The Evolution of Gardevoir ex

Hello everyone! [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] dominated the tournament at NAIC with six decks in the Top 8 and it still appears to be well-positioned heading into the World Championships, however, one thing that was clear from NAIC is that many players could not agree on how to build Gardevoir ex. Most players chose to go with [card name=”Drifloon” set=”Scarlet and Violet” no=”89″ c=”name”][/card] and [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] for big damage output, along with [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”name”][/card] for setup, with [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”name”][/card] as the ACE SPEC. Several players chose not to play Drifloon, however, and some also used [card name=”Hyper Aroma” set=”Twilight Masquerade” no=”152″ c=”name”][/card] as their ACE SPEC to help with getting [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”name”][/card] into play.

[cardimg name=”Munkidori” set=”Twilight Masquerade” no=”95″ align=”right” c=”none”][/cardimg]

Gardevoir ex plays differently from how it did in the pre-rotation format. The deck used to take massive one-hit KOs using [card name=”Zacian V” set=”Celebrations” no=”16″ c=”name”][/card]’s Storm Slash or [card name=”Gardevoir” set=”Chilling Reign” no=”61″ c=”name”][/card]’s Brainwave attack. Now to deal big damage many decks play Drifloon and Bravery Charm, which is weak to [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card] and [card name=”Jamming Tower” set=”Twilight Masquerade” no=”153″ c=”name”][/card]. The strategy of using Bravery Charm to increase the damage output of Drifloon’s Balloon Blast and [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card]’s Roaring Scream wasn’t enough on its own to make Gardevoir ex a top-tier deck during the Temporal Forces format, so it was hovering around the Tier 2 territory whilst [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] dominated the metagame. This changed with the release of Twilight Masquerade and [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card].

Munkidori’s Adrena-Brain Ability gave the deck a way to take advantage of the damage placed on your Pokemon with Psychic Embrace, although requires you to have a Darkness Energy attached to use it. Using Adrena-Brain and attacking with [card name=”Flutter Mane ” set=”Temporal Forces” no=”78″ c=”name”][/card] gives the deck an entirely different angle with which it can approach a matchup. Gardevoir ex also becomes a much stronger attacker when you have access to Adrena-Brain, as the 190 damage can be pushed to 220 without having to use another attack.

One thing that pretty much everybody has convened on after NAIC is that two copies of [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card] are the way to go with Gardevoir ex. Most Gardevoir ex decklists at NAIC only chose to play one copy of Munkidori, however, some of the most successful ones included the second copy. Many players try to target the Munkidori when playing against Gardevoir ex, so having the second copy significantly helps you to re-establish it without having to find one of your [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”name”][/card]. You can use Adrena-Brain multiple times per turn as well, so if you are ever able to establish two Munkidoris with Darkness Energy each then you can move 60 damage onto your opponent’s board once each turn! This gives you significant control over the game and it is rare that I have established two Munkidori and used two Adrena-Brains in my turn and gone on to lose the game. Having multiple Munkidori is also important for the mirror match, as you can set up to KO Kirlia on your opponent’s Bench with your own Flutter Mane’s Hex Hurl attack. I do think that Munkidori is one of the strongest cards in the current Standard format, and that is why I have heavily emphasized it in my Gardevoir ex decklist!

