Twilight Masquerade — Set Overview

It saddens me to say that the extra short Temporal Forces format is now over. In my opinion, this was one of the few fun and deeply interesting formats in recent memory. The Twilight Masquerade format is in full swing, and the North America International Championships is just around the corner. It feels like this season has just started, yet we’re almost done! The new set is quite good, without a doubt. If you didn’t like the Temporal Forces format, Twilight Masquerade is sure to shake things up. As far as Japan’s results, we have one Champions League and several City Leagues’ worth of data to look at, and one thing is apparent above all else: [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card] is a menace. I’ll start by discussing this card, as it is very meta-warping and the rest of the set overview will revolve around it.

Dragapult ex

Dragapult ex is extremely powerful for a few reasons. First, it’s difficult to take out. It has 320 HP, the Tera Bench protection, and most importantly, no Weakness. Think [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] in terms of bulk. This thing is quite the tank, and is relatively unsusceptible to counters. How do you even counter this thing? Its second attack has a somewhat awkward Energy cost for a Psychic Energy and a Fire Energy, but deals a solid 200 damage while spreading six damage counters to your opponent’s Pokemon on the Bench in any way you like. The spread effect is nasty, and it’s what makes this card really crazy. Not only does it bypass [card name=”Jirachi” set=”Paradox Rift” no=”126″ c=”name”][/card] and [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], but it effectively functions as a damage modifier. You might be thinking that most Pokemon ex can tank a Phantom Dive for 200, but thanks to the spread damage, two Phantom Dives along with a [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] play can take out two Pokemon in the 210-260 damage range, effectively one-shotting them both. Furthermore, the spread damage is easily capable of gunning down many small Pokemon, gatekeeping a whole genre of evolution-based decks from ever setting up.

That’s not even to mention the Stage 1 of the deck: [card name=”Drakloak” set=”Twilight Masquerade” no=”129″ c=”name”][/card]. Drakloak has a draw Ability identical to [card name=”Pidgeotto” set=”Team Up” no=”123″ c=”name”][/card]’s Air Mail from Team Up. This is unnecessarily strong for how good the Dragapult ex deck is, and adds an additional level of consistency to an already powerful deck. Personally, I think Dragapult is a bit too strong and that it’s incredibly toxic. Dragapult’s spread damage and difficulty to counter will most likely lead to an overcentralized metagame with most decks simply being gatekept by Dragapult. This is a complete 180 from the rich and diverse Temporal Forces format, and it’s as if TPCi did not learn their lesson whatsoever with [card name=”Dragapult VMAX” set=”Rebel Clash” no=”93″ c=”name”][/card]. I also think the deck is too simplistic, removing a key element of skill from most games. The Dragapult player sometimes just needs to set up multiple Dragapult and then it doesn’t matter how skilled they are.

There are a few interesting things about Dragapult. First, there are several different ways you can play it. My personal favorite is the build with [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”name”][/card], [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”name”][/card], and [card name=”Xatu” set=”Paradox Rift” no=”72″ c=”name”][/card]. This deck is built just like Charizard ex / [card name=”Pidgeot ex” set=”Obsidian Flames” no=”225″ c=”name”][/card] and has a very intuitive and integrated consistency engine. Xatu is the glue that makes the deck run smoothly, providing a little bit of extra draw and Energy acceleration, which is exactly what the deck needs. This build is probably the most neutrally strong, consistent, and basic way to play the deck. Alternatively, there’s also a Lost Zone version of the deck, using the well-established Lost Zone engine and simply cramming a few Dragapult lines into it. This build is the most versatile, using [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”name”][/card] to power Dragapult while also giving you access to other strong attackers such as [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] and [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card]. There’s really no limit to what you can do with Mirage Gate decks, leaving some room for creativity. Finally, you can pair Dragapult with Charizard ex. This build sacrifices some consistency for the option of having Charizard, and we all know how good that card is. Charizard gives Dragapult some Energy acceleration while also giving you a nuke option. After your opponent has taken a few Prize cards, Charizard provides a level of raw power that Dragapult would not otherwise have. This effectively covers Dragapult’s weaknesses, allowing you to KO things that would otherwise match up well against Dragapult, such as tanky Pokemon.

