the early game, though, because it pitches Stage 1 Pokemon for you to repurpose later. Research also works well with Gallade after a late-game Iono or [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] from the opponent. I think Research is better than [card name=”Cynthia’s Ambition” set=”Brilliant Stars” no=”138″ c=”name”][/card] because it is simply more consistent. It is better for setup on turns one and two, and doesn’t rely on your opponent taking Knock Outs, which is what you want them to do anyway. Most discards with Research aren’t too painful. Of course, sometimes it can be annoying, but, again, it’s worth it if you just need to set up and play the game.
[card name=”Arezu” set=”Lost Origin” no=”153″ c=”name”][/card] is very powerful for this deck. Without it, you will have trouble finding the various Stage 1 Pokemon consistently. Arezu sort of draws cards because it can find Kirlia, or at least fodder for Kirlia, and it can even help you make attacks out of nowhere. Arezu is only bad if you don’t have many Basic Pokemon yet.
[card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] is largely worse than [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card], but it is more consistent and can be found with Gallade. These gust cards are crucial for taking those first four Prize cards while staying on pace with your opponent.
[card name=”Klara” set=”Chilling Reign” no=”145″ c=”name”][/card] and [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”name”][/card] are helpful for recovering Pokemon, but they can also be thought of like switch cards. The two Metal Energy are occasionally used to retreat something, and Klara and Super Rod recover those Energy. [card name=”Rescue Carrier” set=”Evolving Skies” no=”154″ c=”name”][/card] is not commonly seen in this deck, which is criminal. Rescue Carrier is the most useful and efficient of the recovery cards, even if it is the least versatile. It is mainly used to retrieve a Kirlia if the opponent decides to KO one, to retrieve a [card name=”Zorua” set=”Evolving Skies” no=”102″ c=”name”][/card] or two, or to recover off an opponent’s [card name=”Avery” set=”Chilling Reign” no=”130″ c=”name”][/card].
[card name=”Level Ball” set=”Battle Styles” no=”129″ c=”name”][/card] is the best search card for setting up because it grabs Kirlia and most Basics. [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”name”][/card] is the same, except that it doesn’t get Kirlia. [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”name”][/card] is the same as Nest Ball, and also bumps opposing Stadiums. Too many Artazon can limit its usefulness though, since you don’t want to draw multiple of them together, and it’s useless if the opponent plays one down. [card name=”Ultra Ball” set=”Scarlet and Violet” no=”196″ c=”name”][/card] is great, but very costly. You have to play them because there are limited ways to search out Evolutions.
Matchups
Charizard ex
Charizard ex is a good matchup because they have no way to avoid going down to one Prize, and they also have no snipe attackers, which leaves you with plenty of Bench space. Try to take four Prizes in any way possible, and then win with Slowbro. If they attack with Charizard, that’s an easy two Prizes with Scovillain. If they have [card name=”Rotom V” set=”Lost Origin” no=”58″ c=”name”][/card] in play, that’s an easy two with Kleavor or Cetitan. If they attack with [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card], you’ll have to two-shot it. We don’t play [card name=”Jolteon” set=”151″ no=”135″ c=”name”][/card], but that’s fine. They will probably retreat Pidgeot after you hit it, so you may have to use Counter Catcher and Boss to win. If they attack with a single-Prize Pokemon, that’s a fine one-for-one trade. Just try to map out four Prizes in the best way possible and line up Slowbro. They might play [card name=”Lost City” set=”Lost Origin” no=”161″ c=”name”][/card], which shouldn’t be a problem. Just don’t forget that it exists.
Giratina VSTAR
Giratina is one of the most annoying matchups because there’s so much to deal with. Fortunately, they don’t have great attacking options. Manaphy and Jirachi protect your Bench. You should always KO Sableye as soon as they start attacking with it. There may be some situations where you don’t need Jirachi, if they only play one Sableye. [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card]’s early pressure is annoying, but Zoroark can tank a hit from it like a champ. If they try to use Shred with Giratina V, Cetitan comes in and nukes it.
Be careful not to deck out. Path stops Pidgeot, but you won’t have the Bench space for it anyway in this matchup. [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] is somewhat annoying because you have to two-shot it, but that’s fine. Just save a gust option for when you have to do so. This is another matchup where you need to line up Slowbro, so pay attention to your four-Prize map. You may not have Bench space for more than one Kirlia, which is also fine. You’ll evolve it into Gallade on the turn before you expect them to use Roxanne.
[card name=”Avery” set=”Chilling Reign” no=”130″ c=”name”][/card] isn’t in most lists these days, but it’s still seen from time to time. It is very annoying to deal with, so be prepared for it. It’s generally alright to discard Jirachi and a Zorua. Try to immediately recover them afterward. There’s only going to be one Avery, so it’s completely manageable if you’re able to immediately replace the Pokemon it discarded.
Miraidon ex
The Miraidon matchup comes down to whether or not you can immediately respond to Iron Hands. Kleavor easily Knocks it Out, so it just depends on whether you draw into the right cards. If Iron Hands gets two Amps off, you lose, and sometimes there’s nothing you can do about it. Because of Iron Hands’s existence, you can’t rely on Slowbro to win. This is fine, as you can fairly easily KO anything in the Miraidon deck. Everything is weak to Fighting, so Kleavor goes ham.
Mew VMAX
The Mew matchup is good because, like Charizard, they cannot skip the one-Prize turn. Play to take four Prizes and line up Slowbro. You can easily one-shot anything they have.
