Third Time’s the Charm? Analysis of Snorlax from Lille

Hey everyone! It’s Charlie, and I’m happy to be back with another article. As the first item of business, it’s important I talk about how I, yet again, wrote an article about how [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card] with [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card] was a terrible deck, and, yet again, was shown up by Clement Courbois, who took the deck to the finals in Lille. This happening twice in a row is absolutely hilarious, in my opinion, especially for a deck that didn’t have too many placements outside of the top ones. I do still believe that the Pidgeot version of the deck is terrible. Fortunately for you guys, though, this article isn’t about Dragapult!

In Lille, we saw one really interesting deck place in the Top 16, and of course it came from the world’s most notorious control player, Sander Wojcik. Unlike most of his decks, this one looks a lot more standard at face value, as it’s just the Block [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] deck that has seen a ton of success over the past couple years. However, it’s missing one very important card: [card name=”Rotom V” set=”Lost Origin” no=”58″ c=”name”][/card] ! Rotom has served as Blocklax’s main draw engine for its entire existence. Since you never plan on attacking with Snorlax or anything else, you can take advantage of Instant Charge every single turn, slowly building your hand up to a ridiculous size. Without Rotom, Snorlax would often struggle to use powerful Supporters every turn, allowing you to get board-wiped after your opponent escapes Block only once or twice. But with Rotom, if your opponent is locked in the Active Spot for a few too many turns and needs to play a Supporter like Boss’s Orders to escape it, your massive hand will almost certainly have a response in it for next turn. This draw engine has proved so powerful that Snorlax players were willing to put a 190-HP liability on their Bench, providing an easy escape and two Prize cards.

Sander disagrees, and has claimed that Rotom is too much of a liability to have in play. How do we build a Snorlax deck with enough powerful draw to replace Rotom V? Sander’s list included lots of new cards; here it is for reference:

[decklist name=”Sander Snorlax” amt=”60″ caption=”” cname=”Snorlax” set=”Pokemon GO” no=”55″][pokemon amt=”7″]4x [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”deck2″ amt=”4″][/card]2x [card name=”Mimikyu” set=”Paldea Evolved” no=”97″ c=”deck2″ amt=”2″][/card]1x [card name=”Cornerstone Mask Ogerpon ex” set=”Twilight Masquerade” no=”112″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”53″]4x [card name=”Boxed Order ” set=”Temporal Forces” no=”143″ c=”deck2″ amt=”4″][/card]4x [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”deck2″ amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]4x [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”deck2″ amt=”4″][/card]4x [card name=”Accompanying Flute” set=”Twilight Masquerade” no=”142″ c=”deck2″ amt=”4″][/card]3x [card name=”Nest Ball” set=”Sun and Moon” no=”123″ c=”deck2″ amt=”3″][/card]2x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”2″][/card]1x [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ c=”deck2″ amt=”2″][/card]1x [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”deck2″ amt=”1″][/card]1x [card name=”Lucky Helmet” set=”Twilight Masquerade” no=”158″ c=”deck2″ amt=”1″][/card]1x [card name=”Hero’s Cape ” set=”Temporal Forces” no=”152″ c=”deck2″ divide=”yes” amt=”1″][/card]3x [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”deck2″ amt=”3″][/card]2x [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”deck2″ amt=”2″][/card]2x [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”deck2″ amt=”2″][/card]2x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”2″][/card]2x [card name=”Miss Fortune Sisters” set=”Lost Origin” no=”164″ c=”deck2″ amt=”2″][/card]2x [card name=”Cyllene” set=”Astral Radiance” no=”138″ c=”deck2″ amt=”2″][/card]1x [card name=”Eri” set=”Temporal Forces” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Erika’s Invitation” set=”151″ no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Choy” set=”Astral Radiance” no=”137″ c=”deck2″ amt=”1″][/card]1x [card name=”Grusha” set=”Paldea Evolved” no=”184″ c=”deck2″ amt=”1″][/card]1x [card name=”Worker” set=”Silver Tempest” no=”167″ c=”deck2″ amt=”1″][/card]1x [card name=”Giacomo” set=”Paldea Evolved” no=”182″ c=”deck2″ amt=”1″][/card]1x [card name=”Team Yell’s Cheer” set=”Brilliant Stars” no=”149″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ amt=”1″][/card][/trainers][energy amt=”0″][/energy][/decklist]This list is absolutely littered with one-ofs, but let’s explore some of the key pieces of the engine.