If you could say the Dragapult deck has any weaknesses, it could be that it’s a bit slow, or that most of the Pokemon besides Dragapult itself have very low HP. Therefore, fast decks that can take multiple Prize cards (think [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] or [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card] ) have a decent shot of speed blitzing Dragapult out of the game. With an ideal start utilizing [card name=”Rare Candy” set=”Scarlet and Violet” no=”256″ c=”name”][/card] or Technical Machine: Evolution, Dragapult can theoretically get going by turn 2. However, even in the versions that play those cards, this isn’t realistically happening most of the time. Even if Dragapult is set up on turn 2, it typically has to forego setting up multiple Drakloak, meaning the deck would be very fragile, much like a Charizard deck without Pidgeot in play. With Drakloak’s low HP of 90, the deck could be susceptible to [card name=”Technical Machine: Devolution” set=”Paradox Rift” no=”177″ c=”name”][/card] plays as well. Unfortunately, the deck most likely to be able to pull off spread plus Devolution plays is, of course, Dragapult itself.

The Japanese meta has notably shifted in response to Dragapult. In general, you will see a lot of Dragapult or decks that can beat it. As such, we are seeing a resurgence of decks like [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card], [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], and [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”228″ c=”name”][/card]. Miraidon’s speed and access to Iron Hands is as powerful as ever. Lugia packs [card name=”Mist Energy” set=”Temporal Forces” no=”161″ c=”name”][/card] to defend against spread damage as well as [card name=”Cinccino” set=”Temporal Forces” no=”183″ c=”name”][/card], one of the few attackers in the game that can easily one-shot Dragapult. Gardevoir can easily heal off spread damage with [card name=”Cresselia” set=”Lost Origin” no=”74″ c=”name”][/card] and the new [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card]. It has the option of sniping low-HP Pokemon off the Bench or one-shotting Dragapult with [card name=”Drifloon” set=”Scarlet and Violet” no=”89″ c=”name”][/card]. Temporal Forces powerhouses like Charizard ex and [card name=”Chien-Pao ex” set=”Paldea Evolved” no=”61″ c=”name”][/card] have taken a backseat as their weakness to Dragapult is nothing short of crippling. Now let’s look at the rest of the set.

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Key Cards From Twilight Masquerade

Volbeat and Illumise

The first of the duo, [card name=”Volbeat” set=”Twilight Masquerade” no=”9″ c=”name”][/card], has a very notable as it has an attack that can be used when going first, and it searches for two Pokemon that go directly to your Bench. This is actually an amazing attack to be able to use on turn 1 going first, if you’re able to pull it off. Unfortunately, without being able to use Arven for something like [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”name”][/card] or [card name=”Rescue Board” set=”Temporal Forces” no=”159″ c=”name”][/card], there’s a fairly low chance of actually being able to take advantage of Volbeat. Most of the time, you won’t be lucky enough to naturally start with Volbeat, and then you have to search for it, switch it into the Active Spot, and have an Energy to attach. I think this card would be more interesting and very playable if its attack was free, but that might just give the player going first too big of an advantage.

Its counterpart, [card name=”Illumise” set=”Twilight Masquerade” no=”10″ c=”name”][/card], has an attack that can only be used on turn 1 when going second. For one Energy, you shuffle one of your opponent’s Benched Pokemon back into their deck. This is supremely interesting and potentially rather powerful. Your opponent likely didn’t set up a strong board on turn 1 going first, as they haven’t been able to use a Supporter card. Illumise can potentially set them even further behind. In decks with Arven that can consistently utilize Illumise, it is definitely a viable option. On the other hand, you will probably be prioritizing using your resources to set up your own board.

