The Heroes of Kitakami — The Best New Deck From Shrouded Fable
Hey PokeBeach readers, I hope you have been enjoying your summer and have been playing lots of Pokemon! It seems like we are headed towards a metagame centralized on [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] and [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] decks, but a lot of old favorites such as [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card], [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], and [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card]are still decks to watch out for.
Most of the hype around Shrouded Fable is about how old archetypes will gain new tools such as [card name=”Kyurem” set=”Shrouded Fable” no=”47″ c=”name”][/card], [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”name”][/card], [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”92″ c=”name”][/card], and the [card name=”Dusknoir” set=”Shrouded Fable” no=”20″ c=”name”][/card] line. But I think the pack art Legendary Pokemon have been flying a bit under the radar. I’ll admit when I was reading the translations, I didn’t think much of [card name=”Okidogi ex” set=”Shrouded Fable” no=”36″ c=”name”][/card] and [card name=”Munkidori ex” set=”Shrouded Fable” no=”37″ c=”name”][/card]. They just seemed like more big beat stick two-Prize Pokemon. I decided to put some time into exploring them and have been pleasantly surprised with the deck. While I don’t think it will compete for the top of Tier 1, the deck can take advantage of an unprepared metagame, while also hitting hard and fast.
[cardimg name=”Pecharunt ex” set=”Shrouded Fable” no=”93″ align=”right” c=”none”][/cardimg]
The deck has a couple of major things going for it. The first thing is that it can very easily pull off an attack on the first turn. The deck has a new Supporter card tailor made for the archetype in [card name=”Janine’s Secret Art” set=”Shrouded Fable” no=”88″ c=”name”][/card] that can be paired with [card name=”Dark Patch” set=”Astral Radiance” no=”139″ c=”name”][/card] to get the deck up and running. You also don’t need to worry about finding a way to get your attacker into the Active Spot since [card name=”Pecharunt ex” set=”Shrouded Fable” no=”39″ c=”name”][/card] can easily send our Darkness-type Pokemon in to the Active Spot. Against decks that run two-Prize Basic Pokemon such as [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] or [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card] you can use Okidogi ex to hit for as much as 300 damage turn 1! If our opponent has a weaker single-Prize Pokemon in the Active Spot, we can use Munkidori ex to effectively have a 210 HP (190 if you are poisoned) single-Prize attacker in the Active Spot. Most decks won’t be able to respond quickly to such powerful attacks and fold to the pressure.
The deck also scales well in to the late game since Pecharunt ex is an efficient attacker to close out games, needing only two Energy to attack. Once our opponent has taken multiple Prize cards, it is capable of hitting for big damage. You still have Okidogi ex to take big Knock Outs, but being able to attack for only a manual attachment and a [card name=”Dark Patch” set=”Astral Radiance” no=”139″ c=”name”][/card] is super nice. Pecharunt ex in general is just a fantastic Pokemon. Never needing to worry about a way to get our attackers in to the Active Spot and activating our Poison synergies. It also makes Block [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] an almost unlosable matchup!
Speaking of those Poison synergies, the deck gets [card name=”Binding Mochi” set=”Shrouded Fable” no=”55″ c=”name”][/card]. Usually we see pretty strict conditions to add even 30 damage on cards such as [card name=”Defiance Band” set=”Scarlet and Violet” no=”169″ c=”name”][/card] or [card name=”Choice Belt” set=”Paldea Evolved” no=”176″ c=”name”][/card], but this deck can very easily utilize the 40 damage modifier from Binding Mochi by activating Pecharunt ex’s Subjugating Chains Ability or using Janine’s Secret Technique on our Active Spot Pokemon. This turns Okidogi ex’s Chain-Crazed attack into a whopping 300 damage. It also lets Munkidori ex hit for 230 damage, which is normally enough to Knock Out most Basic Pokemon V and Pokemon ex. You do have to be a bit careful when poisoning Munkidori ex since your opponent might be able to use the Poison to avoid triggering your Oh No You Don’t Ability (also can we just talk about how great the Ability names are in this set?).
I’ve talked a bit of what makes the deck strong, so let me show you my list I’ve been playing.