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My Gardevoir ex Decklist

[decklist name=”Gardevoir Munkidori” amt=”60″ caption=”” cname=”Klefki” set=”Scarlet and Violet” no=”96″][pokemon amt=”17″]2x [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”deck2″ amt=”2″][/card]4x [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”deck2″ amt=”4″][/card]4x [card name=”Ralts” set=”Astral Radiance” no=”60″ c=”deck2″ amt=”4″][/card]2x [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”deck2″ amt=”2″][/card]1x [card name=”Flutter Mane ” set=”Temporal Forces” no=”78″ c=”deck2″ amt=”1″][/card]1x [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”deck2″ amt=”1″][/card]1x [card name=”Drifloon” set=”Scarlet and Violet” no=”89″ c=”deck2″ amt=”1″][/card]1x [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”deck2″ amt=”1″][/card]1x [card name=”Klefki” set=”Scarlet and Violet” no=”96″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”33″]4x [card name=”Buddy-Buddy Poffin” set=”Twilight Masquerade” no=”223″ c=”deck2″ amt=”4″][/card]2x [card name=”Earthen Vessel” set=”Paradox Rift” no=”163″ c=”deck2″ amt=”2″][/card]2x [card name=”Ultra Ball” set=”Dark Explorers” no=”102″ c=”deck2″ amt=”2″][/card]2x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”2″][/card]2x [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”deck2″ amt=”2″][/card]1x [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”deck2″ amt=”1″][/card]1x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”1″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Enhanced Hammer” set=”Twilight Masquerade” no=”148″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”deck2″ amt=”4″][/card]4x [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”deck2″ amt=”4″][/card]2x [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”deck2″ amt=”2″][/card]1x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”deck2″ amt=”2″][/card]1x [card name=”Technical Machine: Devolution” set=”Paradox Rift” no=”177″ c=”deck2″ amt=”1″][/card]1x [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”10″]7x [card name=”Psychic Energy” set=”EX Ruby and Sapphire” no=”107″ c=”deck2″ amt=”7″][/card]3x [card name=”Darkness Energy” set=”Black and White” no=”111″ c=”deck2″ amt=”3″][/card][/energy][/decklist]

Rationale Behind the List

I saw the idea to play three copies of Darkness Energy from Henry Chao’s decklist from Top 8 of NAIC and it makes a ton of sense. When you only play two copies of Darkness Energy it is likely you prize one of them or you end up using it to fulfill the requirements of [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”name”][/card], so getting the extra wriggle room with using Adrena-Brain is important. The third Darkness Energy also lets you use [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card] to pick up your Munkidori and re-use its Ability, giving you the opportunity to use Adrena-Brain three times in a turn. The extra Darkness Energy lets have a significantly easier time setting up Munkidori in the mirror match, as you often need to replenish them as they get targeted down.

[cardimg name=”Drifloon” set=”Paldean Fates” no=”155″ align=”right” c=”none”][/cardimg]

I still like using Drifloon for this format. While putting a ton of damage on yourself with Balloon Blast can be exploitable by [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card] or [card name=”Jamming Tower” set=”Twilight Masquerade” no=”153″ c=”name”][/card], the ability to take a fast one-hit KO without having to set it up with Adrena-Brain is useful against the aggressive decks of the format such as [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card] and [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card]. Drifloon can also be useful without a [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] — attaching three Energy with Psychic Embrace lets Balloon Blast hit for 180 damage, enough to KO a [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] in one hit or KO a [card name=”Teal Mask Ogerpon ex” set=”Twilight Masquerade” no=”25″ c=”name”][/card] with one Adrena-Brain usage. Even against decks that normally play Lost Vacuum, Drifloon can find some value; you usually have to KO their support Pokemon with the Drifloon if you do, such as using [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] to bring up a [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card]. Drifloon also allows you to clean up a massive Stage 2 Pokemon ex in the late game when otherwise it would require multiple turns of setup.