Festival Lead

There is a new archetype revolving around non-Pokemon ex in Twilight Masquerade. [card name=”Thwackey” set=”Twilight Masquerade” no=”15″ c=”name”][/card] is an amazing new support Pokemon, giving you Pidgeot ex’s Quick Search on a Stage 1. The only catch is that you need a Pokemon with the Festival Lead Ability in your Active Spot, such as Goldeen or Swirlix. This isn’t too hard to do, as Rescue Board makes those Pokemon a permanent pivot. If you’re using [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”name”][/card] or [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card], the synergy becomes quite apparent. Thwackey can stack, unlike Pidgeot, and I could see this making for a nasty control deck. Pidgeot control was good enough, Thwackey is not a two-Prize liability, can be used multiple times in a turn, and isn’t susceptible to Technical Machine: Devolution. On the other hand, its lower HP of 100 makes it vulnerable to Dragapult ex. Fortunately, the new Grookey has 70 HP, so it doesn’t just instantly get Knocked Out to Dragapult.

Another noteworthy part of the group is [card name=”Dipplin” set=”Twilight Masquerade” no=”18″ c=”name”][/card], as it is a ridiculously efficient source of damage. Although it’s a Stage 1 Pokemon, it effectively does 100 damage for one Grass Energy, but it can attack twice if the [card name=”Festival Grounds” set=”Twilight Masquerade” no=”149″ c=”name”][/card] Stadium is in play. Not only is this 200 damage for one Energy, but it can also KO two small-HP Pokemon at once. Unfortunately, with it having 80 HP and [card name=”Applin” set=”Twilight Masquerade” no=”17″ c=”name”][/card] only having 40 HP, it gets completely farmed by Dragapult. [card name=”Goldeen” set=”Twilight Masquerade” no=”44″ c=”name”][/card] also has the Festival Lead Ability, making it a potential partner for Thwackey. If we are playing it in a theoretical control deck, we also might use Goldeen’s attack. For a [card name=”Double Turbo Energy” set=”Astral Radiance” no=”216″ c=”name”][/card], flip a coin to discard an Energy from your opponent’s Active Spot Pokemon. If Festival Grounds is in play, do it twice. Not bad at all, and particularly strong against Dragapult.

The Ogre’s Mask

A new legendary Pokemon makes its debut in Twilight Masquerade. The Grass-type Teal Mask Ogerpon ex’s Teal Dance is Energy acceleration and card draw on a beefy Basic Pokemon, and its attack is average but not terrible. Ogerpon is an efficient and value-dense card, having obvious synergy with cards like [card name=”Raging Bolt ex” set=”Temporal Forces” no=”123″ c=”name”][/card] and [card name=”Toedscruel ex” set=”Obsidian Flames” no=”22″ c=”name”][/card]. I think Ogerpon is one of the most interesting and cool cards in the set and I’m excited to see what it will do. It isn’t much on its own, but has high potential to breathe life into cards that just needed a little bit of help.

The Fire-type [card name=”Hearthflame Mask Ogerpon ex” set=”Twilight Masquerade” no=”40″ c=”name”][/card] has one job: grab a [card name=”Maximum Belt” set=”Temporal Forces” no=”154″ c=”name”][/card] and one-shot enormous Pokemon ex. In any deck based around [card name=”Magma Basin” set=”Brilliant Stars” no=”144″ c=”name”][/card] or Charizard ex, this card can power up quickly and KO the likes of Dragapult ex in one hit. It’s a very niche use, but I wouldn’t be surprised if it saw some play. It also conveniently hits for 280 damage against Pokemon VSTAR, turning the likes of [card name=”Giratina VSTAR” set=”Lost Origin” no=”131″ c=”name”][/card] into collateral damage if need be.

