This Lost Zone Box Has All The Answers You Need
Hello to all PokeBeach readers! This is Gabriel Semedo again with another Pokémon TCG article and this time I’m going to talk about Lost Zone box.
[cardimg name=”Roaring Moon ex” set=”Paradox Rift” no=”251″ align=”right” c=”none”][/cardimg]
Many new things are coming to the competitive scene, such as the arrival of the new Temporal Forces expansion and Standard format rotation, however, we have another month in this format and it is healthy, with several balanced decks and creative strategies. Specifically, I have a Regional to play in Brazil; the Goiania Regional on the 9-10th of March. I am already preparing for the competition, which means I have been training a lot and creating some ideas.
For the Goiania Regional, I have focused more on Lost Zone box decks, precisely the Lost Zone paradox box — the one with [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] and [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card]. I have changed the list several times, and with each League Challenge and League Cup that I play, the list ends up changing a little while maintaining the concept.
In today’s article, I will reveal two Lost Zone box lists that I am training and I will go into detail about how each deck works, what each tech card is for and also comment on the metagame matchups.
Lost Zone Counter Box
[decklist name=”Lost Box Techs” amt=”60″ caption=”” cname=”Minior” set=”Paradox Rift” no=”99″][pokemon amt=”12″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card]1x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Minior” set=”Paradox Rift” no=”99″ c=”deck2″ amt=”1″][/card]1x [card name=”Tropius” set=”Evolving Skies” no=”6″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”deck2″ amt=”1″][/card]1x [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Mew ex” set=”151″ no=”151″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”39″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]1x [card name=”Raihan” set=”Evolving Skies” no=”152″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ amt=”1″][/card]1x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Battle VIP Pass” set=”Fusion Strike” no=”225″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”deck2″ amt=”4″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]3x [card name=”Escape Rope” set=”Burning Shadows” no=”114″ c=”deck2″ amt=”3″][/card]2x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”2″][/card]3x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”3″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”1″][/card]1x [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ c=”deck2″ amt=”2″][/card]1x [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Town Store” set=”Obsidian Flames” no=”196″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”9″]5x [card name=”Darkness Energy” set=”Diamond and Pearl” no=”129″ c=”deck2″ amt=”5″][/card]2x [card name=”Lightning Energy” set=”EX Ruby and Sapphire” no=”109″ c=”deck2″ amt=”2″][/card]2x [card name=”Grass Energy” set=”EX Ruby and Sapphire” no=”104″ c=”deck2″ amt=”2″][/card][/energy][/decklist]
Gone are the days when Lost Zone box was the biggest force in the metagame, now Lost Zone box has become an anti-meta deck and the focus is on adapting it to beat the prominent decks in the metagame. A great proof of this is that this Lost Zone box does not have two of the normal Lost Zone attackers; [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] and [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] (it’s in the deck but can’t attack without Water Energy). The truth is that you can no longer play the way Lost Zone box is usually played, as [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] and [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] put an end to any strategy related to spreading damage on the field, to clean up with strategic Knock Outs. Since it is no longer possible to play this way, the solution is to play more offensively and directly, always trying to respond to the opponent’s strong turns. To do this, the deck had to undergo a major change.
[premium]
Iron Hands ex Deals With Annoying Threats
[cardimg name=”Iron Hands ex” set=”Paradox Rift” no=”248″ align=”right” c=”none”][/cardimg]
[card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] doesn’t have the same impact as it does in a [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card] deck, mainly because you’ll rarely be able to attack with this Pokémon on the first turn, in fact, even on the second turn it’s difficult as you need two [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card] to ride this big robot. The tactic is to use Iron Hands ex in the mirror of Lost Zone box and [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] / [card name=”Radiant Charizard” set=”Crown Zenith” no=”20″ c=”name”][/card] because even though you can’t power it up that quickly, you can land one or two important Knock Outs around the third turn and thus tip the match in your favor.
In general, Iron Hands ex can be important whenever the opponent sends a single-Prize Pokémon to the Active. Even though it’s a Pokémon that demands more resources than normal, if you have the means to do so, it is another good option to punish your opponent.