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Heroes of Kitakami Deck List
[decklist name=”The Loyal Three” amt=”60″ caption=”The Loyal Three” cname=”Okidogi ex” set=”Shrouded Fable” no=”90″][pokemon amt=”13″]2x [card name=”Okidogi ex” set=”Shrouded Fable” no=”90″ c=”deck2″ amt=”2″][/card]2x [card name=”Pecharunt ex” set=”Shrouded Fable” no=”93″ c=”deck2″ amt=”2″][/card]2x [card name=”Munkidori ex” set=”Shrouded Fable” no=”91″ c=”deck2″ amt=”2″][/card]1x [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”92″ c=”deck2″ amt=”1″][/card]1x [card name=”Squawkabilly ex” set=”Paldea Evolved” no=”264″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card]1x [card name=”Tatsugiri” set=”Twilight Masquerade” no=”186″ c=”deck2″ amt=”1″][/card]1x [card name=”Cobalion” set=”Silver Tempest” no=”126″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Bundle” set=”Paradox Rift” no=”56″ c=”deck2″ amt=”1″][/card]1x [card name=”Morpeko” set=”Paradox Rift” no=”206″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]4x [card name=”Janine’s Secret Art” set=”Shrouded Fable” no=”88″ c=”deck2″ amt=”4″][/card]4x [card name=”Professor’s Research” set=”Celebrations” no=”23″ c=”deck2″ amt=”4″][/card]3x [card name=”Boss’s Orders” set=”Rebel Clash” no=”189″ c=”deck2″ divide=”yes” amt=”3″][/card]4x [card name=”Ultra Ball” set=”Brilliant Stars” no=”186″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Scarlet and Violet” no=”255″ c=”deck2″ amt=”4″][/card]4x [card name=”Dark Patch” set=”Lost Origin” no=”216″ c=”deck2″ amt=”4″][/card]4x [card name=”Trekking Boots” set=”Astral Radiance” no=”215″ c=”deck2″ amt=”4″][/card]3x [card name=”Binding Mochi” set=”Shrouded Fable” no=”55″ c=”deck2″ amt=”3″][/card]2x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”deck2″ amt=”2″][/card][/trainers][energy amt=”11″]11x [card name=”Darkness Energy” set=”HeartGold and SoulSilver” no=”121″ c=”deck2″ amt=”11″][/card][/energy][/decklist]
[cardimg name=”Okidogi ex” set=”Shrouded Fable” no=”90″ align=”right” c=”none”][/cardimg]
As you can see, I decided to take an extremely streamlined and consistent approach to building the deck. There aren’t really any tricks, I just want to hit hard as early as possible while continuing to do damage into the end game. From my testing that is exactly what this deck has been able to do. Once you take a lead by two Prizes, it becomes very difficult for your opponent to find favorable Prize maps as they normally need to use their own two-Prize Pokemon to keep up. This just lets us take a very easy 2-2-2 Prize map to win the game. I will say that this deck struggles mightily when playing from behind as there is no disruption or tools to really help you get back in to the game. It is imperative that you play as aggressive as possible because of this.
Let’s go over the cards in the deck and why I included them, I’m going to start with the Pokemon since there are quite a few. One of the weaknesses of this deck is that it can struggle with Bench space a lot, so I want to go over when to use each Pokemon.
The Core Three
The core three Pokemon in this deck are [card name=”Okidogi ex” set=”Shrouded Fable” no=”90″ c=”name”][/card], [card name=”Munkidori ex” set=”Shrouded Fable” no=”91″ c=”name”][/card], and [card name=”Pecharunt ex” set=”Shrouded Fable” no=”93″ c=”name”][/card]. Depending on the situation, you will find yourself attacking with Okidogi or Munkidori. Okidogi shines when you need to take out large threats such as [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card], [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], or [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] (more on this down low). Okidogi is normally your early game attacker against any two-Prize Pokemon deck since it can easily hit for 260 damage without even needing the [card name=”Binding Mochi” set=”Shrouded Fable” no=”55″ c=”name”][/card]. Whenever my opponent starts with a two-Prize Pokemon in the Active Spot, I look to get Okidogi going on my first turn. As the game progresses, Okidogi will normally be our best attacker since it can hit for 300 damage with the Binding Mochi. This takes care of almost every major Pokemon in the format.