The Water-type [card name=”Wellspring Mask Ogerpon ex” set=”Twilight Masquerade” no=”64″ c=”name”][/card] has a pair of interesting attacks as well as the Tera trait. For one Energy it deals 20 damage and locks your opponent from retreating the Active Spot Pokemon, giving you a beefier Tempting Trap [card name=”Mawile” set=”Lost Origin” no=”71″ c=”name”][/card] if you’re looking for such a thing. You can easily reduce its damage to zero with Double Turbo Energy or [card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”name”][/card]. Unfortunately, it cannot be copied via [card name=”Ditto” set=”Pokemon GO” no=”53″ c=”name”][/card]. Torrential Pump deals 100 damage and a further 120 damage to a Pokemon on your opponent’s Bench which isn’t bad, but I don’t really see the application. Lugia can potentially use this alongside Boss’s Orders and Legacy Energy to delete two squishy Pokemon off the board, which has some interesting implications, but I think Iron Hands ex is just better overall.

The Fighting-type [card name=”Cornerstone Mask Ogerpon ex” set=”Twilight Masquerade” no=”112″ c=”name”][/card], would have been insanely powerful in previous formats. It is a much stronger version of [card name=”Alolan Vulpix VSTAR” set=”Silver Tempest” no=”34″ c=”name”][/card], but now it is completely useless against Dragapult. If Dragapult does not overcentralize the metagame like I predict, then this card will probably be good. Regardless, control and wall decks will love this card. It’s one of those cards that I enjoy that can get you free wins by itself, especially when people forget about it.

Notable Pokemon ex

One Pokemon that is intriguing is [card name=”Palafin ex” set=”Twilight Masquerade” no=”61″ c=”name”][/card] as it is an efficiency monster. With 340 HP and dealing 250 damage for just one Water Energy, its stats are unparalleled. However, it is very high-maintenance, which might hold it back. To put Palafin ex into play, you need to evolve into the Stage 1 [card name=”Palafin” set=”Twilight Masquerade” no=”60″ c=”name”][/card], get it into the Active Spot, move it back to the Bench, which activates its Ability to switch it with the Palafin ex from your deck, then move it back into the Active Spot to start attacking. Furthermore, it can’t attack twice in a row, requiring two more switches or another Palafin ex. Getting this thing to work sounds like a nightmare, and it also has an unfortunate weakness to Lightning-type. I think the whole thing is just bait.

Unfortunately, [card name=”Luxray ex” set=”Twilight Masquerade” no=”68″ c=”name”][/card] is one of the more overrated cards. In my opinion. Its attacks are good, sure, but for disruption I’d rather use the [card name=”Luxray V” set=”Astral Radiance” no=”50″ c=”name”][/card] and not bother with the Stage 2 Pokemon. While it’s possible to build a deck around Luxray ex, I just don’t think the card is good enough to do so, but I may end up eating my words on this one.

A very appealing control piece is [card name=”Scream Tail ex” set=”Twilight Masquerade” no=”94″ c=”name”][/card]. Like Illumise, it has a disruptive attack that can only be used on turn 1 going second, which locks Supporters for a turn. This is undoubtedly a strong attack, but that’s not all. Scream Tail’s second attack deals 120 damage and discards an Energy card from your opponent’s Active Spot Pokemon. While a bit expensive, unconditional Energy removal is very hard to come by and it is annoying for many decks such as Dragapult to deal with. This is basically a souped-up [card name=”Bouffalant” set=”Lost Origin” no=”148″ c=”name”][/card] with bigger numbers, applying more pressure and not going down as easily. While Scream Tail only has 190 HP, it will always be paired with [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] or [card name=”Hero’s Cape” set=”Temporal Forces” no=”152″ c=”name”][/card].

A neutrally strong card, [card name=”Greninja ex” set=”Twilight Masquerade” no=”106″ c=”name”][/card] can have its own deck built around it. However, it might struggle against the likes of Cinccino and Gardevoir ex. It’s also possible this card is generally outclassed by Dragapult, and might not see much play as a result.