Four Snorlax

[card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card] is obviously your main “attacker,” as you keep it in the Active Spot at the end of most turns. Its Block Ability prevents your opponent from retreating, which forces them to play a switching card or bring a Pokemon other than Snorlax into your Active Spot to retreat. Basically every deck in Standard has some sort of support Pokemon you can exploit, such as opposing Rotom V, [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card] , [card name=”Manaphy” set=”Brilliant Stars” no=”41″ c=”name”][/card], or anything else that isn’t used to attack. Also, most decks have a very limited number of switching cards, so if you can remove all of them, you have a great chance to win. 150 HP is very strong, and the addition of [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] or [card name=”Hero’s Cape ” set=”Temporal Forces” no=”152″ c=”name”][/card] can make Snorlax into quite the tank against low-powered attackers. As long as this stall deck is good, Snorlax will be the core of it, so four copies is the bare minimum.

Two Mimikyu

Our secondary wall is [card name=”Mimikyu” set=”Paldea Evolved” no=”97″ c=”name”][/card] , which gives us a Pokemon with Safeguard to stay safe from Pokemon ex and Pokemon V. Mimikyu can take on entire decks by itself, or at least force them to look for alternate attackers to get through it. Furthermore, Mimikyu is only worth one Prize card, so if your opponent KOs it, you can re-establish another without taking a huge loss. Mimikyu may not have Block, but it’s really hard to Knock Out and can be a win condition against many decks filled with Rule Box Pokemon.

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One Cornerstone Mask Ogerpon ex

Our new tertiary wall is [card name=”Cornerstone Mask Ogerpon ex” set=”Twilight Masquerade” no=”112″ c=”name”][/card] , which adds a completely new dimension to the deck with its Cornerstone Stance Ability. Preventing damage from attacks done by any Pokemon with an Ability is surprisingly powerful, and potentially stronger than Mimikyu against some decks. A good example is [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card] , which can usually use [card name=”Radiant Charizard” set=”Pokemon GO” no=”11″ c=”name”][/card] or Phantom Dive plus [card name=”Hawlucha” set=”Scarlet and Violet” no=”118″ c=”name”][/card] to KO a Mimikyu, but only has [card name=”Regidrago V” set=”Silver Tempest” no=”135″ c=”name”][/card] as an option to attack Cornerstone. If they make this play, you can easily pivot into Mimikyu and wall out the Regidrago V, which forces them to find more switch cards. Pivoting between Cornerstone and Mimikyu can often slowly force your opponent to bleed resources until they’re eventually out and you can win.

Four Boxed Order

What’s the secret sauce behind this all-new engine, you ask? [card name=”Boxed Order ” set=”Temporal Forces” no=”143″ c=”name”][/card] has been overlooked for its entire existence, and this is probably for good reason. While searching your deck for two Item cards with an Item would usually be an utterly broken effect, it’s balanced out by ending your turn. However, as we discussed before, ending your turn isn’t exactly the end of the world when you’re playing Snorlax. Boxed Order becomes a great substitute for Rotom. While it doesn’t do exactly the same thing and you have to commit four slots to it, sometimes it’s even better, as you can cherry-pick whatever Items you want.

Four Pokegear 3.0

[card name=”Pokégear 3.0″ set=”Scarlet and Violet” no=”186″ c=”name”][/card] is very important in this deck, more than in most Snorlax variants. As the only Item that allows you to “search” for Supporter cards, Pokegear is a very important Boxed Order target. Since Snorlax runs on the power of its strong Supporters, Pokegear becomes the soul of its engine and provides you with much-needed reach into the deck to get them.

Four Trekking Shoes

I oftentimes think that including four [card name=”Trekking Shoes” set=”Astral Radiance” no=”156″ c=”name”][/card] in a deck is similar to just playing 56 cards, but in this situation, I think it’s warranted. Trekking Shoes turns Boxed Order into even more of a direct Rotom substitute, giving you access to an Item that lets you draw. In this list, Trekking Shoes makes a lot of sense as a way to fill your hand with the most important cards and to use Boxed Order to build it up.