Munkidori ex is a great attacker since it forces your opponent to play around it if they don’t want an awkward Prize map. If I have Binding Mochi in my hand on turn 1 and 230 damage is sufficient to Knock Out my opponent’s Active Spot Pokemon, I actually favor using Munkidori ex over Okidogi ex. When you take a Knock Out on turn 1, it is extremely difficult for your opponent to set up an attacker and also find a gust to get around Oh No You Don’t. Games where you force your opponent to take single-Prize Pokemon Knock Outs just give you much more time to work with. Against single-Prize attackers, Munkidori is also the Pokemon of choice. 210 HP is not trivial for other single-Prize Pokemon to Knock Out, and even if they do, it lets you trade Prizes evenly. One thing to be careful of is that Oh No You Don’t only activates if Munkidori ex gets Knocked Out by damage. If your opponent can use damage counters, an effect like Frenzied Gouging from [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card], or find a way to deal 190 damage and take you down through Poison, then they still get to take two Prize cards. A lot of decks can’t really play around the Ability, but make sure you are always thinking of ways they could get around it!
Finally we have the leader of the Loyal Three, Pecharunt ex. You will be using Subjugating Chains almost every turn of the game, and it is one of the strongest Abilities printed on a Basic Pokemon in a long time. The Ability allows us to completely forego playing any switching cards in our deck, freeing up valuable deck slots. It also lets us put a new Pokemon on the Bench, power it up, and immediately send it to the Active Spot to attack. Without Pecharunt, this deck wouldn’t work, and planning your turns around Subjugating Chains is super important to success! Irritated Outburst is also a great attack. Late into the game the damage scales really nicely, and if your opponent only has one Prize card remaining you can even reach 330 damage through Binding Mochi and [card name=”Janine’s Secret Art” set=”Shrouded Fable” no=”88″ c=”name”][/card].
Morpeko
When building the deck I needed a counter to [card name=”Mimikyu” set=”Paldean Fates” no=”37″ c=”name”][/card], and Morpeko stuck out to me as the best non-Rule Box attacker for the deck. Energizer Wheel is a great attack to take out small Basic Pokemon such as [card name=”Ralts” set=”Astral Radiance” no=”60″ c=”name”][/card], [card name=”Charmander” set=”Paldean Fates” no=”7″ c=”name”][/card], and [card name=”Pidgey” set=”151″ no=”16″ c=”name”][/card]. Not only does it keep your Energy safe, but it also leaves a single-Prize Pokemon in the Active Spot. Another great thing about Morpeko is that it has free Retreat Cost, through its In a Hungry Hurry Ability. Sometimes I don’t want to poison my Pokemon when attacking, so a way to get around that is to use Subjugating Chains to send Morpeko to the Active and then simply retreat in to my attacker of choice for the turn.
The Support Pokemon
Finally, we have the support Pokemon, and there are a lot! You don’t need to use all of them every game, but they all serve a purpose.
First up we have [card name=”Squawkabilly ex” set=”Paldea Evolved” no=”169″ c=”name”][/card]. Squawk and Seize makes your turn 1 much more powerful, especially when we need to pull off an attack going second. Normally you want to use Janine’s Secret Technique to power up your attacker, but that Supporter doesn’t let us draw cards. We can make up for that by using Squawkabilly to act as our draw for the turn! In a pinch we can also use Motivate to get back Energy from the discard pile, but you need to make sure it doesn’t disrupt your Prize trade if you end up doing that.
Next up we have [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card]. It is purely in this deck for Concealed Cards. Not only does it help us see more cards, but it also gets Darkness Energy into the discard pile to be fished out with [card name=”Dark Patch” set=”Astral Radiance” no=”139″ c=”name”][/card]. If I have a high roll game where I am setting up just by using Supporters and Squawkabilly ex, I normally forego putting Radiant Greninja on the Bench and leaving the spot open, but most games you need to use Concealed Cards to set up.
Another Pokemon ran in the deck to help with consistency, [card name=”Tatsugiri” set=”Twilight Masquerade” no=”131″ c=”name”][/card] synergizes extremely well with Pecharunt ex. Normally we would need to find a way to retreat Tatsugiri every turn through a card such as [card name=”Rescue Board ” set=”Temporal Forces” no=”159″ c=”name”][/card], but with Subjugating Chains we can easily get Tatsugiri back to the Bench and send in our attackers. One weakness I have found with Tatsugiri is that it is hard to use the turn you Bench it since it isn’t a Darkness-type, meaning it can’t be sent to the Active Spot with the help of Pecharunt ex. Normally you have to Bench it and wait for one of your Pokemon to get Knocked Out before you can use Attract Customers. However, once you have Tatsugiri on the board, you are extremely protected from late game disruption and can normally fish out (pun intended) the Supporter you want to use every turn.