Instead of playing [card name=”Hyper Aroma” set=”Twilight Masquerade” no=”152″ c=”name”][/card] in this deck, I chose to include [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”name”][/card] and the extra Technical Machine: Evolution. Unfair Stamp is one of the most powerful cards ever printed, as it is effectively a draw Supporter printed on an Item card. Being able to play Unfair Stamp early, then [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] your opponent down to a similar hand size later is strong and allows you to reach significantly deeper into your deck when looking for a large combination of cards. While Hyper Aroma does save space in your deck as it lets you go down to one copy of Technical Machine: Evolution and also gives you a better line into an opposing Jamming Tower by letting you search for [card name=”Kirlia” set=”Silver Tempest” no=”68″ c=”name”][/card] directly, I instead chose to prioritize playing the good cards and go with Unfair Stamp. An early Jamming Tower is still scary, which is why I chose to play two copies of [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”name”][/card] to let you bump opposing Stadiums more often. Artazon is the best Stadium to play here because it lets you save spaces in your deck by playing fewer Pokemon search cards, as Artazon makes up for these spaces. I also went down to only one copy of Bravery Charm — Bravery Charm often acts as a damage modifier in this deck as you can put extra damage onto Drifloon or [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card] to power up their attacks. While you can struggle to hit big numbers with only one copy of Bravery Charm, you do have [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card] to act as your extra damage modifier. Bravery Charm can also be used as a defensive Pokemon Tool in this deck, you can attach it to [card name=”Flutter Mane ” set=”Temporal Forces” no=”78″ c=”name”][/card] to prevent Amp You Very Much from taking the KO on Flutter Mane in one attack.

I chose to move to two copies of [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card] to help you have access to it faster during your games. I only played one copy in my list at NAIC because I found it rare that I used Professor Turo’s Scenario even once during a game, so playing two copies didn’t make any sense to me. In matchups where you are attacking a lot with [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card], Professor Turo’s Scenario is strong, as you can effectively heal it, then put it back down on a benched Kirlia. As you often only have one Refinement Kirlia in play along with a Gardevoir ex per game it is difficult to find your one-of cards, so I chose to include a second Professor Turo’s Scenario to help you find it more often. Professor Turo’s Scenario also has a ton of value with [card name=”Klefki” set=”Scarlet and Violet” no=”96″ c=”name”][/card], which is another card that I’ve chosen to include after NAIC.

[cardimg name=”Klefki” set=”Paldean Fates” no=”159″ align=”right” c=”none”][/cardimg]

For a while, I thought that Flutter Mane would be enough to give you an advantage against Lost Zone toolbox, but with Andrew Hedrick’s win at NAIC he showed that Lost Zone toolbox can take down Gardevoir ex reliably thanks to using [card name=”Iron Bundle” set=”Paradox Rift” no=”56″ c=”name”][/card] to go around the Flutter Mane’s Midnight Fluttering Ability. Because of that, I believe that you need more of an advantage than Flutter Mane alone. While you can play two copies of Flutter Mane to prevent your opponent from using Flower Selecting, this is difficult to set up quickly and your opponent can take advantage of this time by using Flower Selecting over and over again. Having Klefki completely stops this from your opponent, as they can’t use Iron Bundle’s Hyper Blower Ability to regain access to Flower Selecting. They also can’t use Concealed Cards to draw extra cards under Mischievous Lock, which further cuts off their flow of cards to both their hand and the Lost Zone. Mischievous Lock is a two-sided Ability, however, and shuts off your own [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card]’s Wave Veil Ability, and smart opponents will use [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”name”][/card]in the late game to bring up your Klefki and use [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card]’s Moonlight Shuriken to KO two Kirlia. This way, Klefki effectively gives your opponent free access to a [card name=”Canceling Cologne” set=”Astral Radiance” no=”136″ c=”name”][/card] at any point in the game. With this, [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card] becomes incredibly important to pick up your Klefki to prevent this play from your opponent. When I added the Klefki to my Gardevoir ex decklist, I decided to also add the second Professor Turo’s Scenario.

Klefki also helps you a ton against [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] and [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card] — both of these decks heavily rely on [card name=”Teal Mask Ogerpon ex” set=”Twilight Masquerade” no=”25″ c=”name”][/card] and its Teal Dance Ability to put extra Grass Energy into play. Since your setup is extremely important against both Regidrago VSTAR and Raging Bolt ex, having Klefki to slow down their setup is important. Munkidori’s Mind Bend attack is also useful against these aggressive decks, as they often play low counts of switching cards. Forcing your opponent to go through a confusion flip is a strong effect, and any turn you can buy against the aggro decks is important for you to get your board set up.