Four Counter Catcher

[card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”name”][/card] is the card that put Snorlax over the top when it came out back in Paradox Rift. I don’t need to say much about it; having [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card] as an Item is just ridiculous. It’s also Boxed Order–searchable, which is very relevant. Automatic four-of in every list.

Four Accompanying Flute

[cardimg name=”Accompanying Flute” set=”Twilight Masquerade” no=”142″ align=”right” c=”none”][/cardimg]

[card name=”Accompanying Flute” set=”Twilight Masquerade” no=”142″ c=”name”][/card] is a more recent addition, but it gave Snorlax the chance to be much more aggressive than ever before. I last played Snorlax at Stockholm Regionals last May, but that list was much more passive and had to include cards like [card name=”Mantine” set=”Astral Radiance” no=”34″ c=”name”][/card] to try and get liabilities on their Bench.

Screw that, though: what if I just wanna look at my opponent’s deck and put some of their Pokemon on the Bench? Accompanying Flute lets me do that, and if you see more than one Pokemon, you can put all of them onto the Bench if you choose. A big hit with Flute is game-winning, so it’s never a bad idea to max this count out and give yourself a chance to win the game outright.

Three Nest Ball

In a list that’s much lighter on Pokemon than usual, [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”name”][/card] still isn’t that important because Boxed Order can find it. If your goal after turn 1 is to flood the board with Snorlax, you can Boxed Order for two Nest Ball and do exactly that. I’d consider a fourth to ensure everything goes smoothly with your setup, but three appears to have worked just fine for Sander.

Two Night Stretcher

[card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”name”][/card] can’t get back any Basic Energy in this list, but it can get your Pokemon back! When your goal is to force your opponent to take all six Prize cards in the most difficult way possible, two Night Stretcher is just enough to ensure your Pokemon of choice are the only ones that get Knocked Out. This count makes a lot of sense in lieu of stuff like [card name=”Super Rod” set=”BREAKthrough” no=”149″ c=”name”][/card], which is more powerful in some situations, but overkill here. Personally, I’d consider playing only one because [card name=”Team Yell’s Cheer” set=”Brilliant Stars” no=”149″ c=”name”][/card] can also recover Pokemon, but two is definitely good insurance.

One Pal Pad

This is the first count that I feel is egregiously low. [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”name”][/card] has been the core of Snorlax for a long time, and only playing one is a bit absurd. I understand that Pal Pad is way worse when you can’t draw into the Supporters you just shuffled back in with Rotom, but if you prize your Pal Pad, you have to be extremely careful with cards like [card name=”Cyllene” set=”Astral Radiance” no=”138″ c=”name”][/card] and Team Yell’s Cheer to make sure you don’t deck yourself out. As you’ll see later, I’ve increased this count in my version of the deck. One is the absolute bare minimum.

One Hisuian Heavy Ball

[card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”name”][/card] is a perfect card for a deck like Snorlax, allowing you to play only one Cornerstone Mask Ogerpon ex and giving you access to all four Snorlax in most games. Back in Stockholm, I played two, but with so few Basics, one is a perfect count. It’s also searchable with Boxed Order, which helps it act almost as the fourth Nest Ball whenever you prize a Pokemon. Hisuian Heavy Ball is very important in this deck, and should always stay in as a one-of.

Two Handheld Fan

[cardimg name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ align=”right” c=”none”][/cardimg]

[card name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ c=”name”][/card] is another relatively new toy for Snorlax, and it’s a very good one. If your opponent damages your Active Pokemon with Handheld Fan attached, you get to move an Energy from the attacking Pokemon to one of your opponent’s Benched Pokemon, which is extremely powerful when you’re trying to whittle down their useful attackers slowly.

This is very good against decks that slowly chip away at your Pokemon and decks that have limited outs to Mimikyu and Cornerstone Mask Ogerpon ex. They may be able to do small amounts of damage every turn, but if they lose an Energy to a useless Benched Pokemon every turn, are they actually getting closer to winning? Handheld Fan is a big addition to Blocklax and gives you a much faster way to win the war of attrition than before.