The last of our consistency Pokemon is [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”92″ c=”name”][/card]. This card has stood out as the best Pokemon in Shrouded Fable, finding itself in almost every single one of my decks. Drawing three cards after your Pokemon gets Knocked Out is just such a powerful Ability. It helps us dig through our deck and consistently pull of Knock Outs. Like Tatsugiri, it also protects against disruption, and when paired together you get some crazy powerful turns. Cruel Arrow can be used in some niche situations to pick off weak Pokemon on your opponents Bench, especially if an Evolution deck only plays down one of their Basic Pokemon such as Charmander, but in a majority of games it will only be used for its Flip the Script Ability.
Earlier I mentioned Charizard ex is most likely going to be a very popular deck in the Shrouded Fable format. Okidogi ex can only hit 300 damage with a Binding Mochi played, just short of taking down Charizard ex. That is why I have included one copy of [card name=”Cobalion” set=”Silver Tempest” no=”126″ c=”name”][/card]. Its Justified Law Ability gives us just enough reach to take down Charizard, and ensures we have a favorable Prize trade! It also has other niche applications, boosting damage against other Fezandipiti ex or even if we play a mirror match, but it will normally only shine in the Charizard ex matchup.
Finally, I am rocking one [card name=”Iron Bundle” set=”Paradox Rift” no=”56″ c=”name”][/card] in the deck. Hyper Blower lets us force more favorable Knock Outs and can get around [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] copying Rolling Iron from [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card]. Iron Bundle always feels like it can find value at some point in the game. A lot of two-Prize decks will try and put a single-Prize Pokemon in the Active Spot turn 1 to stop us taking control of the Prize trade, but Iron Bundle can normally ruin that strategy!
Supporters
[cardimg name=”Janine’s Secret Art” set=”Shrouded Fable” no=”88″ align=”right” c=”none”][/cardimg]
I’ve decided to go with only [card name=”Professor’s Research” set=”Brilliant Stars” no=”147″ c=”name”][/card], [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card], and Janine’s Secret Art. There is an obvious lack of disruption Supporters such as [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card], but that is because I think the deck should focus on speed and consistently taking Knock Outs. We want to force situations where we are the ones ahead in the Prize race, and our concern should actually be protecting ourselves from disruption. I considered adding a [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”name”][/card] to the deck to help clean up a Bench spot by picking up Squawkabilly ex or to heal a damaged Pokemon, but I find that I need to be using the other Supporters every turn. Tatsugiri has also felt great with this Supporter line up. You will churn through your deck very quickly, and have a thin deck to work with by the end. Tatsugiri normally has a high hit rate at all stages of the game!
Trekking Shoes
I play four copies of [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”name”][/card] to help this deck go fast. It also combos well with [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”name”][/card], giving us a bit of extra reach. Trekking Shoes can also get Darkness Energy into the discard pile so we can use Dark Patch.
Pokemon Search
I run four copies of both [card name=”Ultra Ball” set=”Sun and Moon” no=”135″ c=”name”][/card] and [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”name”][/card] to help this deck get going turn 1. Ultra Ball is another option to discard Darkness Energy for Dark Patch. I run one copy of [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”name”][/card] since there are a lot of situational Pokemon in the deck.
Dark Patch
Dark Patch is the best form of Energy acceleration in the deck. When combined with Janine’s Secret Art and manual Energy attachment, we can power up Okidogi ex and Munkidori ex from scratch. Dark Patch is such a valuable resource so make sure you are getting full value from each one you play!
Night Stretcher
I play two copies of [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”name”][/card] to help us recover Pokemon, but the option to grab a Darkness Energy is nice as well. Sometimes you need to discard your second copy of Okidogi ex, Munkidori ex, or Pecharunt ex. If the other copy gets Knocked Out, Night Stretcher lets us use it again. Another thing that happens often is I discard Fezandipiti ex early in the game when I don’t have Bench space, then I bring it back with Night Stretcher later on when I need to draw cards. Overall this card just feels super solid and is definitely one of the most underrated cards in Shrouded Fable.