Mightyena should be saved for a KO on a Mew VMAX, in case of Lost City. Cetitan can get in there for a crucial KO on a two-Prize Pokemon whenever it’s convenient. They may choose not to go down to one Prize at all, and try to deck you out instead with Path and Psychic Leap. Fortunately, they can’t use Psychic Leap every turn (or even every other turn) with Path in play. If they try to do this, all you need to do is apply pressure with something like Scizor, and you can take your last two Prizes normally. Zoroark can hit for 100 against a Mew with a [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card], which sometimes comes up.
Gardevoir ex
[cardimg name=”Iron Hands ex” set=”Paradox Rift” no=”248″ align=”right” c=”none”][/cardimg]
The Gardevoir matchup is weird because there’s a variety of things they can do. Fortunately, they only play one Boss. Do not go ahead on Prizes, as that will activate their Counter Catcher. You should bench Manaphy to defend against [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card], since if you don’t, something will get stalled in the Active Spot and they’ll be able to take multiple Prizes with Scream Tail, winning the Prize trade. You also need a Bench spot open for Pidgeot, as you can very easily deck out in this matchup. You no longer need Pidgeot once you’ve identified that you can close out a game, or if you know that they will deck out first. Just don’t forget about Counter Catcher stall if you do choose to go ahead on Prizes to close out a game. Also don’t forget about [card name=”Collapsed Stadium” set=”Brilliant Stars” no=”137″ c=”name”][/card], so try to save an Artazon to avoid decking out for lack of a Bench spot for Pidgeot.
Jirachi is bait, as it takes up a precious Bench spot — [card name=”Cresselia” set=”Lost Origin” no=”74″ c=”name”][/card] is annoying, but it’s too slow to do any real damage. They cannot easily spam Cresselia, and they cannot take multiple Prizes in one turn. Double Turbo Energy is important in this matchup. It is sometimes used to switch out your Active Pokemon, or to attack with Zoroark, Kleavor, or Slowbro. As usual, plan to line up Slowbro for the endgame. It’s not hard to take four Prizes against Gardevoir, especially because Mightyena takes an easy two against the ex. This matchup can get complicated, but luckily, they don’t play Avery anymore. It was even more complicated and difficult when they did.
Roaring Moon ex
This matchup can be tricky if they have Iron Hands. In that case, as usual, you need Kleavor to immediately respond to it. However, if they save it for the end, or use [card name=”Thorton” set=”Lost Origin” no=”167″ c=”name”][/card] at the end, they can skip the one-Prize turn. Therefore, you cannot rely on Slowbro. Keep Manaphy around in case they play Water Energy, since if they play [card name=”Canceling Cologne” set=”Astral Radiance” no=”136″ c=”name”][/card] with [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card], that’s another way they can get around Slowbro.
Playing for the full six Prizes without Slowbro can be done. Scovillain takes out a Moon, and you may have to two-shot another one. One potentially sneaky way to take your last two Prizes is by using Scizor to KO [card name=”Squawkabilly ex” set=”Paldea Evolved” no=”169″ c=”name”][/card]. If you’re eyeing down this play to close out the game, try to take Knock Outs on Moons without removing their Pokemon with Abilities from play. If they are playing the straightforward version with only Darkness Energy, it is much easier to win, because you can rely on Slowbro.
Other
I haven’t played the other matchups, but I have a few thoughts on them. Rapid Strike seems nearly impossible because Double Gunner and [card name=”Medicham V” set=”Evolving Skies” no=”83″ c=”custom”]Yoga Loop[/card] can let them wipe your board. I think you’d have to be as fast and aggressive as possible in that matchup. Mightyena can attack for free while dealing decent damage, and you can use Scizor as well. You might not get to use Reversal Energy. If Rapid Strike is hard, though, Snorlax is literally impossible to beat. If they don’t have Spiritomb or [card name=”Crabominable V” set=”Fusion Strike” no=”76″ c=”name”][/card] for some reason, you can tie with Pidgeot, but this is extremely unlikely.
Against [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card], it is easy to take Knock Outs. Just remember that they may have either Iron Hands or Canceling Cologne to skip the one-Prize turn. This means you’ll have to be more aggressive, because you can’t rely on Slowbro.
Sableye / [card name=”Radiant Charizard” set=”Crown Zenith” no=”20″ c=”name”][/card] should be fairly easy because you have Jirachi. Don’t activate their Counter Catcher. Zoroark is good at Knocking Out Sableye, because it can use Phantom Transformation to heal off damage. Their only way to take multiple Prizes is by hitting your Active Pokemon, using their one Boss and hitting something else, and then using [card name=”Technical Machine: Devolution” set=”Paradox Rift” no=”177″ c=”name”][/card]. This is very difficult to pull off, and you can easily play around it. Therefore, stay even on Prizes and line up the Slowbro play. They might try Knocking Out your Jirachi with a Boss, so make sure you can always recover it.
Other Lost Box decks are more difficult. You will need Manaphy to play around Radiant Greninja, and you also have to watch out for Iron Hands. Unfortunately, it is extremely difficult to take two-Prize turns against Lost Box, so if they use Iron Hands to close out games, that’s a big problem. Your best bet is keeping up the aggression while spamming Iono. It is difficult for them to set up Iron Hands while being Iono’d to two.
Conclusion
Thanks for reading! If you’re looking for a strong rogue deck to try out, I definitely recommend Zoroark! It is much better than expected, but it is very difficult to play. That’s all I have for now. See you next time!
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