Some inclusions that are strong into the aggro decks are extra consistency Pokemon such as Radiant Greninja, [card name=”Tatsugiri” set=”Twilight Masquerade” no=”131″ c=”name”][/card], or [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card]. Radiant Greninja is the most reliable of all of these options, but it gets significantly worse when you’re only including one [card name=”Nest Ball” set=”Paldean Fates” no=”84″ c=”name”][/card], as you struggle to find the Radiant Greninja. Tatsugiri is the easiest one for you to find since you can grab it with a [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”name”][/card], but it is the hardest to use as you can only use Attract Customers when the Tatsugiri is Active. You could potentially play a [card name=”Rescue Board ” set=”Temporal Forces” no=”159″ c=”name”][/card] to help you retreat out of the Tatsugiri, but it’s difficult to use when your Energy attachments are often tied up onto putting Darkness Energy on Munkidori. Mew ex is an interesting one, it has the same issue as Radiant Greninja in that it’s difficult to find, however, the fact that you can use Restart without having to feed Energy into it like Concealed Cards is considerably useful. In addition, playing Mew ex gives you access to Genome Hacking, which you can let you copy Bellowing Thunder against Raging Bolt ex to take a big KO, or you can copy Phantom Dive against a [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card] deck to finish it off after you’ve already attacked it. I chose to play none of these in my decklist, but it could be an option if you wanted to cut [card name=”Enhanced Hammer” set=”Twilight Masquerade” no=”148″ c=”name”][/card].

[cardimg name=”Enhanced Hammer” set=”Twilight Masquerade” no=”224″ align=”right” c=”none”][/cardimg]

I’m also still choosing to include Enhanced Hammer in my decklist as a way to significantly improve your matchup against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] — If they attack with a fast [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] using [card name=”Legacy Energy” set=”Twilight Masquerade” no=”167″ c=”name”][/card] then you often can’t respond to it. While you can attack back with a [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] as you would against a [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card] deck this often ends badly if your opponent has access to either [card name=”Iron Bundle” set=”Paradox Rift” no=”56″ c=”name”][/card] go around your Gardevoir ex or [card name=”Cinccino ” set=”Temporal Forces” no=”137″ c=”name”][/card]to outright KO the Gardevoir ex. Enhanced Hammer saves you from this situation, as you can use it to immediately discard the Legacy Energy from the Iron Hands ex. This strands the Iron Hands ex Active and allows you to pick off their [card name=”Archeops” set=”Silver Tempest” no=”147″ c=”name”][/card] with [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] and then attack with Gardevoir ex, or use Scream Tail’s Roaring Scream to KO one while leaving Iron Hands ex there. Some [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] decks do play a copy of [card name=”Roseanne’s Backup” set=”Brilliant Stars” no=”148″ c=”name”][/card] to recover the Legacy Energy back into their deck, as they can then attach it to the Iron Hands ex with a Primal Turbo, however, if you can combine the Enhanced Hammer with an [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”name”][/card] in the same turn you can make it difficult for your opponent to have access to the Roseanne’s Backup, as they likely have to use [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card]’s Luminous Sign to find it. You can also attack with the Gardevoir ex on this turn and use Counter Catcher to KO the Archeops instead of using Scream Tail, as your opponent cannot play Roseanne’s Backup and [card name=”Boss’s Orders” set=”Brilliant Stars” no=”132″ c=”name”][/card] in the same turn. Outside of the Lugia VSTAR matchup, however, Enhanced Hammer does not do all that much. If you aren’t expecting to play against too many Lugia VSTAR I would recommend cutting the Enhanced Hammer for a better card to suit your metagame, such as a second [card name=”Flutter Mane ” set=”Temporal Forces” no=”78″ c=”name”][/card], a [card name=”Mimikyu” set=”Paldea Evolved” no=”97″ c=”name”][/card] or potentially even a third [card name=”Ultra Ball” set=”Scarlet and Violet” no=”196″ c=”name”][/card].