One Bravery Charm

[card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card] is a pretty simple card to have here, boosting any Basic Pokemon’s HP by 50. This gets Mimikyu up to 120, Snorlax up to 200, and Cornerstone up to 260, which is enough to survive some direct counters. For Mimikyu, this keeps you out of range of [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] copying Ghost Eye, and for Cornerstone, staying safe from a 210-damage attack is extremely good in matchups like [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card], where they can use [card name=”Canceling Cologne” set=”Astral Radiance” no=”136″ c=”name”][/card] to try and take a multi-KO.

One Lucky Helmet

[card name=”Lucky Helmet” set=”Twilight Masquerade” no=”158″ c=”name”][/card] is a card that doesn’t really see much play, and that’s understandable because it’s extremely underpowered. However, it finds a niche use here as a way to help give you a few extra cards. Since Arven is a big piece of our game plan and we only play five Tools, sometimes a Tool isn’t necessary in the moment. In these situations, putting Lucky Helmet on your Active Pokemon can potentially net you two extra cards for next turn, which is really good when you don’t have any other consistent on-board draw. Overall, I think Lucky Helmet is certainly worth the slot in this list. Those extra cards can really count for a lot.

One Hero’s Cape

[card name=”Hero’s Cape ” set=”Temporal Forces” no=”152″ c=”name”][/card] isn’t as strong as it once was in Snorlax, and it’s been questioned as the ACE SPEC of choice in favor of other options like [card name=”Secret Box” set=”Twilight Masquerade” no=”163″ c=”name”][/card] , but Sander opted to keep it here. Adding 100 HP is more than twice as good as adding 50 HP, as you stay out of range of many more attacks. I think Secret Box is also cool and adds a lot of consistency in the mid-game to this list, but sometimes you can’t afford to discard three cards, so Hero’s Cape sneaks in as the default choice.

Two Colress’s Experiment

Most of the other Supporters are standard in Snorlax, but [card name=”Colress’s Experiment” set=”Lost Origin” no=”155″ c=”name”][/card] certainly isn’t. Colress has been overlooked by most decks that aren’t Lost Zone–based for a while, but it adds three cards to your hand out of the top five from your deck, which is objectively strong. The big downside is that those other two cards go to the Lost Zone, which is not great in a deck like Snorlax that aims to reuse as many resources as possible. I don’t think that two is a good count, but I do think Colress helps to build your hand, so I’d likely trim it down to one in my own list.

One Choy, One Worker

I grouped [card name=”Choy” set=”Astral Radiance” no=”137″ c=”name”][/card] and [card name=”Worker” set=”Silver Tempest” no=”167″ c=”name”][/card] together as they both draw three cards, which of course helps to build your hand more. Choy has seen effectively no play throughout its existence, mostly because it’s just a basic draw-three but lets you see your opponent’s hand. It finds a place here, as that hand information can be important when planning out your next turn with Boxed Order. Worker, on the other hand, is good to help remove opposing Stadiums, which is good when you only have a single [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”name”][/card] to counter them. Also, when you want to gain hand information with a card like [card name=”Eri ” set=”Temporal Forces” no=”146″ c=”name”][/card] or [card name=”Erika’s Invitation” set=”151″ no=”160″ c=”name”][/card] but want more of an effect, Choy is a great choice. Overall, I think these cards generally pull their weight pretty well.

One Grusha

[card name=”Grusha” set=”Paldea Evolved” no=”184″ c=”name”][/card] is another card that’s seen basically no play, but it’s actually one of my favorite inclusions in this deck. Playing a Supporter that draws you up to seven every time you play it is really good when your hand size gets low. Since you never have Energy in play, you always get the full effect! You don’t aim to have a small hand size very often, so this isn’t the kind of card we want to play a lot of, but it’s great as a one-of and likely better than [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card] because it preserves resources.

My Version

Those are my thoughts on some of the key cards in Sander’s version of the deck, but I don’t necessarily think his list is the best version. Here are the adjustments I made to his list after working on it for a few days.