The Future Pokemon [card name=”Iron Thorns ex” set=”Twilight Masquerade” no=”77″ c=”name”][/card] has a very interesting Ability that shuts off Abilities from all Rule Box Pokemon. Like with Cornerstone Mask Ogerpon ex, If this card was dropped into the Temporal Forces format, or basically any other format, it would be insane. However, with Dragapult centralizing the meta around itself, Iron Thorns comes up short because it does absolutely nothing to Dragapult. Iron Thorns’s attack is also complete trash, which is unfortunate because it has to be Active Spot to use its Ability. Iron Thorns could be a strong tech in Miraidon ex, but other than that, it’s a dud for now.

One card with potential, [card name=”Blissey ex” set=”Twilight Masquerade” no=”134″ c=”name”][/card] can be an interesting archetype alongside [card name=”Cheren’s Care” set=”Brilliant Stars” no=”134″ c=”name”][/card] and Munkidori. We’ve started testing this, and it’s definitely a solid deck. It struggles with consistency and anything that can easily one-shot Blissey (such as Cinccino).

Finally, [card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”name”][/card] is an obviously overpowered card. It’s basically a copy of [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card], but any deck can play it, it doesn’t take up your Radiant Pokemon slot, and it has more HP. Although it does give up two Prize cards when some of Radiant Charizard’s charm was being a single-Prize attacker, the card is completely insane and will see tons of play. It can easily be included into literally any deck.

Other Key Pokemon

You can spread 10 damage to each Pokemon with an Ability in between turns with [card name=”Froslass” set=”Twilight Masquerade” no=”53″ c=”name”][/card]. These types of cards are usually good, but this time it might require some upkeep as the effect is on a Stage 1. That said, you can swarm multiple Froslass in play with [card name=”Buddy-Buddy Poffin” set=”Temporal Forces” no=”144″ c=”name”][/card], [card name=”Hyper Aroma” set=”Twilight Masquerade” no=”152″ c=”name”][/card], and Technical: Machine Evolution. This could pair with [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card], but there is an intriguing Greninja ex list with it going around from the City Leagues. Froslass does stack, allowing it to wipe out the likes of [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] in one or two turns depending how many you have out in play. With such a convenient way of removing Manaphy, Greninja ex can then freely use its snipe attack. The downsides of Froslass are apparent, as you can’t rely on your own Pokemon with Abilities. This increases reliance on something like Greninja’s first attack, as it is basically a consistency engine without using Abilities, a trait that is hard to come by. I think Froslass has enormous potential.

One card that is absolutely nuts is [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card]. Its Ability is one of the most powerful in the game’s history, dealing 30 damage anywhere provided you have a Dark Energy attached. This 30 damage does have to come from your own board, but that’s not a very difficult condition. Munkidori comes into the game at the perfect time, effectively countering Dragapult’s spread damage. Munkidori’s attack is useless, but it doesn’t mind that. The only real problem with Munkidori is how difficult it is to use, commonly finding a home in Gardevoir decks, but forcing them to play Darkness Energy to accommodate it.

A few other picks — [card name=”Tatsugiri” set=”Twilight Masquerade” no=”131″ c=”name”][/card] is an amazing consistency piece that any deck with Arven, Buddy-Buddy Poffin, and / or Rescue Board will take advantage of. [card name=”Cramorant” set=”Twilight Masquerade” no=”58″ c=”name”][/card] can snipe 120 damage for three Colorless Energy as a single-Prize attacker. This attack is just good, but who knows what it will go with? Lastly, [card name=”Morpeko” set=”Twilight Masquerade” no=”72″ c=”name”][/card] has some obvious synergy with Miraidon ex and [card name=”Electric Generator” set=”Scarlet and Violet” no=”170″ c=”name”][/card], but I don’t think Miraidon has the Bench space to spare for Morpeko.

