Is it Lost Zone’s Time Again? — Looking at Lost Zone in the Surging Sparks Format

Hello PokeBeach readers! Isaiah here, and I am happy to be writing another article for you all!

Last time, I discussed my [card name=”Charizard ex” set=”Obsidian Flames” no=”125″ c=”name”][/card] deck from Louisville, and I am still very, very high on that deck. In my opinion, the deck is still one of the best decks in the Standard format and I really do not understand why it has been struggling to put up consistent deep runs in this format. Perhaps I am overestimating how good the deck is, but I have not seen anything to prove me wrong. As of the time I am writing this, the Latin America International Championships has not happened, but I certainly expect the deck to put up a few strong finishes in the right people’s hands.

[cardimg name=”Comfey” set=”Lost Origin” no=”79″ align=”right” c=”none”][/cardimg]

Taking a bit of a step back, one of the most overlooked results that has happened so far this season was Michael Davidson’s 2nd place finish with Lost Zone at the Louisville Regional Championships about a month ago. As a deck that was previously at the peak of the format, including a win at the North America International Championships, it really should not be that surprising that the deck was able to put together a deep run.

However, if you have been paying attention to the results of basically any other tournament that has happened literally anywhere else on the planet, then this result is a bit more surprising, as the popularity of [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] had seemingly wiped the deck off of the face of the Earth. Interestingly, Regidrago VSTAR was fairly favored into Lost Zone prior to the release of Shrouded Fable, but it just was not popular. Then with the introduction of [card name=”Kyurem” set=”Shrouded Fable” no=”47″ c=”name”][/card], a lot of people gave Regidrago VSTAR a second look, realized that the deck was absurdly powerful, and that was enough to effectively push Lost Zone out of the format.

At the World Championships and the Baltimore Regional Championships, Lost Zone continued to be nonexistent in the meta because of Regidrago VSTAR’s roughly 20% meta share at both events, and many assumed that we had finally seen the last of Lost Zone after it had been an ever-present force in the meta for the first two years of its life.

The release of Stellar Crown had an interesting effect on the format. Decks like Charizard ex got access to [card name=”Briar” set=”Stellar Crown” no=”132″ c=”name”][/card], a card that situationally speeds up its Prize map, and of course Stellar Crown also marked the release of [card name=”Terapagos ex” set=”Stellar Crown” no=”128″ c=”name”][/card] into the format. Interestingly, the latter is a pretty good matchup for Regidrago VSTAR, so I am not exactly sure why Regidrago VSTAR has been less popular than it was before the release of Stellar Crown, but the assessment that a lot of people I have spoken to has generally been that the format got “too fast” for it. These people, of course, would be proven wrong by the Lille and Gdańsk Regional Championships, both of which were won by Regidrago VSTAR, but until these events happened, I do think a lot of people were overlooking the archetype a bit, with it clearly being one of the top three decks in the format, if not the best deck.

Importantly, it is that last part that was what gave Lost Zone a window for success. The thing about Lost Zone is that the deck has extremely good matchups right now. Like, maybe one of the best matchup spreads of any archetype in the game currently. But there is one glaring issue, and that is the deck’s win rate against Regidrago VSTAR, which is roughly 30% based on online tournament data. For reference on how bad that is, it is only narrowly better than [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] Block’s 28% win rate against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], which is another infamously horrible matchup.

However, at the Louisville Regional Championships, Regidrago VSTAR was not expected to be a particularly popular deck based on other recent tournaments. Maybe around 10% of the room, but nothing near the 24% of Day 1 that it was at the World Championships. This was enough to give Lost Zone a window. Across a 12 round tournament, you can reasonably assume you will hit one maybe two Regidrago VSTAR at worst. If you are able to steal a win or even a tie against them and beat everyone else, that should be enough to make it to the top cut of the tournament. At that point, if you face a Regidrago VSTAR, you might get lucky, but in reality, you would just have to be content with the $3000 you won and move on.

While the strategy is a bit risky to take such a harsh bad matchup, there are some cases where a deck’s other matchups are so good that the risk is worth it, and in the case of Lost Zone, that is true. Michael Davidson and a few of his friends all took the big risk, and luckily for them Regidrago VSTAR’s play rate was even lower than most would have expected, resulting in a couple of them making strong runs, with Michael of course finishing second place, Nathan Ginsburg finishing 17th (after beating me in round three! [card name=”Spiritomb” set=”Paldea Evolved” no=”89″ c=”name”][/card] is annoying!), and Caleb Rogerson finishing in Top 64. Their deck list would prove to be the blueprint for Lost Zone’s sporadic success throughout the rest of the Stellar Crown format, so before we go much further, how about we take a look at Michael’s deck list.