Minior, Tropius and the Supereffective Glasses
Here’s the genius of the list, which consists of Knocking Out two of the main Pokémon in the metagame in a simple way, and with a single-Prize Pokémon.
The most devastating way for a Lost Zone box to lose is from a KO by your Iron Hands ex on the first turn, and because of this move, Lost Zone box was left out of the elite for a while until the deck managed to adapt to the new rules. The most common way to respond to an Iron Hands ex-KO on the first turn is to send seven cards to the Lost Zone and KO it with a [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card]. Even though this is an inconsistent way to respond to this play, you didn’t have many options, however, [card name=”Minior” set=”Paradox Rift” no=”99″ c=”name”][/card] and [card name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ c=”name”][/card] have changed that. Now, you even hope to face Iron Hands ex, because the response is so consistent and effective, that you know that if the opponent makes this move, they will lose on one of the following turns. Powering up Iron Hands ex on the first turn requires practically an entire deck focused on that play, and if that play is easily answered, the deck won’t have the strength to maintain strong turns for the rest of the game.
Another great use of Supereffective Glasses is to Knock Out [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] with [card name=”Tropius” set=”Evolving Skies” no=”6″ c=”name”][/card]. It will be practically impossible for Charizard ex to escape Tropius, as the only attacker a Charizard ex deck has is itself. Ok, [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card] can be an option to KO [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card] and not be Knocked Out by Tropius, but then you have other play possibilities, and eventually the opponent will have to attack with Charizard ex.
[cardimg name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ align=”right” c=”none”][/cardimg]
Supereffective Glasses has three additional uses that you might not understand by simply looking at the list, but after playing all the matchups you discover that this Pokémon Tool has much more potential.
If you look at the list, it only has one Stadium card and [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card] needs a Stadium to hit 220. In other words, if you don’t have a Stadium in play when it comes to KOing [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] and [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card], two Pokémon with Weaknesses to Darkness, you will have to take 200 damage on the way back. To avoid this situation, Supereffective Glasses can get you the Knock Out even if there is no Stadium on the field.
The same observation goes for [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card], as with Supereffective Glasses you can Knock Out [card name=”Origin Forme Palkia VSTAR” set=”Astral Radiance” no=”40″ c=”name”][/card], Pidgeot ex and [card name=”Inteleon VMAX” set=”Rebel Clash” no=”50″ c=”name”][/card] with Amp You Very Much. It’s worth noting that the list only has two Lightning Energy, meaning you can hardly attack with Arm Press, so I’d say that Supereffective Glasses is even necessary.
This one took me a while to figure out because it was one of the last matchups I tested, but [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] with Supereffective Glasses can take four Prizes against [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card]. This matchup is normally in favor of Rapid Strike Urshifu VMAX, but if you can respond with Mew ex using G-Max Rapid Flow, you can Knock Out the Active Rapid Strike Urshifu VMAX and also KO an [card name=”Octillery” set=”Battle Styles” no=”37″ c=”name”][/card] on the Bench, which is the heart of the deck.
Roaring Moon ex is There For Support
One of the things I like most about this list is that you are never held hostage by having only one play to beat a big deck in the metagame and this is because Roaring Moon ex is capable of Knocking Out anything. The list has an adequate response for the main decks in the metagame, but if they don’t work or are insufficient to win the match, Roaring Moon ex is capable of fixing this.
For example, against Mew VMAX you have [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] and Roaring Moon ex — in practice, you know that a good Mew VMAX player will remove their biggest threat into the Lost Zone and after that, you will have nothing left to respond with. Against Gardevoir ex you want to have two Darkness-type Pokémon on the Bench because you know the opponent will use [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] plus [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] and Knock Out one of them. Against [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] you have [card name=”Tropius” set=”Evolving Skies” no=”6″ c=”name”][/card] with [card name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ c=”name”][/card], but you also have Roaring Moon ex as an option for a KO. Against [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card] if [card name=”Minior” set=”Paradox Rift” no=”99″ c=”name”][/card] plus Supereffective Glasses is not possible, you also have the possibility of KO with Roaring Moon ex.