Top Trainer Cards

The Item card [card name=”Accompanying Flute” set=”Twilight Masquerade” no=”142″ c=”name”][/card] gives [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] stall even more ammo. This Item is a brutally toxic card with literally zero counterplay to it. [card name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ c=”name”][/card] is yet another powerful Tool card for control, but it requires forgoing defensive Tools like Bravery Charm. [card name=”Enhanced Hammer” set=”Guardians Rising” no=”162″ c=”name”][/card] can target Lugia, removing either [card name=”Legacy Energy” set=”Twilight Masquerade” no=”167″ c=”name”][/card], [card name=”Gift Energy” set=”Lost Origin” no=”171″ c=”name”][/card], or Mist Energy for a one-time tempo swing. It can be searched with Arven, but I still think [card name=”Temple of Sinnoh” set=”Astral Radiance” no=”155″ c=”name”][/card] is better. If your deck also relies on Special Energy, however, then Enhanced Hammer can be useful. Of course, Stall decks will also like Enhanced Hammer.

As for Supporter cards, [card name=”Carmine” set=”Twilight Masquerade” no=”145″ c=”name”][/card] is apparently finding her way into Lugia lists, but I think this card is complete garbage. [card name=”Kieran” set=”Twilight Masquerade” no=”154″ c=”name”][/card] and [card name=”Lana’s Aid” set=”Twilight Masquerade” no=”155″ c=”name”][/card] are decent Supporter cards that will probably see some play here and there. [card name=”Lucian” set=”Twilight Masquerade” no=”157″ c=”name”][/card], [card name=”Perrin” set=”Twilight Masquerade” no=”160″ c=”name”][/card], and [card name=”Raifort” set=”Twilight Masquerade” no=”161″ c=”name”][/card] are all useless.

The Stadium [card name=”Jamming Tower” set=”Twilight Masquerade” no=”153″ c=”name”][/card] is a super neat and interesting card that will undoubtedly see play due to how many useful Tool cards are out there. It is particularly useful for countering Iron Hands and Gardevoir. It also gives Evolution based decks some sort of counter to Technical Machine: Devolution should the need arise.

ACE Spec Cards

There are six ACE Spec cards in Twilight Masquerade. [card name=”Hyper Aroma” set=”Twilight Masquerade” no=”152″ c=”name”][/card] is useful for Gardevoir and [card name=”Gholdengo ex” set=”Paradox Rift” no=”139″ c=”name”][/card], but it may be hard to justify cutting other ACE SPEC cards. Gholdengo loves [card name=”Prime Catcher” set=”Temporal Forces” no=”157″ c=”name”][/card], and Gardevoir can sometimes get by with just Technical Machine: Evolution. [card name=”Scoop Up Cyclone” set=”Plasma Blast” no=”95″ c=”name”][/card] is amazing, but it’s also dfficult to find a spot where you’d play it over every other ACE SPEC, particularly Prime Catcher.

One game-shatteringly broken ACE SPEC is [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”name”][/card], and it’s probably the most toxic card ever printed. Get ready to lose games off an Unfair Stamp brick for literally no reason. This card does rely a lot on luck to find at the right time and also brick your opponent, but at the very least it’s an Item card that says shuffle and draw five cards, which is still crazy good. I probably wouldn’t want to rely on the luck this card introduces, but it’s undoubtedly an easy way to steal games. If your deck doesn’t rely on a particular ACE SPEC, you may as well play Unfair Stamp. I am unhappy with this card existing, and am holding out hope it isn’t as good or widely-played as I expect.

Lugia gets [card name=”Legacy Energy” set=”Twilight Masquerade” no=”167″ c=”name”][/card], and it’s incredible. Other decks won’t be able to consistently get value from it at the right time, as there are very few ways to find it. [card name=”Secret Box” set=”Twilight Masquerade” no=”163″ c=”name”][/card] is just terrible. [card name=”Survival Brace” set=”Twilight Masquerade” no=”164″ c=”name”][/card] is interesting, but too unreliable. Spread damage from Dragapult or Munkidori invalidates it, as does [card name=”Lost Vacuum” set=”Lost Origin” no=”217″ c=”name”][/card] or Jamming Tower.

That’s all for now! Thanks for reading!

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