Michael Davidson’s Second Place Lost Zone Deck List

[decklist name=”lost zone louisville” amt=”60″ caption=”” cname=”Sableye” set=”Lost Origin” no=”70″][pokemon amt=”10″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]1x [card name=”Sableye” set=”Lost Origin” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card]1x [card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Spiritomb” set=”Paldea Evolved” no=”89″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”42″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]1x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”deck2″ amt=”4″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”deck2″ amt=”4″][/card]4x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”deck2″ amt=”4″][/card]2x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokégear 3.0″ set=”Scarlet and Violet” no=”186″ c=”deck2″ amt=”1″][/card]1x [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Rescue Board” set=”Twilight Masquerade” no=”225″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”deck2″ divide=”yes” amt=”4″][/card][/trainers][energy amt=”8″]3x [card name=”Water Energy” set=”HeartGold and SoulSilver” no=”117″ c=”deck2″ amt=”3″][/card]3x [card name=”Psychic Energy” set=”Call of Legends” no=”92″ c=”deck2″ amt=”3″][/card]2x [card name=”Lightning Energy” set=”HeartGold and SoulSilver” no=”118″ c=”deck2″ amt=”2″][/card][/energy][/decklist]All things considered, this list is extremely plain, so it makes sense that it has turned into the baseline for Lost Zone decks in the current format. The deck bears a striking resemblance to Andrew Hedrick’s North America International Championships winning list, too, in a way showing how far ahead of its time that deck list may have been.

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With the same core game plan of using [card name=”Comfey” set=”Lost Origin” no=”79″ c=”name”][/card]’s Flower Selecting and [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”name”][/card] to ramp up your Lost Zone until you reach four, seven, and 10 cards, unlocking various new plays throughout a game. In the past, Lost Zone decks have been really complicated with what attackers they choose to use, causing the deck to earn the title of “Lost Zone Box” which is a fair name, but this new version is so simple that I do not even know if that is an appropriate name anymore. While [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”name”][/card] and [card name=”Sableye” set=”Lost Origin” no=”70″ c=”name”][/card] are good attackers, they have not aged as well as some people maybe would have expected. While they certainly are not bad, when they came out they were almost able to win games on their own and now they need significant help to keep pace.

One card that has been an ever-present part of Lost Zone strategies has been [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card], which serves the dual purpose of discarding Energy cards to get them out of your hand so you can recover them with [card name=”Super Rod” set=”Paldea Evolved” no=”276″ c=”name”][/card], and of course Radiant Greninja’s Moonlight Shuriken is one of the most powerful attacks in the entire game right now, especially with the surprisingly low amount of [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card] in a lot of the top decks right now.

Another important way that Lost Zone is able to get an edge in some matchups is with the help of [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”name”][/card] and its Amp You Very Much attack, allowing you to favorably trade into any other single-Prize card Pokemon as well as existing to help set up some three Prize card turns. For example, against Pidgeot ex decks, you might take a Prize card with a Moonlight Shuriken or a Lost Mine and have some extra damage to use. In these situations, it is often worth it to put some damage on [card name=”Pidgeot ex” set=”Obsidian Flames” no=”225″ c=”name”][/card] to put it in range of an Amp You Very Much Knock Out.

With these utility attackers all existing together, the deck really needed something to hold itself together. A good attacker for most situations to just be aggressive if you need to. For about six months, the option that filled this role was [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card], which is a pretty solid option, but it has its fair share of flaws, including that it takes a type of Energy that you do not already play, and having to play four types of Energy gets to be a bit annoying at times. This problem was solved by the release of [card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”name”][/card], which simply does a lot of damage for Colorless Energy and also has a lot of HP, which is exactly the card that Lost Zone needed to put the whole deck together nicely and put the deck in a position to do well, at least for the North America International Championships, but with the emergence of Regidrago VSTAR, we are left with a choice: Do we take the auto-loss to Regidrago VSTAR?

Fortunately, I think that Surging Sparks has offered the solution to this issue, giving us a way to take a one-hit Knock Out on Regidrago VSTAR, being [card name=”Pikachu ex” set=”Surging Sparks” no=”57″ c=”name”][/card]. I really, really like Pikachu ex as a card, and while I was initially unsure about its applications in Lost Zone, it has grown on me a bit lately. I think that the card likely has a place in Lost Zone as the solution to the deck’s biggest problem. With that said, Pikachu ex is a bit of a difficult card to include in your deck list as it introduces not one but TWO new types of Basic Energy to the deck list, forcing you to choose between either committing to all of the types that you want to play or if you should just reduce the number of Energy types and just streamline the deck a bit. Admittedly, it is still early, so I have not played a ton with either version, but I wanted to take some time to talk about both versions. With that said, how about we start with a streamlined build.