Matchups
Giratina VSTAR Lost Zone Box — Slightly Favorable
[cardimg name=”Mew ex” set=”151″ no=”193″ align=”right” c=”none”][/cardimg]
In this matchup, [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] is the Pokémon you should use to Knock Out [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card]. You can finish with [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card] as well for the last two Prizes. There is no point in using [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] to gain an advantage, as at the end of the game the resources spent will be missed. Giratina VSTAR is a deck that works well in the endgame and the idea is that at the beginning of the game, you can take Prizes using as few resources as possible. Avoid taking the third Prize, instead try to take two single Prizes with [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card] and then KO two [card name=”Giratina V” set=”Lost Origin” no=”130″ c=”name”][/card] or VSTAR.
This matchup is not better because Lost Zone box Giratina VSTAR has more consistency throughout the entire match. In a situation where both players open with bad hands, the Giratina VSTAR player can use the Abyss Seeking attack to get out of that situation. The same goes for the [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”name”][/card] plus [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] combo, which can turn a losing game.
Charizard ex — Favorable
The matchup is favorable because Charizard ex cannot punish a play as good as Tropius with Supereffective Glasses. Of course, Charizard ex will try to win by making you miss the cards you need to win with Iono plus a KO every turn, but most of the time this won’t be enough. In addition to Tropius, Roaring Moon ex and even Mew ex can perform a KO on Charizard ex.
Sableye / Radiant Charizard — Favorable
In this matchup, you need to do Iron Hands ex, but you don’t need to be in such a hurry. Attacking with Cramorant and getting the first Prize will bring more stability for the next turns. After doing Amp You Very Much, the opponent needs to respond with a Knock Out on the Iron Hands ex, otherwise, you have already won. If the opponent manages to put all the pieces of the puzzle together and respond to your Iron Hands ex with [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card], you need to come back with a Knock Out plus Roxanne. After that, hope that the opponent doesn’t have a good response and thus try to finish the game in the following turns.
Snorlax Stall — Very Favorable
The list includes [card name=”Minior” set=”Paradox Rift” no=”99″ c=”name”][/card], one of the best answers to the [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] stall. If your opponent’s Snorlax has [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card], you can use Supereffective Glasses or simply one of your two copies of [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card].
Gardevoir ex — Unfavorable
[cardimg name=”Gardevoir” set=”Astral Radiance” no=”TG05″ align=”right” c=”none”][/cardimg]
Even though the list has [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] for the first turns and [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] to Knock Out [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] at the end, the reality is that the deck cannot utilize Iron Hands ex in the first turn and hardly in the second. At the end of the game, the opponent’s Knock Outs will be aimed at your ex and V Pokémon on the field, especially Galarian Moltres V and [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card]. The idea is to put both on the field at the same time so that you can have at least one of them ready to hit Gardevoir ex. Even so, it is difficult to achieve this facing [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] practically every turn.
Another point that I dislike about the matchup is the fact that [card name=”Gardevoir” set=”Chilling Reign” no=”61″ c=”name”][/card] can Knock Out all your single-Prize Pokémon and you don’t have anything good enough to respond to that KO, unless you send a Pokémon V or ex forward, like Galarian Moltres V or Roaring Moon ex. This detail is the beginning of a series of losses that you will have from the middle to the end of the game and that is why Gardevoir ex manages to turn the game around even though it is two Prizes behind. There are several ways to power up a baby Gardevoir without having to take damage, including [card name=”Reversal Energy” set=”Paldea Evolved” no=”192″ c=”name”][/card], Shining Arcana, the Moonlit Hill Stadium, and [card name=”Cresselia” set=”Lost Origin” no=”74″ c=”name”][/card], as well as attaching for turn.