Binding Mochi
Binding Mochi is such a strong card in this deck. It fully unlocks Okidogi ex and lets Munkidori ex trade extremely well with Basic two-Prize Pokemon such as [card name=”Regidrago V” set=”Silver Tempest” no=”135″ c=”name”][/card] and [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card]. I was initially running a full four copies, but I have found three to be enough. Early game you normally don’t need it for your first Knock Out as 260 damage from Okidogi should be getting the job done. With so much draw power in the deck, you should be able to find the card by the time you need it.
Prime Catcher
Selecting the deck’s ACE SPEC is easy — [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”name”][/card]is the obvious choice. As I mentioned, we just want to be aggressive and make sure we have a favorable Prize trade. Prime Catcher lets us continue to take out meaningful Pokemon and frees up our Supporter for the turn. It always feels amazing when I can use Prime Catcher and Janine’s Secret Art together. Just be careful that you don’t promote your attacker off Prime Catcher if it needs to be hit with Poison. Throw up something else first, then use Subjugating Chains afterward to activate Poison!
PokeStop
My Stadium of choice in this deck is [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”name”][/card]. PokeStop just gives a bit of extra dig. It helps us look for Dark Patch to set up our attackers and combos well with the Trekking Shoes as well. If I have everything I need, I usually forego spinning the PokeStop since I don’t want to discard valuable resources, but the card is always a great option when I need to have more explosive turns!
Energy
I run 11 Darkness Energy right now, and that has felt sufficient. I haven’t struggled with running out and 11 is usually a high enough count that I see them early enough to discard for Dark Patch.
Matchups
I’m going to run down the matchups I expect to be most popular in this format, but if I miss one you are curious about, just leave a comment, and I’ll do my best to give you a plan! Honestly, most of the matchups are fairly simple and just come down to streaming attackers. One of the appeals of this deck is that it isn’t super intricate. I have been electing to go second blind since it allows me to always take the first Prizes of the game!
Regidrago VSTAR
I fully expected [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] to be the most popular deck at the World Championships. Part of the reason I tried this deck was that it had a good Regidrago matchup on paper, and that has held true in my testing. Regardless of whether we go first or second, we get the opportunity to take the first two-Prize Knock Out. Once we take that Knock Out, we are in firm control of the game. Our opponent will need to respond with another Regidrago VSTAR, serving up another two Prizes on a silver platter. If our opponent wants to protect themselves by using [card name=”Hisuian Goodra VSTAR” set=”Lost Origin” no=”136″ c=”name”][/card]’s Rolling Iron, then they aren’t taking a Knock Out on [card name=”Okidogi ex” set=”Shrouded Fable” no=”90″ c=”name”][/card]. If they do use Rolling Iron, just use [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] or [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”name”][/card] to keep taking two Prizes. If their board has no single-Prize Pokemon, then [card name=”Iron Bundle” set=”Paradox Rift” no=”56″ c=”name”][/card] can get the job done as well.
Some Regidrago lists play [card name=”Radiant Charizard” set=”Crown Zenith” no=”20″ c=”name”][/card], so that is something to watch out for, but you should be able to easily gust around it. Overall, our deck is just faster and can streamline big attacks much easier than Regidrago.
Charizard ex
The [card name=”Charizard ex” set=”Paldean Fates” no=”234″ c=”name”][/card] matchup is fairly close, in my opinion. If you can get ahead by two Prizes, you normally can carry that to a victory, but if the Charizard player can have a strong second turn where they get a two-Prize Knock Out, then it can be hard for us to come back. If my opponent starts with a single-Prize Pokemon in the Active Spot, I normally look to use [card name=”Morpeko” set=”Paradox Rift” no=”121″ c=”name”][/card] to make it as difficult as possible for my opponent to Knock Out one of my two-Prize Pokemon. From there, I just look to stream Okidogi ex with [card name=”Binding Mochi” set=”Shrouded Fable” no=”55″ c=”name”][/card] and [card name=”Cobalion” set=”Silver Tempest” no=”126″ c=”name”][/card] in play.
Your opponent will look to use Radiant Charizard late in the game, so try and have [card name=”Tatsugiri” set=”Twilight Masquerade” no=”186″ c=”name”][/card] and [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”92″ c=”name”][/card] ready to dig for a gust to finish off the game.