Simplified Pikachu ex Lost Zone

[cardimg name=”Pikachu ex” set=”Surging Sparks” no=”238″ align=”right” c=”none”][/cardimg]

This deck list is built to be super simple and effective at using Pikachu ex to attack multiple times in a game. As a result, the Energy in this deck are strictly kept to being the ones necessary to attack with Pikachu ex. This deck is really consistent at doing exactly what it wants to do most of the time, easily hitting turn 2 300 damage if it wants to.

The raw power of this build is very difficult for many of the decks in the format to handle, but it also is not impossible. Notably, decks that play [card name=”Dusknoir” set=”Shrouded Fable” no=”20″ c=”name”][/card] can bench their [card name=”Duskull” set=”Shrouded Fable” no=”18″ c=”name”][/card] relatively risk free if they realize that there are no Water Energy in the deck list, but the decks heavily centered around multi-Prize card Pokemon, such as [card name=”Raging Bolt ex ” set=”Temporal Forces” no=”123″ c=”name”][/card] struggle to contend with the reliably 300 damage that this deck outputs, especially since, most of the time, there is no way for your opponent to take two Prize cards on anything on the board thanks to Resolute Heart on Pikachu ex. I am quite fond of this particular deck list and how smooth it is, but I do believe that it has a few weaknesses and I am unsure how reliably it can overcome those problems in the matchups where they matter, such as against [card name=”Terapagos ex” set=”Stellar Crown” no=”128″ c=”name”][/card].

[decklist name=”simple pikachu lz” amt=”60″ caption=”” cname=”Radiant Greninja” set=”Astral Radiance” no=”46″][pokemon amt=”10″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]2x [card name=”Pikachu ex” set=”Surging Sparks” no=”57″ c=”deck2″ amt=”2″][/card]1x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Zamazenta” set=”Crown Zenith” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”42″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]1x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”deck2″ amt=”4″][/card]4x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”4″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”deck2″ amt=”4″][/card]4x [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”deck2″ amt=”4″][/card]2x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokégear 3.0″ set=”Scarlet and Violet” no=”186″ c=”deck2″ amt=”1″][/card]1x [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Rescue Board ” set=”Temporal Forces” no=”159″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”deck2″ divide=”yes” amt=”4″][/card][/trainers][energy amt=”8″]3x [card name=”Lightning Energy” set=”HeartGold and SoulSilver” no=”118″ c=”deck2″ amt=”3″][/card]3x [card name=”Metal Energy” set=”HeartGold and SoulSilver” no=”122″ c=”deck2″ amt=”3″][/card]2x [card name=”Grass Energy” set=”HeartGold and SoulSilver” no=”115″ c=”deck2″ amt=”2″][/card][/energy][/decklist]

Five Energy Pikachu ex Lost Zone

This build happens to have a lot of overlap with the previous build, but that is mostly because I used Michael Davidson’s deck list from the Louisville Regional Championships as my baseline. Unlike the previous build, the Energy lineup is a bit more complicated.

While I have also just added two more spaces to allow more Energy overall, the deck also has added two more types of Energy that you need to manage, making the deck much more complicated. Now, instead of just shoving Pikachu ex in the Active Spot, you are forced to juggle which of your attackers is the best option on any given turn. But you also have to manage your expectations because the added complexity to the deck also impacts which cards you have access to on any given turn, possibly denying you the ability to attack with what you want to use on critical turns in the game. With the added complexity, one has to wonder, is it worth even bothering with this deck list?

My answer to that question is absolute yes. Unlike the previous build, this deck, critically, has access to Moonlight Shuriken, which is almost oppressively powerful in the current format, giving you much better game plans into some of the simple build’s more difficult matchups, which is a massive benefit, even if it comes at the cost of consistency.