Mew VMAX — Even
Even though you have two great answers to Knock Out [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card], in practice you don’t have half the consistency you would like in the matchup because Mew VMAX makes use of [card name=”Judge” set=”Scarlet and Violet” no=”176″ c=”name”][/card] plus [card name=”Path to the Peak” set=”Chilling Reign” no=”148″ c=”name”][/card] whenever necessary to reduce your access to cards.
The idea is to use Roaring Moon ex to Knock Out the first Mew VMAX and then use Galarian Moltres V to KO the second. This will be your mission throughout the game, and anything you do that differs from this can set you back. Thinking this way makes it clearer what you should send to the Lost Zone for all your [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card] and [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”name”][/card]. Don’t invent alternative ways to win this matchup, such as hitting into [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card] and then taking the KO with Iron Hands ex to get four Prizes — throw away everything that won’t help you utilize your two Darkness Pokemon and keep everything that can help you.
Rapid Strike Urshifu VMAX — Even
[card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card]’s fantastic move taking four Prizes by copying [card name=”Rapid Strike Urshifu VMAX” set=”Battle Styles” no=”88″ c=”name”][/card] with [card name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ c=”name”][/card] is real and should be used, but it is necessary to respect the pressure caused by [card name=”Inteleon VMAX” set=”Fusion Strike” no=”79″ c=”name”][/card]’s Ability and it is worth remembering that the list does not include [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], so Rapid Strike Urshifu VMAX has a free field to hit anyone he wants.
Avoid benching too many Comfey and maintain a field where you know your opponent can’t easily map six Prizes. Depending on your starting hand, one Comfey on the field is enough to play in this matchup. Two Colress’s Experiment, a [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card] and a Flower Selecting are enough to activate the [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card].
My Own Lost Zone Box
I accidentally ended up creating the Lost Zone box list that I intend to use at Goiania Regionals… It all started a few days ago when I landed on the exact Lost Zone box list that was analyzed above at the last minute for a League Challenge. I realized that I didn’t have [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card] and [card name=”Tropius” set=”Evolving Skies” no=”6″ c=”name”][/card] to hand, so I decided to make some adaptations. I ended up not doing well in the tournament, but I noticed all the deck’s flaws, so I fixed them and went to play a League Cup with the new list. I ended up losing in the final duel, and after that, I decided to make some more updates until I came up with something I am excited to use in the Regional.
Double Turbo Energy Lost Zone Box List
[decklist name=”Lost Box Double Turbo” amt=”60″ caption=”” cname=”Mew ex” set=”151″ no=”151″][pokemon amt=”13″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]1x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Sableye” set=”Lost Origin” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card]1x [card name=”Snorlax” set=”Lost Origin” no=”143″ c=”deck2″ amt=”1″][/card]1x [card name=”Dragonite V” set=”Evolving Skies” no=”191″ c=”deck2″ amt=”1″][/card]1x [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Shaymin V” set=”Brilliant Stars” no=”13″ c=”deck2″ amt=”1″][/card]1x [card name=”Mew ex” set=”151″ no=”151″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]1x [card name=”Avery” set=”Chilling Reign” no=”130″ c=”deck2″ amt=”1″][/card]1x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Battle VIP Pass” set=”Fusion Strike” no=”225″ c=”deck2″ amt=”4″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”deck2″ amt=”4″][/card]3x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”3″][/card]3x [card name=”Escape Rope” set=”Primal Clash” no=”127″ c=”deck2″ amt=”3″][/card]3x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”3″][/card]2x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”deck2″ divide=”yes” amt=”2″][/card]1x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”11″]4x [card name=”Water Energy” set=”EX Ruby and Sapphire” no=”106″ c=”deck2″ amt=”4″][/card]2x [card name=”Lightning Energy” set=”EX Ruby and Sapphire” no=”109″ c=”deck2″ amt=”2″][/card]2x [card name=”Grass Energy” set=”EX Ruby and Sapphire” no=”104″ c=”deck2″ amt=”2″][/card]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card]1x [card name=”Psychic Energy” set=”EX Ruby and Sapphire” no=”107″ c=”deck2″ amt=”1″][/card][/energy][/decklist]
My Thought Process
The list was born mainly from the discomfort I was having in the matchup against [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card]. I was missing a strong single-Prize attacker, capable of Knocking Out a [card name=”Gardevoir” set=”Chilling Reign” no=”61″ c=”name”][/card], so [card name=”Snorlax” set=”Lost Origin” no=”143″ c=”name”][/card] entered. Another thing I noticed is that in the matchup against [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card], the biggest challenge is getting the three final Prizes, so [card name=”Drapion V” set=”Lost Origin” no=”118″ c=”name”][/card] can do a more efficient job than [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card] and [card name=”Galarian Moltres V” set=”Chilling Reign” no=”97″ c=”name”][/card] which still depend on [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card]. Furthermore, Drapion V attacks easily with [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card] and can be useful for Knocking Out Gardevoir ex.