[decklist name=”newlax” amt=”60″ caption=”” cname=”Rotom V” set=”Lost Origin” no=”58″][pokemon amt=”8″]4x [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”deck2″ amt=”4″][/card]2x [card name=”Mimikyu” set=”Paldean Fates” no=”160″ c=”deck2″ amt=”2″][/card]1x [card name=”Cornerstone Mask Ogerpon ex” set=”Twilight Masquerade” no=”112″ c=”deck2″ amt=”1″][/card]1x [card name=”Rotom V” set=”Lost Origin” no=”58″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”52″]4x [card name=”Boxed Order ” set=”Temporal Forces” no=”143″ c=”deck2″ amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]4x [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”deck2″ amt=”4″][/card]4x [card name=”Accompanying Flute” set=”Twilight Masquerade” no=”142″ c=”deck2″ amt=”4″][/card]4x [card name=”Nest Ball” set=”Paldean Fates” no=”84″ c=”deck2″ amt=”4″][/card]3x [card name=”Pal Pad” set=”Ultra Prism” no=”132″ c=”deck2″ amt=”3″][/card]2x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”2″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ c=”deck2″ amt=”2″][/card]1x [card name=”Bravery Charm” set=”Stellar Crown” no=”175″ c=”deck2″ amt=”1″][/card]1x [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”deck2″ amt=”1″][/card]1x [card name=”Hero’s Cape ” set=”Temporal Forces” no=”152″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”deck2″ amt=”4″][/card]4x [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”deck2″ amt=”4″][/card]2x [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”deck2″ amt=”2″][/card]2x [card name=”Miss Fortune Sisters” set=”Lost Origin” no=”164″ c=”deck2″ amt=”2″][/card]2x [card name=”Cyllene” set=”Astral Radiance” no=”138″ c=”deck2″ amt=”2″][/card]2x [card name=”Eri” set=”Temporal Forces” no=”146″ c=”deck2″ amt=”2″][/card]1x [card name=”Erika’s Invitation” set=”151″ no=”160″ c=”deck2″ amt=”1″][/card]1x [card name=”Choy” set=”Astral Radiance” no=”137″ c=”deck2″ amt=”1″][/card]1x [card name=”Grusha” set=”Paldea Evolved” no=”184″ c=”deck2″ amt=”1″][/card]1x [card name=”Team Yell’s Cheer” set=”Brilliant Stars” no=”149″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Artazon” set=”Paldea Evolved” no=”171″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”0″][/energy][/decklist] 

Here are my thoughts on some of the key changes I made.

One Rotom V

I spent the whole article talking about how Sander built this deck to not rely on Rotom, then added it back to the deck? Yes, I did, and I think it’s surely the right decision. The vast majority of the engine is the exact same, still including four Boxed Order, but including Rotom gives you the option to pivot to a Rotom-based game plan at any point. Having no access to Instant Charge at all is really risky and nerve-wracking, because having access to as many cards as possible is the life-blood of this deck. I think the best way forward for Snorlax is a list that doesn’t need Rotom, but uses it whenever possible to build up powerful hands.

Four Arven, Four Penny, Zero Colress’s Experiment

Switching back to a slightly more traditional engine is now possible, so I’m glad to do that and max out both the Arven and the [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”name”][/card] counts once again. This makes your deck so much more consistent at finding what it needs in the early game, which is really just multiple Pokemon and either Boxed Order or Rotom. Colress’s Experiment is way less important now that we have multiple ways to build our hand, so I’m happy to take it out.

One Forest Seal Stone

With the re-introduction of Rotom, we’re now able to bring [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”name”][/card] back into the fold! Having access to a once-per-game search card is basically like playing a second ACE SPEC, which is of course extremely good. Whenever Rotom appears here, Forest Seal Stone should appear alongside it.

Conclusion

I think that Block Snorlax is in an unbelievably good place right now. With so many decks weak to your wall Pokemon and switch cards at a relative low, Snorlax has a good chance to take LAIC by storm. This new version of the deck gives you the chance to operate without your biggest liability in play, which will force other decks to get creative in finding ways to beat you. After two articles in a row writing about why I didn’t like a certain deck, I’m happy to say that this one is really good!

Thank you again for reading. If you have any questions, feel free to leave them in the comments below and I’ll try my best to respond. (You guys have been doing a great job of that after the last two articles, haha.) You can also find me on X (@C4_TCG) if you want to reach out there. I hope you enjoyed the article and I’ll see you guys in the next one!

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