[decklist name=”five energy lz pika” amt=”60″ caption=””undefined][pokemon amt=”10″]4x [card name=”Comfey” set=”Lost Origin” no=”79″ c=”deck2″ amt=”4″][/card]1x [card name=”Cramorant” set=”Lost Origin” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Sableye” set=”Lost Origin” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”deck2″ amt=”1″][/card]1x [card name=”Pikachu ex” set=”Surging Sparks” no=”57″ c=”deck2″ amt=”1″][/card]1x [card name=”Iron Hands ex” set=”Paradox Rift” no=”70″ c=”deck2″ amt=”1″][/card]1x [card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”40″]4x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”4″][/card]1x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”1″][/card]1x [card name=”Roxanne” set=”Astral Radiance” no=”150″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”deck2″ amt=”4″][/card]4x [card name=”Mirage Gate” set=”Lost Origin” no=”163″ c=”deck2″ amt=”4″][/card]4x [card name=”Super Rod” set=”Paldea Evolved” no=”188″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch” set=”Scarlet and Violet” no=”194″ c=”deck2″ amt=”4″][/card]4x [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”deck2″ amt=”4″][/card]3x [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”deck2″ amt=”3″][/card]2x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”1″][/card]1x [card name=”Pokégear 3.0″ set=”Scarlet and Violet” no=”186″ c=”deck2″ amt=”1″][/card]1x [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Prime Catcher ” set=”Temporal Forces” no=”157″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Rescue Board ” set=”Temporal Forces” no=”159″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”PokéStop” set=”Pokemon GO” no=”68″ c=”deck2″ divide=”yes” amt=”3″][/card][/trainers][energy amt=”10″]3x [card name=”Water Energy” set=”HeartGold and SoulSilver” no=”117″ c=”deck2″ amt=”3″][/card]2x [card name=”Lightning Energy” set=”HeartGold and SoulSilver” no=”118″ c=”deck2″ amt=”2″][/card]2x [card name=”Metal Energy” set=”HeartGold and SoulSilver” no=”122″ c=”deck2″ amt=”2″][/card]2x [card name=”Grass Energy” set=”HeartGold and SoulSilver” no=”115″ c=”deck2″ amt=”2″][/card]1x [card name=”Psychic Energy” set=”HeartGold and SoulSilver” no=”119″ c=”deck2″ amt=”1″][/card][/energy][/decklist]

Which Version is Better?

Now that I have presented both styles of this deck that I have looked into, the natural question that you probably have is which version is better?

Unfortunately, I honestly have no idea. In my head the simple version feels better because it simplifies things in a deck that normally has issues with getting the right pieces at the wrong time, causing the deck to kind of collapse on itself. By simplifying it, you basically only need one group of cards on any given turn, so you can restructure your turn around hitting exactly those pieces. However, losing out on Moonlight Shuriken and Lost Mine is really, really bad, and I am not sure if I am comfortable with making that sacrifice.

Realistically, there are two different answers to this issue. Option one is to wait until the format settles a bit and we can build the deck to answer the popular decks in a meaningful way. For all we know, Moonlight Shuriken and Lost Mine may not be needed in the format, or perhaps they are absolutely needed. Regardless of which of these statements is true, only time will tell which is correct.

The other option we have is to mix the builds together. For example, you may be able to remove [card name=”Zamazenta” set=”Crown Zenith” no=”97″ c=”name”][/card] and a Metal Energy from the first deck list for a Sableye and a Psychic Energy to access Lost Mine, or maybe you could just add two Water Energy to access Moonlight Shuriken. The coolest thing about Lost Zone is that the deck is capable of really being built however you want in order to solve any specific problem matchups that you may have.

Conclusion

As we transition into the Surging Sparks format, we see that the set is not nearly as impactful as the last few sets have been, only introducing a few cards that are useful pieces of support to existing strategies rather than introducing revolutionary staples like [card name=”Teal Mask Ogerpon ex” set=”Twilight Masquerade” no=”25″ c=”name”][/card], [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”38″ c=”name”][/card], or [card name=”Dusknoir” set=”Shrouded Fable” no=”20″ c=”name”][/card].

With that being said, the set still has its fair share of gems, and I expect Pikachu ex to be a revolutionary card in the format, even if we do not immediately see its impact in the next couple of months. While a lot of people have had focus on the card as a tech in [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card], pairing it with [card name=”Terapagos” set=”Surging Sparks” no=”161″ c=”name”][/card], or even a few people trying it with [card name=”Regigigas” set=”Astral Radiance” no=”130″ c=”name”][/card], I expect it to almost certainly find its place within a Lost Zone focused strategy. The card is simply too good for Lost Zone, nearly solving the deck’s Regidrago VSTAR matchup on its own by finally giving the deck a way to Knock Out a Regidrago VSTAR in one hit and not get immediately punished for doing so in the same way that a [card name=”Roaring Moon ex” set=”Paradox Rift” no=”124″ c=”name”][/card] could. In the coming weeks, I imagine that massive innovations will happen in order to transform Lost Zone from being a fringe deck on the outskirts of meta into being one of the best and most formidable decks in the format.

With that, this article draws to a close. As always, I hope you enjoyed giving this article a read, as it was a fun to write about one of my favorite decks to play in the format again. If you have any questions, feel free to reach out in the comments or on social media.

Until next time!

– Isaiah

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