Speaking of Mimikyu, it is a potential inclusion that you can use to improve your [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] matchup. In the current format, Gardevoir ex does have a difficult time into Charizard ex when you don’t play [card name=”Technical Machine: Devolution” set=”Paradox Rift” no=”177″ c=”name”][/card], which is why my group decided to play Technical Machine: Devolution in our Gardevoir ex deck at NAIC. Without it, you often rely heavily on [card name=”Drifloon” set=”Scarlet and Violet” no=”89″ c=”name”][/card] to KO the [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card], and disrupting their hand in the same turn to attempt to prevent them from finding [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card]. Your opponent always has access to [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”name”][/card], however, which they can get into with [card name=”Bibarel” set=”Brilliant Stars” no=”121″ c=”name”][/card].

Technical Machine: Devolution can serve multiple purposes in the Gardevoir ex matchup; you can use it early on to buy time to get your setup going or you can use it to wipe your opponent’s board completely after spreading damage with Flutter Mane, [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card] and Adrena-Brain. When setting up this board wipe, keep in mind that you can use Flutter Mane’s Midnight Fluttering to shut off [card name=”Charmeleon” set=”Paldean Fates” no=”8″ c=”name”][/card]’s Flare Veil Ability, allowing Technical Machine: Devolution to devolve the Charmeleon, forcing your opponent to find [card name=”Rare Candy” set=”Paldean Fates” no=”89″ c=”name”][/card] off their Unfair Stamp. Mimikyu can help your matchup against Charizard ex significantly as your opponent is forced to go around it every turn — if you don’t take Prize cards and set up for a big Technical Machine: Devolution, your opponent is also unable to use [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] to bring up your benched Pokemon, and is forced to rely heavily on Boss’s Orders to take Knock Outs every turn. Attaching [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] to your Mimikyu in this situation is also useful to prevent your opponent from getting through its Safeguard Ability with Charmeleon’s Combustion attack. Mimikyu can also be useful against your Miraidon ex matchup, as your opponent often struggles to get through its Safeguard Ability. While you don’t specifically need Mimikyu for an open metagame, if you are expecting a bunch of Miraidon ex and Charizard ex it can be worth it as an extra inclusion.

Playing the Deck

[cardimg name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ align=”right” c=”none”][/cardimg]

When Gardevoir ex first started utilising the [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”name”][/card] engine in the Temporal Forces format whether you opt to go first or go second became a contentious decision. Since you could gain a direct advantage from going second by using Technical Machine: Evolution, many players initially opted to go second, however, going first can give you some other benefits! Having the right combination of [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”name”][/card] plus either the Energy to use Technical Machine: Evolution or the [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”name”][/card] on turn one was not guaranteed, and sometimes it was more important to retreat into a [card name=”Klefki” set=”Scarlet and Violet” no=”96″ c=”name”][/card] or a [card name=”Flutter Mane ” set=”Temporal Forces” no=”78″ c=”name”][/card] on turn one to stall the opponent than to set up your board. If you went first with the deck, you were able to spend a turn putting some [card name=”Ralts” set=”Astral Radiance” no=”60″ c=”name”][/card] into play and then use Technical Machine: Evolution on the second turn to fully set up your board. Sometimes you also naturally open a few Kirlia in your hand, which gives you a big boost to going first, however, there are still times when you want to go second, and it’s mostly to deny your opponent from going second. This would be against decks like [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card], [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card] or [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card] which all either rely heavily on a turn-one Arven or can pull off an attack on turn one. Other than that, you want to opt to go first, especially against Lost Zone toolbox where it is crucial to get a Flutter Mane or Klefki into the Active Spot.

Gardevoir ex For Worlds?

[card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card] is still one of the best decks in the Standard format, and with the extra emphasis on [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card] it gives you a ton of options. When the deck flows well it feels almost unstoppable, and you still even have a chance in most games thanks to Counter Catcher, Unfair Stamp and Scream Tail.

Good luck if you decide to play Gardevoir ex, it seems like a great pick for upcoming League Cups and the World Championships!

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