Roaring Moon ex is greatly missed and I’m still undecided about Water or Darkness Energy, something that completely changes the deck. With Water Energy I can attack with [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] and to have the high damage option it is necessary to use [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card], which in general is worse than Roaring Moon ex.
[cardimg name=”Double Turbo Energy” set=”Astral Radiance” no=”216″ align=”right” c=”none”][/cardimg]
The highlight of this list goes to the two copies of Double Turbo Energy, as thanks to these two Energy it’s possible to attack in a faster, more consistent and persistent way with your attackers. It’s much easier to attack with [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] on the second turn and the possibility of attacking with Snorlax without needing Mirage Gate helps a lot to save Mirage Gate for heavier attackers. The problem is not being able to use Mirage Gate, but having resources for everyone you want to attack.
Finally, it’s impossible not to mention [card name=”Shaymin V” set=”Brilliant Stars” no=”13″ c=”name”][/card] for dealing with [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card]. This Pokémon has far from the same effectiveness as [card name=”Tropius” set=”Evolving Skies” no=”6″ c=”name”][/card] with [card name=”Supereffective Glasses” set=”Astral Radiance” no=”152″ c=”name”][/card], but for me, this Pokémon works just as well if you know how to use it at the right time. Shaymin V’s moment to shine is when your opponent has taken three Prizes, as you can Knock Out their Active with only one attack. If applied at the right time when the Prize exchange is in your favor, Shaymin V becomes incredible because it’s easy to power up; a simple Mirage Gate and it’s ready! If it gets Knocked Out, a [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”name”][/card] can return all the pieces it needs to replicate the attack.
The idea of keeping a Psychic Energy and a [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] is to make the opponent have to bench [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card], otherwise my deck has the possibility of punishing this with Lost Mine, but if the opponent benches Jirachi, you only lose one card, which is the Sableye itself, as Psychic Energy can be used to power up any Pokémon with Mirage Gate. Another advantage is exploiting the fact that you have Radiant Greninja and Sableye with [card name=”Avery” set=”Chilling Reign” no=”130″ c=”name”][/card]. This Supporter, when used at the right time, will make the opponent have to give up either [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] or Jirachi so you can punish with the right way.
Final Thoughts
The Lost Zone box list used by Magnus Pedersen has a great metagame reading and presents effective responses to the metagame, which makes the deck one of the best choices in my opinion. Some negative points that I found in the list regarding the matchup against [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] bothered me, which led me to put together my own version of Lost Zone box because in the Goiania Regional, I predict a lot of Gardevoir ex.
These changes also take into account the upcoming metagame, because here in Brazil my bets are on a lot of Gardevoir ex, Charizard ex, [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card], and [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] Lost Zone box. I don’t expect much from decks like [card name=”Mew VMAX” set=”Fusion Strike” no=”114″ c=”name”][/card] and [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card], so I prefer to bet on a deck without [card name=”Minior” set=”Paradox Rift” no=”99″ c=”name”][/card] and two Darkness-type Pokémon. Remember; to stop a possible [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] on the first turn, send seven cards in the Lost Zone and respond with [card name=”Dragonite V” set=”Evolving Skies” no=”192″ c=”name”][/card]!
That’s all for today guys, I hope you enjoyed it and see you next time!
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