Gardevoir ex
[cardimg name=”Munkidori ex” set=”Shrouded Fable” no=”91″ align=”right” c=”none”][/cardimg]
On paper, this matchup should be fairly easy since [card name=”Gardevoir ex” set=”Paldean Fates” no=”233″ c=”name”][/card] is weak to Darkness-type, but they have some tricks up their sleeves. You definitely want to lead with Morpeko and [card name=”Munkidori ex” set=”Shrouded Fable” no=”91″ c=”name”][/card]. Gusting Gardevoir ex and taking it out with Munkidori is the strongest thing you can do. If they want to take it out right away, they only get to take one Prize card. Sometimes they will try to soften up the Munkidori ex first and then ironically finish it off with their own [card name=”Munkidori” set=”Shrouded Fable” no=”72″ c=”name”][/card]. They will also look to use [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”257″ c=”name”][/card] to pick up their Gardevoir ex immediately, so we can’t take advantage and then spam single-Prize Pokemon.
I’ve found you get to outspeed Gardevoir more often than not, but make sure you can survive a barrage of disruption. They will consistently use [card name=”Iono” set=”Paldea Evolved” no=”254″ c=”name”][/card] and [card name=”Unfair Stamp” set=”Twilight Masquerade” no=”165″ c=”name”][/card] to try and halt our setup, but Fezandipiti ex and Tatsugiri will help keep us going.
Lugia VSTAR
I’ve found [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card] to be a bit tricky when they set up. Between [card name=”Cinccino ” set=”Temporal Forces” no=”137″ c=”name”][/card] and [card name=”Legacy Energy” set=”Twilight Masquerade” no=”167″ c=”name”][/card], they can throw our Prize trade off. The game is a lot easier when they start with a two-Prize Pokemon in the Active Spot for us to accelerate the Prize trade, but after that, we need to consistently find gusts to get around their Cinccino and Legacy Energy. If you have Binding Mochi, use Munkidori ex to take your first Knock Out. Lugia doesn’t have a way to get around Oh No You Don’t!
This matchup is fairly simple and is just a game of who can force the other to take an unfavourable Knock Out first.
Snorlax
One of my favorite parts of this deck is that it has an extremely favorable [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] matchup. Subjugating Chains pretty much nullifies Block, and we have Morpeko to deal with [card name=”Mimikyu” set=”Paldean Fates” no=”37″ c=”name”][/card]. They can use [card name=”Penny” set=”Paldean Fates” no=”239″ c=”name”][/card] to loop the Mimikyu with a [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card], so one way to make sure you don’t get all your Energy stuck on your other Pokemon is to send them to the Active Spot with [card name=”Pecharunt ex” set=”Shrouded Fable” no=”93″ c=”name”][/card] and then retreat into [card name=”Squawkabilly ex” set=”Paldea Evolved” no=”169″ c=”name”][/card] and use Motivate to return the Energy back onto Morpeko. If you do this, there shouldn’t ever be a way you lose besides Prizing [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”name”][/card] and both your Pecharunt ex!
Dragapult ex
This one of the rare opponents our deck can’t take out cleanly. [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card] can also play around Munkidori ex’s Ability through the damage counters Phantom Dive places. If you attack with Munkidori ex, you actually want to Poison it so your HP goes to 200. This way Munkidori ex’s Ability gets triggered by Phantom Dive. Otherwise your opponent will just hit Munkidori ex for 200 damage and then send it to the Bench to finish it off with a damage counter and take their two Prizes.
If you’re playing against the [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card] version, that can be a good Pokemon to target. [card name=”Rotom V” set=”Lost Origin” no=”58″ c=”name”][/card] is also another easy two-Prize Pokemon Knock Out. If you start trying to two shot a Dragapult ex, then they are just going to outpace you.
Conclusion
Hopefully I inspired you to give this deck a try. It has definitely been a pleasant surprise from my Shrouded Fable testing. The deck is pretty linear, and doesn’t have too many cool plays, but it is consistent and easy to use. You should be able to pick the deck up pretty quickly. The World Championships should set the tone for the Shrouded Fable format, and hopefully you are as excited as I am to see what players come up with! Until next time best of luck in all of your games!
Hopefully, I’ve inspired you to give this deck a try. It has definitely been a pleasant surprise from my Shrouded Fable testing. The deck is pretty linear and doesn’t have too many cool plays, but it is consistent and easy to play. You should be able to pick it up pretty quickly. The World Championships should set the tone for the Shrouded Fable format, and hopefully, you are as excited as I am to see what players come up with! Until next time, best of luck in all your games!
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